Annotation of early-roguelike/rogue3/rogue36.html, Revision 1.1
1.1 ! rubenllo 1: <html>
! 2: <head>
! 3: <title></title>
! 4: </head>
! 5: <body>
! 6:
! 7: <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1>
! 8:
! 9: <h2 align=center><i>Michael C. Toy</i></h2>
! 10:
! 11: <h3 align=center>
! 12: Computer Systems Research Group<br>
! 13: Department of Electrical Engineering and Computer Science<br>
! 14: University of California<br>
! 15: Berkeley, California 94720</h3>
! 16:
! 17: <h2 align=center><i>ABSTRACT</i></h2>
! 18:
! 19: <blockquote>
! 20: <blockquote>
! 21: <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the
! 22: UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for
! 23: those who might otherwise get
! 24: lost in the Dungeons of Doom.</font></p>
! 25: </blockquote>
! 26: </blockquote>
! 27:
! 28: <h2 align="justify"><b>1. Introduction</b></h2>
! 29:
! 30: <p align="justify">You have just finished your years as a
! 31: student at the local fighter’s guild. After much
! 32: practice and sweat you have finally completed your training
! 33: and are ready to embark upon a perilous adventure. As a test
! 34: of your skills, the local guildmasters have sent you into
! 35: the Dungeons of Doom. Your task is to return with the Amulet
! 36: of Yendor. Your reward for the completion of this task will
! 37: be a full membership in the local guild. In addition, you
! 38: are allowed to keep all the loot you bring back from the
! 39: dungeons.</p>
! 40:
! 41: <p align="justify">In preparation for your journey, you are
! 42: given an enchanted sword, taken
! 43: from a dragon’s hoard in the far off Dark Mountains.
! 44: You are also outfitted with elf-crafted armor and given
! 45: enough food to reach the dungeons. You say goodbye to family
! 46: and friends for what may be the last time and head up the
! 47: road.</p>
! 48:
! 49: <p align="justify">You set out on your way to the dungeons and
! 50: after several days of uneventful travel, you see the
! 51: ancient ruins that mark the entrance to the Dungeons of
! 52: Doom. It is late at night so you make camp at the entrance
! 53: and spend the night sleeping under the open skies. In the
! 54: morning you gather your sword, put on your armor, eat what
! 55: is almost your last food and enter the
! 56: dungeons.</p>
! 57:
! 58: <h2 align="justify"><b>2. What is going on here?</b></h2>
! 59:
! 60: <p align="justify">You have just begun a game of rogue. Your
! 61: goal is to grab as much treasure as you can, find the Amulet
! 62: of Yendor, and get out of the Dungeons of Doom alive. On the
! 63: screen, a map of where you have been and what you have seen
! 64: on the current dungeon level is kept. As you explore more of
! 65: the level, it appears on the screen in front of
! 66: you.</p>
! 67:
! 68: <p align="justify">Rogue differs from most computer fantasy
! 69: games in that it is screen oriented. Commands are all one or
! 70: two keystrokes<sup>1 </sup>and the
! 71: results of your commands are displayed graphically on the
! 72: screen rather than being explained in words<sup>2</sup>.</p>
! 73:
! 74: <p align="justify">Another major difference between rogue and
! 75: other computer fantasy games is that once you have solved
! 76: all the puzzles in a standard fantasy game, it has lost most
! 77: of its excitement and it ceases to be fun. Rogue on the
! 78: other hand generates a new dungeon every time you play it
! 79: and even the author finds it an entertaining and exciting
! 80: game.</p>
! 81:
! 82: <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2>
! 83:
! 84: <p align="justify">In order to understand what is going on in
! 85: rogue you have to first get some grasp of what rogue is
! 86: doing with the screen. The rogue screen is intended to
! 87: replace the “You can see ...” descriptions of
! 88: standard fantasy games. Here is a sample of what a
! 89: rogue screen might look like.</p>
! 90:
! 91: <div align="center"><pre>
! 92: ---------------------
! 93: |...................+
! 94: |...@...........[...|
! 95: |........B..........|
! 96: |...................|
! 97: --------+------------
! 98:
! 99: Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0
! 100: </pre></div>
! 101:
! 102: <h3 align="justify"><b>3.1. The bottom line</b></h3>
! 103:
! 104: <p align="justify">At the bottom line of the screen is a few
! 105: pieces of cryptic information describing your current
! 106: status. Here is an explanation of what these things
! 107: mean:</p>
! 108:
! 109: <table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3">
! 110: <tr>
! 111: <td><p align="justify">Level </p></td>
! 112: <td><p align="justify">This number indicates how deep you have gone in the
! 113: dungeon. It starts at one and goes up forever<sup>2</sup>.</p></td>
! 114: </tr>
! 115: <tr>
! 116: <td><p align="justify">Gold</p></td>
! 117: <td><p align="justify">The number of gold pieces you have managed to find
! 118: and keep with you so far.</td>
! 119: </tr>
! 120: <tr>
! 121: <td><p align="justify">Hp</p></td>
! 122: <td><p align="justify">Your current and maximum hit points.
