/*
* network.h - networking setup
*
* Advanced Rogue
* Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
* All rights reserved.
*
* Based on "Rogue: Exploring the Dungeons of Doom"
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
/*
* Note that networking is set up for machines that can communicate
* via some system such as uucp. The mechanism listed here uses
* uux and assumes that the target machine allows access to the
* game via the uux command. NETCOMMAND must be defined if networking
* is desired.
*/
/* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
/* Networking information -- should not vary among networking machines */
#define SYSLEN 9
#define LOGLEN 8
#undef NUMNET /* 1 */
struct network {
char *system;
char *rogue;
};
extern struct network Network[];
/* This system's name -- should not be defined if uname() is available */
#undef SYSTEM /* "ihesa" */