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Annotation of early-roguelike/arogue5/rip.c, Revision 1.1.1.1

1.1       rubenllo    1: /*
                      2:  * File for the fun ends
                      3:  * Death or a total win
                      4:  *
                      5:  * Advanced Rogue
                      6:  * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
                      7:  * All rights reserved.
                      8:  *
                      9:  * Based on "Rogue: Exploring the Dungeons of Doom"
                     10:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
                     11:  * All rights reserved.
                     12:  *
                     13:  * See the file LICENSE.TXT for full copyright and licensing information.
                     14:  */
                     15:
                     16: /* Print flags for scoring */
                     17: #define REALLIFE 1     /* Print out machine and logname */
                     18: #define EDITSCORE 2    /* Edit the current score file */
                     19: #define ADDSCORE 3     /* Add a new score */
                     20:
                     21: #include <fcntl.h>
                     22: #include <stdio.h>
                     23: #include <stdlib.h>
                     24: #include <string.h>
                     25: #include "curses.h"
                     26: #include <time.h>
                     27: #include <signal.h>
                     28: #include <ctype.h>
                     29: #include <sys/types.h>
                     30: #include "network.h"
                     31: #include "rogue.h"
                     32: #include "mach_dep.h"
                     33:
                     34: /*
                     35:  * If you change this structure, change the compatibility routines
                     36:  * scoreout() and scorein() to reflect the change.  Also update SCORELEN.
                     37:  */
                     38:
                     39: struct sc_ent {
                     40:     unsigned long      sc_score;
                     41:     char       sc_name[LINELEN];
                     42:     char       sc_system[SYSLEN];
                     43:     char       sc_login[LOGLEN];
                     44:     short      sc_flgs;
                     45:     short      sc_level;
                     46:     short      sc_ctype;
                     47:     short      sc_monster;
                     48:     short      sc_quest;
                     49: };
                     50:
                     51: #define SCORELEN \
                     52:     (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
                     53:
                     54: static char *rip[] = {
                     55: "                       __________",
                     56: "                      /          \\",
                     57: "                     /    REST    \\",
                     58: "                    /      IN      \\",
                     59: "                   /     PEACE      \\",
                     60: "                  /                  \\",
                     61: "                  |                  |",
                     62: "                  |                  |",
                     63: "                  |    killed by     |",
                     64: "                  |                  |",
                     65: "                  |       1984       |",
                     66: "                 *|     *  *  *      | *",
                     67: "         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
                     68:     0
                     69: };
                     70:
                     71: char *killname(short monst);
                     72: void scorein(struct sc_ent scores[], FILE *inf);
                     73: void scoreout(struct sc_ent scores[], FILE *outf);
                     74: void showpack(char *howso);
                     75: int update(struct sc_ent top_ten[], unsigned long amount, short quest,
                     76:            char *whoami, short flags, short level, short monst, short ctype,
                     77:            char *system, char *login);
                     78:
                     79:
                     80: void
                     81: byebye(int sig)
                     82: {
                     83:     NOOP(sig);
                     84:     if (!isendwin()) {
                     85:         clear();
                     86:        endwin();
                     87:     }
                     88:     printf("\n");
                     89:     exit(0);
                     90: }
                     91:
                     92: 
                     93: /*
                     94:  * death:
                     95:  *     Do something really fun when he dies
                     96:  */
                     97:
                     98: void
                     99: death(short monst)
                    100: {
                    101:     register char **dp = rip, *killer;
                    102:     register struct tm *lt;
                    103:     time_t date;
                    104:     char buf[80];
                    105:     struct tm *localtime();
                    106:
                    107:     time(&date);
                    108:     lt = localtime(&date);
                    109:     clear();
                    110:     move(8, 0);
                    111:     while (*dp)
                    112:        printw("%s\n", *dp++);
                    113:     mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
                    114:     sprintf(buf, "%lu Points", pstats.s_exp );
