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Annotation of early-roguelike/rogue3/main.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:  * @(#)main.c  3.27 (Berkeley) 6/15/81
        !             3:  *
        !             4:  * Rogue: Exploring the Dungeons of Doom
        !             5:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
        !             6:  * All rights reserved.
        !             7:  *
        !             8:  * See the file LICENSE.TXT for full copyright and licensing information.
        !             9:  */
        !            10:
        !            11: #include "curses.h"
        !            12: #include <time.h>
        !            13: #include <signal.h>
        !            14: #include <limits.h>
        !            15: #include <stdlib.h>
        !            16: #include <stdarg.h>
        !            17: #include <string.h>
        !            18: #include "machdep.h"
        !            19: #include "rogue.h"
        !            20:
        !            21: int num_checks = 0;                    /* times we've gone over in checkout() */
        !            22: WINDOW *cw;                              /* Window that the player sees */
        !            23: WINDOW *hw;                              /* Used for the help command */
        !            24: WINDOW *mw;                              /* Used to store mosnters */
        !            25: FILE   *scoreboard = NULL;
        !            26: FILE   *logfi = NULL;
        !            27:
        !            28: int
        !            29: main(int argc, char *argv[], char *envp[])
        !            30: {
        !            31:     char *env;
        !            32:     struct linked_list *item;
        !            33:     struct object *obj;
        !            34:
        !            35:     md_init(MD_STRIP_CTRL_KEYPAD);
        !            36:
        !            37:     open_score();
        !            38:     open_log();
        !            39:
        !            40:     /*
        !            41:      * check for print-score option
        !            42:      */
        !            43:     if (argc == 2 && strcmp(argv[1], "-s") == 0)
        !            44:     {
        !            45:        waswizard = TRUE;
        !            46:        score(0, -1, 0);
        !            47:        exit(0);
        !            48:     }
        !            49:
        !            50: #ifdef WIZARD
        !            51:     /*
        !            52:      * Check to see if he is a wizard
        !            53:      */
        !            54:     if (argc >= 2 && argv[1][0] == '\0')
        !            55:        if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0)
        !            56:        {
        !            57:            wizard = TRUE;
        !            58:            argv++;
        !            59:            argc--;
        !            60:        }
        !            61: #endif
        !            62:
        !            63: /* Are we using the system savefile directory? */
        !            64: #ifdef SAVEDIR
        !            65:     if (argc >= 3 && !strcmp(argv[1], "-n"))
        !            66:     {
        !            67:         strncpy(whoami, argv[2], 79);
        !            68:         whoami[79] = '\0';
        !            69:         use_savedir = TRUE;
        !            70:         /* look for savefile at SAVEDIR/UID-playername.r3sav */
        !            71:         if (snprintf(file_name, 256, "%s/%d-%s.r3sav", SAVEDIR, md_getuid(), whoami) >= 256)
        !            72:         {
        !            73:             /* this shouldn't happen */
        !            74:             strcpy(file_name, "rogue3.save");
        !            75:             use_savedir = FALSE;
        !            76:         }
        !            77:     }
        !            78: #endif
        !            79:
        !            80:     if (use_savedir == FALSE)
        !            81:     {
        !            82:         md_normaluser();
        !            83:         /* because we don't need to create a file in the common savedir,
        !            84:          * and the scorefile is already open */
        !            85:         strcpy(home, md_gethomedir());
        !            86:
        !            87:         if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1)
        !            88:             *home = 0;
        !            89:
        !            90:         strcpy(file_name, home);
        !            91:         strcat(file_name, "rogue3.save");
        !            92:     }
        !            93:
        !            94:     if ((env = getenv("ROGUEOPTS")) != NULL)
        !            95:        parse_opts(env);
        !            96:     if (!use_savedir && (env == NULL || whoami[0] == '\0'))
        !            97:        strucpy(whoami, md_getusername(), strlen(md_getusername()));
        !            98:     if (env == NULL || fruit[0] == '\0')
        !            99:        strcpy(fruit, "slime-mold");
        !           100:
        !           101:     if (too_much() && !wizard && !author())
        !           102:     {
        !           103:        printf("Sorry, %s, but the system is too loaded now.\n", whoami);
        !           104:        printf("Try again later.  Meanwhile, why not enjoy a%s %s?\n",
        !           105:            vowelstr(fruit), fruit);
        !           106:        exit(1);
        !           107:     }
        !           108:
        !           109:     /* now start the game */
        !           110:     if (use_savedir)
        !           111:     {
        !           112:       /* Try to restore from file_name which we just set up. */
        !           113:       if (!restore(file_name, envp))
        !           114:         exit(1);
        !           115:       /* If restore() returns true, the system savefile doesn't exist.
