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Annotation of early-roguelike/arogue7/network.h, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:  * network.h  -  networking setup
        !             3:  *
        !             4:  * Advanced Rogue
        !             5:  * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
        !             6:  * All rights reserved.
        !             7:  *
        !             8:  * Based on "Rogue: Exploring the Dungeons of Doom"
        !             9:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
        !            10:  * All rights reserved.
        !            11:  *
        !            12:  * See the file LICENSE.TXT for full copyright and licensing information.
        !            13:  */
        !            14:
        !            15: /*
        !            16:  * Note that networking is set up for machines that can communicate
        !            17:  * via some system such as uucp.  The mechanism listed here uses
        !            18:  * uux and assumes that the target machine allows access to the
        !            19:  * game via the uux command.  NETCOMMAND must be defined if networking
        !            20:  * is desired.
        !            21:  */
        !            22:
        !            23: /* #define     NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
        !            24:
        !            25: /* Networking information -- should not vary among networking machines */
        !            26: #define        SYSLEN 9
        !            27: #define        LOGLEN 8
        !            28: #undef NUMNET /* 1 */
        !            29: struct network {
        !            30:     char *system;
        !            31:     char *rogue;
        !            32: };
        !            33: extern struct network Network[];
        !            34:
        !            35: /* This system's name -- should not be defined if uname() is available */
        !            36: #undef SYSTEM  /* "ihesa" */

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