                    115:     mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
                    116:     killer = killname(monst);
                    117:     mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
                    118:     mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
                    119:     move(LINES-1, 0);
                    120:     refresh();
                    121:     writelog(pstats.s_exp, KILLED, monst);
                    122:     score(pstats.s_exp, KILLED, monst);
                    123:     exit(0);
                    124: }
                    125: 
                    126: char *
                    127: killname(short monst)
                    128: {
                    129:     static char mons_name[LINELEN];
                    130:     int i;
                    131:
                    132:     if (monst > NUMMONST) return("a strange monster");
                    133:
                    134:     if (monst >= 0) {
                    135:        switch (monsters[monst].m_name[0]) {
                    136:            case 'a':
                    137:            case 'e':
                    138:            case 'i':
                    139:            case 'o':
                    140:            case 'u':
                    141:                sprintf(mons_name, "an %s", monsters[monst].m_name);
                    142:                break;
                    143:            default:
                    144:                sprintf(mons_name, "a %s", monsters[monst].m_name);
                    145:        }
                    146:        return(mons_name);
                    147:     }
                    148:     for (i = 0; i< DEATHNUM; i++) {
                    149:        if (deaths[i].reason == monst)
                    150:            break;
                    151:     }
                    152:     if (i >= DEATHNUM)
                    153:        return ("strange death");
                    154:     return (deaths[i].name);
                    155: }
                    156:
                    157: 
                    158: /*
                    159:  * score -- figure score and post it.
                    160:  */
                    161:
                    162: /* VARARGS2 */
                    163: void
                    164: score(unsigned long amount, int flags, short monst)
                    165: {
                    166:     static struct sc_ent top_ten[NUMSCORE];
                    167:     register struct sc_ent *scp;
                    168:     register int i;
                    169:     register struct sc_ent *sc2;
                    170:     register char *killer;
                    171:     register int prflags = 0;
                    172:     short upquest = 0, wintype = 0, uplevel = 0, uptype = 0;   /* For network updating */
                    173:     char upsystem[SYSLEN], uplogin[LOGLEN];
                    174:     char *thissys;     /* Holds the name of this system */
                    175:     char *compatstr=NULL; /* Holds scores for writing compatible score files */
                    176: #define REASONLEN 3
                    177:     static char *reason[] = {
                    178:        "killed",
                    179:        "quit",
                    180:        "A total winner",
                    181:        "somehow left",
                    182:     };
                    183:     char *packend;
                    184:     memset(top_ten,0,sizeof(top_ten));
                    185:     signal(SIGINT, byebye);
                    186:     if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
                    187:        if (flags == CHICKEN)
                    188:            packend = "when you quit";
                    189:        else
                    190:            packend = "at your untimely demise";
                    191:        mvaddstr(LINES - 1, 0, retstr);
                    192:        refresh();
                    193:        wgetnstr(cw,prbuf,80);
                    194:        showpack(packend);
                    195:     }
                    196:     purse = 0; /* Steal all the gold */
                    197:
                    198:     /*
                    199:      * Open file and read list
                    200:      */
                    201:
                    202:     if (scoreboard == NULL)
                    203:     {
                    204:        printf("\nCannot open score_file.\n");
                    205:        return;
                    206:     }
                    207:
                    208:     /* Get this system's name */
                    209:     thissys = md_gethostname();
                    210:
                    211:     for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
                    212:     {
                    213:        scp->sc_score = 0L;
                    214:        for (i = 0; i < 80; i++)
                    215:            scp->sc_name[i] = rnd(255);
                    216:        scp->sc_quest= RN;
                    217:        scp->sc_flgs = RN;
                    218:        scp->sc_level = RN;
                    219:        scp->sc_monster = RN;
                    220:        scp->sc_ctype = 0;
                    221:        strncpy(scp->sc_system, thissys, SYSLEN);
                    222:        scp->sc_login[0] = '\0';
                    223:     }
                    224:
                    225:     /*
                    226:      * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
                    227:      * endwin() call in byebye() will result in a core dump.
