version 1.1, 2021/03/09 20:01:41 |
version 1.2, 2021/03/09 20:51:39 |
Line 54 fight(coord *mp, char mn, THING *weap, bool thrown) |
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Line 54 fight(coord *mp, char mn, THING *weap, bool thrown) |
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* place. |
* place. |
*/ |
*/ |
count = quiet = 0; |
count = quiet = 0; |
runto(mp, &hero); |
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/* |
/* |
* Let him know it was really a mimic (if it was one). |
* Let him know it was really a mimic (if it was one). |
*/ |
*/ |
Line 95 fight(coord *mp, char mn, THING *weap, bool thrown) |
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Line 94 fight(coord *mp, char mn, THING *weap, bool thrown) |
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bounce(weap, mname); |
bounce(weap, mname); |
else |
else |
miss(NULL, mname); |
miss(NULL, mname); |
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if ((tp = moat(mp->y, mp->x)) != NULL) //BUGFIX! |
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runto(mp, &hero); |
return did_hit; |
return did_hit; |
} |
} |
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