! 123: Health points indicate how much damage you can take before
! 124: you die. The more you get hit in a fight, the lower they
! 125: get. You can regain health points by resting. The number in
! 126: parentheses is the maximum number your hit points can
! 127: reach.</p></td>
! 128: </tr>
! 129: <tr>
! 130: <td><p align="justify">Str</p></td>
! 131: <td><p align="justify">Your current strength. This can be any
! 132: integer less than or equal to eighteen. The higher the number,
! 133: the stronger you are.</td>
! 134: </tr>
! 135: <tr>
! 136: <td><p align="justify">Ac</p></td>
! 137: <td><p align="justify">Your current armor class. This number
! 138: indicates how effective your armor is in stopping blows from
! 139: unfriendly creatures. The lower this number is, the more
! 140: effective the armor.</p></td>
! 141: </tr>
! 142: <tr>
! 143: <td><p align="justify">Exp</p></td>
! 144: <td><p align="justify">These two numbers give your current experience
! 145: level and experience points. As you do things, you gain experience
! 146: points. At certain experience point totals, you gain an
! 147: experience level. The more experienced you are, the better
! 148: you are able to fight and to withstand magical attacks.</p></td>
! 149: </tr>
! 150: </table>
! 151:
! 152: <h3 align="justify"><b>3.2. The top line</b></h3>
! 153:
! 154: <p align="justify">The top line of the screen is reserved for
! 155: printing messages that describe things that are impossible
! 156: to represent visually. If you see a “--More--”
! 157: on the top line, this means that rogue wants to print
! 158: another message on the screen, but it wants to make certain
! 159: that you have read the one that is there first. To read the
! 160: next message, just type a space.</p>
! 161:
! 162: <h3 align="justify"><b>3.3. The rest of the screen</b></h3>
! 163:
! 164: <p align="justify">The rest of the screen is the map of the
! 165: level as you have explored it so far. Each symbol on the
! 166: screen represents something. Here is a list of what the
! 167: various symbols mean:</p>
! 168:
! 169: <table border="0" width="100%" id="table2" cellspacing="3" cellpadding="3">
! 170: <tr>
! 171: <td>@</td>
! 172: <td><p align="justify">This symbol represents you, the adventurer.</p></td>
! 173: </tr>
! 174: <tr>
! 175: <td>- |</td>
! 176: <td><p align="justify">These symbols represent the walls of rooms.</p></td>
! 177: </tr>
! 178: <tr>
! 179: <td>+</td>
! 180: <td>
! 181: <p align="justify">A door to/from a room.</p></td>
! 182: </tr>
! 183: <tr>
! 184: <td>.</td>
! 185: <td><p align="justify">The floor of a room.</p></td>
! 186: </tr>
! 187: <tr>
! 188: <td>#</td>
! 189: <td><p align="justify">The floor of a passage between rooms.</p></td>
! 190: </tr>
! 191: <tr>
! 192: <td>*</td>
! 193: <td><p align="justify">A pile or pot of gold.</p></td>
! 194: </tr>
! 195: <tr>
! 196: <td>)</td>
! 197: <td><p align="justify">A weapon of some sort.</p></td>
! 198: </tr>
! 199: <tr>
! 200: <td>]</td>
! 201: <td><p align="justify">A piece of armor.</p></td>
! 202: </tr>
! 203: <tr>
! 204: <td>!</td>
! 205: <td><p align="justify">A flask containing a magic potion.</p></td>
! 206: </tr>
! 207: <tr>
! 208: <td>?</td>
! 209: <td><p align="justify">A piece of paper, usually a magic scroll.</p></td>
! 210: </tr>
! 211: <tr>
! 212: <td>^</td>
! 213: <td><p align="justify">A trap, watch out for these.</p></td>
! 214: </tr>
! 215: <tr>
! 216: <td>%</td>
! 217: <td><p align="justify">The passage leading down to the next level.</p></td>
! 218: </tr>
! 219: <tr>
! 220: <td>:</td>
! 221: <td><p align="justify">A piece of food.</p></td>
! 222: </tr>
! 223: <tr>
! 224: <td>A-Z </td>
! 225: <td><p align="justify">The uppercase letters represent the various
! 226: inhabitants of the Dungeons of Doom. Watch out, they can be mean.</p></td>
! 227: </tr>
! 228: </table>
! 229:
! 230: <h2 align="justify"><b>4. Commands</b></h2>
! 231:
! 232: <p align="justify">Commands are given to rogue by pressing single letters.