                    228:      */
                    229:     if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
                    230:     else signal(SIGINT, byebye);
                    231:
                    232:     if (flags != SCOREIT && flags != UPDATE)
                    233:     {
                    234:        mvaddstr(LINES - 1, 0, retstr);
                    235:        refresh();
                    236:        fflush(stdout);
                    237:        wgetnstr(stdscr,prbuf,80);
                    238:     }
                    239:
                    240:     /* Check for special options */
                    241:     if (strcmp(prbuf, "names") == 0)
                    242:        prflags = REALLIFE;
                    243: #ifdef WIZARD
                    244:     else if (wizard) {
                    245:        if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
                    246:        else if (strcmp(prbuf, "add") == 0) {
                    247:            prflags = ADDSCORE;
                    248:            waswizard = FALSE;  /* We want the new score recorded */
                    249:        }
                    250:     }
                    251: #endif
                    252:
                    253:     /* Read the score and convert it to a compatible format */
                    254:     scorein(top_ten, scoreboard);      /* Convert it */
                    255:
                    256:     /* Get some values if this is an update */
                    257:     if (flags == UPDATE) {
                    258:        int errcheck, errors = 0;
                    259:
                    260:        upquest = (short) netread(&errcheck, sizeof(short), stdin);
                    261:        if (errcheck) errors++;
                    262:
                    263:        if (fread(whoami, 1, LINELEN, stdin) != LINELEN) errors++;
                    264:
                    265:        wintype = (short) netread(&errcheck, sizeof(short), stdin);
                    266:        if (errcheck) errors++;
                    267:
                    268:        uplevel = (short) netread(&errcheck, sizeof(short), stdin);
                    269:        if (errcheck) errors++;
                    270:
                    271:        uptype = (short) netread(&errcheck, sizeof(short), stdin);
                    272:        if (errcheck) errors++;
                    273:
                    274:        if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
                    275:                errors++;
                    276:        if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
                    277:                errors++;
                    278:
                    279:        if (errors) {
                    280:            fclose(scoreboard);
                    281:            free(compatstr);
                    282:            return;
                    283:        }
                    284:     }
                    285:
                    286:     /*
                    287:      * Insert player in list if need be
                    288:      */
                    289:     if (!waswizard) {
                    290:        char *login = NULL;
                    291:
                    292:        if (flags != UPDATE) {
                    293:            login = md_getusername();
                    294:        }
                    295:
                    296:        if (flags == UPDATE)
                    297:            (void) update(top_ten, amount, upquest, whoami, wintype,
                    298:                   uplevel, monst, uptype, upsystem, uplogin);
                    299:        else {
                    300: #ifdef WIZARD
                    301:            if (prflags == ADDSCORE) {  /* Overlay characteristic by new ones */
                    302:                char buffer[80];
                    303:                int atoi();
                    304:
                    305:                clear();
                    306:                mvaddstr(1, 0, "Score: ");
                    307:                mvaddstr(2, 0, "Quest (number): ");
                    308:                mvaddstr(3, 0, "Name: ");
                    309:                mvaddstr(4, 0, "System: ");
                    310:                mvaddstr(5, 0, "Login: ");
                    311:                mvaddstr(6, 0, "Level: ");
                    312:                mvaddstr(7, 0, "Char type: ");
                    313:                mvaddstr(8, 0, "Result: ");
                    314:
                    315:                /* Get the score */
                    316:                move(1, 7);
                    317:                get_str(buffer, stdscr);
                    318:                amount = atol(buffer);
                    319:
                    320:                /* Get the character's quest -- must be a number */
                    321:                move(2, 16);
                    322:                get_str(buffer, stdscr);
                    323:                quest_item = atoi(buffer);
                    324:
                    325:                /* Get the character's name */
                    326:                move(3, 6);
                    327:                get_str(buffer, stdscr);
                    328:                strncpy(whoami, buffer, LINELEN);
                    329:
                    330:                /* Get the system */
                    331:                move(4, 8);
                    332:                get_str(buffer, stdscr);
