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Annotation of early-roguelike/arogue7/rip.c, Revision 1.1.1.1

1.1       rubenllo    1: /*
                      2:  * rip.c - File for the fun ends Death or a total win
                      3:  *
                      4:  * Advanced Rogue
                      5:  * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
                      6:  * All rights reserved.
                      7:  *
                      8:  * Based on "Rogue: Exploring the Dungeons of Doom"
                      9:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
                     10:  * All rights reserved.
                     11:  *
                     12:  * See the file LICENSE.TXT for full copyright and licensing information.
                     13:  */
                     14:
                     15: /* Print flags for scoring */
                     16: #define REALLIFE 1     /* Print out machine and logname */
                     17: #define EDITSCORE 2    /* Edit the current score file */
                     18: #define ADDSCORE 3     /* Add a new score */
                     19:
                     20: #define NAMELEN        80
                     21:
                     22: /*
                     23:  * File for the fun ends
                     24:  * Death or a total win
                     25:  *
                     26:  */
                     27:
                     28: #include "curses.h"
                     29: #ifdef BSD
                     30: #include <sys/time.h>
                     31: #else
                     32: #include <time.h>
                     33: #endif
                     34: #include <signal.h>
                     35: #include <ctype.h>
                     36: #include <string.h>
                     37: #include <stdlib.h>
                     38: #include <sys/types.h>
                     39: #include <fcntl.h>
                     40: #include "mach_dep.h"
                     41: #include "network.h"
                     42: #include "rogue.h"
                     43: #ifdef PC7300
                     44: #include "sys/window.h"
                     45: extern struct uwdata wdata, oldwin;
                     46: extern char oldtext[WTXTNUM][WTXTLEN];
                     47: #endif
                     48:
                     49: #ifdef NUMNET
                     50: /* Network machines (for mutual score keeping) */
                     51: static struct network Network[NUMNET] = {
                     52:     { "ihwpt", "/t1/michael/bin/rg" },
                     53: };
                     54: #endif
                     55:
                     56: /*
                     57:  * If you change this structure, change the compatibility routines
                     58:  * scoreout() and scorein() to reflect the change.  Also update SCORELEN.
                     59:  */
                     60: struct sc_ent {
                     61:     unsigned long      sc_score;
                     62:     char       sc_name[NAMELEN];
                     63:     char       sc_system[SYSLEN];
                     64:     char       sc_login[LOGLEN];
                     65:     short      sc_flags;
                     66:     short      sc_level;
                     67:     short      sc_ctype;
                     68:     short      sc_monster;
                     69:     short      sc_quest;
                     70: };
                     71: #define SCORELEN \
                     72:     (sizeof(unsigned long) + NAMELEN + SYSLEN + LOGLEN + 5*sizeof(short))
                     73:
                     74: static char *rip[] = {
                     75: "                       __________",
                     76: "                      /          \\",
                     77: "                     /    REST    \\",
                     78: "                    /      IN      \\",
                     79: "                   /     PEACE      \\",
                     80: "                  /                  \\",
                     81: "                  |                  |",
                     82: "                  |                  |",
                     83: "                  |    killed by     |",
                     84: "                  |                  |",
                     85: "                  |       1984       |",
                     86: "                 *|     *  *  *      | *",
                     87: "         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
                     88:     0
                     89: };
                     90:
                     91: char *killname(short monst);
                     92: void showpack(char *howso);
                     93: int update(struct sc_ent top_ten[], unsigned long amount, short quest,
                     94:            char *whoami, short flags, short level, short monst, short ctype,
                     95:            char *system, char *login);
                     96:
                     97:
                     98: void
                     99: byebye(int sig)
                    100: {
                    101:     if (!isendwin()) {
                    102:         clear();
                    103:        endwin();
                    104:     }
                    105: #ifdef PC7300
                    106:     endhardwin();
                    107: #endif
                    108:     printf("\n");
                    109:     exit(0);
                    110: }
                    111:
                    112: 
                    113: /*
                    114:  * death:
                    115:  *     Do something really fun when he dies
                    116:  */
                    117:
                    118: void
                    119: death(short monst)
                    120: {
                    121:     register char **dp = rip, *killer;
                    122:     register struct tm *lt;
                    123:     time_t date;
                    124:     char buf[LINELEN];
                    125:     struct tm *localtime();
                    126:
                    127:     time(&date);
                    128:     lt = localtime(&date);
                    129:     clear();
                    130:     move(8, 0);
                    131:     while (*dp)
                    132:        printw("%s\n", *dp++);
                    133:     mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
                    134:     sprintf(buf, "%lu Points", pstats.s_exp );
                    135:     mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
                    136:     killer = killname(monst);
                    137:     mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
                    138:     mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
                    139:     move(lines-1, 0);
                    140:     refresh();
                    141:     writelog(pstats.s_exp, KILLED, monst);
                    142:     score(pstats.s_exp, KILLED, monst);
                    143:     endwin();
                    144: #ifdef PC7300
                    145:     endhardwin();
                    146: #endif
                    147:     exit(0);
                    148: }
                    149: 
                    150: #ifdef PC7300
                    151: /*
                    152:  * Restore window characteristics on a hard window terminal (PC7300).
