/*
* File for the fun ends
* Death or a total win
*
* @(#)rip.c 3.13 (Berkeley) 6/16/81
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <stdlib.h>
#include <errno.h>
#include <time.h>
#include <signal.h>
#include <ctype.h>
#include <sys/types.h>
#include <fcntl.h>
#include <string.h>
#include "curses.h"
#include "machdep.h"
#include "rogue.h"
static char *rip[] = {
" __________",
" / \\",
" / REST \\",
" / IN \\",
" / PEACE \\",
" / \\",
" | |",
" | |",
" | killed by a |",
" | |",
" | 1980 |",
" *| * * * | *",
" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
0
};
char *killname();
/*
* death:
* Do something really fun when he dies
*/
void
death(int monst)
{
char **dp = rip, *killer;
struct tm *lt;
time_t date;
char buf[80];
/* Don't autosave dead games. It would be a good idea to autosave a
game that is between death and scoreboard write, but the restore
code can't handle that case yet. */
md_onsignal_default();
time(&date);
lt = localtime(&date);
clear();
move(8, 0);
while (*dp)
printw("%s\n", *dp++);
mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami);
purse -= purse/10;
sprintf(buf, "%d Au", purse);
mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf);
killer = killname(monst);
mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer);
mvaddstr(16, 33, vowelstr(killer));
sprintf(prbuf, "%4d", 1900+lt->tm_year);
mvaddstr(18, 26, prbuf);
move(LINES-1, 0);
draw(stdscr);
writelog(purse, 0, monst);
score(purse, 0, monst);
/* Make sure all the output gets through ssh and
anything else that might be in the way. */
printf("[Press return to exit]\n");
fflush(NULL);
getchar();
exit(0);
}
/*
* score -- figure score and post it.
*/
void
open_score(void)
{
#ifdef SCOREFILE
char *scorefile = SCOREFILE;
if (scoreboard != NULL) {
rewind(scoreboard);
return;
}
scoreboard = fopen(scorefile, "r+");
if ((scoreboard == NULL) && (errno == ENOENT))
{
scoreboard = fopen(scorefile, "w+");
md_chmod(scorefile,0664);
}
if (scoreboard == NULL) {
fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno));
fflush(stderr);
}
#else
scoreboard = NULL;
#endif
}
/* Same thing, but for the log file. Maybe combine them eventually. */
void open_log(void)
{
#ifdef LOGFILE
logfi = fopen(LOGFILE, "a");
if (logfi == NULL)
{
fprintf(stderr, "Could not open %s for appending: %s\n", LOGFILE, strerror(errno));
fflush(stderr);
}
#else
logfi = NULL;
#endif
return;
}
/* VARARGS2 */
void
score(int amount, int flags, int monst)
{
static struct sc_ent {
int sc_score;
char sc_name[80];
int sc_flags;
int sc_level;
char sc_login[8];
int sc_monster;
} top_ten[10];
struct sc_ent *scp;
int i;
struct sc_ent *sc2;
FILE *outf;
char *killer;
int prflags = 0;
static char *reason[] = {
"killed",
"quit",
"A total winner",
};
char scoreline[100];
int rogue_ver = 0, scorefile_ver = 0;
/*
* Open file and read list
*/
if (scoreboard == NULL)
return;
outf = scoreboard;
for (scp = top_ten; scp <= &top_ten[9]; scp++)
{
scp->sc_score = 0;
for (i = 0; i < 80; i++)
scp->sc_name[i] = rnd(255);
scp->sc_flags = RN;
scp->sc_level = RN;
scp->sc_monster = RN;
scp->sc_login[0] = '\0';
}
signal(SIGINT, SIG_DFL);
if ((flags != -1) && (flags != 1))
{
