Annotation of early-roguelike/arogue7/network.h, Revision 1.1.1.1
1.1 rubenllo 1: /*
2: * network.h - networking setup
3: *
4: * Advanced Rogue
5: * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
6: * All rights reserved.
7: *
8: * Based on "Rogue: Exploring the Dungeons of Doom"
9: * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
10: * All rights reserved.
11: *
12: * See the file LICENSE.TXT for full copyright and licensing information.
13: */
14:
15: /*
16: * Note that networking is set up for machines that can communicate
17: * via some system such as uucp. The mechanism listed here uses
18: * uux and assumes that the target machine allows access to the
19: * game via the uux command. NETCOMMAND must be defined if networking
20: * is desired.
21: */
22:
23: /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
24:
25: /* Networking information -- should not vary among networking machines */
26: #define SYSLEN 9
27: #define LOGLEN 8
28: #undef NUMNET /* 1 */
29: struct network {
30: char *system;
31: char *rogue;
32: };
33: extern struct network Network[];
34:
35: /* This system's name -- should not be defined if uname() is available */
36: #undef SYSTEM /* "ihesa" */
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