! 233: Most commands can be preceded by a count to repeat them
! 234: (e.g. typing "10s" will do ten searches) The list
! 235: of commands is rather long, but it can be read at any time
! 236: during the game with the ? command. Here it is for
! 237: reference, with a short explanation of each command.</p>
! 238:
! 239: <div align="center">
! 240: <table border="0" cellspacing="3" cellpadding="3" id="table3">
! 241: <tr>
! 242: <td>?</td>
! 243: <td><p align="justify">The help command. Asks for a character to give help
! 244: on. If you type a "*", it will list all the commands,
! 245: otherwise it will explain what the character you typed
! 246: does.</p></td>
! 247: </tr>
! 248: <tr>
! 249: <td>/</td>
! 250: <td align="justify"><p>This is the "What is that on the screen?"
! 251: command. A "/" followed by any character that you
! 252: see on the level, will tell you what that character is. For
! 253: instance, typing "/@" will tell you that the @
! 254: symbol represents you, the player.</p></td>
! 255: </tr>
! 256: <tr>
! 257: <td colspan="2">h, H</td>
! 258: </tr>
! 259: <tr>
! 260: <td> </td>
! 261: <td><p align="justify">Move left. You move one space to the left. If you use
! 262: upper case h, you will continue to move left until you run into something.
! 263: This works for all movement commands (e.g. "L" means run in direction
! 264: "l")</p></td>
! 265: </tr>
! 266: <tr>
! 267: <td>j</td>
! 268: <td><p align="justify">Move down.</p></td>
! 269: </tr>
! 270: <tr>
! 271: <td>k</td>
! 272: <td><p align="justify">Move up.</p></td>
! 273: </tr>
! 274: <tr>
! 275: <td>l</td>
! 276: <td><p align="justify">Move right.</p></td>
! 277: </tr>
! 278: <tr>
! 279: <td>y</td>
! 280: <td><p align="justify">Move diagonally up and left.</p></td>
! 281: </tr>
! 282: <tr>
! 283: <td>u</td>
! 284: <td><p align="justify">Move diagonally up and right.</p></td>
! 285: </tr>
! 286: <tr>
! 287: <td>b</td>
! 288: <td><p align="justify">Move diagonally down and left.</p></td>
! 289: </tr>
! 290: <tr>
! 291: <td>n</td>
! 292: <td><p align="justify">Move diagonally down and right.</p></td>
! 293: </tr>
! 294: <tr>
! 295: <td>t</td>
! 296: <td><p align="justify">Throw an object. This is a prefix command. When
! 297: followed with a direction it throws an object in the specified direction.