mvaddstr(LINES-1, 0, "[Press return to continue]");
draw(stdscr);
prbuf[0] = 0;
get_str(prbuf, stdscr);
endwin();
}
if (wizard)
if (strcmp(prbuf, "names") == 0)
prflags = 1;
else if (strcmp(prbuf, "edit") == 0)
prflags = 2;
md_lockfile(outf);
encread(scoreline, 100, outf);
(void) sscanf(scoreline, "R%d %d\n", &rogue_ver, &scorefile_ver);
if ((rogue_ver == 36) && (scorefile_ver == 2))
for(i = 0; i < 10; i++)
{
encread(&top_ten[i].sc_name, 80, outf);
encread(&top_ten[i].sc_login, 8, outf);
encread(scoreline, 100, outf);
(void) sscanf(scoreline, " %d %d %d %d \n",
&top_ten[i].sc_score, &top_ten[i].sc_flags,
&top_ten[i].sc_level, &top_ten[i].sc_monster);
}
/*
* Insert her in list if need be
*/
if (!waswizard)
{
for (scp = top_ten; scp <= &top_ten[9]; scp++)
if (amount > scp->sc_score)
break;
if (scp <= &top_ten[9])
{
for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
*sc2 = *(sc2-1);
scp->sc_score = amount;
strcpy(scp->sc_name, whoami);
scp->sc_flags = flags;
if (flags == 2)
scp->sc_level = max_level;
else
scp->sc_level = level;
scp->sc_monster = monst;
strncpy(scp->sc_login, md_getusername(), 8);
}
}
/*
* Print the list
*/
if (flags != -1)
printf("\n\n\n");
printf("Top Ten Adventurers:\nRank\tScore\tName\n");
for (scp = top_ten; scp <= &top_ten[9]; scp++) {
if (scp->sc_score) {
printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
scp->sc_score, scp->sc_name, reason[scp->sc_flags],
scp->sc_level);
if (scp->sc_flags == 0) {
printf(" by a");
killer = killname(scp->sc_monster);
if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
*killer == 'o' || *killer == 'u')
putchar('n');
printf(" %s", killer);
}
if (prflags == 1)
{
printf(" (%s)", scp->sc_login);
putchar('\n');
}
else if (prflags == 2)
{
fflush(stdout);
fgets(prbuf,80,stdin);
if (prbuf[0] == 'd')
{
for (sc2 = scp; sc2 < &top_ten[9]; sc2++)
*sc2 = *(sc2 + 1);
top_ten[9].sc_score = 0;
for (i = 0; i < 80; i++)
top_ten[9].sc_name[i] = rnd(255);
top_ten[9].sc_flags = RN;
top_ten[9].sc_level = RN;
top_ten[9].sc_monster = RN;
scp--;
}
}
else
printf(".\n");
}
}
/*
* Update the list file
*/
rewind(outf);
strcpy(scoreline, "R36 2\n");
encwrite(scoreline, 100, outf);
for(i = 0; i < 10; i++)
{
encwrite(&top_ten[i].sc_name, 80, outf);
encwrite(&top_ten[i].sc_login, 8, outf);
sprintf(scoreline, " %d %d %d %d \n",
top_ten[i].sc_score, top_ten[i].sc_flags,
top_ten[i].sc_level, top_ten[i].sc_monster);
encwrite(scoreline, 100, outf);
}
md_unlockfile(outf);
fclose(outf);
}
void writelog(int amount, int flags, int monst)
{
char logmessage[220], ltemp[80];
char *killer;
if (waswizard)
return;
#ifdef LOGFILE
sprintf(logmessage, "%ld %d %s %d ", time(NULL), amount, whoami,
pstats.s_lvl);
if (flags == 0) /* died */
{
strcat(logmessage, "killed by a");
killer = killname(monst);
if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
*killer == 'o' || *killer == 'u')
strcat(logmessage, "n ");
else
strcat(logmessage, " ");
strcat(logmessage, killer);
if (amulet)
sprintf(ltemp, " on level %d [max %d] with the Amulet\n",
level, max_level);
else
sprintf(ltemp, " on level %d\n", level);
strcat(logmessage, ltemp);
}
else if (flags == 1) /* quit */
{
if (amulet)
sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n",
level, max_level);
else
sprintf(ltemp, "quit on level %d\n", level);
strcat(logmessage, ltemp);
}
else if (flags == 2) /* won */
{
sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n",
max_level);
strcat(logmessage, ltemp);
}
else
return;
if (logfi == NULL)
return;
/* and write it */
md_lockfile(logfi);
fprintf(logfi, "%s", logmessage);
md_unlockfile(logfi);
fclose(logfi);
#endif
return;
}
void
total_winner()
{
struct linked_list *item;
struct object *obj;
int worth = 0;
int c;
int oldpurse;
clear();
standout();
addstr(" \n");
addstr(" @ @ @ @ @ @@@ @ @ \n");
addstr(" @ @ @@ @@ @ @ @ @ \n");
addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
addstr(" \n");
addstr(" Congratulations, you have made it to the light of day! \n");
standend();
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
addstr("a great profit and are admitted to the fighters guild.\n");
mvaddstr(LINES - 1, 0, "--Press space to continue--");
refresh();
wait_for(stdscr, ' ');
clear();
mvaddstr(0, 0, " Worth Item");
oldpurse = purse;
for (c = 'a', item = pack; item != NULL; c++, item = next(item))
{
obj = (struct object *) ldata(item);
switch (obj->o_type)
{
case FOOD:
worth = 2 * obj->o_count;
when WEAPON:
switch (obj->o_which)
{
case MACE: worth = 8;
when SWORD: worth = 15;
when BOW: worth = 75;
when ARROW: worth = 1;
when DAGGER: worth = 2;
when ROCK: worth = 1;
when TWOSWORD: worth = 30;
when SLING: worth = 1;
when DART: worth = 1;
when CROSSBOW: worth = 15;
when BOLT: worth = 1;
when SPEAR: worth = 2;
otherwise: worth = 0;
}
worth *= (1 + (10 * obj->o_hplus + 10 * obj->o_dplus));
worth *= obj->o_count;
obj->o_flags |= ISKNOW;
when ARMOR:
switch (obj->o_which)
{
case LEATHER: worth = 5;
when RING_MAIL: worth = 30;
when STUDDED_LEATHER: worth = 15;
when SCALE_MAIL: worth = 3;
when CHAIN_MAIL: worth = 75;
when SPLINT_MAIL: worth = 80;
when BANDED_MAIL: worth = 90;
when PLATE_MAIL: worth = 400;
otherwise: worth = 0;
}
if (obj->o_which >= MAXARMORS)
break;
worth *= (1 + (10 * (a_class[obj->o_which] - obj->o_ac)));
obj->o_flags |= ISKNOW;
when SCROLL:
s_know[obj->o_which] = TRUE;
worth = s_magic[obj->o_which].mi_worth;
worth *= obj->o_count;
when POTION:
p_know[obj->o_which] = TRUE;
worth = p_magic[obj->o_which].mi_worth;
worth *= obj->o_count;
when RING:
obj->o_flags |= ISKNOW;
r_know[obj->o_which] = TRUE;
worth = r_magic[obj->o_which].mi_worth;
if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
if (obj->o_ac > 0)
worth += obj->o_ac * 20;
else
worth = 50;
when STICK:
obj->o_flags |= ISKNOW;
ws_know[obj->o_which] = TRUE;
worth = ws_magic[obj->o_which].mi_worth;
worth += 20 * obj->o_charges;
when AMULET:
worth = 1000;
}
mvprintw(c - 'a' + 1, 0, "%c) %5d %s", c, worth, inv_name(obj, FALSE));
purse += worth;
}
mvprintw(c - 'a' + 1, 0," %5d Gold Peices ", oldpurse);
refresh();
writelog(purse, 2, 0);
score(purse, 2, 0);
printf("[Press return to exit]\n");
fflush(NULL);
getchar();
exit(0);
}
char *
killname(int monst)
{
if (isupper(monst))
return monsters[monst-'A'].m_name;
else
switch (monst)
{
case 'a':
return "arrow";
case 'd':
return "dart";
case 'b':
return "bolt";
}
return("");
}