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1.1       rubenllo    1: <html>
                      2: <head>
                      3: <title></title>
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                      5: <body>
                      6:
                      7: <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1>
                      8:
                      9: <h2 align=center><i>Michael C. Toy</i></h2>
                     10:
                     11: <h3 align=center>
                     12: Computer Systems Research Group<br>
                     13: Department of Electrical Engineering and Computer Science<br>
                     14: University of California<br>
                     15: Berkeley, California 94720</h3>
                     16:
                     17: <h2 align=center><i>ABSTRACT</i></h2>
                     18:
                     19: <blockquote>
                     20:        <blockquote>
                     21:                <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the
                     22:                UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for
                     23:                those who might otherwise get
                     24:                lost in the Dungeons of Doom.</font></p>
                     25:        </blockquote>
                     26: </blockquote>
                     27:
                     28: <h2 align="justify"><b>1. Introduction</b></h2>
                     29:
                     30: <p align="justify">You have just finished your years as a
                     31: student at the local fighter&rsquo;s guild. After much
                     32: practice and sweat you have finally completed your training
                     33: and are ready to embark upon a perilous adventure. As a test
                     34: of your skills, the local guildmasters have sent you into
                     35: the Dungeons of Doom. Your task is to return with the Amulet
                     36: of Yendor. Your reward for the completion of this task will
                     37: be a full membership in the local guild. In addition, you
                     38: are allowed to keep all the loot you bring back from the
                     39: dungeons.</p>
                     40:
                     41: <p align="justify">In preparation for your journey, you are
                     42: given an enchanted sword, taken
                     43: from a dragon&rsquo;s hoard in the far off Dark Mountains.
                     44: You are also outfitted with elf-crafted armor and given
                     45: enough food to reach the dungeons. You say goodbye to family
                     46: and friends for what may be the last time and head up the
                     47: road.</p>
                     48:
                     49: <p align="justify">You set out on your way to the dungeons and
                     50: after several days of uneventful travel, you see the
                     51: ancient ruins that mark the entrance to the Dungeons of
                     52: Doom. It is late at night so you make camp at the entrance
                     53: and spend the night sleeping under the open skies. In the
                     54: morning you gather your sword, put on your armor, eat what
                     55: is almost your last food and enter the
                     56: dungeons.</p>
                     57:
                     58: <h2 align="justify"><b>2. What is going on here?</b></h2>
                     59:
                     60: <p align="justify">You have just begun a game of rogue. Your
                     61: goal is to grab as much treasure as you can, find the Amulet
                     62: of Yendor, and get out of the Dungeons of Doom alive. On the
                     63: screen, a map of where you have been and what you have seen
                     64: on the current dungeon level is kept. As you explore more of
                     65: the level, it appears on the screen in front of
                     66: you.</p>
                     67:
                     68: <p align="justify">Rogue differs from most computer fantasy
                     69: games in that it is screen oriented. Commands are all one or
                     70: two keystrokes<sup>1 </sup>and the
                     71: results of your commands are displayed graphically on the
                     72: screen rather than being explained in words<sup>2</sup>.</p>
                     73:
                     74: <p align="justify">Another major difference between rogue and
                     75: other computer fantasy games is that once you have solved
                     76: all the puzzles in a standard fantasy game, it has lost most
                     77: of its excitement and it ceases to be fun. Rogue on the
                     78: other hand generates a new dungeon every time you play it
                     79: and even the author finds it an entertaining and exciting
                     80: game.</p>
                     81:
                     82: <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2>
                     83:
                     84: <p align="justify">In order to understand what is going on in
                     85: rogue you have to first get some grasp of what rogue is
                     86: doing with the screen. The rogue screen is intended to
                     87: replace the &ldquo;You can see ...&rdquo; descriptions of
                     88: standard fantasy games. Here is a sample of what a
                     89: rogue screen might look like.</p>
                     90:
                     91: <div align="center"><pre>
                     92:                   ---------------------
                     93:                   |...................+
                     94:                   |...@...........[...|
                     95:                   |........B..........|
                     96:                   |...................|
                     97:                   --------+------------
                     98:
                     99: Level: 1  Gold: 0      Hp: 12(12)  Str: 16  Ac: 6  Exp: 1/0
                    100: </pre></div>
                    101:
                    102: <h3 align="justify"><b>3.1. The bottom line</b></h3>
                    103:
                    104: <p align="justify">At the bottom line of the screen is a few
                    105: pieces of cryptic information describing your current
                    106: status. Here is an explanation of what these things
                    107: mean:</p>
                    108:
                    109: <table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3">
                    110:        <tr>
                    111:                <td><p align="justify">Level&nbsp;&nbsp;</p></td>
                    112:                <td><p align="justify">This number indicates how deep you have gone in the
                    113:                dungeon. It starts at one and goes up forever<sup>2</sup>.</p></td>
                    114:        </tr>
                    115:        <tr>
                    116:                <td><p align="justify">Gold</p></td>
                    117:                <td><p align="justify">The number of gold pieces you have managed to find
                    118:                and keep with you so far.</td>
                    119:        </tr>
                    120:        <tr>
                    121:                <td><p align="justify">Hp</p></td>
                    122:                <td><p align="justify">Your current and maximum hit points.