! 298: (e.g. type “th” to throw something to the left.)</p></td>
! 299: </tr>
! 300: <tr>
! 301: <td>f</td>
! 302: <td><p align="justify">Find prefix. When followed by a direction it means to
! 303: continue moving in the specified direction until you pass
! 304: something interesting or run into a wall.</p></td>
! 305: </tr>
! 306: <tr>
! 307: <td>t</td>
! 308: <td><p align="justify">Throw an object. This is a prefix command. Follow it
! 309: with a direction and you throw an object in the specified
! 310: direction. (e.g. type "th" to throw something
! 311: left.)</p></td>
! 312: </tr>
! 313: <tr>
! 314: <td>></td>
! 315: <td><p align="justify">If you are standing over the passage down to the next
! 316: level, this command means to climb down.</p></td>
! 317: </tr>
! 318: <tr>
! 319: <td>s</td>
! 320: <td><p align="justify">Search for traps and secret doors. Examine each space
! 321: immediately adjacent to you for the existence of a trap or
! 322: secret door. There is a large chance that even if there is
! 323: something there, you won’t find it so you might have
! 324: to search a while before you find something.</p></td>
! 325: </tr>
! 326: <tr>
! 327: <td> </td>
! 328: <td><p align="justify">(space) Rest. This is the "do nothing"
! 329: command. This is good for waiting and healing.</p></td>
! 330: </tr>
! 331: <tr>
! 332: <td align="left" valign="top">
! 333: <p>i</td>
! 334: <td align="justify">
! 335: <p>Inventory. List what you are carrying in your pack.</td>
! 336: </tr>
! 337: <tr>
! 338: <td>I</td>
! 339: <td><p align="justify">Selective inventory. Tells you what a single item in
! 340: your pack is.</p></td>
! 341: </tr>
! 342: <tr>
! 343: <td>q</td>
! 344: <td><p align="justify">Quaff. Drink one of the potions you are
! 345: carrying.</p></td>
! 346: </tr>
! 347: <tr>
! 348: <td>r</td>
! 349: <td><p align="justify">Read. Read one of the scrolls in your pack.</p></td>
! 350: </tr>
! 351: <tr>
! 352: <td>e</td>
! 353: <td><p align="justify">Eat food. Take some food out of your pack and eat
! 354: it.</p></td>
! 355: </tr>
! 356: <tr>
! 357: <td>w</td>
! 358: <td><p align="justify">Wield a weapon. Take a weapon out of your pack and
! 359: carry it. You must be wielding weapon to use it (except to throw
! 360: things). To fire an arrow, you must wield the bow. You can
! 361: only wield one weapon at a time.</p></td>
! 362: </tr>
! 363: <tr>
! 364: <td>W</td>
! 365: <td><p align="justify">Wear armor. Take a piece of armor out of your pack
! 366: and put it on. You can only wear one suit of armor at a time.</td>
! 367: </tr>
! 368: <tr>
! 369: <td>T</td>
! 370: <td><p align="justify">Take armor off. You can’t remove armor that is
! 371: cursed. This takes extra time.</p></td>
! 372: </tr>
! 373: <tr>
! 374: <td>d</td>
! 375: <td><p align="justify">Drop an object. Take something out of your pack and
! 376: leave it lying on the floor. Only one object can occupy each
! 377: space.</p></td>
! 378: </tr>
! 379: <tr>
! 380: <td>o</td>
! 381: <td><p align="justify">Examine and set options. This command is further
! 382: explained in the section on options.</p></td>
! 383: </tr>
! 384: <tr>
! 385: <td>^L</td>
! 386: <td><p align="justify">Redraws the screen. Useful if spurious messages or
! 387: transmission errors have messed up the display.</p></td>
! 388: </tr>
! 389: <tr>
! 390: <td>v</td>
! 391: <td><p align="justify">Prints the program version number.</p></td>
! 392: </tr>
! 393: <tr>
! 394: <td>Q</td>
! 395: <td><p align="justify">Quit. Leave the game.</p></td>
! 396: </tr>
! 397: <tr>
! 398: <td>R</td>
! 399: <td><p align="justify">Repeat last message. Useful when a message disappears
! 400: before you can read it.</p></td>
! 401: </tr>
! 402: <tr>
! 403: <td>S</td>
! 404: <td><p align="justify">Save the current game in a file. Caveat: Rogue
! 405: won’t let you start up a copy of a saved game, and it
! 406: removes the save file as soon as you start up a restored
! 407: game. This is to prevent people from saving a game just
! 408: before a dangerous position and then restarting it if they
! 409: die. To restore a saved game, give the file name as an
! 410: argument to rogue. As in % rogue36 save_file</p></td>
! 411: </tr>
! 412: </table>
! 413: </div>
! 414:
! 415: <h2 align="justify"><b>5. Dealing with objects</b></h2>
! 416:
! 417: <p align="justify">When you find something in the dungeon, it is common to
! 418: want to pick the object up. This is accomplished in rogue by