        !           116:          So we'll start a new game. */
        !           117:     }
        !           118:     else if (argc == 2)
        !           119:        if (!restore(argv[1], envp)) /* Note: restore will never return */
        !           120:            exit(1);
        !           121:
        !           122:     /* If we reach this point, either
        !           123:      * 1. A system savefile was specified and doesn't exist.
        !           124:      * 2. No savefile was specified.
        !           125:      * Either way, start a new game.
        !           126:      */
        !           127:
        !           128:     if (!use_savedir)
        !           129:       md_normaluser();
        !           130:
        !           131:     env = getenv("SEED");
        !           132:
        !           133:     if (env)
        !           134:         seed = atoi(env);
        !           135:     else
        !           136:         seed = 0;
        !           137:
        !           138:     if (seed > 0)
        !           139:     {
        !           140:         waswizard = 1; /* don't save scores if SEED specified */
        !           141:         dnum = seed;
        !           142:     }
        !           143:     else
        !           144:         dnum = md_random_seed();
        !           145:
        !           146:     if (wizard || env)
        !           147:        printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);
        !           148:     else
        !           149:        printf("Hello %s, just a moment while I dig the dungeon...\n", whoami);
        !           150:
        !           151:     fflush(stdout);
        !           152:     seed = dnum;
        !           153:     init_player();                     /* Roll up the rogue */
        !           154:     init_things();                     /* Set up probabilities of things */
        !           155:     init_names();                      /* Set up names of scrolls */
        !           156:     init_colors();                     /* Set up colors of potions */
        !           157:     init_stones();                     /* Set up stone settings of rings */
        !           158:     init_materials();                  /* Set up materials of wands */
        !           159:     initscr();                         /* Start up cursor package */
        !           160:
        !           161:     if (COLS < 70)
        !           162:     {
        !           163:        endwin();
        !           164:        printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami);
        !           165:        printf("Your terminal has %d columns, needs 70.\n",COLS);
        !           166:        exit(1);
        !           167:     }
        !           168:     if (LINES < 22)
        !           169:     {
        !           170:        endwin();
        !           171:        printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami);
        !           172:        printf("Your terminal has %d lines, needs 22.\n",LINES);
        !           173:        exit(1);
        !           174:     }
        !           175:
        !           176:
        !           177:     setup();
        !           178:     /*
        !           179:      * Set up windows
        !           180:      */
        !           181:     cw = newwin(LINES, COLS, 0, 0);
        !           182:     mw = newwin(LINES, COLS, 0, 0);
        !           183:     hw = newwin(LINES, COLS, 0, 0);
        !           184:     keypad(cw,1);
        !           185:     waswizard = wizard;
        !           186:     new_level();                       /* Draw current level */
        !           187:     /*
        !           188:      * Start up daemons and fuses
        !           189:      */
        !           190:     start_daemon(doctor, 0, AFTER);
        !           191:     fuse(swander, 0, WANDERTIME, AFTER);
        !           192:     start_daemon(stomach, 0, AFTER);
        !           193:     start_daemon(runners, 0, AFTER);
        !           194:     /*
        !           195:      * Give the rogue his weaponry.  First a mace.
        !           196:      */
        !           197:     item = new_item(sizeof *obj);
        !           198:     obj = (struct object *) ldata(item);
        !           199:     obj->o_type = WEAPON;
        !           200:     obj->o_which = MACE;
        !           201:     init_weapon(obj, MACE);
        !           202:     obj->o_hplus = 1;
        !           203:     obj->o_dplus = 1;
        !           204:     obj->o_flags |= ISKNOW;
        !           205:     add_pack(item, TRUE);
        !           206:     cur_weapon = obj;
        !           207:     /*
        !           208:      * Now a +1 bow
        !           209:      */
        !           210:     item = new_item(sizeof *obj);
        !           211:     obj = (struct object *) ldata(item);
        !           212:     obj->o_type = WEAPON;
        !           213:     obj->o_which = BOW;
        !           214:     init_weapon(obj, BOW);
        !           215:     obj->o_hplus = 1;
        !           216:     obj->o_dplus = 0;
        !           217:     obj->o_flags |= ISKNOW;
        !           218:     add_pack(item, TRUE);
        !           219:     /*
        !           220:      * Now some arrows
        !           221:      */
        !           222:     item = new_item(sizeof *obj);
        !           223:     obj = (struct object *) ldata(item);
        !           224:     obj->o_type = WEAPON;
        !           225:     obj->o_which = ARROW;
        !           226:     init_weapon(obj, ARROW);
        !           227:     obj->o_count = 25+rnd(15);
        !           228:     obj->o_hplus = obj->o_dplus = 0;
        !           229:     obj->o_flags |= ISKNOW;
        !           230:     add_pack(item, TRUE);
        !           231:     /*
        !           232:      * And his suit of armor
        !           233:      */
        !           234:     item = new_item(sizeof *obj);
        !           235:     obj = (struct object *) ldata(item);
        !           236:     obj->o_type = ARMOR;
        !           237:     obj->o_which = RING_MAIL;
        !           238:     obj->o_ac = a_class[RING_MAIL] - 1;
        !           239:     obj->o_flags |= ISKNOW;
        !           240:     cur_armor = obj;
        !           241:     add_pack(item, TRUE);
        !           242:     /*
        !           243:      * Give him some food too
        !           244:      */
        !           245:     item = new_item(sizeof *obj);
        !           246:     obj = (struct object *) ldata(item);
        !           247:     obj->o_type = FOOD;
        !           248:     obj->o_count = 1;
        !           249:     obj->o_which = 0;
        !           250:     add_pack(item, TRUE);
        !           251:     playit();
        !           252: }
        !           253:
        !           254: /*
        !           255:  * endit:
        !           256:  *     Exit the program abnormally.