                    123:                Health points indicate how much damage you can take before
                    124:                you die. The more you get hit in a fight, the lower they
                    125:                get. You can regain health points by resting. The number in
                    126:                parentheses is the maximum number your hit points can
                    127:                reach.</p></td>
                    128:        </tr>
                    129:        <tr>
                    130:                <td><p align="justify">Str</p></td>
                    131:                <td><p align="justify">Your current strength. This can be any
                    132:                integer less than or equal to eighteen. The higher the number,
                    133:                the stronger you are.</td>
                    134:        </tr>
                    135:        <tr>
                    136:                <td><p align="justify">Ac</p></td>
                    137:                <td><p align="justify">Your current armor class. This number
                    138:                indicates how effective your armor is in stopping blows from
                    139:                unfriendly creatures. The lower this number is, the more
                    140:                effective the armor.</p></td>
                    141:        </tr>
                    142:        <tr>
                    143:                <td><p align="justify">Exp</p></td>
                    144:                <td><p align="justify">These two numbers give your current experience
                    145:                level and experience points. As you do things, you gain experience
                    146:                points. At certain experience point totals, you gain an
                    147:                experience level. The more experienced you are, the better
                    148:                you are able to fight and to withstand magical attacks.</p></td>
                    149:        </tr>
                    150: </table>
                    151:
                    152: <h3 align="justify"><b>3.2. The top line</b></h3>
                    153:
                    154: <p align="justify">The top line of the screen is reserved for
                    155: printing messages that describe things that are impossible
                    156: to represent visually. If you see a &ldquo;--More--&rdquo;
                    157: on the top line, this means that rogue wants to print
                    158: another message on the screen, but it wants to make certain
                    159: that you have read the one that is there first. To read the
                    160: next message, just type a space.</p>
                    161:
                    162: <h3 align="justify"><b>3.3. The rest of the screen</b></h3>
                    163:
                    164: <p align="justify">The rest of the screen is the map of the
                    165: level as you have explored it so far. Each symbol on the
                    166: screen represents something. Here is a list of what the
                    167: various symbols mean:</p>
                    168:
                    169: <table border="0" width="100%" id="table2" cellspacing="3" cellpadding="3">
                    170:        <tr>
                    171:                <td>@</td>
                    172:                <td><p align="justify">This symbol represents you, the adventurer.</p></td>
                    173:        </tr>
                    174:        <tr>
                    175:                <td>- |</td>
                    176:                <td><p align="justify">These symbols represent the walls of rooms.</p></td>
                    177:        </tr>
                    178:        <tr>
                    179:                <td>+</td>
                    180:                <td>
                    181:                <p align="justify">A door to/from a room.</p></td>
                    182:        </tr>
                    183:        <tr>
                    184:                <td>.</td>
                    185:                <td><p align="justify">The floor of a room.</p></td>
                    186:        </tr>
                    187:        <tr>
                    188:                <td>#</td>
                    189:                <td><p align="justify">The floor of a passage between rooms.</p></td>
                    190:        </tr>
                    191:        <tr>
                    192:                <td>*</td>
                    193:                <td><p align="justify">A pile or pot of gold.</p></td>
                    194:        </tr>
                    195:        <tr>
                    196:                <td>)</td>
                    197:                <td><p align="justify">A weapon of some sort.</p></td>
                    198:        </tr>
                    199:        <tr>
                    200:                <td>]</td>
                    201:                <td><p align="justify">A piece of armor.</p></td>
                    202:        </tr>
                    203:        <tr>
                    204:                <td>!</td>
                    205:                <td><p align="justify">A flask containing a magic potion.</p></td>
                    206:        </tr>
                    207:        <tr>
                    208:                <td>?</td>
                    209:                <td><p align="justify">A piece of paper, usually a magic scroll.</p></td>