                    333:                strncpy(thissys, buffer, SYSLEN);
                    334:
                    335:                /* Get the login */
                    336:                move(5, 7);
                    337:                get_str(buffer, stdscr);
                    338:                strncpy(login, buffer, LOGLEN);
                    339:
                    340:                /* Get the level */
                    341:                move(6, 7);
                    342:                get_str(buffer, stdscr);
                    343:                level = max_level = (short) atoi(buffer);
                    344:
                    345:                /* Get the character type */
                    346:                move(7, 11);
                    347:                get_str(buffer, stdscr);
                    348:                switch (buffer[0]) {
                    349:                    case 'F':
                    350:                    case 'f':
                    351:                    default:
                    352:                        player.t_ctype = C_FIGHTER;
                    353:                        break;
                    354:
                    355:                    case 'C':
                    356:                    case 'c':
                    357:                        player.t_ctype = C_CLERIC;
                    358:                        break;
                    359:
                    360:                    case 'M':
                    361:                    case 'm':
                    362:                        player.t_ctype = C_MAGICIAN;
                    363:                        break;
                    364:
                    365:                    case 'T':
                    366:                    case 't':
                    367:                        player.t_ctype = C_THIEF;
                    368:                        break;
                    369:                }
                    370:
                    371:                /* Get the win type */
                    372:                move(8, 8);
                    373:                get_str(buffer, stdscr);
                    374:                switch (buffer[0]) {
                    375:                    case 'W':
                    376:                    case 'w':
                    377:                    case 'T':
                    378:                    case 't':
                    379:                        flags = WINNER;
                    380:                        break;
                    381:
                    382:                    case 'Q':
                    383:                    case 'q':
                    384:                        flags = CHICKEN;
                    385:                        break;
                    386:
                    387:                    case 'k':
                    388:                    case 'K':
                    389:                    default:
                    390:                        flags = KILLED;
                    391:                        break;
                    392:                }
                    393:
                    394:                /* Get the monster if player was killed */
                    395:                if (flags == KILLED) {
                    396:                    mvaddstr(9, 0, "Death type: ");
                    397:                    get_str(buffer, stdscr);
                    398:                    if (buffer[0] == 'M' || buffer[0] == 'm')
                    399:                        monst = makemonster(FALSE);
                    400:                    else monst = getdeath();
                    401:                }
                    402:            }
                    403: #endif
                    404:
                    405:            if (update(top_ten, amount, (short) quest_item, whoami, flags,
                    406:                    (flags == WINNER) ? (short) max_level : (short) level,
                    407:                    monst, player.t_ctype, thissys, login)
                    408: #ifdef NUMNET
                    409:                && fork() == 0          /* Spin off network process */
                    410: #endif
                    411:                ) {
                    412: #ifdef NUMNET
                    413:                /* Send this update to the other systems in the network */
                    414:                int i, j;
                    415:                char cmd[256];  /* Command for remote execution */
                    416:                FILE *rmf, *popen();    /* For input to remote command */
                    417:
                    418:                for (i=0; i<NUMNET; i++)
                    419:                    if (Network[i].system[0] != '!' &&
                    420:                        strcmp(Network[i].system, thissys)) {
                    421:                        sprintf(cmd,
                    422:                           "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null",
                    423:                                Network[i].system, Network[i].rogue);
                    424:
                    425:                        /* Execute the command */
                    426:                        if ((rmf=popen(cmd, "w")) != NULL) {
                    427:                            unsigned long temp; /* Temporary value */
                    428:
                    429:                            /* Write out the parameters */
