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1.1     ! rubenllo    1: <!-- Advanced Rogue                                                         -->
        !             2: <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T      -->
        !             3: <!-- All rights reserved.                                                   -->
        !             4: <!--                                                                        -->
        !             5: <!-- Based on "Rogue: Exploring the Dungeons of Doom"                       -->
        !             6: <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman     -->
        !             7: <!-- All rights reserved.                                                   -->
        !             8: <!--                                                                        -->
        !             9: <!-- See the file LICENSE.TXT for full copyright and licensing information. -->
        !            10: <!-- Creator     : groff version 1.18.1 -->
        !            11: <!-- CreationDate: Sat Jan 21 09:55:23 2006 -->
        !            12: <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of
        !            13:        Doom</a></h1>
        !            14: <br>
        !            15: <h2 align="center">AT&amp;T Bell Laboratories</h2>
        !            16: <h3 align="center"><A href="http://roguelike.sourceforge.net/arogue58">http://roguelike.sourceforge.net/arogue58</A></h3>
        !            17: <br>
        !            18: <table border="0" cellpadding="3" cellspacing="3" style="BORDER-COLLAPSE: collapse" id="table1" align="center">
        !            19:     <tr>
        !            20:        <td nowrap>
        !            21:            Advanced Rogue<br>
        !            22:            Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&amp;T<br>
        !            23:            All rights reserved.
        !            24:        </td>
        !            25:     </tr>
        !            26:     <tr>
        !            27:        <td nowrap>
        !            28:            Based on "Rogue: Exploring the Dungeons of Doom"<br>
        !            29:            Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br>
        !            30:            All rights reserved.
        !            31:        </td>
        !            32:     </tr>
        !            33: </table>
        !            34: <p align="center">See the file LICENSE.TXT for full copyright and licensing
        !            35:     information.</p>
        !            36: <p align="center">&nbsp;</p>
        !            37: <p align="center"><b>ABSTRACT</b></p>
        !            38: <blockquote>
        !            39:        <blockquote>
        !            40:                <p align="justify">Rogue was first introduced by Michael Toy at the
        !            41:                University of California at Berkeley as a screen-oriented fantasy game.
        !            42:                The game had 26 types of monsters that the player could meet while
        !            43:                exploring a dungeon generated by the computer. Scrolls, potions, rings,
        !            44:                wands, staves, armor, and weapons helped the player to battle these
        !            45:                monsters and to gain gold, the basis for scoring.</p>
        !            46:                <p align="justify">The version of Rogue described in this guide has been
        !            47:                expanded to include over 110 monsters with many new capabilities. Many
        !            48:                of the monsters are intelligent, and they, like the player, must avoid
        !            49:                traps and decide when it is better to fight or to run. The player
        !            50:                chooses a character class at the beginning of the game which defines the
        !            51:                player's abilities. Experience, rather than gold, decides the player's
        !            52:                score.</p>
        !            53:        </blockquote>
        !            54: </blockquote>
        !            55: <h2 align="justify">&nbsp;</h2>
        !            56: <h3 align="justify">1. INTRODUCTION</h3>
        !            57: <p align="justify">
        !            58:     Rogue is a screen-oriented fantasy game set in the ever-changing Dungeons of
        !            59:        Doom. The game comes complete with monsters, spells, weapons, armor,
        !            60:        potions, and other magical items. The dungeon's geography changes with every
        !            61:        game, and although many magical items have certain identifiable properties,
        !            62:        such as turning the player invisible, the physical manifestation of the
        !            63:        magic changes each game. A red potion, for example, will cause the same
        !            64:        reaction throughout a given game, but it may be a completely different
        !            65:        potion in a new game.</p>
        !            66: <p align="justify">
        !            67:     Entering the dungeon with only a little food, armor, and a weapon, the
        !            68:        player must develop a good strategy of when to fight, when to run, and how
        !            69:        to best use any magical items found in the dungeon. To make things
        !            70:        interesting, the player has a quest to return one of several unique
        !            71:        artifacts, rumored to lie deep in the dungeon's bowels. Returning with this
        !            72:        artifact brings great glory and the title of Complete Winner. But even after
        !            73:        finding the artifact, the player may wish to continue further to match wits
        !            74:        with an arch-devil, demon prince, or even a deity found far down in the
        !            75:        dungeon. Defeating such a creature will gain the player many experience
        !            76:        points, the basis for scoring in Rogue.</p>
        !            77: <p align="justify">
        !            78:     It is very difficult to return from the Dungeons of Doom. Few people ever
        !            79:        make it out alive. Should this unlikely event occur, the player would be
        !            80:        proclaimed a complete winner and handsomely rewarded for any booty removed
        !            81:        from the dungeon.</p>
        !            82: <h3 align="justify">2. CHARACTER CLASSES AND ATTRIBUTES</h3>
        !            83: <p align="justify">
        !            84:     Before placing the player in the dungeon, the game requests the player to
        !            85:        select a character class: a fighter, a magic user, a cleric, or a thief.</p>
        !            86: <p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.1 The Fighter</strong></span></p>
        !            87: <p align="justify">
        !            88:     A fighter is very strong and will have a high strength rating. This great
        !            89:        strength gives a fighter the best odds of winning a battle with a monster.
        !            90:        At high experience levels the fighter also gets to attack multiple times in
        !            91:        a single turn. This obviously further increases his chances at winning
        !            92:        battles. Intrinsic to the fighter class is a robustness which results in 1
        !            93:        to 10 extra hit points for every new experience level.</p>
        !            94: <p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.2 The Magician</strong></span></p>
        !            95: <p align="justify">
        !            96:     A magician's major attribute is intelligence, which enables the magician to
        !            97:        cast spells. The number and variety of spells increases as the magician
        !            98:        gains experience and intelligence. Other types of characters can cast
        !            99:        spells, but only if they manage to gain extraordinarily high intelligence.