                    210:        </tr>
                    211:        <tr>
                    212:                <td>^</td>
                    213:                <td><p align="justify">A trap, watch out for these.</p></td>
                    214:        </tr>
                    215:        <tr>
                    216:                <td>%</td>
                    217:                <td><p align="justify">The passage leading down to the next level.</p></td>
                    218:        </tr>
                    219:        <tr>
                    220:                <td>:</td>
                    221:                <td><p align="justify">A piece of food.</p></td>
                    222:        </tr>
                    223:        <tr>
                    224:                <td>A-Z&nbsp;&nbsp;</td>
                    225:                <td><p align="justify">The uppercase letters represent the various
                    226:                inhabitants of the Dungeons of Doom. Watch out, they can be mean.</p></td>
                    227:        </tr>
                    228: </table>
                    229:
                    230: <h2 align="justify"><b>4. Commands</b></h2>
                    231:
                    232: <p align="justify">Commands are given to rogue by pressing single letters.
                    233: Most commands can be preceded by a count to repeat them
                    234: (e.g. typing &quot;10s&quot; will do ten searches) The list
                    235: of commands is rather long, but it can be read at any time
                    236: during the game with the ? command. Here it is for
                    237: reference, with a short explanation of each command.</p>
                    238:
                    239: <div align="center">
                    240: <table border="0" cellspacing="3" cellpadding="3" id="table3">
                    241:        <tr>
                    242:                <td>?</td>
                    243:                <td><p align="justify">The help command. Asks for a character to give help
                    244:                on. If you type a &quot;*&quot;, it will list all the commands,
                    245:                otherwise it will explain what the character you typed
                    246:                does.</p></td>
                    247:        </tr>
                    248:        <tr>
                    249:                <td>/</td>
                    250:                <td align="justify"><p>This is the &quot;What is that on the screen?&quot;
                    251:                command. A &quot;/&quot; followed by any character that you
                    252:                see on the level, will tell you what that character is. For
                    253:                instance, typing &quot;/@&quot; will tell you that the @
                    254:                symbol represents you, the player.</p></td>
                    255:        </tr>
                    256:        <tr>
                    257:                <td colspan="2">h, H</td>
                    258:        </tr>
                    259:        <tr>
                    260:                <td>&nbsp;</td>
                    261:                <td><p align="justify">Move left. You move one space to the left. If you use
                    262:                upper case h, you will continue to move left until you run into something.
                    263:                This works for all movement commands (e.g. &quot;L&quot; means run in direction
                    264:                &quot;l&quot;)</p></td>
                    265:        </tr>
                    266:        <tr>
                    267:                <td>j</td>
                    268:                <td><p align="justify">Move down.</p></td>
                    269:        </tr>
                    270:        <tr>
                    271:                <td>k</td>
                    272:                <td><p align="justify">Move up.</p></td>
                    273:        </tr>
                    274:        <tr>
                    275:                <td>l</td>
                    276:                <td><p align="justify">Move right.</p></td>
                    277:        </tr>
                    278:        <tr>
                    279:                <td>y</td>
                    280:                <td><p align="justify">Move diagonally up and left.</p></td>
                    281:        </tr>
                    282:        <tr>
                    283:                <td>u</td>
                    284:                <td><p align="justify">Move diagonally up and right.</p></td>
                    285:        </tr>
                    286:        <tr>
                    287:                <td>b</td>
                    288:                <td><p align="justify">Move diagonally down and left.</p></td>
                    289:        </tr>
                    290:        <tr>
                    291:                <td>n</td>
                    292:                <td><p align="justify">Move diagonally down and right.</p></td>
                    293:        </tr>
                    294:        <tr>
                    295:                <td>t</td>
                    296:                <td><p align="justify">Throw an object. This is a prefix command. When
                    297:                followed with a direction it throws an object in the specified direction.
