Annotation of early-roguelike/rogue3/readme36.html, Revision 1.1.1.1
1.1 rubenllo 1: <html>
2: <head>
3: <title>ROGUE</title>
4: </head>
5: <body>
6:
7: <h1 align=center>ROGUE 3.6</h1>
8:
9: <hr>
10:
11: <h2>NAME</h2>
12: <blockquote>
13: <p>rogue3 − Exploring The Dungeons of Doom</p>
14: </blockquote>
15:
16: <h2>SYNOPSIS</h2>
17: <blockquote>
18: <p><b>rogue3</b> [ -s ] [ <i>save_file</i> ] [ -n <i>playername</i> ]</p>
19: </blockquote>
20:
21: <h2>DESCRIPTION</h2>
22: <blockquote>
23:
24: <p align="justify"><u>Rogue</u> is a computer fantasy game with a new twist.
25: It is crt oriented and the object of the game is to survive the attacks of various
26: monsters and get a lot of gold, rather than the puzzle solving orientation
27: of most computer fantasy games.</p>
28:
29: <p align="justify">To get started you really only need to know two commands.
30: The command ? will give you a list of the available commands and the command /
31: will identify the things you see on the screen.</p>
32:
33: <p align="justify">To win the game (as opposed to merely playing to beat
34: other people's high scores) you must locate the Amulet of Yendor which is
35: somewhere below the 20th level of the dungeon and get it out. Nobody has
36: achieved this yet and if somebody does, they will probably go down in history
37: as a hero among heros.</p>
38:
39: <p align="justify">When the game ends, either by your death, when you quit,
40: or if you (by some miracle) manage to win, <u>rogue</u> will give you a list of the
41: top-ten scorers. The scoring is based entirely upon how much gold you get.
42: There is a 10% penalty for getting yourself killed.</p>
43:
44: <p align="justify">For more detailed directions, read the document <u>A Guide
45: to the Dungeons of Doom</u>.</p>
46:
47: </blockquote>
48:
49: <h2>OPTIONS</h2>
50: <blockquote>
51:
52: <p align="justify">If a <i>save_file</i> argument is given, <u>rogue</u> will attempt
53: to load a previously saved game from that file.</p>
54: <p align="justify">With the <b>-n</b> option, <u>rogue</u> will load a game with the
55: name <i>playername</i> from a location defined at compile time. If no such
56: game exists, it will start one.</p>
57: <p align="justify">The <b>-s</b> option prints the top-ten scores list and exits.</p>
58: </blockquote>
59:
60: <h2>FILES</h2>
61: <blockquote>
62: <table border="0" id="table1">
63: <tr>
64: <td>/usr/local/games/roguelike/rogue3.scr</td>
65: <td width="50"> </td>
66: <td>Score file</td>
67: </tr>
68: <tr>
69: <td>~/rogue3.save</td>
70: <td> </td>
71: <td>Default save file</td>
72: </tr>
73: <tr>
74: <td>/usr/local/games/roguelike/rogue3save</td>
75: <td> </td>
76: <td>System savefiles</td>
77: </tr>
78: </table>
79: </blockquote>
80:
81: <h2>SEE ALSO</h2>
82: <p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p>
83:
84: <h2>BUGS</h2>
85: <p>Probably infinite. Currently known bugs are: Sometimes you are still
86: hungry even after you eat food and sometimes you get a monster on the
87: screen in reverse video which may or may not cause a core dump.</p>
88:
89: <h2>COPYRIGHT</h2>
90: Rogue: Exploring the Dungeons of Doom<br>
91: Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br>
92: All rights reserved.<br>
93: License: 3-clause BSD, see LICENSE.txt for details.
94:
95: </body>
96: </html>
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