        !           100:        Magic users are not as hearty as fighters; they receive 1 to 8 extra hit
        !           101:        points for every new experience level.</p>
        !           102: <p align="justify"><strong><span style="FONT-VARIANT: small-caps">2.3 The Cleric</span></strong></p>
        !           103: <p align="justify">
        !           104:     A cleric has a high wisdom rating and can thus pray. The number and variety
        !           105:        of prayers which the gods are willing to grant to a cleric increase as the
        !           106:        cleric gains experience and wisdom. Other character types can pray only if
        !           107:        they manage to gain extraordinary wisdom.</p>
        !           108: <p align="justify">
        !           109:     Because of their religious nature, clerics can also affect the &quot;undead&quot;
        !           110:        beings, like zombies and ghouls, which became monsters after they died. If
        !           111:        an &quot;undead&quot; creature is next to a cleric, the cleric may try to turn it and
        !           112:        cause it to flee. If the cleric is sufficiently powerful relative to the
        !           113:        monster, the cleric will destroy it. This ability increases as the character
        !           114:        gains experience levels.</p>
        !           115: <p align="justify">
        !           116:     Clerics can gain from 1 to 8 extra hit points on reaching a new experience
        !           117:        level.</p>
        !           118: <p align="justify"><strong><span style="FONT-VARIANT: small-caps">2.4 The Thief</span></strong></p>
        !           119: <p align="justify">
        !           120:     A thief is exceptionally dextrous and has a good chance to set a trap or rob
        !           121:        a monster. Any type of character can try to set a trap or steal from a
        !           122:        monster standing next to the character, but the chances of success are low
        !           123:        compared to a thief's chances.
        !           124: </p>
        !           125: <p align="justify">
        !           126:     By their nature, thieves can automatically detect all the gold on the
        !           127:        current level of the dungeon. They are also good at detecting hidden traps.
        !           128:        Because thieves slink along, they are not as likely as other characters to
        !           129:        wake sleeping monsters. If a thief manages to sneak up on a creature without
        !           130:        waking it, he will get a chance to backstab the monster. When this is done,
        !           131:        the damage done by the thief greatly increases based on his experience
        !           132:        level.</p>
        !           133: <p align="justify">
        !           134:     Thieves gain from 1 to 6 extra hit points from a new experience level.
        !           135: </p>
        !           136: <p align="justify"><strong><span style="FONT-VARIANT: small-caps">2.5
        !           137: CONSTITUTION</span></strong></p>
        !           138: <p align="justify">Every character has a constitution rating. A character with
        !           139: an exceptionally good constitution will gain more than the normal amount of hit
        !           140: points associated with the character's class when the character reaches a new
        !           141: experience level. Exceptional constitution also provides better protection
        !           142: versus poison-based attacks and diseases.</p>
        !           143: <p align="justify"><strong><span style="FONT-VARIANT: small-caps">2.6 Experience Levels</span></strong></p>
        !           144: <p align="justify">
        !           145:     Characters gain experience for killing monsters, stealing from monsters, and
        !           146:        turning monsters. Each character class has a set of thresholds associated
        !           147:        with it. When a character reaches a threshold, the character attains the
        !           148:        next experience level. This new level brings extra hit points and a greater
        !           149:        chance of success in performing the abilities associated with the
        !           150:        character's class. Magicians receive new spells, and clerics receive new
        !           151:        prayers.</p>
        !           152: <p align="justify">
        !           153:     Thieves have the lowest threshold for gaining experience levels, followed by
        !           154:        clerics. Fighters are next, and magicians have the highest threshold.</p>
        !           155: <h3 align="justify">
        !           156:     3. THE SCREEN</h3>
        !           157: <p align="justify">
        !           158:     During the normal course of play, the screen consists of three separate
        !           159:        sections: the top line of the terminal, the bottom two lines of the
        !           160:        terminal, and the remaining middle lines. The top line reports actions which
        !           161:        occur during the game, the middle section depicts the dungeon, and the
        !           162:        bottom lines describe the player's current condition.</p>
        !           163: <p align="justify"><strong><span style="FONT-VARIANT: small-caps">3.1 The Top Line</span></strong>
        !           164: <p align="justify">
        !           165:     Whenever anything happens to the player, such as finding a scroll or hitting
        !           166:        or being hit by a monster, a short report of the occurrence appears on the
        !           167:        top line of the screen. When such reports occur quickly, one right after
        !           168:        another, the game displays the notice followed by the prompt '--More--.'
        !           169:        After reading this notice, the player can press a space to display the next
        !           170:        message. At such a point, the game ignores all commands until the player
        !           171:        presses a space.</p>
        !           172: <p align="justify">
        !           173:     <strong>
        !           174:        <span style="FONT-VARIANT: small-caps">3.2 The Dungeon Section</span></strong>
        !           175: <p align="justify">
        !           176:     The large middle section of the screen displays the player's surroundings using
        !           177:     the following symbols:
        !           178: </p>
        !           179: <p>
        !           180:     <table border="0" cellpadding="3" style="BORDER-COLLAPSE: collapse" id="table3" cellspacing="3">
        !           181:        <tr>
        !           182:            <td align="middle">|</td>
        !           183:            <td>&nbsp;&nbsp;&nbsp;&nbsp;
        !           184:            </td>
        !           185:            <td>A wall of a room.</td>
        !           186:        </tr>
        !           187:        <tr>
        !           188:            <td align="middle">-</td>
        !           189:            <td>&nbsp;</td>
        !           190:            <td>A wall of a room.</td>
        !           191:        </tr>
        !           192:        <tr>
        !           193:            <td align="middle">*</td>
        !           194:            <td>&nbsp;</td>
        !           195:            <td>A pile of gold.</td>
        !           196:        </tr>
        !           197:        <tr>
        !           198:            <td align="middle">%</td>
        !           199:            <td>&nbsp;</td>
        !           200:            <td>A way to the next level.</td>
        !           201:        </tr>
        !           202:        <tr>
        !           203:            <td align="middle">+</td>
        !           204:            <td>&nbsp;</td>
        !           205:            <td>A doorway.</td>
        !           206:        </tr>
        !           207:        <tr>
        !           208:            <td align="middle">.</td>
        !           209:            <td>&nbsp;</td>
        !           210:            <td>The floor in a room.</td>
        !           211:        </tr>
        !           212:        <tr>
        !           213:            <td align="middle">@</td>
        !           214:            <td>&nbsp;</td>
        !           215:            <td>The player.</td>
        !           216:        </tr>
        !           217:        <tr>
        !           218:            <td align="middle">_</td>
        !           219:            <td>&nbsp;</td>
        !           220:            <td>The player, when invisible.</td>
        !           221:        </tr>
        !           222:        <tr>
        !           223:            <td align="middle">#</td>
        !           224:            <td>&nbsp;</td>
        !           225:            <td>The floor in a passageway.</td>
        !           226:        </tr>
        !           227:        <tr>
        !           228:            <td align="middle">!</td>
        !           229:            <td>&nbsp;</td>
        !           230:            <td>A flask containing a potion.</td>
        !           231:        </tr>
        !           232:        <tr>
        !           233:            <td align="middle">?</td>
        !           234:            <td>&nbsp;</td>