! 419: walking over the object. If you are carrying too many
! 420: things, the program will tell you and it won’t pick up
! 421: the object, otherwise it will add it to your pack and if the
! 422: notify option is set, tell you what you just picked up.</p>
! 423:
! 424: <p align="justify">Many of the commands that operate on objects must prompt
! 425: you to find out which object you want to use. If you change
! 426: your mind and don’t want to do that command after all,
! 427: just press an escape and the command will be aborted.</p>
! 428:
! 429: <h2 align="justify"><b>6. Light</b></h2>
! 430:
! 431: <p align="justify">Rooms in the dungeons are either lit or dark. If you
! 432: walk into a lit room, the entire room will be drawn on the
! 433: screen as soon as you enter. If you walk into a dark room,
! 434: it will only be displayed as you explore it. Upon leaving a
! 435: dark room, all objects inside the room which might move are
! 436: removed from the screen. In the darkness you can only see
! 437: one space in all directions around you.</p>
! 438:
! 439: <h2 align="justify"><b>7. Fighting</b></h2>
! 440: <p align="justify">If you see a monster and you wish to fight it, just
! 441: attempt to run into it. Many times a monster you find will
! 442: mind its own business unless you attack it. It is often the
! 443: case that discretion is the better part of valor.</p>
! 444:
! 445: <h2 align="justify">8<b>. Armor</b></h2>
! 446:
! 447: <p align="justify">There are various sorts of armor lying around in the
! 448: dungeon. Some of it is enchanted, some is cursed and some is
! 449: just normal. Different armor types have different armor
! 450: classes. The lower the armor class, the more protection the
! 451: armor affords against the blows of monsters. If a piece of
! 452: armor is enchanted or cursed, its armor class will be higher
! 453: or lower than normal. Here is a list of the various armor
! 454: types and their normal armor class.</p>
! 455:
! 456: <div align="center">
! 457: <table border="1" cellspacing="3" cellpadding="3" id="table4" style="border-collapse: collapse">
! 458: <tr>
! 459: <th><i>Type</i></th>
! 460: <th><i>Class</i></th>
! 461: </tr>
! 462: <tr>
! 463: <td>Leather armor</td>
! 464: <td align="center">8</td>
! 465: </tr>
! 466: <tr>
! 467: <td>Studded leather / Ring mail</td>
! 468: <td align="center">7</td>
! 469: </tr>
! 470: <tr>
! 471: <td>Scale mail </td>
! 472: <td align="center">6</td>
! 473: </tr>
! 474: <tr>
! 475: <td>Chain mail </td>
! 476: <td align="center">5</td>
! 477: </tr>
! 478: <tr>
! 479: <td>Banded mail / Splint mail</td>
! 480: <td align="center">4</td>
! 481: </tr>
! 482: <tr>
! 483: <td>Plate mail</td>
! 484: <td align="center">3</td>
! 485: </tr>
! 486: </table>
! 487: </div>
! 488:
! 489: <h2 align="justify">9<b>. Options</b></h2>
! 490:
! 491: <p align="justify">Due to variations in personal tastes and conceptions of
! 492: the way rogue should do things, there are a set of options
! 493: you can set that cause rogue to behave in various different
! 494: ways.</p>
! 495:
! 496: <h3 align="justify"><b>9.1 Setting the options</b></h3>
! 497:
! 498: <p align="justify">There are basically two ways to set the options. The
! 499: first is with the "o" command of rogue, the second
! 500: is with the ROGUEOPTS environment variable. On Version 6
! 501: systems, there is no equivalent of the ROGUEOPTS
! 502: feature.</p>
! 503:
! 504: <h3 align="justify"><b>9.1.1. Using the "o" command</b></h3>
! 505:
! 506: <p align="justify">When you press "o" in rogue, it clears the
! 507: screen and displays the current settings for all the
! 508: options. It then places the cursor by the value of the first
! 509: option and waits for you to type. You can type a RETURN
! 510: which means to go to the next option, a "−"
! 511: which means to go to the previous option, an escape which
! 512: means to return to the game, or you can give the option a
! 513: value. For boolean options this merely involves pressing
! 514: "t" for true or "f" for false. For
! 515: string options, type the new value followed by a return.</p>
! 516:
! 517: <h3 align="justify">9<b>.1.2. Using the ROGUEOPTS variable</b></h3>
! 518:
! 519: <p align="justify">The ROGUEOPTS variable is a string containing a comma
! 520: separated list of initial values for the various options.
! 521: Boolean variables can be turned on by listing their name and
! 522: turned off by putting a "no" in front of the name.
