=================================================================== RCS file: /cvs2/dgamelaunch-openbsd/Changelog,v retrieving revision 1.2 retrieving revision 1.3 diff -u -p -r1.2 -r1.3 --- dgamelaunch-openbsd/Changelog 2021/03/09 14:48:42 1.2 +++ dgamelaunch-openbsd/Changelog 2021/03/15 14:49:06 1.3 @@ -1,250 +1,9 @@ -1.5.2 (2011/xx/xx) - * Output some identifying information into the ttyrecs. - * Added banner inclusion and configurable string replacements. - * Configurable watching-menu columns and extra-info column. - * UTF8 output - * Documented error codes - -1.5.1 (2010/05/02) - * Allow sorting the watching-menu by any column. - * Show number of people watching each game. - * Allow dgl to kill processes that are idle for too long. - * Allow setting resource limits on core dump size and memory usage. - * Improve configure-script. - -1.5.0 (2009/10/18) - * Merge the dgl-wall functionality into dgamelaunch itself. - * Allow any number of games per dgl installation without recompile. - * Allow admin to define the menu structure in config file. - * Return to dgamelaunch when the game ends. - * Better handling of tty loss. - * Allow admin to define different actions taken when something happens. - * Allow using SQLite3 for the user login database instead of flat text. - * Allow sorting the watchlist, by username or idletime. - * Handle terminal size changes without quitting dgl. - -1.4.7 (2007/12/22) - * Allow more than one game per dgl installation. (by default, up to 3) - * Make the watching code more efficient (particularly on FreeBSD) and - clean it up a bit. - * Fix bug where old cruft was left under the watch list after 'm' - had been used. - * Allow ^L and ^R to fully refresh the watch list. - * Use kqueue() if available (FreeBSD) to improve watching. - * Update svn link. - * Use $(DESTDIR) intelligently in installation procedure. - * Fix dgl-create-chroot to do a more intelligent $termdata check, - and to not choke on finding linux-gate.so.1 in ldd output (the file - does not actually exist. Also make the copy a dereferencing one, since - Debian now has a weird symlinking deal that makes it hard to accumulate - all the directories together. - -1.4.6 (2004/07/03) - * Fix some signed/unsigned warnings. - * Fix make install check for PREFIX -> $(PREFIX). - * Bind with Satan / start using autoconf. - * Fix a bug in automatic authorization that revealed the username - and password in ps output, by munging argv using setproctitle() - if possible. - * Fix dgl-create-chroot's copying of terminfo by choosing a sane - default. - * Now compiles with Tiny C Compiler. - -1.4.5 (2004/06/14) - * Reset offset if necessary to show at least one game to avoid things - like "(15-14 of 14)". - * Provide several examples for dgl-create-chroot.conf. - * Backup the savefile before starting nethack to help prevent more - lost games. Note this must be explicitly configured in the - configuration file. - * Added ^W for delete word in mygetnstr(). - * Begun generalization of code so that someone can get it to work - with stuff like Slash'EM etc. more easily. - * Allow automatic authorization using the USER environment variable - that one can auto-set in .telnetrc. Idea by Jeremy Chadwick - . - * Enable NHEXT and NHAUTH support for Slash'EM, contributed by - J. Ali Harlow . - -1.4.4 (2004/03/07) - * Show total number of games in progress below the list, useful if - there are more than fits on the screen. - * Use client-supplied window size again; try to detect broken - clients and force them to 80x24. - * Pass window size to watchers via inprogress file; show it on the - list. - * Selecting a game to watch with an uppercase letter attempts to - change the window size to the game's via the \033[8;;t - sequence. - * Stricter check on entered email addresses; the same check is now - used for new accounts as well as changes in existing accounts. - -1.4.3 (2004/02/28) - * Make ttyplay use the 'strip' value it remembered from last view. - * Don't fail if client-supplied window size seems incorrect. - * Added a simple man page. - -1.4.2 (2004/02/22) - * Add a compile-time option to define a static location to look - for a configuration file. Will ALWAYS override defconfig values - if it is present, so beware. - * Fixed some eerie race conditions that prevented writefile() from - writing a full file all the time. (jilles) - * Don't write rcfiles if they already exist. (i.e., lost account - holders recreating their accounts. - * Allow administrator to hardcode a dgamelaunch.conf path. - * Ignore client-supplied window size again. - * Include dgl-wall, which notifies all logged in users with - a mail message. - * Split common functions into dgl-common.c. - -1.4.1 (2004/02/13) - * Don't explicitly unlock the lock file before fclosing it; - this creates a race condition where we might not have finished - writing to /dgl-login before we tell people that they can write - to it again. - * Make sure writefile does not get called when using it as a - password prompt for new-users - * Allow user to change his or her email address in the console. - * Remove some useless cruft in ttywait() [ttyplay.c] - -1.4 (2004/02/03) - * Major cleanups - remove most uses of strcpy() and strcat() - * A number of virus bugs have been fixed regarding getopt() and - other minor issues. - * Add support for mailing users while they are playing. - [nh343-simple_mail.diff is needed] - * Add a confirmation to the change password screen so people like me - don't change their passwords by accident all the time. - * Remove many unused variables and make some functions void because - they don't return anything. - * Add some function prototypes in dgamelaunch.c to quell warnings. - * Make