        !           235:            <td>A sealed scroll.</td>
        !           236:        </tr>
        !           237:        <tr>
        !           238:            <td align="middle">:</td>
        !           239:            <td>&nbsp;</td>
        !           240:            <td>Some food.</td>
        !           241:        </tr>
        !           242:        <tr>
        !           243:            <td align="middle">)</td>
        !           244:            <td>&nbsp;</td>
        !           245:            <td>A weapon.</td>
        !           246:        </tr>
        !           247:        <tr>
        !           248:            <td align="middle">&nbsp;</td>
        !           249:            <td nowrap>&nbsp;</td>
        !           250:            <td nowrap>Solid rock (denoted by a space).</td>
        !           251:        </tr>
        !           252:        <tr>
        !           253:            <td align="middle">]</td>
        !           254:            <td>&nbsp;</td>
        !           255:            <td>Some armor.</td>
        !           256:        </tr>
        !           257:        <tr>
        !           258:            <td align="middle">;</td>
        !           259:            <td>&nbsp;</td>
        !           260:            <td>A miscellaneous magic item.</td>
        !           261:        </tr>
        !           262:        <tr>
        !           263:            <td align="middle">,</td>
        !           264:            <td>&nbsp;</td>
        !           265:            <td>An artifact.</td>
        !           266:        </tr>
        !           267:        <tr>
        !           268:            <td align="middle">=</td>
        !           269:            <td>&nbsp;</td>
        !           270:            <td>A ring.</td>
        !           271:        </tr>
        !           272:        <tr>
        !           273:            <td align="middle">/</td>
        !           274:            <td>&nbsp;</td>
        !           275:            <td>A wand or a staff.</td>
        !           276:        </tr>
        !           277:        <tr>
        !           278:            <td align="middle">^</td>
        !           279:            <td>&nbsp;</td>
        !           280:            <td>The entrance to a trading post.</td>
        !           281:        </tr>
        !           282:        <tr>
        !           283:            <td align="middle">&gt;</td>
        !           284:            <td>&nbsp;</td>
        !           285:            <td>A trapdoor leading to the next level</td>
        !           286:        </tr>
        !           287:        <tr>
        !           288:            <td align="middle">{</td>
        !           289:            <td>&nbsp;</td>
        !           290:            <td>An arrow trap</td>
        !           291:        </tr>
        !           292:        <tr>
        !           293:            <td align="middle">$</td>
        !           294:            <td>&nbsp;</td>
        !           295:            <td>A sleeping gas trap</td>
        !           296:        </tr>
        !           297:        <tr>
        !           298:            <td align="middle">}</td>
        !           299:            <td>&nbsp;</td>
        !           300:            <td>A beartrap</td>
        !           301:        </tr>
        !           302:        <tr>
        !           303:            <td align="middle">~</td>
        !           304:            <td>&nbsp;</td>
        !           305:            <td>A trap that teleports you somewhere else</td>
        !           306:        </tr>
        !           307:        <tr>
        !           308:            <td align="middle">`</td>
        !           309:            <td>&nbsp;</td>
        !           310:            <td>A poison dart trap</td>
        !           311:        </tr>
        !           312:        <tr>
        !           313:            <td align="middle">"</td>
        !           314:            <td>&nbsp;</td>
        !           315:            <td>a shimmering magic pool</td>
        !           316:        </tr>
        !           317:        <tr>
        !           318:            <td align="middle">'</td>
        !           319:            <td>&nbsp;</td>
        !           320:            <td>An entrance to a maze</td>
        !           321:        </tr>
        !           322:        <tr>
        !           323:            <td align="middle">$</td>
        !           324:            <td>&nbsp;</td>
        !           325:            <td>Any magical item. (During magic detection)</td>
        !           326:        </tr>
        !           327:        <tr>
        !           328:            <td align="middle">&gt;</td>
        !           329:            <td nowrap>&nbsp;</td>
        !           330:            <td nowrap>A blessed magical item. (During magic detection)</td>
        !           331:        </tr>
        !           332:        <tr>
        !           333:            <td align="middle">&lt;</td>
        !           334:            <td>&nbsp;</td>
        !           335:            <td>A cursed magical item. (During magic detection)</td>
        !           336:        </tr>
        !           337:        <tr>
        !           338:            <td align="middle">A letter</td>
        !           339:            <td>&nbsp;</td>
        !           340:            <td>A monster. Note that a given letter may signify<br>
        !           341:                multiple monsters, depending on the level of the<br>
        !           342:                dungeon. The player can always identify a current<br>
        !           343:                monster by using the identify command ('/').</td>
        !           344:        </tr>
        !           345:     </table>
        !           346: </p>
        !           347: <p align="justify"><strong><span style="FONT-VARIANT: small-caps">3.3 The Status Section</span></strong></p>
        !           348: <p align="justify">
        !           349:     The bottom two lines of the screen describe the player's current status. The
        !           350:     first line gives the player's characteristics:
        !           351: </p>
        !           352: <ul>
        !           353:     <li>
        !           354:        <p align="justify">Intelligence (Int)</p>
        !           355:     <li>
        !           356:        <p align="justify">Strength (Str)</p>
        !           357:     <li>
        !           358:        <p align="justify">Wisdom (Wis)</p>
        !           359:     <li>
        !           360:        <p align="justify">Dexterity (Dxt)</p>
        !           361:     <li>
        !           362:        <p align="justify">Constitution (Const)</p>
        !           363:     <li>
        !           364:        <p align="justify">Charisma (Char)</p>
        !           365:     <li>
        !           366:        <p align="justify">Encumbrance (Carry)</p>
        !           367:     </li>
        !           368: </ul>
        !           369: <p align="justify">
        !           370:     Intelligence, strength, wisdom, dexterity, and constitution have a normal
        !           371:        maximum of 25, but can be higher when augmented by a ring. Encumbrance is a
        !           372:        measurement of how much the player can carry versus how much he is currently
        !           373:        carrying. The more you carry relative to your maximum causes you to use more
        !           374:        food.</p>
        !           375: <p align="justify">
        !           376:     The second status line provides the following information:
        !           377: </p>
        !           378: <ul>
        !           379:     <li>
        !           380:        <p align="justify">The current level (Lvl) in the dungeon. This number
        !           381:        increases as the player goes further down.</p>
        !           382:        <li>
        !           383:        <p align="justify">How much gold (Au) the player is carrying.</p>
        !           384:     <li>
        !           385:        <p align="justify">The player's current number of hit points (Hp), followed
        !           386:        in parentheses by the player's current maximum number of hit points. Hit
        !           387:        points express the player's health. As a player heals by resting, the
        !           388:        player's current hit points gradually increase until reaching the current
        !           389:        maximum. This maximum increases each time a player attains a new experience
        !           390:        level. If the player's current hit points reach 0, the player dies.</p>
        !           391:     <li>
        !           392:        <p align="justify">The player's armor class (Ac). This number describes the
        !           393:        amount of protection provided by the armor and rings currently worn by the
        !           394:        player. Wearing no armor is equivalent to an armor class of 10. The
        !           395:        protection level increases as the armor class decreases.</p>
        !           396:     <li>
        !           397:        <p align="justify">The player's current experience level (Exp) followed by
        !           398:        the player's experience points. The player can gain experience points by
        !           399:        killing monsters, successfully stealing from monsters, and turning monsters.