                    298:                (e.g. type &ldquo;th&rdquo; to throw something to the left.)</p></td>
                    299:        </tr>
                    300:        <tr>
                    301:                <td>f</td>
                    302:                <td><p align="justify">Find prefix. When followed by a direction it means to
                    303:                continue moving in the specified direction until you pass
                    304:                something interesting or run into a wall.</p></td>
                    305:        </tr>
                    306:        <tr>
                    307:                <td>t</td>
                    308:                <td><p align="justify">Throw an object. This is a prefix command. Follow it
                    309:                with a direction and you throw an object in the specified
                    310:                direction. (e.g. type &quot;th&quot; to throw something
                    311:                left.)</p></td>
                    312:        </tr>
                    313:        <tr>
                    314:                <td>&gt;</td>
                    315:                <td><p align="justify">If you are standing over the passage down to the next
                    316:                level, this command means to climb down.</p></td>
                    317:                </tr>
                    318:        <tr>
                    319:                <td>s</td>
                    320:                <td><p align="justify">Search for traps and secret doors. Examine each space
                    321:                immediately adjacent to you for the existence of a trap or
                    322:                secret door. There is a large chance that even if there is
                    323:                something there, you won&rsquo;t find it so you might have
                    324:                to search a while before you find something.</p></td>
                    325:        </tr>
                    326:        <tr>
                    327:                <td>&nbsp;</td>
                    328:                <td><p align="justify">(space) Rest. This is the &quot;do nothing&quot;
                    329:                command. This is good for waiting and healing.</p></td>
                    330:        </tr>
                    331:        <tr>
                    332:                <td align="left" valign="top">
                    333:                <p>i</td>
                    334:                <td align="justify">
                    335:                <p>Inventory. List what you are carrying in your pack.</td>
                    336:        </tr>
                    337:        <tr>
                    338:                <td>I</td>
                    339:                <td><p align="justify">Selective inventory. Tells you what a single item in
                    340:                your pack is.</p></td>
                    341:        </tr>
                    342:        <tr>
                    343:                <td>q</td>
                    344:                <td><p align="justify">Quaff. Drink one of the potions you are
                    345:                carrying.</p></td>
                    346:        </tr>
                    347:        <tr>
                    348:                <td>r</td>
                    349:                <td><p align="justify">Read. Read one of the scrolls in your pack.</p></td>
                    350:        </tr>
                    351:        <tr>
                    352:                <td>e</td>
                    353:                <td><p align="justify">Eat food. Take some food out of your pack and eat
                    354:                it.</p></td>
                    355:        </tr>
                    356:        <tr>
                    357:                <td>w</td>
                    358:                <td><p align="justify">Wield a weapon. Take a weapon out of your pack and
                    359:                carry it. You must be wielding weapon to use it (except to throw
                    360:                things). To fire an arrow, you must wield the bow. You can
                    361:                only wield one weapon at a time.</p></td>
                    362:        </tr>
                    363:        <tr>
                    364:                <td>W</td>
                    365:                <td><p align="justify">Wear armor. Take a piece of armor out of your pack
                    366:                and put it on. You can only wear one suit of armor at a time.</td>
                    367:        </tr>
                    368:        <tr>
                    369:                <td>T</td>
                    370:                <td><p align="justify">Take armor off. You can&rsquo;t remove armor that is
                    371:                cursed. This takes extra time.</p></td>
                    372:        </tr>
                    373:        <tr>
                    374:                <td>d</td>
                    375:                <td><p align="justify">Drop an object. Take something out of your pack and
                    376:                leave it lying on the floor. Only one object can occupy each
                    377:                space.</p></td>
                    378:        </tr>
                    379:        <tr>
                    380:                <td>o</td>