                    430:                            (void) netwrite((unsigned long) amount,
                    431:                                          sizeof(unsigned long), rmf);
                    432:
                    433:                            (void) netwrite((unsigned long) monst,
                    434:                                          sizeof(short), rmf);
                    435:
                    436:                            (void) netwrite((unsigned long) quest_item,
                    437:                                        sizeof(short), rmf);
                    438:
                    439:                            (void) fwrite(whoami, 1, strlen(whoami), rmf);
                    440:                            for (j=strlen(whoami); j<LINELEN; j++)
                    441:                                putc('\0', rmf);
                    442:
                    443:                            (void) netwrite((unsigned long) flags,
                    444:                                          sizeof(short), rmf);
                    445:
                    446:                            temp = (unsigned long)
                    447:                                (flags==WINNER ? max_level : level);
                    448:                            (void) netwrite(temp, sizeof(short), rmf);
                    449:
                    450:                            (void) netwrite((unsigned long) player.t_ctype,
                    451:                                          sizeof(short), rmf);
                    452:
                    453:                            (void) fwrite(thissys, 1,
                    454:                                                strlen(thissys), rmf);
                    455:                            for (j=strlen(thissys); j<SYSLEN; j++)
                    456:                                putc('\0', rmf);
                    457:
                    458:                            (void) fwrite(login, 1, strlen(login), rmf);
                    459:                            for (j=strlen(login); j<LOGLEN; j++)
                    460:                                putc('\0', rmf);
                    461:
                    462:                            /* Close off the command */
                    463:                            (void) pclose(rmf);
                    464:                        }
                    465:                    }
                    466:                    _exit(0);   /* Exit network process */
                    467: #endif
                    468:            }
                    469:        }
                    470:     }
                    471:
                    472:     fseek(scoreboard, 0L, 0);
                    473:     /*
                    474:      * Update the list file
                    475:      */
                    476:     scoreout(top_ten, scoreboard);
                    477:     fclose(scoreboard);
                    478:
                    479:     /*
                    480:      * SCOREIT -- rogue -s option.  Never started curses if this option.
                    481:      * UPDATE -- network scoring update.  Never started curses if this option.
                    482:      * EDITSCORE -- want to delete or change a score.
                    483:      */
                    484: /*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
                    485:        endwin();       */
                    486:
                    487:     if (flags != UPDATE) {
                    488:        if (flags != SCOREIT) {
                    489:            clear();
                    490:            refresh();
                    491:            endwin();
                    492:        }
                    493:        /*
                    494:        * Print the list
                    495:        */
                    496:        printf("\nTop %d Adventurers:\nRank     Score\tName\n",
                    497:                NUMSCORE);
                    498:
                    499:        for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
                    500:            char *class;
                    501:
                    502:            if (scp->sc_score != 0) {
                    503:                switch (scp->sc_ctype) {
                    504:                    case C_FIGHTER:     class = "fighter";
                    505:                    when C_MAGICIAN:    class = "magician";
                    506:                    when C_CLERIC:      class = "cleric";
                    507:                    when C_THIEF:       class = "thief";
                    508:                    otherwise:          class = "unknown";
                    509:                }
                    510:
                    511:                /* Make sure we have an in-bound reason */
                    512:                if (scp->sc_flgs > REASONLEN) scp->sc_flgs = REASONLEN;
                    513:
                    514:                printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
                    515:                    scp->sc_score, scp->sc_name, class);
                    516:
                    517:                if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
                    518:                                SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
                    519:                printf(":\n\t\t%s on level %d", reason[scp->sc_flgs],
                    520:                            scp->sc_level);