        !           400:        When a player gains enough experience points to surpass a threshold that
        !           401:        depends on the player's character type, the player reaches a new experience
        !           402:        level. A new experience level brings extra hit points and possibly added
        !           403:        abilities, such as a new spell for a magician or a new prayer for a cleric.</p>
        !           404:     <li>
        !           405:        <p align="justify">A description of the player's character. This description
        !           406:        depends on the player's character type and experience level.</p>
        !           407:     </li>
        !           408: </ul>
        !           409: <h3 align="justify">4. COMMANDS</h3>
        !           410: <p align="justify">
        !           411:     A player can invoke most Rogue commands by typing a single character. Some
        !           412:        commands, however, require a direction, in which case the player types the
        !           413:        command character followed by a directional command. Many commands can be
        !           414:        prefaced by a number, indicating how many times the command should be
        !           415:        executed.</p>
        !           416: <p align="justify">
        !           417:     When the player invokes a command referring to an item in the player's pack
        !           418:        (such as reading a scroll), the game prompts for the item. The player should
        !           419:        then type the letter associated with the item, as displayed by the inventory
        !           420:        command. Typing a '*' at this point produces a list of the eligible items.</p>
        !           421: <p align="center"><b><i>Rogue understands the following commands:</i></b></p>
        !           422: <p>
        !           423:     <table border="0" cellpadding="3" style="BORDER-COLLAPSE: collapse" id="table4" cellspacing="3">
        !           424:        <tr>
        !           425:            <td align="middle" valign="top">?</td>
        !           426:            <td>&nbsp;&nbsp;&nbsp;</td>
        !           427:            <td>Preceding a command by a '?' produces a brief explanation of the command. The
        !           428:                command '?*' gives an explanation of all the commands.</td>
        !           429:        </tr>
        !           430:        <tr>
        !           431:            <td align="middle" valign="top">/</td>
        !           432:            <td>&nbsp;</td>
        !           433:            <td>Preceding a symbol by a '/' identifies the symbol.</td>
        !           434:        </tr>
        !           435:        <tr>
        !           436:            <td align="middle" valign="top">h</td>
        !           437:            <td>&nbsp;</td>
        !           438:            <td>Move one position to the left.</td>
        !           439:        </tr>
        !           440:        <tr>
        !           441:            <td align="middle" valign="top">j</td>
        !           442:            <td>&nbsp;</td>
        !           443:            <td>Move one position down.</td>
        !           444:        </tr>
        !           445:        <tr>
        !           446:            <td align="middle" valign="top">k</td>
        !           447:            <td>&nbsp;</td>
        !           448:            <td>Move one position up.</td>
        !           449:        </tr>
        !           450:        <tr>
        !           451:            <td align="middle" valign="top">l</td>
        !           452:            <td>&nbsp;</td>
        !           453:            <td>Move one position to the right.</td>
        !           454:        </tr>
        !           455:        <tr>
        !           456:            <td align="middle" valign="top">y</td>
        !           457:            <td height="21">&nbsp;</td>
        !           458:            <td height="21">Move one position to the top left.</td>
        !           459:        </tr>
        !           460:        <tr>
        !           461:            <td align="middle" valign="top">u</td>
        !           462:            <td>&nbsp;</td>
        !           463:            <td>Move one position to the top right.</td>
        !           464:        </tr>
        !           465:        <tr>
        !           466:            <td align="middle" valign="top">b</td>
        !           467:            <td>&nbsp;</td>
        !           468:            <td>Move one position to the bottom left.</td>
        !           469:        </tr>
        !           470:        <tr>
        !           471:            <td align="middle" valign="top">n</td>
        !           472:            <td>&nbsp;</td>
        !           473:            <td>Move one position to the bottom right</td>
        !           474:        </tr>
        !           475:        <tr>
        !           476:            <td align="middle" valign="top">H</td>
        !           477:            <td>&nbsp;</td>
        !           478:            <td>Run to the left until reaching something interesting.</td>
        !           479:        </tr>
        !           480:        <tr>
        !           481:            <td align="middle" valign="top">J</td>
        !           482:            <td>&nbsp;</td>
        !           483:            <td>Run down until reaching something interesting.</td>
        !           484:        </tr>
        !           485:        <tr>
        !           486:            <td align="middle" valign="top">K</td>
        !           487:            <td>&nbsp;</td>
        !           488:            <td>Run up until reaching something interesting.</td>
        !           489:        </tr>
        !           490:        <tr>
        !           491:            <td align="middle" valign="top">L</td>
        !           492:            <td>&nbsp;</td>
        !           493:            <td>Run to the right until reaching something interesting.</td>
        !           494:        </tr>
        !           495:        <tr>
        !           496:            <td align="middle" valign="top">Y</td>
        !           497:            <td>&nbsp;</td>
        !           498:            <td>Run to the top left until reaching something interesting.</td>
        !           499:        </tr>
        !           500:        <tr>
        !           501:            <td align="middle" valign="top">U</td>
        !           502:            <td>&nbsp;</td>
        !           503:            <td>Run to the top right until reaching something interesting.</td>
        !           504:        </tr>
        !           505:        <tr>
        !           506:            <td align="middle" valign="top">B</td>
        !           507:            <td>&nbsp;</td>
        !           508:            <td>Run to the bottom left until reaching something interesting.</td>
        !           509:        </tr>
        !           510:        <tr>
        !           511:            <td align="middle" valign="top">N</td>
        !           512:            <td>&nbsp;</td>
        !           513:            <td>Run to the bottom right until reaching something interesting</td>
        !           514:        </tr>
        !           515:        <tr>
        !           516:            <td align="middle" valign="top">t</td>
        !           517:            <td>&nbsp;</td>
        !           518:            <td>This command, followed by a directional command, prompts for an
        !           519:                object from the players pack. The player then throws the object in the
        !           520:                specified direction.</td>