                    153:  */
                    154: void
                    155: endhardwin(void)
                    156: {
                    157:     register int i;
                    158:     struct utdata labelbuf;
                    159:
                    160:     /* Restore the old window size */
                    161:     if (oldwin.uw_width) ioctl(1, WIOCSETD, &oldwin);
                    162:
                    163:     /* Restore the old window text */
                    164:     for (i=0; i<WTXTNUM; i++) {
                    165:        labelbuf.ut_num = i;
                    166:        strcpy(labelbuf.ut_text, oldtext[i]);
                    167:        ioctl(1, WIOCSETTEXT, &labelbuf);
                    168:     }
                    169: }
                    170: #endif
                    171: 
                    172: char *
                    173: killname(short monst)
                    174: {
                    175:     static char mons_name[LINELEN];
                    176:     int i;
                    177:
                    178:     if (monst > NUMMONST) return("a strange monster");
                    179:
                    180:     if (monst >= 0) {
                    181:        switch (monsters[monst].m_name[0]) {
                    182:            case 'a':
                    183:            case 'e':
                    184:            case 'i':
                    185:            case 'o':
                    186:            case 'u':
                    187:                sprintf(mons_name, "an %s", monsters[monst].m_name);
                    188:                break;
                    189:            default:
                    190:                sprintf(mons_name, "a %s", monsters[monst].m_name);
                    191:        }
                    192:        return(mons_name);
                    193:     }
                    194:     for (i = 0; i< DEATHNUM; i++) {
                    195:        if (deaths[i].reason == monst)
                    196:            break;
                    197:     }
                    198:     if (i >= DEATHNUM)
                    199:        return ("strange death");
                    200:     return (deaths[i].name);
                    201: }
                    202:
                    203: /* Writes an entry in the log file */
                    204:
                    205: void
                    206: writelog(unsigned long amount, int flags, short monst)
                    207: {
                    208:     char had_quest = '0';
                    209:     char fate[LINELEN];
                    210:     struct linked_list *item;
                    211:     struct object *obj;
                    212: #ifdef LOGFILE
                    213:     if (waswizard)
                    214:         return;
                    215:     if (logfile == NULL)
                    216:         return;
                    217:     /* Check for quest item */
                    218:     for (item = pack; item != NULL; item = next(item)) {
                    219:         obj = OBJPTR(item);
                    220:         if (obj->o_type == RELIC && obj->o_which == quest_item)
                    221:             had_quest = '1';
                    222:     }
                    223:     /* Describe what happened */
                    224:     if (flags == KILLED) {
                    225:         snprintf(fate, LINELEN, "killed by %s", killname(monst));
                    226:     }
                    227:     else if (flags == CHICKEN) {
                    228:         strcpy(fate, "quit");
                    229:     }
                    230:     else if (flags == WINNER) {
                    231:         strcpy(fate, "escaped");
                    232:     }
                    233:     else
                    234:         return;
                    235:     /* Write */
                    236:     fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
                    237:             whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
                    238:             quest_item, had_quest, fate);
                    239:     fclose(logfile);
                    240: #endif
                    241:     return;
                    242: }
                    243:
                    244: /*
                    245:  * score -- figure score and post it.