                    521:
                    522:                switch (scp->sc_flgs) {
                    523:                    case KILLED:
                    524:                        printf(" by");
                    525:                        killer = killname(scp->sc_monster);
                    526:                        printf(" %s", killer);
                    527:                        break;
                    528:
                    529:                    case WINNER:
                    530:                        printf(" with the %s",
                    531:                                rel_magic[scp->sc_quest].mi_name);
                    532:                        break;
                    533:                }
                    534:
                    535:                if (prflags == EDITSCORE)
                    536:                {
                    537:                    fflush(stdout);
                    538:                    fgets(prbuf,80,stdin);
                    539:                    printf("\n");
                    540:                    if (prbuf[0] == 'd') {
                    541:                        for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
                    542:                            *sc2 = *(sc2 + 1);
                    543:                        top_ten[NUMSCORE-1].sc_score = 0;
                    544:                        for (i = 0; i < 80; i++)
                    545:                            top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
                    546:                        top_ten[NUMSCORE-1].sc_flgs = RN;
                    547:                            top_ten[NUMSCORE-1].sc_level = RN;
                    548:                            top_ten[NUMSCORE-1].sc_monster = RN;
                    549:                            scp--;
                    550:                    }
                    551:                    else if (prbuf[0] == 'e') {
                    552:                        printf("Death type: ");
                    553:                        fgets(prbuf,80,stdin);
                    554:                        if (prbuf[0] == 'M' || prbuf[0] == 'm')
                    555:                            scp->sc_monster = makemonster(FALSE);
                    556:                        else scp->sc_monster = getdeath();
                    557:                        clear();
                    558:                        refresh();
                    559:                    }
                    560:                }
                    561:                else printf("\n");
                    562:            }
                    563:        }
                    564: /*     if (prflags == EDITSCORE) endwin(); */  /* End editing windowing */
                    565:     }
                    566:
                    567:     if ((flags != SCOREIT) && (flags != UPDATE)) {
                    568:         printf("\n[Press return to exit]");
                    569:         fflush(stdout);
                    570:         fgets(prbuf,80,stdin);
                    571:     }
                    572: }
                    573:
                    574: void writelog(unsigned long amount, int flags, short monst) {
                    575: #ifdef LOGFILE
                    576:   char fate[100];
                    577:   char *class;
                    578:   struct linked_list *item;
                    579:   struct object *obj;
                    580:   char had_quest = '0';
                    581:
                    582:   if (waswizard)
                    583:     return;
                    584:   if (logfile == NULL)
                    585:     return;
                    586:   switch (player.t_ctype) {
                    587:     case C_FIGHTER:    class = "Fighter";
                    588:     when C_MAGICIAN:   class = "Magician";
                    589:     when C_CLERIC:     class = "Cleric";
                    590:     when C_THIEF:      class = "Thief";
                    591:     otherwise:         class = "Unknown";
                    592:   }
                    593:   for (item = pack; item != NULL; item = next(item)) {
                    594:     obj = OBJPTR(item);
                    595:     if (obj->o_type == RELIC && obj->o_which == quest_item)
                    596:       had_quest = '1';
                    597:   }
                    598:   if (flags == KILLED) {
                    599:     sprintf(fate, "killed by %s", killname(monst));
                    600:   }
                    601:   else if (flags == CHICKEN) {
                    602:     sprintf(fate, "quit");
                    603:   }
                    604:   else if (flags == WINNER) {
                    605:     sprintf(fate, "escaped");
                    606:   }
                    607:   else
                    608:     return;
                    609:
                    610:   fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
                    611:           whoami, pstats.s_lvl, class, level, max_level, quest_item, had_quest,
                    612:           fate);
                    613:   fclose(logfile);
                    614: #endif
                    615:   return;
                    616: }
                    617:
                    618: /*
                    619:  * scorein:
                    620:  *     Convert a character string that has been translated from a
                    621:  * score file by scoreout() back to a score file structure.