        !           521:        </tr>
        !           522:        <tr>
        !           523:            <td align="middle" valign="top">f</td>
        !           524:            <td>&nbsp;</td>
        !           525:            <td>When this command precedes a directional command, the player moves
        !           526:                in the specified direction until passing something interesting.</td>
        !           527:        </tr>
        !           528:        <tr>
        !           529:            <td align="middle" valign="top">z</td>
        !           530:            <td>&nbsp;</td>
        !           531:            <td>This command must be followed by a directional command. Rogue then
        !           532:                prompts for a wand or staff from the player's pack and zaps it in the
        !           533:                specified direction.</td>
        !           534:        </tr>
        !           535:        <tr>
        !           536:            <td align="middle" valign="top">&gt;</td>
        !           537:            <td>&nbsp;</td>
        !           538:            <td>Go down to the next level.</td>
        !           539:        </tr>
        !           540:        <tr>
        !           541:            <td align="middle" valign="top">&lt;</td>
        !           542:            <td>&nbsp;</td>
        !           543:            <td>Go up to the next level.</td>
        !           544:        </tr>
        !           545:        <tr>
        !           546:            <td align="middle" valign="top">s</td>
        !           547:            <td>&nbsp;</td>
        !           548:            <td>Search for a secret door or a trap in the circle surrounding the player.</td>
        !           549:        </tr>
        !           550:        <tr>
        !           551:            <td align="middle" valign="top">.</td>
        !           552:            <td>&nbsp;</td>
        !           553:            <td>This command (a dot) causes the player to rest a turn.</td>
        !           554:        </tr>
        !           555:        <tr>
        !           556:            <td align="middle" valign="top">i</td>
        !           557:            <td>&nbsp;</td>
        !           558:            <td>Display an inventory of the player's pack.</td>
        !           559:        </tr>
        !           560:        <tr>
        !           561:            <td align="middle" valign="top">I</td>
        !           562:            <td>&nbsp;</td>
        !           563:            <td>This command prompts for an item from the player's pack and displays
        !           564:                the inventory information for that item.</td>
        !           565:        </tr>
        !           566:        <tr>
        !           567:            <td align="middle" valign="top">q</td>
        !           568:            <td>&nbsp;</td>
        !           569:            <td>Quaff a potion from the player's pack.</td>
        !           570:        </tr>
        !           571:        <tr>
        !           572:            <td align="middle" valign="top">r</td>
        !           573:            <td>&nbsp;</td>
        !           574:            <td>Read a scroll from the player's pack.</td>
        !           575:        </tr>
        !           576:        <tr>
        !           577:            <td align="middle" valign="top">e</td>
        !           578:            <td>&nbsp;</td>
        !           579:            <td>Eat some food from the player's pack.</td>
        !           580:        </tr>
        !           581:        <tr>
        !           582:            <td align="middle" valign="top">w</td>
        !           583:            <td>&nbsp;</td>
        !           584:            <td>Wield a weapon from the player's pack.</td>
        !           585:        </tr>
        !           586:        <tr>
        !           587:            <td align="middle" valign="top">W</td>
        !           588:            <td>&nbsp;</td>
        !           589:            <td>Wear some armor or miscellaneous magic item from the player's pack.</td>
        !           590:        </tr>
        !           591:        <tr>
        !           592:            <td align="middle" valign="top">T</td>
        !           593:            <td>&nbsp;</td>
        !           594:            <td>Take off whatever the player is wearing.</td>
        !           595:        </tr>
        !           596:        <tr>
        !           597:            <td align="middle" valign="top">P</td>
        !           598:            <td>&nbsp;</td>
        !           599:            <td>Put on a ring from the player's pack. The player can wear a maximum
        !           600:                of eight rings.</td>
        !           601:        </tr>
        !           602:        <tr>
        !           603:            <td align="middle" valign="top">R</td>
        !           604:            <td>&nbsp;</td>
        !           605:            <td>Remove a ring from the player's hand.</td>
        !           606:        </tr>
        !           607:        <tr>
        !           608:            <td align="middle" valign="top">^U</td>
        !           609:            <td>&nbsp;</td>
        !           610:            <td>Use a miscellaneous magic item in the player's pack.</td>
        !           611:        </tr>
        !           612:        <tr>
        !           613:            <td align="middle" valign="top">d</td>
        !           614:            <td>&nbsp;</td>
        !           615:            <td>Drop an item from the player's pack.</td>
        !           616:        </tr>
        !           617:        <tr>
        !           618:            <td align="middle" valign="top">c</td>
        !           619:            <td>&nbsp;</td>
        !           620:            <td>When the player types this command, Rogue prompts for an item from
        !           621:                the player's pack and a one-line name. Rogue then calls all similar
        !           622:                items (such as all the blue potions) by the specified name.</td>
        !           623:        </tr>
        !           624:        <tr>
        !           625:            <td align="middle" valign="top">m</td>
        !           626:            <td>&nbsp;</td>
        !           627:            <td>When the player types this command, Rogue prompts for an item from
        !           628:                the player's pack and a one-line name. Rogue then marks the specified
        !           629:                item with the given name.</td>
        !           630:        </tr>
        !           631:        <tr>
        !           632:            <td align="middle" valign="top">o</td>
        !           633:            <td>&nbsp;</td>
        !           634:            <td>Typing this command causes Rogue to display all the settable
        !           635:                options. The player can then merely examine the options or change any or
        !           636:                all of them.</td>
        !           637:        </tr>
        !           638:        <tr>
        !           639:            <td align="middle" valign="top">C</td>
        !           640:            <td>&nbsp;</td>
        !           641:            <td>This command, restricted to magicians and characters with
        !           642:                exceptionally high intelligence, produces a listing of the magician's
        !           643:                current supply of spells. The player can select one of the displayed
        !           644:                spells and, if the player's energy level is sufficiently high, cast it.
