Annotation of early-roguelike/arogue7/network.h, Revision 1.1
1.1 ! rubenllo 1: /*
! 2: * network.h - networking setup
! 3: *
! 4: * Advanced Rogue
! 5: * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
! 6: * All rights reserved.
! 7: *
! 8: * Based on "Rogue: Exploring the Dungeons of Doom"
! 9: * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
! 10: * All rights reserved.
! 11: *
! 12: * See the file LICENSE.TXT for full copyright and licensing information.
! 13: */
! 14:
! 15: /*
! 16: * Note that networking is set up for machines that can communicate
! 17: * via some system such as uucp. The mechanism listed here uses
! 18: * uux and assumes that the target machine allows access to the
! 19: * game via the uux command. NETCOMMAND must be defined if networking
! 20: * is desired.
! 21: */
! 22:
! 23: /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
! 24:
! 25: /* Networking information -- should not vary among networking machines */
! 26: #define SYSLEN 9
! 27: #define LOGLEN 8
! 28: #undef NUMNET /* 1 */
! 29: struct network {
! 30: char *system;
! 31: char *rogue;
! 32: };
! 33: extern struct network Network[];
! 34:
! 35: /* This system's name -- should not be defined if uname() is available */
! 36: #undef SYSTEM /* "ihesa" */
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