                    246:  */
                    247:
                    248: /* VARARGS2 */
                    249: void
                    250: score(unsigned long amount, int flags, short monst)
                    251: {
                    252:     static struct sc_ent top_ten[NUMSCORE];
                    253:     register struct sc_ent *scp;
                    254:     register int i;
                    255:     register struct sc_ent *sc2;
                    256:     register char *killer;
                    257:     register int prflags = 0;
                    258:     short upquest, wintype, uplevel, uptype;   /* For network updating */
                    259:     char upsystem[SYSLEN], uplogin[LOGLEN];
                    260:     char *thissys;     /* Holds the name of this system */
                    261:     char *compatstr=NULL; /* Holds scores for writing compatible score files */
                    262:     char scoreline[100];
                    263: #define REASONLEN 3
                    264:     static char *reason[] = {
                    265:        "killed",
                    266:        "quit",
                    267:        "A total winner",
                    268:        "somehow left",
                    269:     };
                    270:     char *packend;
                    271:
                    272:     signal(SIGINT, byebye);
                    273:     if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
                    274:        if (flags == CHICKEN)
                    275:            packend = "when you quit";
                    276:        else
                    277:        {
                    278:            packend = "at your untimely demise";
                    279:            mvaddstr(lines - 1, 0, retstr);
                    280:            refresh();
                    281:            getstr(prbuf);
                    282:        }
                    283:         showpack(packend);
                    284:     }
                    285:     purse = 0; /* Steal all the gold */
                    286:
                    287:     /*
                    288:      * Read list
                    289:      */
                    290:
                    291:     if (scoreboard == NULL) return;
                    292:
                    293: #ifndef SYSTEM
                    294:     thissys = md_gethostname();
                    295: #else
                    296:     thissys = SYSTEM;
                    297: #endif
                    298:
                    299:     for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
                    300:     {
                    301:        scp->sc_score = 0L;
                    302:        for (i = 0; i < NAMELEN; i++)
                    303:            scp->sc_name[i] = rnd(255);
                    304:        scp->sc_quest= RN;
                    305:        scp->sc_flags = RN;
                    306:        scp->sc_level = RN;
                    307:        scp->sc_monster = RN;
                    308:        scp->sc_ctype = 0;
                    309:        strncpy(scp->sc_system, thissys, SYSLEN);
                    310:        scp->sc_login[0] = '\0';
                    311:     }
                    312:
                    313:     /*
                    314:      * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
                    315:      * endwin() call in byebye() will result in a core dump.
                    316:      */
                    317:     if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
                    318:     else signal(SIGINT, byebye);
                    319:
                    320:     if (flags != SCOREIT && flags != UPDATE)
                    321:     {
                    322:        mvaddstr(lines - 1, 0, retstr);
                    323:        refresh();
                    324:        fflush(stdout);
                    325:        getstr(prbuf);
                    326:     }
                    327:
                    328:     /* Check for special options */
                    329:     if (strcmp(prbuf, "names") == 0)
                    330:        prflags = REALLIFE;
                    331: #ifdef WIZARD
                    332:     else if (wizard) {
                    333:        if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
                    334:        else if (strcmp(prbuf, "add") == 0) {
                    335:            prflags = ADDSCORE;
                    336:            waswizard = FALSE;  /* We want the new score recorded */
                    337:        }
                    338:     }
                    339: #endif
                    340:
                    341:     /* Read the score and convert it to a compatible format */
                    342:     for(i = 0; i < NUMSCORE; i++)
                    343:     {
                    344:        encread(top_ten[i].sc_name, NAMELEN, scoreboard);
                    345:        encread(top_ten[i].sc_system, SYSLEN, scoreboard);
                    346:        encread(top_ten[i].sc_login, LOGLEN, scoreboard);
                    347:        encread(scoreline, 100, scoreboard);
                    348:        sscanf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
                    349:            &top_ten[i].sc_score, &top_ten[i].sc_flags,
                    350:            &top_ten[i].sc_level, &top_ten[i].sc_ctype,
                    351:            &top_ten[i].sc_monster, &top_ten[i].sc_quest
                    352:            );
                    353:     }
                    354:
                    355:     /* Get some values if this is an update */
                    356:     if (flags == UPDATE) {
                    357:        unsigned long netread();
                    358:        int errcheck, errors = 0;
                    359:
                    360:        upquest = (short) netread(&errcheck, sizeof(short), stdin);
                    361:        if (errcheck) errors++;
                    362:
                    363:        if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++;
                    364:
                    365:        wintype = (short) netread(&errcheck, sizeof(short), stdin);
                    366:        if (errcheck) errors++;
                    367:
                    368:        uplevel = (short) netread(&errcheck, sizeof(short), stdin);
                    369:        if (errcheck) errors++;
                    370:
                    371:        uptype = (short) netread(&errcheck, sizeof(short), stdin);
                    372:        if (errcheck) errors++;
                    373:
                    374:        if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
                    375:                errors++;
                    376:        if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
                    377:                errors++;
                    378:
                    379:        if (errors) {
                    380:            fclose(scoreboard);
                    381:            free(compatstr);
                    382:            return;
                    383:        }
                    384:     }
                    385:
                    386:     /*
                    387:      * Insert player in list if need be
                    388:      */
                    389:     if (!waswizard) {
                    390:        char *login = "";
                    391:
                    392:        if (flags != UPDATE) {
                    393:             login = md_getusername();
                    394:        }
                    395:
                    396:        if (flags == UPDATE)
                    397:            (void) update(top_ten, amount, upquest, whoami, wintype,
                    398:                   uplevel, monst, uptype, upsystem, uplogin);
                    399:        else {
                    400: #ifdef WIZARD
                    401:            if (prflags == ADDSCORE) {  /* Overlay characteristic by new ones */
                    402:                char buffer[LINELEN];
                    403:
                    404:                clear();
                    405:                mvaddstr(1, 0, "Score: ");
                    406:                mvaddstr(2, 0, "Quest (number): ");
                    407:                mvaddstr(3, 0, "Name: ");
                    408:                mvaddstr(4, 0, "System: ");
                    409:                mvaddstr(5, 0, "Login: ");
                    410:                mvaddstr(6, 0, "Level: ");
                    411:                mvaddstr(7, 0, "Char type: ");
                    412:                mvaddstr(8, 0, "Result: ");
                    413:
                    414:                /* Get the score */
                    415:                move(1, 7);
                    416:                get_str(buffer, stdscr);
                    417:                amount = atol(buffer);
                    418:
                    419:                /* Get the character's quest -- must be a number */
                    420:                move(2, 16);
                    421:                get_str(buffer, stdscr);
                    422:                quest_item = atoi(buffer);
                    423:
                    424:                /* Get the character's name */
                    425:                move(3, 6);
                    426:                get_str(buffer, stdscr);
                    427:                strncpy(whoami, buffer, NAMELEN);
                    428:
                    429:                /* Get the system */
                    430:                move(4, 8);
                    431:                get_str(buffer, stdscr);
                    432:                strncpy(thissys, buffer, SYSLEN);
                    433:
                    434:                /* Get the login */
                    435:                move(5, 7);
                    436:                get_str(buffer, stdscr);
                    437:                strncpy(login, buffer, LOGLEN);
                    438:
                    439:                /* Get the level */
                    440:                move(6, 7);
                    441:                get_str(buffer, stdscr);
                    442:                level = max_level = (short) atoi(buffer);
                    443:
                    444:                /* Get the character type */
                    445:                move(7, 11);
                    446:                get_str(buffer, stdscr);
                    447:                for (i=0; i<NUM_CHARTYPES; i++) {
                    448:                    if (EQSTR(buffer, char_class[i].name, strlen(buffer)))
                    449:                        break;
                    450:                }
                    451:                player.t_ctype = i;
                    452:
                    453:                /* Get the win type */
                    454:                move(8, 8);
                    455:                get_str(buffer, stdscr);
                    456:                switch (buffer[0]) {
                    457:                    case 'W':
                    458:                    case 'w':
                    459:                    case 'T':
                    460:                    case 't':
                    461:                        flags = WINNER;
                    462:                        break;
                    463:
                    464:                    case 'Q':
                    465:                    case 'q':
                    466:                        flags = CHICKEN;
                    467:                        break;
                    468:
                    469:                    case 'k':
                    470:                    case 'K':
                    471:                    default:
                    472:                        flags = KILLED;
                    473:                        break;
                    474:                }
                    475:
                    476:                /* Get the monster if player was killed */
                    477:                if (flags == KILLED) {
                    478:                    mvaddstr(9, 0, "Death type: ");
                    479:                    get_str(buffer, stdscr);
                    480:                    if (buffer[0] == 'M' || buffer[0] == 'm')
                    481:                        do {
                    482:                            monst = makemonster(TRUE, "Editing", "choose");
                    483:                        } while (monst < 0); /* Force a choice */
                    484:                    else monst = getdeath();
                    485:                }
                    486:            }
                    487: #endif
                    488:
                    489:            if (update(top_ten, amount, (short) quest_item, whoami, flags,
                    490:                    (flags == WINNER) ? (short) max_level : (short) level,
                    491:                    monst, player.t_ctype, thissys, login)
                    492: #ifdef NUMNET
                    493:                && fork() == 0          /* Spin off network process */
                    494: #endif
                    495:                ) {
                    496: #ifdef NUMNET
                    497:                /* Send this update to the other systems in the network */
                    498:                int i, j;
                    499:                char cmd[256];  /* Command for remote execution */
                    500:                FILE *rmf, *popen();    /* For input to remote command */
                    501:
                    502:                for (i=0; i<NUMNET; i++)