        !           645:                The more complicated the spell, the more energy it takes.</td>
        !           646:        </tr>
        !           647:        <tr>
        !           648:            <td align="middle" valign="top">p</td>
        !           649:            <td>&nbsp;</td>
        !           650:            <td>This command, restricted to clerics and characters with
        !           651:                exceptionally high wisdom, produces a listing of the cleric's known
        !           652:                prayers. The player can then offer one of these prayers to the
        !           653:                character's deity. Deities are not known for favoring characters which
        !           654:                continually pray to them, and they are most likely to answer the least
        !           655:                &quot;ambitious&quot; prayers.</td>
        !           656:        </tr>
        !           657:        <tr>
        !           658:            <td align="middle" valign="top">a</td>
        !           659:            <td>&nbsp;</td>
        !           660:            <td>This command is restricted to clerics and characters with
        !           661:                exceptionally high wisdom and must be followed by a directional command.
        !           662:                If there is an &quot;undead&quot; monster standing next to the player in the
        !           663:                specified direction, there is a chance the player will affect the
        !           664:                monster by causing it to flee or possibly even destroying it.</td>
        !           665:        </tr>
        !           666:        <tr>
        !           667:            <td align="middle" valign="top">^</td>
        !           668:            <td>&nbsp;</td>
        !           669:            <td>This command sets a trap and is most likely to succeed for a
        !           670:                character with a high dexterity, such as a thief. If the character is
        !           671:                successful, Rogue prompts the player for a type of trap and sets it
        !           672:                where the player is standing.</td>
        !           673:        </tr>
        !           674:        <tr>
        !           675:            <td align="middle" valign="top">G</td>
        !           676:            <td>&nbsp;</td>
        !           677:            <td>This command is restricted to thieves. It causes Rogue to display
        !           678:                all the gold on the current level.</td>
        !           679:        </tr>
        !           680:        <tr>
        !           681:            <td align="middle" valign="top">D</td>
        !           682:            <td>&nbsp;</td>
        !           683:            <td>Dip something into a magic pool.</td>
        !           684:        </tr>
        !           685:        <tr>
        !           686:            <td align="middle" valign="top">^T</td>
        !           687:            <td height="22">&nbsp;</td>
        !           688:            <td height="22">This command is most likely to succeed for a character
        !           689:                with a high dexterity, such as a thief, and it must be followed by a
        !           690:                directional command. If there is a monster standing next to the player
        !           691:                in the specified direction, the player tries to steal an item from the
        !           692:                monster's pack. If the player is successful, the monster does not notice
        !           693:                anything, but if the player is unsuccessful, there is a chance the
        !           694:                monster will wake up.</td>
        !           695:        </tr>
        !           696:        <tr>
        !           697:            <td align="middle" valign="top">^L</td>
        !           698:            <td>&nbsp;</td>
        !           699:            <td>Redraw the screen.</td>
        !           700:        </tr>
        !           701:        <tr>
        !           702:            <td align="middle" valign="top">^R</td>
        !           703:            <td>&nbsp;</td>
        !           704:            <td>Repeat the last message that was displayed on the top line of the screen.</td>
        !           705:        </tr>
        !           706:        <tr>
        !           707:            <td align="middle" valign="top">Escape (^[)</td>
        !           708:            <td>&nbsp;</td>
        !           709:            <td>Typing an escape will usually cause Rogue to cancel the current command.</td>
        !           710:        </tr>
        !           711:        <tr>
        !           712:            <td align="middle" valign="top">v</td>
        !           713:            <td>&nbsp;</td>
        !           714:            <td>Print the current Rogue version number.</td>
        !           715:        </tr>
        !           716:        <tr>
        !           717:            <td align="middle" valign="top">!</td>
        !           718:            <td>&nbsp;</td>
        !           719:            <td>Escape to the shell level.</td>
        !           720:        </tr>
        !           721:        <tr>
        !           722:            <td align="middle" valign="top">S</td>
        !           723:            <td>&nbsp;</td>
        !           724:            <td>Quit and save the game for resumption at a later time.</td>
        !           725:        </tr>
        !           726:        <tr>
        !           727:            <td align="middle" valign="top">Q</td>
        !           728:            <td>&nbsp;</td>
        !           729:            <td>Quit without saving the game.</td>
        !           730:        </tr>
        !           731:     </table>
        !           732: </p>
        !           733: <h3 align="justify">5. IMPLICIT COMMANDS</h3>
        !           734: <p align="justify">
        !           735:     There is no &quot;attack&quot; command. If a player wishes to attack a monster, the
        !           736:        player simply tries to move onto the spot where the monster is standing. The
        !           737:        game then assumes that the player wishes to attack the monster with whatever
        !           738:        weapon the player is wielding.</p>
        !           739: <p align="justify">
        !           740:     When the player moves onto an item, the game automatically places the object
        !           741:        into the player's pack. If there is no room left in the pack, the game
        !           742:        announces that fact and leaves the item on the floor.</p>
        !           743: <h3 align="justify">6. LIGHT</h3>
        !           744: <p align="justify">
        !           745:     Some rooms in the dungeon possess a natural light source. In other rooms and
        !           746:        in corridors the player can see only those things within a one space radius
        !           747:        from the player. These dark rooms can be lit with magical light or by a fire
        !           748:        beetle.</p>
        !           749: <h3 align="justify">7. WEAPONS AND ARMOR</h3>
        !           750: <p align="justify">
        !           751:     The player can wield exactly one weapon at a time. When the player attacks a
        !           752:        monster, the amount of damage depends on the particular weapon the player is
        !           753:        wielding. To fire a projectile weapon, such as a crossbow or a short bow,
        !           754:        the player should wield the bow and &quot;throw&quot; the bolt or arrow at the
        !           755:        monster.</p>
        !           756: <p align="justify">
        !           757:     A weapon may be cursed or blessed, affecting the likelihood of hitting a
        !           758:        monster with the weapon and the damage the weapon will inflict on the