                    622:  */
                    623: void
                    624: scorein(struct sc_ent scores[], FILE *inf)
                    625: {
                    626:     int i;
                    627:     char scoreline[100];
                    628:
                    629:     for(i = 0; i < NUMSCORE; i++)
                    630:     {
                    631:         encread((char *) &scores[i].sc_name, LINELEN, inf);
                    632:         encread((char *) &scores[i].sc_system, SYSLEN, inf);
                    633:         encread((char *) &scores[i].sc_login, LINELEN, inf);
                    634:         encread((char *) scoreline, 100, inf);
                    635:         sscanf(scoreline, " %lu %d %d %d %d %d \n",
                    636:         &scores[i].sc_score,   &scores[i].sc_flgs,
                    637:         &scores[i].sc_level,   &scores[i].sc_ctype,
                    638:         &scores[i].sc_monster, &scores[i].sc_quest);
                    639:     }
                    640: }
                    641: 
                    642: /*
                    643:  * scoreout:
                    644:  *     Convert a score file structure to a character string.  We do
                    645:  * this for compatibility sake since some machines write out fields in
                    646:  * different orders.
                    647:  */
                    648: void
                    649: scoreout(struct sc_ent scores[], FILE *outf)
                    650: {
                    651:     int i;
                    652:     char scoreline[100];
                    653:
                    654:     for(i = 0; i < NUMSCORE; i++)  {
                    655:         memset(scoreline,0,100);
                    656:         encwrite((char *) scores[i].sc_name, LINELEN, outf);
                    657:         encwrite((char *) scores[i].sc_system, SYSLEN, outf);
                    658:         encwrite((char *) scores[i].sc_login, LINELEN, outf);
                    659:         sprintf(scoreline, " %lu %d %d %d %d %d \n",
                    660:             scores[i].sc_score,  scores[i].sc_flgs,
                    661:             scores[i].sc_level,  scores[i].sc_ctype,
                    662:             scores[i].sc_monster,scores[i].sc_quest);
                    663:         encwrite((char *) scoreline, 100, outf);
                    664:     }
                    665: }
                    666: 
                    667: /*
                    668:  * showpack:
                    669:  *     Display the contents of the hero's pack
                    670:  */
                    671: void
                    672: showpack(char *howso)
                    673: {
                    674:        reg char *iname;
                    675:        reg int cnt, packnum;
                    676:        reg struct linked_list *item;
                    677:        reg struct object *obj;
                    678:
                    679:        idenpack();
                    680:        cnt = 1;
                    681:        clear();
                    682:        mvprintw(0, 0, "Contents of your pack %s:\n",howso);
                    683:        packnum = 'a';
                    684:        for (item = pack; item != NULL; item = next(item)) {
                    685:                obj = OBJPTR(item);
                    686:                iname = inv_name(obj, FALSE);
                    687:                mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
                    688:                if (++cnt >= LINES - 2 &&
                    689:                    next(item) != NULL) {
                    690:                        cnt = 1;
                    691:                        mvaddstr(LINES - 1, 0, morestr);
                    692:                        refresh();
                    693:                        wait_for(stdscr,' ');
                    694:                        clear();
                    695:                }
                    696:        }
                    697:        mvprintw(cnt + 1,0,"--- %d  Gold Pieces ---",purse);
                    698:        refresh();
                    699: }
                    700: 
                    701: void
                    702: total_winner(void)
                    703: {
                    704:     register struct linked_list *item;
                    705:     register struct object *obj;
                    706:     register int worth;
                    707:     register char c;
                    708:     register int oldpurse;
                    709:
                    710:     clear();
                    711:     standout();
                    712:     addstr("                                                               \n");
                    713:     addstr("  @   @               @   @           @          @@@  @     @  \n");
                    714:     addstr("  @   @               @@ @@           @           @   @     @  \n");
                    715:     addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
                    716:     addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
                    717:     addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
                    718:     addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
                    719:     addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