                    503:                    if (Network[i].system[0] != '!' &&
                    504:                        strcmp(Network[i].system, thissys)) {
                    505:                        sprintf(cmd, NETCOMMAND,
                    506:                                Network[i].system, Network[i].rogue);
                    507:
                    508:                        /* Execute the command */
                    509:                        if ((rmf=popen(cmd, "w")) != NULL) {
                    510:                            unsigned long temp; /* Temporary value */
                    511:
                    512:                            /* Write out the parameters */
                    513:                            (void) netwrite((unsigned long) amount,
                    514:                                          sizeof(unsigned long), rmf);
                    515:
                    516:                            (void) netwrite((unsigned long) monst,
                    517:                                          sizeof(short), rmf);
                    518:
                    519:                            (void) netwrite((unsigned long) quest_item,
                    520:                                        sizeof(short), rmf);
                    521:
                    522:                            (void) fwrite(whoami, 1, strlen(whoami), rmf);
                    523:                            for (j=strlen(whoami); j<NAMELEN; j++)
                    524:                                putc('\0', rmf);
                    525:
                    526:                            (void) netwrite((unsigned long) flags,
                    527:                                          sizeof(short), rmf);
                    528:
                    529:                            temp = (unsigned long)
                    530:                                (flags==WINNER ? max_level : level);
                    531:                            (void) netwrite(temp, sizeof(short), rmf);
                    532:
                    533:                            (void) netwrite((unsigned long) player.t_ctype,
                    534:                                          sizeof(short), rmf);
                    535:
                    536:                            (void) fwrite(thissys, 1,
                    537:                                                strlen(thissys), rmf);
                    538:                            for (j=strlen(thissys); j<SYSLEN; j++)
                    539:                                putc('\0', rmf);
                    540:
                    541:                            (void) fwrite(login, 1, strlen(login), rmf);
                    542:                            for (j=strlen(login); j<LOGLEN; j++)
                    543:                                putc('\0', rmf);
                    544:
                    545:                            /* Close off the command */
                    546:                            (void) pclose(rmf);
                    547:                        }
                    548:                    }
                    549:                    _exit(0);   /* Exit network process */
                    550: #endif
                    551:            }
                    552:        }
                    553:     }
                    554:
                    555:     /*
                    556:      * SCOREIT -- rogue -s option.  Never started curses if this option.
                    557:      * UPDATE -- network scoring update.  Never started curses if this option.
                    558:      * EDITSCORE -- want to delete or change a score.
                    559:      */
                    560: /*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
                    561:        endwin();       */
                    562:
                    563:     if (flags != UPDATE) {
                    564:        if (flags != SCOREIT) {
                    565:            clear();
                    566:            refresh();
                    567:            endwin();
                    568:        }
                    569:        /*
                    570:        * Print the list
                    571:        */
                    572:        printf("\nTop %d Adventurers:\nRank     Score\tName\n",
                    573:                NUMSCORE);
                    574:        for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
                    575:            const char *class;
                    576:
                    577:            if (scp->sc_score != 0) {
                    578:                class = char_class[scp->sc_ctype].name;
                    579:
                    580:                /* Make sure we have an in-bound reason */
                    581:                if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN;
                    582:
                    583:                printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
                    584:                    scp->sc_score, scp->sc_name, class);
                    585:
                    586:                if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
                    587:                                SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
                    588:                printf(":\n\t\t%s on level %d", reason[scp->sc_flags],
                    589:                            scp->sc_level);
                    590:
                    591:                switch (scp->sc_flags) {
                    592:                    case KILLED:
                    593:                        printf(" by");
                    594:                        killer = killname(scp->sc_monster);
                    595:                        printf(" %s", killer);
                    596:                        break;
                    597:
                    598:                    case WINNER:
                    599:                        printf(" with the %s",
                    600:                                rel_magic[scp->sc_quest].mi_name);
                    601:                        break;
                    602:                }
                    603:
                    604:                if (prflags == EDITSCORE)
                    605:                {
                    606:                    fflush(stdout);
                    607:                    getstr(prbuf);
                    608:                    printf("\n");
                    609:                    if (prbuf[0] == 'd') {
                    610:                        for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
                    611:                            *sc2 = *(sc2 + 1);
                    612:                        top_ten[NUMSCORE-1].sc_score = 0;
