Annotation of early-roguelike/rogue3/rogue.6.in, Revision 1.1.1.1
1.1 rubenllo 1: .TH ROGUE 6
2: .UC
3: .SH NAME
4: rogue \- Exploring The Dungeons of Doom
5: .SH SYNOPSIS
6: .B @PROGRAM@
7: [ -s ]
8: [
9: .I save_file
10: ]
11: [ -n
12: .I playername
13: ]
14: .SH DESCRIPTION
15: .PP
16: .I Rogue
17: is a computer fantasy game with a new twist. It is crt oriented and the
18: object of the game is to survive the attacks of various monsters and get
19: a lot of gold, rather than the puzzle solving orientation of most computer
20: fantasy games.
21: .PP
22: To get started you really only need to know two commands. The command
23: .B ?
24: will give you a list of the available commands and the command
25: .B /
26: will identify the things you see on the screen.
27: .PP
28: To win the game (as opposed to merely playing to beat other people's high
29: scores) you must locate the Amulet of Yendor which is somewhere below
30: the 20th level of the dungeon and get it out. Nobody has achieved this
31: yet and if somebody does, they will probably go down in history as a hero
32: among heros.
33: .PP
34: When the game ends, either by your death, when you quit, or if you (by
35: some miracle) manage to win,
36: .I rogue
37: will give you a list of the top-ten scorers. The scoring is based entirely
38: upon how much gold you get. There is a 10% penalty for getting yourself
39: killed.
40: .PP
41: For more detailed directions, read the document
42: .I "A Guide to the Dungeons of Doom."
43: .SH OPTIONS
44: .PP
45: If a
46: .I save_file
47: argument is given,
48: .I rogue
49: will attempt to load a previously saved game from that file.
50: .PP
51: With the
52: .B -n
53: option,
54: .I rogue
55: will load a game with the name
56: .I playername
57: from a location defined at compile time. If no such game exists, it will
58: start one.
59: .PP
60: The
61: .B -s
62: option prints the top-ten scores list and exits.
63:
64: .SH FILES
65: .ta 2i
66: @SCOREFILE@ Score file
67: .br
68: ~/rogue3.save Default save file
69: .br
70: @SAVEDIR@ System savefiles
71: .DT
72: .SH SEE ALSO
73: Michael C. Toy,
74: .I "A Guide to the Dungeons of Doom"
75: .SH BUGS
76: .PP
77: Probably infinite. Currently known bugs are: Sometimes you are still hungry
78: even after you eat food and sometimes you get a monster on the screen in
79: reverse video which may or may not cause a core dump.
80: .SH COPYRIGHT
81: Rogue: Exploring the Dungeons of Doom
82: .br
83: Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
84: .br
85: All rights reserved.
86: .br
87: License: 3-clause BSD, see LICENSE.txt for details.
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