                    381:                <td><p align="justify">Examine and set options. This command is further
                    382:                explained in the section on options.</p></td>
                    383:        </tr>
                    384:        <tr>
                    385:                <td>^L</td>
                    386:                <td><p align="justify">Redraws the screen. Useful if spurious messages or
                    387:                transmission errors have messed up the display.</p></td>
                    388:        </tr>
                    389:        <tr>
                    390:                <td>v</td>
                    391:                <td><p align="justify">Prints the program version number.</p></td>
                    392:        </tr>
                    393:        <tr>
                    394:                <td>Q</td>
                    395:                <td><p align="justify">Quit. Leave the game.</p></td>
                    396:        </tr>
                    397:        <tr>
                    398:                <td>R</td>
                    399:                <td><p align="justify">Repeat last message. Useful when a message disappears
                    400:                before you can read it.</p></td>
                    401:        </tr>
                    402:        <tr>
                    403:                <td>S</td>
                    404:                <td><p align="justify">Save the current game in a file. Caveat: Rogue
                    405:                won&rsquo;t let you start up a copy of a saved game, and it
                    406:                removes the save file as soon as you start up a restored
                    407:                game. This is to prevent people from saving a game just
                    408:                before a dangerous position and then restarting it if they
                    409:                die. To restore a saved game, give the file name as an
                    410:                argument to rogue. As in % rogue36 save_file</p></td>
                    411:        </tr>
                    412: </table>
                    413: </div>
                    414:
                    415: <h2 align="justify"><b>5. Dealing with objects</b></h2>
                    416:
                    417: <p align="justify">When you find something in the dungeon, it is common to
                    418: want to pick the object up. This is accomplished in rogue by
                    419: walking over the object. If you are carrying too many
                    420: things, the program will tell you and it won&rsquo;t pick up
                    421: the object, otherwise it will add it to your pack and if the
                    422: notify option is set, tell you what you just picked up.</p>
                    423:
                    424: <p align="justify">Many of the commands that operate on objects must prompt
                    425: you to find out which object you want to use. If you change
                    426: your mind and don&rsquo;t want to do that command after all,
                    427: just press an escape and the command will be aborted.</p>
                    428:
                    429: <h2 align="justify"><b>6. Light</b></h2>
                    430:
                    431: <p align="justify">Rooms in the dungeons are either lit or dark. If you
                    432: walk into a lit room, the entire room will be drawn on the
                    433: screen as soon as you enter. If you walk into a dark room,
                    434: it will only be displayed as you explore it. Upon leaving a
                    435: dark room, all objects inside the room which might move are
                    436: removed from the screen. In the darkness you can only see
                    437: one space in all directions around you.</p>
                    438:
                    439: <h2 align="justify"><b>7. Fighting</b></h2>
                    440: <p align="justify">If you see a monster and you wish to fight it, just
                    441: attempt to run into it. Many times a monster you find will
                    442: mind its own business unless you attack it. It is often the
                    443: case that discretion is the better part of valor.</p>
                    444:
                    445: <h2 align="justify">8<b>. Armor</b></h2>
                    446:
                    447: <p align="justify">There are various sorts of armor lying around in the
                    448: dungeon. Some of it is enchanted, some is cursed and some is
                    449: just normal. Different armor types have different armor
                    450: classes. The lower the armor class, the more protection the
                    451: armor affords against the blows of monsters. If a piece of
                    452: armor is enchanted or cursed, its armor class will be higher
                    453: or lower than normal. Here is a list of the various armor
                    454: types and their normal armor class.</p>
                    455:
                    456: <div align="center">
                    457:        <table border="1" cellspacing="3" cellpadding="3" id="table4" style="border-collapse: collapse">
                    458:                <tr>
                    459:                        <th><i>Type</i></th>
                    460:                        <th><i>Class</i></th>