        !           257:  */
        !           258:
        !           259: void
        !           260: endit(int p)
        !           261: {
        !           262:     fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
        !           263: }
        !           264:
        !           265: /*
        !           266:  * fatal:
        !           267:  *     Exit the program, printing a message.
        !           268:  */
        !           269:
        !           270: void
        !           271: fatal(char *s)
        !           272: {
        !           273:     clear();
        !           274:     move(LINES-2, 0);
        !           275:     printw("%s", s);
        !           276:     draw(stdscr);
        !           277:     endwin();
        !           278:     exit(0);
        !           279: }
        !           280:
        !           281: /*
        !           282:  * rnd:
        !           283:  *     Pick a very random number.
        !           284:  */
        !           285:
        !           286: int
        !           287: rnd(int range)
        !           288: {
        !           289:     return range == 0 ? 0 : abs(RN) % range;
        !           290: }
        !           291:
        !           292: /*
        !           293:  * roll:
        !           294:  *     roll a number of dice
        !           295:  */
        !           296:
        !           297: int
        !           298: roll(int number, int sides)
        !           299: {
        !           300:     int dtotal = 0;
        !           301:
        !           302:     while(number--)
        !           303:        dtotal += rnd(sides)+1;
        !           304:     return dtotal;
        !           305: }
        !           306: /*
        !           307:  * handle stop and start signals
        !           308:  */
        !           309:
        !           310: void
        !           311: tstp(int p)
        !           312: {
        !           313: #ifdef SIGTSTP
        !           314:     signal(SIGTSTP, SIG_IGN);
        !           315: #endif
        !           316:     mvcur(0, COLS - 1, LINES - 1, 0);
        !           317:     endwin();
        !           318:     fflush(stdout);
        !           319: #ifdef SIGTSTP
        !           320:     signal(SIGTSTP, SIG_DFL);
        !           321:     kill(0, SIGTSTP);
        !           322:     signal(SIGTSTP, tstp);
        !           323: #endif
        !           324:     nonl();
        !           325:     crmode();
        !           326:     noecho();
        !           327:     clearok(curscr, TRUE);
        !           328:     touchwin(cw);
        !           329:     draw(cw);
        !           330:     flush_type();      /* flush input */
        !           331: }
        !           332:
        !           333: void
        !           334: setup()
        !           335: {
        !           336: #ifdef SIGHUP
        !           337:     signal(SIGHUP, auto_save);
        !           338: #endif
        !           339:     signal(SIGILL, auto_save);
        !           340: #ifdef SIGTRAP
        !           341:     signal(SIGTRAP, auto_save);
        !           342: #endif
        !           343: #ifdef SIGIOT
        !           344:     signal(SIGIOT, auto_save);
        !           345: #endif
        !           346: #ifdef SIGEMT
        !           347:     signal(SIGEMT, auto_save);
        !           348: #endif
        !           349:     signal(SIGFPE, auto_save);
        !           350: #ifdef SIGBUS
        !           351:     signal(SIGBUS, auto_save);
        !           352: #endif
        !           353:     signal(SIGSEGV, auto_save);
        !           354: #ifdef SIGSYS
        !           355:     signal(SIGSYS, auto_save);
        !           356: #endif
        !           357: #ifdef SIGPIPE
        !           358:     signal(SIGPIPE, auto_save);
        !           359: #endif
        !           360:     signal(SIGTERM, auto_save);
        !           361:     signal(SIGINT, quit);
        !           362: #ifdef SIGQUIT
        !           363:     signal(SIGQUIT, endit);
        !           364: #endif
        !           365: #ifdef SIGTSTP
        !           366:     signal(SIGTSTP, tstp);
        !           367: #endif
        !           368:
        !           369:     if (!author())
        !           370:     {
        !           371:        md_start_checkout_timer(CHECKTIME * 60);
        !           372:        num_checks = 0;
        !           373:     }
        !           374:
        !           375:     nonl();
        !           376:     crmode();                          /* Cbreak mode */
        !           377:     noecho();                          /* Echo off */
        !           378: }
        !           379:
        !           380: /*
        !           381:  * playit:
        !           382:  *     The main loop of the program.  Loop until the game is over,
        !           383:  * refreshing things and looking at the proper times.