        !           759:        monster. If the player has identified a weapon, the &quot;to hit&quot; and &quot;to damage&quot;
        !           760:        bonuses appear in that order before the weapon's name in an inventory
        !           761:        listing. A positive bonus indicates a blessed weapon, and a negative bonus
        !           762:        usually indicates a cursed weapon. The player cannot release a cursed
        !           763:        weapon.</p>
        !           764: <p align="justify">
        !           765:     Without any armor the player has an armor class of 10. The lower the
        !           766:        player's armor class, the harder it is for a monster to hit the player, so
        !           767:        wearing armor can improve the player's armor class. A cursed suit of armor,
        !           768:        however, offers poor protection and may sometimes be worse than no armor at
        !           769:        all.</p>
        !           770: <p align="justify">
        !           771:     After the player has identified a suit of armor, the protection bonus
        !           772:        appears before the armor's name in an inventory listing. If the bonus is
        !           773:        positive the armor is blessed, and if it is negative, the armor is usually
        !           774:        cursed. The player cannot remove a cursed suit of armor.</p>
        !           775: <p align="justify">
        !           776:     Some monsters can corrode armor when they hit it. If such a monster hits the
        !           777:        player when the player is wearing metal armor, the armor loses some of its
        !           778:        protection value, but the corrosion does not curse the armor.</p>
        !           779: <h3 align="justify">8. POTIONS AND SCROLLS</h3>
        !           780: <p align="justify">
        !           781:     The player can frequently find potions and scrolls in the dungeon. In any
        !           782:        given dungeon, the player can distinguish among the different types of
        !           783:        potions by a potion's color and among the different types of scrolls by a
        !           784:        scroll's name. Quaffing a potion or reading a scroll usually causes some
        !           785:        magical occurrence. Most potions and scrolls may be cursed or blessed.</p>
        !           786: <h3 align="justify">9. RINGS</h3>
        !           787: <p align="justify">
        !           788:     The player can wear a maximum of eight rings, and they have a magical effect
        !           789:        on the player as long as they are worn. Some rings also speed up the
        !           790:        player's metabolism, making the player require food more often. Many rings
        !           791:        can be cursed or blessed, and the player cannot remove a cursed ring. The
        !           792:        player can distinguish among different types of rings by a ring's jewel.</p>
        !           793: <h3 align="justify">10. WANDS AND STAVES</h3>
        !           794: <p align="justify">
        !           795:     Wands and staves affect the player's environment. The player can zap a wand
        !           796:        or staff at something and perhaps shoot a bolt of lightning at it or
        !           797:        teleport it away. All wands or staves of the same type are constructed with
        !           798:        the same type of wood. Some wands and staves may be cursed or blessed.</p>
        !           799: <h3 align="justify">11. FOOD</h3>
        !           800: <p>The player must be careful not to run out of food since moving through the
        !           801: dungeon fighting monsters consumes a lot of energy. Starving results in the
        !           802: player's fainting for increasingly longer periods of time, during which any
        !           803: nearby monster can attack the player freely. </p>
        !           804: <h3 align="justify">12. GOLD</h3>
        !           805: <p>Gold has one use in a dungeon: buying things. One can buy things in two ways,
        !           806: either in a trading post or from a quartermaster. A trading post is a place
        !           807: &quot;between levels&quot; of the dungeon and can be entered by stepping on the entrance.
        !           808: A quartermaster is a person who will sometimes appear and will try to sell the
        !           809: player some of his wares. These wares are never cursed and frequently blessed,
        !           810: though blessed goods cost more than normal goods. If the player chooses to buy
        !           811: one of the quartermaster's items, the quartermaster trades the item for the
        !           812: specified amount of gold and disappears. Attacking a quartermaster causes him to
        !           813: vanish without offering a trade. </p>
        !           814: <h3 align="justify">13. MISCELLANEOUS MAGIC ITEMS</h3>
        !           815: <p align="justify">
        !           816:     Miscellaneous items such as a pair of boots or a book may be found within
        !           817:        the dungeon. These items can usually be used to the player's advantage
        !           818:        (assuming they are not cursed). Some of these items can be worn, such as a
        !           819:        cloak, while others are to be used, such as a book.</p>
        !           820: <h3 align="justify">14. ARTIFACTS</h3>
        !           821: <p align="justify">
        !           822:     Some monsters down in the depths of the dungeon carry unique artifacts. The
        !           823:        game begins as a quest to retrieve one of these items. Each artifact appears
        !           824:        only on its owner's person.</p>
        !           825: <h3 align="justify">15. TRAPS</h3>
        !           826: <p align="justify">
        !           827:     &nbsp;A variety of traps, including trap doors, bear traps, and sleeping
        !           828:        traps, are hidden in the dungeon. They remain hidden until sprung by a
        !           829:        monster or the player. A sprung trap continues to function, but since it is
        !           830:        visible, an intelligent monster is not likely to tread on it.</p>
        !           831: <h3 align="justify">16. THE MONSTERS</h3>
        !           832: <p align="justify">
        !           833:     Each monster except for the merchant quartermaster appears in a limited
        !           834:        range of dungeon levels. All monsters of the same type share the same
        !           835:        abilities; all giant rats, for example, can give the player a disease, and
        !           836:        all jackalweres can put the player to sleep. Monsters of the same type can
        !           837:        vary, however, such that one kobold may be much more difficult to kill than
        !           838:        another one. In general, the more difficult it is to kill a monster, the
        !           839:        more experience points the monster is worth.</p>
        !           840: <p align="justify">
        !           841:     Most monsters attack by biting and clawing, but some monsters carry weapons,
        !           842:        including such projectile weapons as short bows and crossbows, and some
        !           843:        monsters have breath weapons. These latter monsters can attack the player
        !           844:        from across a room or down a corridor.</p>
        !           845: <p align="justify">
        !           846:     Some monsters are more intelligent than others, and the more intelligent a
        !           847:        monster, the more likely that the monster will run away if it is about to
        !           848:        die. A fleeing monster will not attack the player unless cornered.</p>
        !           849: <p align="justify">As the player moves down in the dungeon, the monsters get
        !           850: more powerful. Deep down in the dungeon there exist some one-of-a-kind monsters.