                    613:                        for (i = 0; i < NAMELEN; i++)
                    614:                            top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
                    615:                        top_ten[NUMSCORE-1].sc_flags = RN;
                    616:                            top_ten[NUMSCORE-1].sc_level = RN;
                    617:                            top_ten[NUMSCORE-1].sc_monster = RN;
                    618:                            scp--;
                    619:                    }
                    620:                    else if (prbuf[0] == 'e') {
                    621:                        printf("Death type: ");
                    622:                        getstr(prbuf);
                    623:                        if (prbuf[0] == 'M' || prbuf[0] == 'm')
                    624:                            do {
                    625:                                scp->sc_monster =
                    626:                                    makemonster(TRUE, "Editing", "choose");
                    627:                            } while (scp->sc_monster < 0); /* Force a choice */
                    628:                        else scp->sc_monster = getdeath();
                    629:                        clear();
                    630:                        refresh();
                    631:                    }
                    632:                }
                    633:                else printf("\n");
                    634:            }
                    635:        }
                    636:        if ((flags != SCOREIT) && (flags != UPDATE)) {
                    637:             printf("\n[Press return to exit]");
                    638:             fflush(stdout);
                    639:             fgets(prbuf,80,stdin);
                    640:        }
                    641: /*     if (prflags == EDITSCORE) endwin();*/   /* End editing windowing */
                    642:     }
                    643:     fseek(scoreboard, 0L, SEEK_SET);
                    644:     /*
                    645:      * Update the list file
                    646:      */
                    647:
                    648:     for(i = 0; i < NUMSCORE; i++)
                    649:     {
                    650:           memset(scoreline,0,100);
                    651:           encwrite(top_ten[i].sc_name, NAMELEN, scoreboard);
                    652:           encwrite(top_ten[i].sc_system, SYSLEN, scoreboard);
                    653:           encwrite(top_ten[i].sc_login, LOGLEN, scoreboard);
                    654:           sprintf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
                    655:               top_ten[i].sc_score, top_ten[i].sc_flags,
                    656:              top_ten[i].sc_level, top_ten[i].sc_ctype,
                    657:              top_ten[i].sc_monster, top_ten[i].sc_quest);
                    658:           encwrite(scoreline,100,scoreboard);
                    659:     }
                    660:
                    661:     fclose(scoreboard);
                    662: }
                    663: 
                    664: /*
                    665:  * scorein:
                    666:  *     Convert a character string that has been translated from a
                    667:  * score file by scoreout() back to a score file structure.
                    668:  * num_bytes: Number of bytes of input that we want to convert
                    669:  */
                    670: void
                    671: scorein(unsigned char *input, struct sc_ent scores[], int num_bytes)
                    672: {
                    673:     register int i, j;
                    674:     unsigned long *lptr;
                    675:     unsigned short *sptr;
                    676:     unsigned char *cptr;
                    677:
                    678:     /* Convert a maximum of NUMSCORE entries */
                    679:     for (i=0; num_bytes > 0 && i < NUMSCORE; num_bytes -= SCORELEN, i++) {
                    680:        /* The long fields are first -- ordered low to high byte in input */
                    681:        lptr = &scores[i].sc_score;
                    682:        *lptr  = ((unsigned long) *input++) & 0x000000ffL;
                    683:        *lptr |= (((unsigned long) *input++) << 8) & 0x0000ff00L;
                    684:        *lptr |= (((unsigned long) *input++) << 16) & 0x00ff0000L;
                    685:        *lptr |= (((unsigned long) *input++) << 24) & 0xff000000L;
                    686:
                    687:        /* The short fields are next -- ordered low to high byte in input */
                    688:        sptr = (unsigned short *) &scores[i].sc_flags;
                    689:        *sptr = ((unsigned short) *input++) & 0xff;
                    690:        *sptr |= (((unsigned short) *input++) << 8) & 0xff00;
                    691:
                    692:        sptr = (unsigned short *) &scores[i].sc_level;
                    693:        *sptr = ((unsigned short) *input++) & 0xff;
                    694:        *sptr |= (((unsigned short) *input++) << 8) & 0xff00;
                    695:
                    696:        sptr = (unsigned short *) &scores[i].sc_ctype;
                    697:        *sptr = ((unsigned short) *input++) & 0xff;
                    698:        *sptr |= (((unsigned short) *input++) << 8) & 0xff00;
                    699:
                    700:        sptr = (unsigned short *) &scores[i].sc_monster;
                    701:        *sptr = ((unsigned short) *input++) & 0xff;
                    702:        *sptr |= (((unsigned short) *input++) << 8) & 0xff00;
                    703:
                    704:        sptr = (unsigned short *) &scores[i].sc_quest;
                    705:        *sptr = ((unsigned short) *input++) & 0xff;
                    706:        *sptr |= (((unsigned short) *input++) << 8) & 0xff00;
                    707:
                    708:        /* Finally comes the char fields -- they're easy */
                    709:        cptr = (unsigned char *) scores[i].sc_name;
                    710:        for (j = 0; j < NAMELEN; j++) *cptr++ = *input++;
                    711:
                    712:        cptr = (unsigned char *) scores[i].sc_system;
                    713:        for (j = 0; j < SYSLEN; j++) *cptr++ = *input++;
                    714:
                    715:        cptr = (unsigned char *) scores[i].sc_login;
                    716:        for (j = 0; j < LOGLEN; j++) *cptr++ = *input++;
                    717:     }
                    718: }
                    719: 
                    720: /*
                    721:  * scoreout:
                    722:  *     Convert a score file structure to a character string.  We do
                    723:  * this for compatibility sake since some machines write out fields in
                    724:  * different orders.