                    720:     addstr("                                                               \n");
                    721:     addstr("     Congratulations, you have made it to the light of day!    \n");
                    722:     standend();
                    723:     addstr("\nYou have joined the elite ranks of those who have escaped the\n");
                    724:     addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
                    725:     addstr("a great profit and are appointed leader of a ");
                    726:     switch (player.t_ctype) {
                    727:        case C_MAGICIAN:addstr("magic user's guild.\n");
                    728:        when C_FIGHTER: addstr("fighters guild.\n");
                    729:        when C_CLERIC:  addstr("monastery.\n");
                    730:        when C_THIEF:   addstr("thief's guild.\n");
                    731:        otherwise:      addstr("tavern.\n");
                    732:     }
                    733:     mvaddstr(LINES - 1, 0, spacemsg);
                    734:     refresh();
                    735:     wait_for(stdscr,' ');
                    736:     clear();
                    737:     mvaddstr(0, 0, "   Worth  Item");
                    738:     oldpurse = purse;
                    739:     for (c = 'a', item = pack; item != NULL; c++, item = next(item))
                    740:     {
                    741:        obj = OBJPTR(item);
                    742:        worth = get_worth(obj);
                    743:        if (obj->o_group == 0)
                    744:            worth *= obj->o_count;
                    745:        whatis(item);
                    746:        mvprintw(c - 'a' + 1, 0, "%c) %6d  %s", c, worth, inv_name(obj, FALSE));
                    747:        purse += worth;
                    748:     }
                    749:     mvprintw(c - 'a' + 1, 0,"   %5d  Gold Pieces          ", oldpurse);
                    750:     refresh();
                    751:     writelog(pstats.s_exp + (long) purse, WINNER, '\0');
                    752:     score(pstats.s_exp + (long) purse, WINNER, '\0');
                    753:     exit(0);
                    754: }
                    755: 
                    756: int
                    757: update(struct sc_ent top_ten[], unsigned long amount, short quest,
                    758:        char *whoami, short flags, short level, short monst, short ctype,
                    759:        char *system, char *login)
                    760: {
                    761:     register struct sc_ent *scp, *sc2;
                    762:     int retval=0;      /* 1 if a change, 0 otherwise */
                    763:
                    764:     for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
                    765:        if (amount >= scp->sc_score)
                    766:            break;
                    767:
                    768: #ifdef LIMITSCORE      /* Limits player to one entry per class per uid */
                    769:        /* If this good score is the same class and uid, then forget it */
                    770:        if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
                    771:            scp->sc_ctype == ctype &&
                    772:            strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
                    773: #endif
                    774:     }
                    775:
                    776:     if (scp < &top_ten[NUMSCORE])
                    777:     {
                    778:        retval = 1;
                    779:
                    780: #ifdef LIMITSCORE      /* Limits player to one entry per class per uid */
                    781:     /* If a lower scores exists for the same login and class, delete it */
                    782:     for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
                    783:        if (sc2->sc_score == 0L) break; /* End of useful scores */
                    784:
                    785:        if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
                    786:            sc2->sc_ctype == ctype &&
                    787:            strncmp(sc2->sc_system, system, SYSLEN) == 0) {
                    788:            /* We want to delete this entry */
                    789:            while (sc2 < &top_ten[NUMSCORE-1]) {
                    790:                *sc2 = *(sc2+1);
                    791:                sc2++;
                    792:            }
                    793:            sc2->sc_score = 0L;
                    794:        }
                    795:     }
                    796: #endif
                    797:
                    798:        for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
                    799:            *sc2 = *(sc2-1);
                    800:        scp->sc_score = amount;
                    801:        scp->sc_quest = quest;
                    802:        strncpy(scp->sc_name, whoami, LINELEN);
                    803:        scp->sc_flgs = flags;
                    804:        scp->sc_level = level;
                    805:        scp->sc_monster = monst;
                    806:        scp->sc_ctype = ctype;
                    807:        strncpy(scp->sc_system, system, SYSLEN);
                    808:        strncpy(scp->sc_login, login, LOGLEN);
                    809:     }
                    810:
                    811:     return(retval);
                    812: }

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