        !           384:  */
        !           385:
        !           386: void
        !           387: playit()
        !           388: {
        !           389:     char *opts;
        !           390:
        !           391:     /*
        !           392:      * set up defaults for slow terminals
        !           393:      */
        !           394:
        !           395:
        !           396:     if (baudrate() < 1200)
        !           397:     {
        !           398:        terse = TRUE;
        !           399:        jump = TRUE;
        !           400:     }
        !           401:
        !           402:     /*
        !           403:      * parse environment declaration of options
        !           404:      */
        !           405:     if ((opts = getenv("ROGUEOPTS")) != NULL)
        !           406:        parse_opts(opts);
        !           407:
        !           408:
        !           409:     oldpos = hero;
        !           410:     oldrp = roomin(&hero);
        !           411:     while (playing)
        !           412:        command();                      /* Command execution */
        !           413:     endit(-1);
        !           414: }
        !           415:
        !           416: /*
        !           417:  * see if the system is being used too much for this game
        !           418:  */
        !           419: int
        !           420: too_much()
        !           421: {
        !           422:     double avec[3];
        !           423:
        !           424: #ifdef MAXLOAD
        !           425:     if (md_loadav(avec) == 0)
        !           426:        return (avec[2] > (MAXLOAD / 10.0));
        !           427: #endif
        !           428: #ifdef MAXUSERS
        !           429:     return (md_ucount() > MAXUSERS);
        !           430: #endif
        !           431:     return 0;
        !           432: }
        !           433:
        !           434: /*
        !           435:  * see if a user is an author of the program
        !           436:  */
        !           437: int
        !           438: author()
        !           439: {
        !           440:     switch (md_getuid())
        !           441:     {
        !           442:        case AUTHORUID:
        !           443:            return TRUE;
        !           444:        default:
        !           445:            return FALSE;
        !           446:     }
        !           447: }
        !           448:
        !           449: void
        !           450: checkout(int p)
        !           451: {
        !           452:     static char *msgs[] = {
        !           453:        "The load is too high to be playing.  Please leave in %d minutes",
        !           454:        "Please save your game.  You have %d minutes",
        !           455:        "Last warning.  You have %d minutes to leave",
        !           456:     };
        !           457:     int checktime;
        !           458:     if (too_much())
        !           459:     {
        !           460:        if (num_checks >= 3)
        !           461:            fatal("Sorry.  You took to long.  You are dead\n");
        !           462:        checktime = CHECKTIME / (num_checks + 1);
        !           463:        if (num_checks < 3)
        !           464:                chmsg(msgs[num_checks++], checktime);
        !           465:        md_start_checkout_timer(checktime * 60);
        !           466:     }
        !           467:     else
        !           468:     {
        !           469:        if (num_checks)
        !           470:        {
        !           471:            chmsg("The load has dropped back down.  You have a reprieve.");
        !           472:            num_checks = 0;
        !           473:        }
        !           474:        md_start_checkout_timer(CHECKTIME * 60);
        !           475:     }
        !           476: }
        !           477:
        !           478: /*
        !           479:  * checkout()'s version of msg.  If we are in the middle of a shell, do a
        !           480:  * printf instead of a msg to avoid the refresh.
        !           481:  */
        !           482: void
        !           483: chmsg(char *fmt, ...)
        !           484: {
        !           485:     va_list args;
        !           486:
        !           487:     if (in_shell)
        !           488:     {
        !           489:        va_start(args, fmt);
        !           490:        vprintf(fmt, args);
        !           491:        va_end(args);
        !           492:        putchar('\n');
        !           493:        fflush(stdout);
        !           494:     }
        !           495:     else
        !           496:     {
        !           497:         va_start(args, fmt);
        !           498:         doadd(fmt, args);
        !           499:         va_end(args);
        !           500:        endmsg();
        !           501:     }
        !           502: }

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