                    461:                </tr>
                    462:                <tr>
                    463:                        <td>Leather armor</td>
                    464:                        <td align="center">8</td>
                    465:                </tr>
                    466:                <tr>
                    467:                        <td>Studded leather / Ring mail</td>
                    468:                        <td align="center">7</td>
                    469:                </tr>
                    470:                <tr>
                    471:                        <td>Scale mail </td>
                    472:                        <td align="center">6</td>
                    473:                </tr>
                    474:                <tr>
                    475:                        <td>Chain mail&nbsp; </td>
                    476:                        <td align="center">5</td>
                    477:                </tr>
                    478:                <tr>
                    479:                        <td>Banded mail / Splint mail</td>
                    480:                        <td align="center">4</td>
                    481:                </tr>
                    482:                <tr>
                    483:                        <td>Plate mail</td>
                    484:                        <td align="center">3</td>
                    485:                </tr>
                    486:        </table>
                    487: </div>
                    488:
                    489: <h2 align="justify">9<b>. Options</b></h2>
                    490:
                    491: <p align="justify">Due to variations in personal tastes and conceptions of
                    492: the way rogue should do things, there are a set of options
                    493: you can set that cause rogue to behave in various different
                    494: ways.</p>
                    495:
                    496: <h3 align="justify"><b>9.1 Setting the options</b></h3>
                    497:
                    498: <p align="justify">There are basically two ways to set the options. The
                    499: first is with the &quot;o&quot; command of rogue, the second
                    500: is with the ROGUEOPTS environment variable. On Version 6
                    501: systems, there is no equivalent of the ROGUEOPTS
                    502: feature.</p>
                    503:
                    504: <h3 align="justify"><b>9.1.1. Using the &quot;o&quot; command</b></h3>
                    505:
                    506: <p align="justify">When you press &quot;o&quot; in rogue, it clears the
                    507: screen and displays the current settings for all the
                    508: options. It then places the cursor by the value of the first
                    509: option and waits for you to type. You can type a RETURN
                    510: which means to go to the next option, a &quot;&minus;&quot;
                    511: which means to go to the previous option, an escape which
                    512: means to return to the game, or you can give the option a
                    513: value. For boolean options this merely involves pressing
                    514: &quot;t&quot; for true or &quot;f&quot; for false. For
                    515: string options, type the new value followed by a return.</p>
                    516:
                    517: <h3 align="justify">9<b>.1.2. Using the ROGUEOPTS variable</b></h3>
                    518:
                    519: <p align="justify">The ROGUEOPTS variable is a string containing a comma
                    520: separated list of initial values for the various options.
                    521: Boolean variables can be turned on by listing their name and
                    522: turned off by putting a &quot;no&quot; in front of the name.
                    523: Thus to set up an environment variable so that jump is on,
                    524: terse is off, the name is set to &quot;Conan the
                    525: Barbarian&quot; and the fruit is &quot;mango&quot;, use the
                    526: command</p>
                    527:
                    528: <div align="justify"><pre>
                    529:    % setenv ROGUEOPTS &quot;jump,noterse,name=Conan the Barbarian,fruit=mango&quot;<sup>3</sup>
                    530: </pre></div>
                    531:
                    532: <h3 align="justify"><b>9.2. Option list</b></h3>
                    533:
                    534: <p align="justify">Here is a list of the options and an explanation of what
                    535: each one is for. The default value for each is enclosed in
                    536: square brackets.</p>
                    537:
                    538: <p align="justify"><b>terse</b>[<i>noterse</i>]</p>
                    539: <blockquote>
                    540:        <p align="justify">
                    541:        Useful for those who are tired of the sometimes lengthy
                    542:        messages of rogue. This is a useful option for those on slow
                    543:        terminals. This option defaults to on if your are on a slow
                    544:        (under 1200 baud) terminal.</p>
                    545: </blockquote>
                    546:
                    547: <p align="justify"><b>jump</b>[<i>nojump</i>]</p>
