Annotation of dgamelaunch-openbsd/README, Revision 1.1.1.1
1.1 rubenllo 1: dgamelaunch
2: ===========
3:
4: dgamelaunch is a network-based game shell where anyone can sign up for an
5: account and start playing any game which suits your fancy - games known to
6: work with dgamelaunch are for example NetHack (http://www.nethack.org) and
7: Crawl (http://crawl.develz.org).
8:
9:
10: DGAMELAUNCH VERSIONS
11: ====================
12:
13: Development version can be fetched from the source repository with git:
14:
15: git clone git://github.com/paxed/dgamelaunch.git
16:
17: Releases are downloadable at http://alt.org/nethack/dgamelaunch/
18:
19:
20: REQUIREMENTS
21: ============
22:
23: - normal development tools (make, etc)
24: - autotools (autogen, autoconf, automake)
25: - ncurses library and development files
26: - bison (or yacc or byacc)
27: - flex (or lex)
28: - optionally sqlite3 library and development files
29:
30:
31: COMPILING
32: =========
33:
34: Basically all you have to do is:
35:
36: ./autogen.sh && make
37:
38: Some options you might want give to autogen:
39:
40: --with-config-file=/absolute/path/to/dgamelaunch.config
41: --enable-shmem
42: --enable-sqlite
43:
44:
45: Dgamelaunch should compile without issue on Linux, Solaris, FreeBSD 4 and 5.
46: (Whether it _runs_ on all of these platforms is a different issue. We'd
47: like to hear about it.)
48:
49: dgamelaunch was originally developed by M. Drew Streib <dtype@dtype.org> but
50: is now a collaborative project. Copyright and contact information is in the
51: COPYING file, included with this package.
52:
53:
54: BASIC SETUP INSTRUCTIONS
55: ========================
56:
57: These instructions are not current. For a more up-to-date ones, see
58: http://nethackwiki.com/wiki/User:Paxed/HowTo_setup_dgamelaunch
59:
60:
61:
62:
63: 1) Setup a chroot jail. There is a helpful script included to accomplish this,
64: called dgl-create-chroot, in the source directory. The default settings are
65: viewable by editing the script; to customize the installation, look at
66: dgl-create-chroot.conf.example.* (also in the source directory) and edit it to
67: suit your needs, and save it into the same directory as dgl-create-chroot as
68: dgl-create-chroot.conf. It's very likely you need to run the script as root.
69: The script will not work with the very limited System V /bin/sh, such found on
70: Solaris; start it with ksh instead.
71:
72: If you decide to not use dgl-create-chroot, you're on your own and we assume
73: you have enough clue to figure out exactly what's needed for the chroot to
74: operate correctly.
75:
76: 2) Compile nethack. Make sure the directories in the chroot match up with
77: where nethack thinks everything is. You may need to edit the VAR_PLAYGROUND
78: variable in include/unixconf.h and/or the HACKDIR variable in include/config.h.
79:
80: (Note: Try not to, for security, to put anything else in the chroot. You may
81: need to put gzip in there though if you compile nethack to use it for
82: compression.)
83:
84: 3) Make a copy of dgamelaunch.conf and edit it. This will contain information
85: for dgamelaunch about what uid/username, gid/group to shed privileges to at
86: runtime. It must also contain the path to nethack, and needs to know certain
87: aspects of your chroot.
88:
89: Note that using a username in dgamelaunch.conf will cause (part of) your
90: passwd database to be loaded into dgamelaunch's memory space. If you use BSD,
91: this will also include encrypted passwords. Therefore, it's recommended to
92: put the uid in the dgamelaunch.conf. The same applies to groups, but openpty(3)
93: often looks up the tty group anyway.
94:
95: 4) Setup dgamelaunch as one of the following:
96: a) The shell for a single login.
97: b) An (x)inetd service.
98:
99: If you choose a login shell make sure dgamelaunch is setuid root. (that is,
100: chmod 4755 dgamelaunch.) It will shed privs right after entering the chroot
101: jail though.
102:
103: Example xinetd lines:
104:
105: service telnet
106: {
107: socket_type = stream
108: protocol = tcp
109: wait = no
110: user = root
111: server = /usr/sbin/in.telnetd
112: server_args = -h -L /opt/nethack/nethack.dtype.org/dgamelaunch -q -f /etc/dgamelaunch.conf
113: rlimit_cpu = 3600
114: bind = 64.71.163.206
115: }
116:
117: A classic inetd line would look like this:
118:
119: telnet stream tcp nowait root.root /usr/sbin/tcpd /usr/sbin/in.telnetd -h -L /usr/sbin/dgamelaunch -q -f /etc/dgamelaunch.conf
120:
121: In both cases, the -L specifies an alternate login program (telnetlogin is
122: invoked by default) and -h prevents revealing of a login banner (for
123: example, "Debian GNU/Linux testing/unstable influx") before starting the
124: login shell.
125:
126: It goes without saying that the argument after -L must point to dgamelaunch's
127: exact location. Also, the location of dgamelaunch.conf is variable and of
128: course should be customized by you.