some vars unsigned to quell warnings. - * 'capital letter. experimental' section made irrelevant by use of - tolower(3) around getch() - * Change big conditional block to use a switch. - * Replace a global with a static variable within the function. - * Replace the giant size 64000 static buffers with dynamically - allocated structs - * Checking for colons in user fields is made simpler using strstr(3) - * Allow page up and page down on the watch games menu - * Merge BSD compatibility patches - * All licenses in source code mentioned in COPYING - * Use fcntl for all file locking; flock(3) is not portable - * Fix some troublesome uses of strncpy() with strlcpy - * ditto for strncat->strlcat - * Make sure only one session can be played at once at all and - SIGHUP the rest, ensuring the death of "Destroy old game? [yn]" - * Replace two colossal conditionals with calls to isalnum(3). - * Shift from static #defines to a configuration file system - powered by lex/yacc. - * Include a little stub program to test dgamelaunch's functionality - without actually going through the hassle of setting up Nethack. - * Always use -lcurses and #include - * Port to FreeBSD 5 and Solaris (as of yet, untested) - * Switched to own version of getnstr() that always accepts both - ^H and ^? - * Now use 'ee' as the default rcfile editor. virus is still a compile - time option - see README for details. - * A giant code cleanup that centralizes necessary globals, removes - unnecessary variables and #defines... - * Improved stripgfx feature to allow in-session graphic strip - toggling. Still a bit unreliable though, but works better than - before. - -1.3.10 (2003/10/22) - * Added a mode flag to the open call for inprogress lock files. - (jilles) - -1.3.9 (2003/09/06) - * Fixed the bug where editing options file wouldn't work on same - session as registration. - * Changed ttyplay timeout to 20 minutes with a better error msg. - * Made a zero length response on registration just dump you - back to the main menu. - -1.3.7 (2003/09/06) - * Fixed the infamous hlen bug! I was rewinding to the beginning - of payload, not header. - -1.3.5 (2003/09/05) - * Returned SIGWINCH to defaults after exiting virus. This was - probably the screen resize crash bug. (maybe?) - -1.3.1 (2003/08/30) - * First shot at an engine to strip out graphics sets. It is a lot - harder than I would have thought, but doable at a 99% or so - success rate, I think, which should at least allow people to - view games in other graphics sets somewhat. - -1.2.22 (2003/08/29) - * Expanded README - * Hope to have caught the error in a partial read of the error. - -1.2.21 (2003/08/28) - * Added a README since I noticed people were downloading this. - -1.2.20 (2003/08/24) - * Added additional check on payload length. Just a sanity thing. - -1.2.19 (2003/08/24) - * Fixed (hopefully) that nasty bug that occurs when a partial read - after header read returned, and caused the next header read to - basically read random data (and thus a random length). - -1.2.18 (2003/08/14) - * After determining select() on files sucks ass, I've just reduced - the polling interval on the ttyplay engine to 100ms, and given - up on an otherwise proper select call. Humans shouldn't notice - the latency, but I always will... grrr... - -1.2.17 (2003/08/14) - * Put in the 50ms delay from header read until payload read during - preads in order to hopefully hack/wait around the race condition - 99% of the time. - * Added a sleep(10) after receiving SIGHUP until sending one - to the child process in the mild hopes that this gets around - whatever condition is causing it not to receive and handle - the SIGHUP now. - -1.2.16 (2003/08/14) - * All code is now run through indent(1) for cleanliness - * Game playback in progress now finds the last term reset and plays - forward from the last header before that reset. - * Some effort has been made to trap SIGHUP better and pass that - along to child processes as well. This still needs work for - nethack itself, but dgamelaunch is clean so far. - -1.2.6 (2003/08/08) - * Viewing games in progress now works pretty well. - -1.2.0beta2 (2003/08/07) - * Added initial ttyrec integration, although everything is very - broken at this point. Once I learn more about tty libraries than - I ever want to know, maybe everything will work again. - -1.1.6 (2003/08/06) - * The last few revs included minor bugfixes found in production use, - changed some text in the program, and 1.1.6 is some minor packaging - changes for the purposes of a release to the public of the source - code. - -1.1.1 (2003/08/02) - * Introduced virus (vi editor) code, and provided a new option to edit - personal nethack rc files. - -1.0.0 (2003/08/01) - * Since 0.2.3 has been in production for over a year and a half, it - is hereby dubbed 1.0.0. - -0.2.2 (2001/11/11) - * added change password feature. also is the way to get password crypt()ed - -0.2.1 (2001/11/11) - * moved more of the crucial config into defines - * removed the echo of password on login - -0.2.0 (2001/11/11) - * added crypt() support for the password file. Now the program first - checks for the crypt() password, then the plaintext one for legacy - and for ease of admins changing passwords. +0.0.1 (2021/03/XX) + * Project imported from http://github.com/paxed/dgamelaunch (last + commit: f9bf041b50e00dda95b5b94031a457ff2b1cafd8) + * dgl-create-chroot now is compatible with OpenBSD + * The user authentication code now uses bcrypt for password hashing, + via crypt_newhash() and crypt_checkpass(). + * A known pass-the-hash vulnerability is believed to no longer work + when dgame-launch runs on OpenBSD. + * The maximum password length has been increased to 55 characters.