=================================================================== RCS file: /cvs2/early-roguelike/README.txt,v retrieving revision 1.1.1.1 retrieving revision 1.1.1.2 diff -u -p -r1.1.1.1 -r1.1.1.2 --- early-roguelike/README.txt 2021/03/09 20:01:14 1.1.1.1 +++ early-roguelike/README.txt 2021/03/25 13:32:00 1.1.1.2 @@ -3,10 +3,10 @@ This is the source for the Roguelike Gallery's versions of Rogue and other early roguelike games, including Super-Rogue, Advanced Rogue, and XRogue. -The code was obtained from the Roguelike Restoration Project (Web site at -rogue.rogueforge.net). Modifications have been made for compatibility with the -dgamelaunch play system, and compliance with modern C compiler standards. Some -bugs have also been fixed, and the build process slightly improved. The +The code was obtained from the Roguelike Restoration Project (Web site formerly +at rogue.rogueforge.net). Modifications have been made for compatibility with +the dgamelaunch play system, and compliance with modern C compiler standards. +Some bugs have also been fixed, and the build process slightly improved. The essential flavor of a codebase half as old as stored-program computing machinery remains unchanged. The gameplay and the user interface will be kept true to the originals. @@ -16,8 +16,8 @@ Epyx for DOS, the Mac, and other graphical platforms o it include Rogue Clone, a reimplementation sometimes found in BSD or Linux distributions. -UltraRogue has recently been added to the collection. It is still in an -experimental state, with several known bugs. +UltraRogue has recently been added to the collection. It is not quite in a +finished state. There are known bugs that could cause crashes. --- Installation @@ -38,23 +38,23 @@ There are other possible options; run './configure --h To install on Windows: -Visual Studio solution and project files are included. They are still being -tested but should work with Visual Studio 2015 on Windows 8.1. +Warning: Windows installation was last tested on Windows 8.1. +Visual Studio solution and project files are included. They were created with +Visual Studio 2015. + You will need pdcurses before you can build. Create a folder called 'pdcurses' in this folder and copy into it curses.h, term.h, and pdcurses.lib from the pdcurses distribution. You can also build on Windows using MinGW. Make sure pdcurses is installed. You will have to go into the '/lib' folder and copy 'libpdcurses.a' to -'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'; this should get -fixed soon. +'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'. It is recommended to run 'configure' with the '--disable-logfile' option, and 'make' with the 'LDFLAGS=-static' option. -UltraRogue is not yet integrated with Autoconf or the Visual Studio solution -file. +UltraRogue is not yet integrated with the Visual Studio solution file. See the individual games' subdirectories for further documentation. Some of the manpages may be outdated, but the guides to playing should be accurate. @@ -72,6 +72,7 @@ terms as the game to which they were made. --- Bugs -The original authors claimed that the list of bugs was "probably infinite". If -you encounter one of these, please report it on the bug tracker at -https://bitbucket.org/ElwinR/rl. +The original authors claimed that the list of bugs was "probably infinite". +There was previously a bug tracker on Bitbucket, but Bitbucket seems to have +been taken over by leprechauns, so bugs cannot be reported there. There will +be an announcement when a new bug tracker is set up.