version 1.1, 2021/03/09 20:01:39 |
version 1.2, 2021/03/09 20:51:39 |
Line 84 fight(const coord *mp, const THING *weap, int thrown) |
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Line 84 fight(const coord *mp, const THING *weap, int thrown) |
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*/ |
*/ |
count = 0; |
count = 0; |
quiet = 0; |
quiet = 0; |
runto(mp); |
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/* |
/* |
* Let him know it was really a xeroc (if it was one). |
* Let him know it was really a xeroc (if it was one). |
*/ |
*/ |
Line 131 fight(const coord *mp, const THING *weap, int thrown) |
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Line 130 fight(const coord *mp, const THING *weap, int thrown) |
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bounce(weap, mname, terse); |
bounce(weap, mname, terse); |
else |
else |
miss(NULL, mname, terse); |
miss(NULL, mname, terse); |
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if ((tp = moat(mp->y, mp->x)) != NULL) //BUGFIX! |
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runto(mp); |
return did_hit; |
return did_hit; |
} |
} |
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