! 523: Thus to set up an environment variable so that jump is on,
! 524: terse is off, the name is set to "Conan the
! 525: Barbarian" and the fruit is "mango", use the
! 526: command</p>
! 527:
! 528: <div align="justify"><pre>
! 529: % setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango"<sup>3</sup>
! 530: </pre></div>
! 531:
! 532: <h3 align="justify"><b>9.2. Option list</b></h3>
! 533:
! 534: <p align="justify">Here is a list of the options and an explanation of what
! 535: each one is for. The default value for each is enclosed in
! 536: square brackets.</p>
! 537:
! 538: <p align="justify"><b>terse</b>[<i>noterse</i>]</p>
! 539: <blockquote>
! 540: <p align="justify">
! 541: Useful for those who are tired of the sometimes lengthy
! 542: messages of rogue. This is a useful option for those on slow
! 543: terminals. This option defaults to on if your are on a slow
! 544: (under 1200 baud) terminal.</p>
! 545: </blockquote>
! 546:
! 547: <p align="justify"><b>jump</b>[<i>nojump</i>]</p>
! 548: <blockquote>
! 549: <p align="justify">If this option is set, running moves will not be
! 550: displayed until you reach the end of the move. This saves
! 551: considerable cpu time and display time. This option defaults
! 552: to on if you are using a slow terminal.</p>
! 553: </blockquote>
! 554:
! 555: <p align="justify"><b>step</b>[<i>nostep</i>]</p>
! 556: <blockquote>
! 557: <p align="justify">When step is set, lists of things, like inventories or
! 558: "*" responses to "Which item do you wish to
! 559: xxxx? " questions, are displayed one item at a time on
! 560: the top of the screen, rather than clearing the screen,
! 561: displaying the list, then re-displaying the dungeon
! 562: level.</p>
! 563: </blockquote>
! 564:
! 565: <p align="justify"><b>flush</b>[<i>noflush</i>]</p>
! 566: <blockquote>
! 567: <p align="justify">If flush is set, all typeahead is thrown away after each
! 568: round of battle. This is useful for those who type way ahead
! 569: and watch to their dismay as a Kobold kills them.</p>
! 570: </blockquote>
! 571:
! 572: <p align="justify"><b>askme</b>[<i>noaskme</i>]</p>
! 573: <blockquote>
! 574: <p align="justify">Upon reading a scroll or quaffing a potion which does
! 575: not automatically identify it upon use, rogue will ask you
! 576: what to name it so you can recognize it in the future.</p>
! 577: </blockquote>
! 578:
! 579: <p align="justify"><b>name</b> [account name]</p>
! 580: <blockquote>
! 581: <p align="justify">This is the name of your character. It is used if you
! 582: get on the top ten scorer’s list. It should be less
! 583: than eighty characters long.</p>
! 584: </blockquote>
! 585:
! 586: <p align="justify"><b>fruit</b>[<i>slime-mold</i>]</p>
! 587: <blockquote>
! 588: <p align="justify">This should hold the name of a fruit that you enjoy
! 589: eating. It is basically a whimsy that the program uses in a
! 590: couple of places.</p>
! 591: </blockquote>
! 592:
! 593: <p align="justify"><b>file</b>[<i>rogue3.save</i>]</p>
! 594: <blockquote>
! 595: <p align="justify">The default file name for saving the game. If your phone
! 596: is hung up by accident, rogue will automatically save the
! 597: game in this file. The file name may contain the special
! 598: character "~" which expands to be your home
! 599: directory.</p>
! 600: </blockquote>
! 601:
! 602: <h2 align="justify"><br>
! 603:
! 604: <b>10. Acknowledgements</b></h2>
! 605:
! 606: <p align="justify">Rogue was originally conceived of by Glenn Wichman and
! 607: Michael Toy. The help of Ken Arnold in making the program
! 608: easier to use and putting the finishing touches on is
! 609: greatly appreciated. I would also like to thank Marty
! 610: McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe
! 611: Kalash, Steve Maurer, Bill Joy, Mark Horton and Jan Miller
! 612: for their ideas and assistance.</p>
! 613:
! 614: <table border="0" width="100%" cellspacing="3" cellpadding="0" id="table5">
! 615: <tr>
! 616: <td align="center"><sup>1</sup></td>
! 617: <td>As opposed to pseudo English sentences.</td>
! 618: </tr>
! 619: <tr>
! 620: <td align="center"><sup>2</sup></td>
! 621: <td>Or until you get killed or decide to quit.</td>
! 622: </tr>
! 623: <tr>
! 624: <td align="center"><sup>3</sup> </td>
! 625: <td><p>For those of you who use the Bourne shell, the commands would be</p>
! 626: <pre> $ ROGUEOPTS="jump,noterse,name=Conan the Barbarian,fruit=mango"
! 627: $ export ROGUEOPTS</pre>
! 628: </td>
! 629: </tr>
! 630: </table>
! 631:
! 632: </body>
! 633: </html>
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