        !           851: These monsters are greatly feared. However, once a &quot;unique monster&quot; is killed,
        !           852: the player will not find another in the current dungeon.</p>
        !           853: <h3 align="justify">17. OPTIONS</h3>
        !           854: <p align="justify">
        !           855:     Rogue has several options which may be set by the player:
        !           856: </p>
        !           857: <p>
        !           858:     <table border="0" cellpadding="3" style="BORDER-COLLAPSE: collapse" id="table5" cellspacing="3">
        !           859:        <tr>
        !           860:            <td valign="top">terse</td>
        !           861:            <td>&nbsp;&nbsp;</td>
        !           862:            <td>Setting this Boolean option results in shorter messages appearing on
        !           863:                the top line of the screen.</td>
        !           864:        </tr>
        !           865:        <tr>
        !           866:            <td valign="top">jump</td>
        !           867:            <td>&nbsp;</td>
        !           868:            <td>Setting this Boolean option results in waiting until the player has
        !           869:                finished running to draw the player's path. Otherwise the game always
        !           870:                displays the path one step at a time.</td>
        !           871:        </tr>
        !           872:        <tr>
        !           873:            <td valign="top">step</td>
        !           874:            <td>&nbsp;</td>
        !           875:            <td>Setting this Boolean option results in most listings, such as an
        !           876:                inventory, appearing one item at a time on the top line of the screen.
        !           877:                When this option is not set, the game clears the screen, displays the
        !           878:                list, and then redraws the dungeon.</td>
        !           879:        </tr>
        !           880:        <tr>
        !           881:            <td valign="top">flush</td>
        !           882:            <td>&nbsp;</td>
        !           883:            <td>Setting this Boolean option results in flushing all type ahead
        !           884:                (pending) commands when the player encounters a monster.</td>
        !           885:        </tr>
        !           886:        <tr>
        !           887:            <td valign="top">askme</td>
        !           888:            <td nowrap>&nbsp;</td>
        !           889:            <td>Setting this Boolean option results in the game prompting the player
        !           890:                for a name upon encountering a new type of scroll, potion, ring, staff,
        !           891:                or wand.</td>
        !           892:        </tr>
        !           893:        <tr>
        !           894:            <td valign="top">name</td>
        !           895:            <td>&nbsp;</td>
        !           896:            <td>This string is the player's name and defaults to the player's
        !           897:                account name.</td>
        !           898:        </tr>
        !           899:        <tr>
        !           900:            <td valign="top">fruit</td>
        !           901:            <td>&nbsp;</td>
        !           902:            <td>This string identifies the player's favorite fruit, sometimes
        !           903:                encountered in the dungeon. It defaults to slime-mold.</td>
        !           904:        </tr>
        !           905:        <tr>
        !           906:            <td valign="top">file</td>
        !           907:            <td>&nbsp;</td>
        !           908:            <td>This string, which defaults to rogue.save, specifies the file to use
        !           909:                for saving the game.</td>
        !           910:        </tr>
        !           911:        <tr>
        !           912:            <td valign="top">score</td>
        !           913:            <td>&nbsp;</td>
        !           914:            <td>This string identifies the top-ten score file to use for the game.</td>
        !           915:        </tr>
        !           916:        <tr>
        !           917:            <td valign="top">class</td>
        !           918:            <td>&nbsp;</td>
        !           919:            <td>This option specifies the character class of the rogue. It can be
        !           920:                set only in the ROGUEOPTS environment variable.</td>
        !           921:        </tr>
        !           922:        </table>
        !           923: </p>
        !           924: <p align="justify">
        !           925:     The player can set options at the beginning of a game via the ROGUEOPTS
        !           926:        environment variable. Naming a Boolean option sets it, and preceding the
        !           927:        Boolean option name by &quot;no&quot; clears it. The syntax &quot;stringoption=name&quot; sets a
        !           928:        string option to &quot;name.&quot; So setting ROGUEOPTS to &quot;terse, jump, nostep,
        !           929:        flush, askme, name=Ivan the Terrible, fruit=pomegranate&quot; would set the
        !           930:        terse, jump, flush, and askme Boolean options, clear the step Boolean
        !           931:        option, set the player's name to &quot;Ivan the Terrible,&quot; set the player's
        !           932:        favorite fruit to a pomegranate, and use the defaults for the save file and
        !           933:        the score file.</p>
        !           934: <p align="justify">
        !           935:     The player may change an option at any time during the game via the option
        !           936:        command, which results in a listing of the current options. Typing a new
        !           937:        value changes the option, a RETURN moves to the next option, a '-' moves to
        !           938:        the previous option, and an ESCAPE returns the player to the dungeon.</p>
        !           939: <h3 align="justify">18. SCORING</h3>
        !           940: <p>The player receives experience points for stealing items from monsters,
        !           941: turning monsters (a clerical ability), and killing monsters. When the player
        !           942: gets killed, the player's score equals the player's experience points. A player
        !           943: who quits gets a score equal to the player's experience points and gold. If the
        !           944: player makes it back up out of the dungeon, the player's score equals the
        !           945: player's experience points plus the gold the player carried and the gold
        !           946: received from selling the player's possessions. Rogue maintains a list of the
        !           947: top ten scores to date, together with the name of the player obtaining the
        !           948: score, the level where the player finished, and the manner in which the player
        !           949: ended the game.</p>
        !           950: <h3 align="justify">19. ACKNOWLEDGEMENTS</h3>
        !           951: <p align="justify">
        !           952:     This version of Rogue is based on a version developed at the University of
        !           953:        California at Berkeley by Michael Toy and Ken Arnold.</p>

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