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Annotation of early-roguelike/arogue7/network.h, Revision 1.1.1.1

1.1       rubenllo    1: /*
                      2:  * network.h  -  networking setup
                      3:  *
                      4:  * Advanced Rogue
                      5:  * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
                      6:  * All rights reserved.
                      7:  *
                      8:  * Based on "Rogue: Exploring the Dungeons of Doom"
                      9:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
                     10:  * All rights reserved.
                     11:  *
                     12:  * See the file LICENSE.TXT for full copyright and licensing information.
                     13:  */
                     14:
                     15: /*
                     16:  * Note that networking is set up for machines that can communicate
                     17:  * via some system such as uucp.  The mechanism listed here uses
                     18:  * uux and assumes that the target machine allows access to the
                     19:  * game via the uux command.  NETCOMMAND must be defined if networking
                     20:  * is desired.
                     21:  */
                     22:
                     23: /* #define     NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
                     24:
                     25: /* Networking information -- should not vary among networking machines */
                     26: #define        SYSLEN 9
                     27: #define        LOGLEN 8
                     28: #undef NUMNET /* 1 */
                     29: struct network {
                     30:     char *system;
                     31:     char *rogue;
                     32: };
                     33: extern struct network Network[];
                     34:
                     35: /* This system's name -- should not be defined if uname() is available */
                     36: #undef SYSTEM  /* "ihesa" */

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