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Annotation of early-roguelike/arogue7/list.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:  * list.c  -  Functions for dealing with linked lists of goodies
        !             3:  *
        !             4:  * Advanced Rogue
        !             5:  * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
        !             6:  * All rights reserved.
        !             7:  *
        !             8:  * Based on "Rogue: Exploring the Dungeons of Doom"
        !             9:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
        !            10:  * All rights reserved.
        !            11:  *
        !            12:  * See the file LICENSE.TXT for full copyright and licensing information.
        !            13:  */
        !            14:
        !            15: /*
        !            16:  * Functions for dealing with linked lists of goodies
        !            17:  *
        !            18:  */
        !            19:
        !            20: #include "curses.h"
        !            21: #include <stdlib.h>
        !            22: #include "rogue.h"
        !            23:
        !            24: void r_discard(struct linked_list *item);
        !            25: void t_discard(struct linked_list *item);
        !            26:
        !            27: /*
        !            28:  * detach:
        !            29:  *     Takes an item out of whatever linked list it might be in
        !            30:  */
        !            31:
        !            32: void
        !            33: _detach(struct linked_list **list, struct linked_list *item)
        !            34: {
        !            35:     if (*list == item)
        !            36:        *list = next(item);
        !            37:     if (prev(item) != NULL) item->l_prev->l_next = next(item);
        !            38:     if (next(item) != NULL) item->l_next->l_prev = prev(item);
        !            39:     item->l_next = NULL;
        !            40:     item->l_prev = NULL;
        !            41: }
        !            42:
        !            43: /*
        !            44:  * _attach:
        !            45:  *     add an item to the head of a list
        !            46:  */
        !            47:
        !            48: void
        !            49: _attach(struct linked_list **list, struct linked_list *item)
        !            50: {
        !            51:     if (*list != NULL)
        !            52:     {
        !            53:        item->l_next = *list;
        !            54:        (*list)->l_prev = item;
        !            55:        item->l_prev = NULL;
        !            56:     }
        !            57:     else
        !            58:     {
        !            59:        item->l_next = NULL;
        !            60:        item->l_prev = NULL;
        !            61:     }
        !            62:
        !            63:     *list = item;
        !            64: }
        !            65:
        !            66: /*
        !            67:  * o_free_list:
        !            68:  *     Throw the whole object list away
        !            69:  */
        !            70:
        !            71: void
        !            72: _o_free_list(struct linked_list **ptr)
        !            73: {
        !            74:     register struct linked_list *item;
        !            75:
        !            76:     while (*ptr != NULL)
        !            77:     {
        !            78:        item = *ptr;
        !            79:        *ptr = next(item);
        !            80:        o_discard(item);
        !            81:     }
        !            82: }
        !            83:
        !            84: /*
        !            85:  * o_discard:
        !            86:  *     free up an item and its object(and maybe contents)
        !            87:  */
        !            88:
        !            89: void
        !            90: o_discard(struct linked_list *item)
        !            91: {
        !            92:     register struct object *obj;
        !            93:
        !            94:     obj = OBJPTR(item);
        !            95:     if (obj->contents != NULL)
        !            96:        o_free_list(obj->contents);
        !            97:     total -= 2;
        !            98:     FREE(obj);
        !            99:     FREE(item);
        !           100: }
        !           101:
        !           102: /*
        !           103:  * r_free_list:
        !           104:  *     Throw the whole list of room exits away
        !           105:  */
        !           106:
        !           107: void
        !           108: _r_free_list(struct linked_list **ptr)
        !           109: {
        !           110:     register struct linked_list *item;
        !           111:
        !           112:     while (*ptr != NULL)
        !           113:     {
        !           114:        item = *ptr;
        !           115:        *ptr = next(item);
        !           116:        r_discard(item);
        !           117:     }
        !           118: }
        !           119:
        !           120: /*
        !           121:  * r_discard:
        !           122:  *     free up an item and its room
        !           123:  */
        !           124:
        !           125: void
        !           126: r_discard(struct linked_list *item)
        !           127: {
        !           128:     total -= 2;
        !           129:     FREE(DOORPTR(item));
        !           130:     FREE(item);
        !           131: }
        !           132:
        !           133: /*
        !           134:  * t_free_list:
        !           135:  *     Throw the whole thing list away
        !           136:  */
        !           137:
        !           138: void
        !           139: _t_free_list(struct linked_list **ptr)
        !           140: {
        !           141:     register struct linked_list *item;
        !           142:
        !           143:     while (*ptr != NULL)
        !           144:     {
        !           145:        item = *ptr;
        !           146:        *ptr = next(item);
        !           147:        t_discard(item);
        !           148:     }
        !           149: }
        !           150:
        !           151: /*
        !           152:  * t_discard:
        !           153:  *     free up an item and its thing
        !           154:  */
        !           155:
        !           156: void
        !           157: t_discard(struct linked_list *item)
        !           158: {
        !           159:     register struct thing *tp;
        !           160:
        !           161:     total -= 2;
        !           162:     tp = THINGPTR(item);
        !           163:     if (tp->t_name != NULL) FREE(tp->t_name);
        !           164:     FREE(tp);
        !           165:     FREE(item);
        !           166: }
        !           167:
        !           168: /*
        !           169:  * destroy_item:
        !           170:  *     get rid of an item structure -- don't worry about contents
        !           171:  */
        !           172:
        !           173: void
        !           174: destroy_item(struct linked_list *item)
        !           175: {
        !           176:     total--;
        !           177:     FREE(item);
        !           178: }
        !           179:
        !           180: /*
        !           181:  * new_item
        !           182:  *     get a new item with a specified size
        !           183:  */
        !           184:
        !           185: struct linked_list *
        !           186: new_item(int size)
        !           187: {
        !           188:     register struct linked_list *item;
        !           189:
        !           190:     if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        !           191:        msg("Ran out of memory for header after %d items", total);
        !           192:     if ((item->l_data = new(size)) == NULL)
        !           193:        msg("Ran out of memory for data after %d items", total);
        !           194:     item->l_next = item->l_prev = NULL;
        !           195:     return item;
        !           196: }
        !           197:
        !           198: /*
        !           199:  * creat_item:
        !           200:  *     Create just an item structure -- don't make any contents
        !           201:  */
        !           202:
        !           203: struct linked_list *
        !           204: creat_item(void)
        !           205: {
        !           206:     register struct linked_list *item;
        !           207:
        !           208:     if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        !           209:        msg("Ran out of memory for header after %d items", total);
        !           210:     item->l_next = item->l_prev = NULL;
        !           211:     return item;
        !           212: }
        !           213:
        !           214: char *
        !           215: new(int size)
        !           216: {
        !           217:     register char *space = ALLOC(size);
        !           218:     static char errbuf[LINELEN];
        !           219:
        !           220:     if (space == NULL) {
        !           221:        sprintf(errbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
        !           222:                md_memused(), size);
        !           223:        fatal(errbuf);
        !           224:     }
        !           225:     total++;
        !           226:     return space;
        !           227: }

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