129:
130: NOTE: It appears that the -L option is not very widely supported. FreeBSD's
131: telnetd uses -p instead, and you can't give arguments (arguments appropriate
132: to standard login are used). Some other telnetds do not support anything
133: like this at all.
134:
135: The -f option, followed by a filename, specifies the path to the config file
136: to use for dgamelaunch. If you specify the right path for DEFCONFIG in the
137: Makefile, you may be able to omit this.
138:
139: For dgamelaunch, the -q option will silence errors pertaining to the server
140: configuration. This is recommended for use within inetd to prevent spamming
141: the clients, but when testing and setting up we strongly suggest you leave it
142: off until running dgamelaunch produces no error output on stderr.
143:
144: 5) Test your compilation of dgamelaunch by running it as root. If this
145: works, a shell login or (x)inetd will work with the correct configuration.
146: If you have problems with dgamelaunch's display make sure that your chroot's
147: /etc/terminfo directory (or whatever directory your ncurses uses) is
148: populated.
149:
150:
151: COMMANDLINE PARAMETERS
152: ======================
153:
154: -a Ignored.
155: -c Shows error message and exits. (login shell command)
156: -e Ignored.
157: -h Ignored.
158: -i user Autologin and run the register -command hook for "user"
159: (with password "user").
160: -p Ignored.
161: -q Be quiet, suppress errors.
162: -s Show players currently playing.
163: -W user:msg Send message "msg" to all players. The message seems
164: to come from "user".
165: -S Free the shared memory block.
166: -D Show contents of the shared memory block.
167:
168:
169: ENVIRONMENT VARIABLES
170: =====================
171:
172: Linux telnetd allows importing the USER environment variables via telnet,
173: while FreeBSD does not. FreeBSD, on the other hand, does allow the LOGNAME
174: environment variable. Dgamelaunch will first check USER, then LOGNAME,
175: for "username:password", and tries autologin if either exists.
176: Dgamelaunch-specific DGLAUTH is checked before either of those.
177:
178:
179: ERROR CODES
180: ===========
181:
182: 1 Could not terminate stale processes
183: 2 Cannot chroot()
184: 3 Cannot chdir()
185: 4 Cannot setgroups()
186: 5 Cannot setgid()
187: 6 Cannot setuid()
188: 7 Caught HUP
189: 8 Cannot run as root: Config file has shed_user = "root"
190: 9 Cannot run as root: Config file has shed_user set to UID 0 user.
191: 10 Could not setup player
192: 11 Cannot run as root: Config file has shed_uid = 0
193: 12 Config file has an unrecognized token
194: 13 Config file: Negative value not accepted
195: 15 dgamelaunch called with -c (login shell command); exited
196: 20 No menu defined, or no banner found for menu
197: 60 Cannot create a new terminal, or no termcap files.
198: 61 Cannot openpty()
199: 62 Cannot open /dev/ptmx
200: 65 Cannot open master ptsname
201: 68 Cannot fcntl inprogress-lock
202: 70 Cannot write to inprogress-lock
203: 71 ftok() error for shm_key, no "dgamelaunch" file found?
204: 72 ftok() error for shm_sem_key, no "dgamelaunch" file found?
205: 73 shmget() error, cannot connect to shared memory
206: 74 smat() error, cannot attach to shared memory
207: 75 Nothing in shared memory?
208: 76 sem_init() error, could not initialize shared memory
209: 77 sem_wait() error
210: 78 sem_post() error
211: 95 Cannot fnctl lockfile
212: 96 sqlite3_open() failed when checking user existence: could not open login database
213: 97 sqlite3_open() failed in writefile()
214: 98 sqlite3_exec() failed in writefile()
215: 99 Could not open password file
216: 100 Username field too long in login file
217: 101 Email field too long in login file
218: 102 password field too long in login file
219: 103 env field too long in login file
220: 104 Cannot read config file
221: 105 Cannot read default config file
222: 106 Cannot open lockfile or password file
223: 107 fcntl failed on login database in writefile()
224: 108 sqlite3_exec() failed when checking user existence.
225: 109 Too many registered users. (see maxusers setting in config file)
226: 110 Login failed
227: 111 Two users trying to register at the same time
228: 112 Error changing password: cannot have ':' in password
229: 113 Error parsing configuration file
230: 114 exec-command fork failed
231: 115 could not read lock file in writefile()
232: 116 Too many registered users. (see maxusers setting in config file)
233: 117 wall error: no message to send
234: 118 wall error: no players
235: 119 User has a retarded terminal
236: 120 wall error: message too long
237: 121 wall error: "from" username is too short
238: 122 Error changing password: struct "me" does not exist
239: 123 chdir() failed in dgl commands.
240: 140 populate_games(): Cannot open inprogress-dir
241: 145 populate_games(): Inprogress-filename does not have ':' in it
242: 146 populate_games(): Inprogress-filename does not have ': in it (pt. 2)
243: 200 purge_stale_locks(): could not open inprogress-dir
244: 201 purge_stale_locks(): inprogress-file did not have ':' in it
245: 202 purge_stale_locks(): could not read inprogress-file
246: 203 purge_stale_locks(): could not get inprogress-file contents
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