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Annotation of early-roguelike/rogue3/armor.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:  * This file contains misc functions for dealing with armor
        !             3:  * @(#)armor.c 3.9 (Berkeley) 6/15/81
        !             4:  *
        !             5:  * Rogue: Exploring the Dungeons of Doom
        !             6:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
        !             7:  * All rights reserved.
        !             8:  *
        !             9:  * See the file LICENSE.TXT for full copyright and licensing information.
        !            10:  */
        !            11:
        !            12: #include "curses.h"
        !            13: #include "rogue.h"
        !            14:
        !            15: /*
        !            16:  * wear:
        !            17:  *     The player wants to wear something, so let him/her put it on.
        !            18:  */
        !            19:
        !            20: void
        !            21: wear()
        !            22: {
        !            23:     register struct linked_list *item;
        !            24:     register struct object *obj;
        !            25:
        !            26:     if (cur_armor != NULL)
        !            27:     {
        !            28:        addmsg("You are already wearing some");
        !            29:        if (!terse)
        !            30:            addmsg(".  You'll have to take it off first");
        !            31:        endmsg();
        !            32:        after = FALSE;
        !            33:        return;
        !            34:     }
        !            35:     if ((item = get_item("wear", ARMOR)) == NULL)
        !            36:        return;
        !            37:     obj = (struct object *) ldata(item);
        !            38:     if (obj->o_type != ARMOR)
        !            39:     {
        !            40:        msg("You can't wear that.");
        !            41:        return;
        !            42:     }
        !            43:     waste_time();
        !            44:     if (!terse)
        !            45:        addmsg("You are now w");
        !            46:     else
        !            47:        addmsg("W");
        !            48:     msg("earing %s.", a_names[obj->o_which]);
        !            49:     cur_armor = obj;
        !            50:     obj->o_flags |= ISKNOW;
        !            51: }
        !            52:
        !            53: /*
        !            54:  * take_off:
        !            55:  *     Get the armor off of the players back
        !            56:  */
        !            57:
        !            58: void
        !            59: take_off()
        !            60: {
        !            61:     register struct object *obj;
        !            62:
        !            63:     if ((obj = cur_armor) == NULL)
        !            64:     {
        !            65:        if (terse)
        !            66:                msg("Not wearing armor");
        !            67:        else
        !            68:                msg("You aren't wearing any armor");
        !            69:        return;
        !            70:     }
        !            71:     if (!dropcheck(cur_armor))
        !            72:        return;
        !            73:     cur_armor = NULL;
        !            74:     if (terse)
        !            75:        addmsg("Was");
        !            76:     else
        !            77:        addmsg("You used to be ");
        !            78:     msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
        !            79: }
        !            80:
        !            81: /*
        !            82:  * waste_time:
        !            83:  *     Do nothing but let other things happen
        !            84:  */
        !            85:
        !            86: void
        !            87: waste_time()
        !            88: {
        !            89:     do_daemons(BEFORE);
        !            90:     do_fuses(BEFORE);
        !            91:     do_daemons(AFTER);
        !            92:     do_fuses(AFTER);
        !            93: }

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