                    725:  */
                    726: void
                    727: scoreout(struct sc_ent scores[], unsigned char *output)
                    728: {
                    729:     register int i, j;
                    730:     unsigned long *lptr;
                    731:     unsigned short *sptr;
                    732:     unsigned char *cptr;
                    733:
                    734:     for (i=0; i<NUMSCORE; i++) {
                    735:        /* The long fields are first -- ordered low to high byte in input */
                    736:        lptr = &scores[i].sc_score;
                    737:        for (j = 0; j < sizeof(unsigned long); j++)
                    738:            *output++ = (unsigned char) ((*lptr >> 8*j) & 0xff);
                    739:
                    740:        /* The short fields are next -- ordered low to high byte in input */
                    741:        sptr = (unsigned short *) &scores[i].sc_flags;
                    742:        *output++ = (unsigned char) (*sptr & 0xff);
                    743:        *output++ = (unsigned char) ((*sptr >> 8) & 0xff);
                    744:
                    745:        sptr = (unsigned short *) &scores[i].sc_level;
                    746:        *output++ = (unsigned char) (*sptr & 0xff);
                    747:        *output++ = (unsigned char) ((*sptr >> 8) & 0xff);
                    748:
                    749:        sptr = (unsigned short *) &scores[i].sc_ctype;
                    750:        *output++ = (unsigned char) (*sptr & 0xff);
                    751:        *output++ = (unsigned char) ((*sptr >> 8) & 0xff);
                    752:
                    753:        sptr = (unsigned short *) &scores[i].sc_monster;
                    754:        *output++ = (unsigned char) (*sptr & 0xff);
                    755:        *output++ = (unsigned char) ((*sptr >> 8) & 0xff);
                    756:
                    757:        sptr = (unsigned short *) &scores[i].sc_quest;
                    758:        *output++ = (unsigned char) (*sptr & 0xff);
                    759:        *output++ = (unsigned char) ((*sptr >> 8) & 0xff);
                    760:
                    761:        /* Finally comes the char fields -- they're easy */
                    762:        cptr = (unsigned char *) scores[i].sc_name;
                    763:        for (j = 0; j < NAMELEN; j++) *output++ = *cptr++;
                    764:
                    765:        cptr = (unsigned char *) scores[i].sc_system;
                    766:        for (j = 0; j < SYSLEN; j++) *output++ = *cptr++;
                    767:
                    768:        cptr = (unsigned char *) scores[i].sc_login;
                    769:        for (j = 0; j < LOGLEN; j++) *output++ = *cptr++;
                    770:     }
                    771: }
                    772: 
                    773: /*
                    774:  * showpack:
                    775:  *     Display the contents of the hero's pack
                    776:  */
                    777: void
                    778: showpack(char *howso)
                    779: {
                    780:        reg char *iname;
                    781:        reg int cnt, packnum;
                    782:        reg struct linked_list *item;
                    783:        reg struct object *obj;
                    784:
                    785:        idenpack();
                    786:        cnt = 1;
                    787:        clear();
                    788:        mvprintw(0, 0, "Contents of your pack %s:\n",howso);
                    789:        packnum = 'a';
                    790:        for (item = pack; item != NULL; item = next(item)) {
                    791:                obj = OBJPTR(item);
                    792:                iname = inv_name(obj, FALSE);
                    793:                mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
                    794:                if (++cnt >= lines - 2 &&
                    795:                    next(item) != NULL) {
                    796:                        cnt = 1;
                    797:                        mvaddstr(lines - 1, 0, morestr);
                    798:                        refresh();
                    799:                        wait_for(' ');
                    800:                        clear();
                    801:                }
                    802:        }
                    803:        mvprintw(cnt + 1,0,"--- %d  Gold Pieces ---",purse);
                    804:        refresh();
                    805: }
                    806: 
                    807: void
                    808: total_winner(void)
                    809: {
                    810:     register struct linked_list *item;
                    811:     register struct object *obj;
                    812:     register int worth;
                    813:     register char c;
                    814:     register int oldpurse;
                    815:
                    816:     clear();
                    817:     standout();
                    818:     addstr("                                                               \n");
                    819:     addstr("  @   @               @   @           @          @@@  @     @  \n");
                    820:     addstr("  @   @               @@ @@           @           @   @     @  \n");
                    821:     addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
                    822:     addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
                    823:     addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
                    824:     addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
                    825:     addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
                    826:     addstr("                                                               \n");