                    548: <blockquote>
                    549:        <p align="justify">If this option is set, running moves will not be
                    550:        displayed until you reach the end of the move. This saves
                    551:        considerable cpu time and display time. This option defaults
                    552:        to on if you are using a slow terminal.</p>
                    553: </blockquote>
                    554:
                    555: <p align="justify"><b>step</b>[<i>nostep</i>]</p>
                    556: <blockquote>
                    557:        <p align="justify">When step is set, lists of things, like inventories or
                    558:        &quot;*&quot; responses to &quot;Which item do you wish to
                    559:        xxxx? &quot; questions, are displayed one item at a time on
                    560:        the top of the screen, rather than clearing the screen,
                    561:        displaying the list, then re-displaying the dungeon
                    562:        level.</p>
                    563: </blockquote>
                    564:
                    565: <p align="justify"><b>flush</b>[<i>noflush</i>]</p>
                    566: <blockquote>
                    567:        <p align="justify">If flush is set, all typeahead is thrown away after each
                    568:        round of battle. This is useful for those who type way ahead
                    569:        and watch to their dismay as a Kobold kills them.</p>
                    570: </blockquote>
                    571:
                    572: <p align="justify"><b>askme</b>[<i>noaskme</i>]</p>
                    573: <blockquote>
                    574:        <p align="justify">Upon reading a scroll or quaffing a potion which does
                    575:        not automatically identify it upon use, rogue will ask you
                    576:        what to name it so you can recognize it in the future.</p>
                    577: </blockquote>
                    578:
                    579: <p align="justify"><b>name</b> [account name]</p>
                    580: <blockquote>
                    581:        <p align="justify">This is the name of your character. It is used if you
                    582:        get on the top ten scorer&rsquo;s list. It should be less
                    583:        than eighty characters long.</p>
                    584: </blockquote>
                    585:
                    586: <p align="justify"><b>fruit</b>[<i>slime-mold</i>]</p>
                    587: <blockquote>
                    588:        <p align="justify">This should hold the name of a fruit that you enjoy
                    589:        eating. It is basically a whimsy that the program uses in a
                    590:        couple of places.</p>
                    591: </blockquote>
                    592:
                    593: <p align="justify"><b>file</b>[<i>rogue3.save</i>]</p>
                    594: <blockquote>
                    595:        <p align="justify">The default file name for saving the game. If your phone
                    596:        is hung up by accident, rogue will automatically save the
                    597:        game in this file. The file name may contain the special
                    598:        character &quot;~&quot; which expands to be your home
                    599:        directory.</p>
                    600: </blockquote>
                    601:
                    602: <h2 align="justify"><br>
                    603:
                    604: <b>10. Acknowledgements</b></h2>
                    605:
                    606: <p align="justify">Rogue was originally conceived of by Glenn Wichman and
                    607: Michael Toy. The help of Ken Arnold in making the program
                    608: easier to use and putting the finishing touches on is
                    609: greatly appreciated. I would also like to thank Marty
                    610: McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe
                    611: Kalash, Steve Maurer, Bill Joy, Mark Horton and Jan Miller
                    612: for their ideas and assistance.</p>
                    613:
                    614: <table border="0" width="100%" cellspacing="3" cellpadding="0" id="table5">
                    615:        <tr>
                    616:                <td align="center"><sup>1</sup></td>
                    617:                <td>As opposed to pseudo English sentences.</td>
                    618:        </tr>
                    619:        <tr>
                    620:                <td align="center"><sup>2</sup></td>
                    621:                <td>Or until you get killed or decide to quit.</td>
                    622:        </tr>
                    623:        <tr>
                    624:                <td align="center"><sup>3</sup>&nbsp;&nbsp;</td>
                    625:                <td><p>For those of you who use the Bourne shell, the commands would be</p>
                    626: <pre>    $ ROGUEOPTS=&quot;jump,noterse,name=Conan the Barbarian,fruit=mango&quot;
                    627:     $ export ROGUEOPTS</pre>
                    628:                </td>
                    629:        </tr>
                    630: </table>
                    631:
                    632: </body>
                    633: </html>

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