                    827:     addstr("     Congratulations, you have made it to the light of day!    \n");
                    828:     standend();
                    829:     addstr("\nYou have joined the elite ranks of those who have escaped the\n");
                    830:     addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
                    831:     addstr("a great profit and are appointed leader of a ");
                    832:     switch (player.t_ctype) {
                    833:        case C_MAGICIAN:addstr("magician's guild.\n");
                    834:        when C_FIGHTER: addstr("fighter's guild.\n");
                    835:        when C_RANGER:  addstr("ranger's guild.\n");
                    836:        when C_CLERIC:  addstr("monastery.\n");
                    837:        when C_PALADIN: addstr("monastery.\n");
                    838:        when C_MONK:    addstr("monastery.\n");
                    839:        when C_DRUID:   addstr("monastery.\n");
                    840:        when C_THIEF:   addstr("thief's guild.\n");
                    841:        when C_ASSASIN: addstr("assassin's guild.\n");
                    842:        otherwise:      addstr("tavern.\n");
                    843:     }
                    844:     mvaddstr(lines - 1, 0, spacemsg);
                    845:     refresh();
                    846:     wait_for(' ');
                    847:     clear();
                    848:     mvaddstr(0, 0, "   Worth  Item");
                    849:     oldpurse = purse;
                    850:     for (c = 'a', item = pack; item != NULL; c++, item = next(item))
                    851:     {
                    852:        obj = OBJPTR(item);
                    853:        worth = get_worth(obj);
                    854:        if (obj->o_group == 0)
                    855:            worth *= obj->o_count;
                    856:        whatis(item);
                    857:        mvprintw(c - 'a' + 1, 0, "%c) %6d  %s", c, worth, inv_name(obj, FALSE));
                    858:        purse += worth;
                    859:     }
                    860:     mvprintw(c - 'a' + 1, 0,"   %5d  Gold Pieces          ", oldpurse);
                    861:     refresh();
                    862:     writelog(pstats.s_exp + (long) purse, WINNER, '\0');
                    863:     score(pstats.s_exp + (long) purse, WINNER, '\0');
                    864:     endwin();
                    865: #ifdef PC7300
                    866:     endhardwin();
                    867: #endif
                    868:     exit(0);
                    869: }
                    870: 
                    871: int
                    872: update(struct sc_ent top_ten[], unsigned long amount, short quest, char *whoami,
                    873:        short flags, short level, short monst, short ctype, char *system,
                    874:        char *login)
                    875: {
                    876:     register struct sc_ent *scp, *sc2;
                    877:     int retval=0;      /* 1 if a change, 0 otherwise */
                    878:
                    879:     for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
                    880:        if (amount >= scp->sc_score)
                    881:            break;
                    882:
                    883: #ifdef LIMITSCORE      /* Limits player to one entry per class per uid */
                    884:        /* If this good score is the same class and uid, then forget it */
                    885:        if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
                    886:            scp->sc_ctype == ctype &&
                    887:            strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
                    888: #endif
                    889:     }
                    890:
                    891:     if (scp < &top_ten[NUMSCORE])
                    892:     {
                    893:        retval = 1;
                    894:
                    895: #ifdef LIMITSCORE      /* Limits player to one entry per class per uid */
                    896:     /* If a lower scores exists for the same login and class, delete it */
                    897:     for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
                    898:        if (sc2->sc_score == 0L) break; /* End of useful scores */
                    899:
                    900:        if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
                    901:            sc2->sc_ctype == ctype &&
                    902:            strncmp(sc2->sc_system, system, SYSLEN) == 0) {
                    903:            /* We want to delete this entry */
                    904:            while (sc2 < &top_ten[NUMSCORE-1]) {
                    905:                *sc2 = *(sc2+1);
                    906:                sc2++;
                    907:            }
                    908:            sc2->sc_score = 0L;
                    909:        }
                    910:     }
                    911: #endif
                    912:
                    913:        for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
                    914:            *sc2 = *(sc2-1);
                    915:        scp->sc_score = amount;
                    916:        scp->sc_quest = quest;
                    917:        strncpy(scp->sc_name, whoami, NAMELEN);
                    918:        scp->sc_flags = flags;
                    919:        scp->sc_level = level;
                    920:        scp->sc_monster = monst;
                    921:        scp->sc_ctype = ctype;
                    922:        strncpy(scp->sc_system, system, SYSLEN);
                    923:        strncpy(scp->sc_login, login, LOGLEN);
                    924:     }
                    925:
                    926:     return(retval);
                    927: }

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