Annotation of early-roguelike/rogue5/rogue.h, Revision 1.1
1.1 ! rubenllo 1: /*
! 2: * Rogue definitions and variable declarations
! 3: *
! 4: * @(#)rogue.h 5.42 (Berkeley) 08/06/83
! 5: *
! 6: * Rogue: Exploring the Dungeons of Doom
! 7: * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
! 8: * All rights reserved.
! 9: *
! 10: * See the file LICENSE.TXT for full copyright and licensing information.
! 11: */
! 12:
! 13: #include "extern.h"
! 14:
! 15: #undef lines
! 16:
! 17: #define NOOP(x) (x += 0)
! 18: #define CCHAR(x) ( (x) & A_CHARTEXT )
! 19:
! 20: #define MAXDAEMONS 20
! 21: #define EMPTY 0
! 22:
! 23: /*
! 24: * Maximum number of different things
! 25: */
! 26: #define MAXROOMS 9
! 27: #define MAXTHINGS 9
! 28: #define MAXOBJ 9
! 29: #define MAXPACK 23
! 30: #define MAXTRAPS 10
! 31: #define AMULETLEVEL 26
! 32: #define NUMTHINGS 7 /* number of types of things */
! 33: #define MAXPASS 13 /* upper limit on number of passages */
! 34: #define NUMLINES 24
! 35: #define NUMCOLS 80
! 36: #define STATLINE (NUMLINES - 1)
! 37: #define BORE_LEVEL 50
! 38:
! 39: /*
! 40: * return values for get functions
! 41: */
! 42: #define NORM 0 /* normal exit */
! 43: #define QUIT 1 /* quit option setting */
! 44: #define MINUS 2 /* back up one option */
! 45:
! 46: /*
! 47: * inventory types
! 48: */
! 49: #define INV_OVER 0
! 50: #define INV_SLOW 1
! 51: #define INV_CLEAR 2
! 52:
! 53: /*
! 54: * All the fun defines
! 55: */
! 56: #define when break;case
! 57: #define otherwise break;default
! 58: #define until(expr) while(!(expr))
! 59: #define next(ptr) (*ptr).l_next
! 60: #define prev(ptr) (*ptr).l_prev
! 61: #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
! 62: #define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
! 63: #define hero player.t_pos
! 64: #define pstats player.t_stats
! 65: #define pack player.t_pack
! 66: #define proom player.t_room
! 67: #define max_hp player.t_stats.s_maxhp
! 68: #define attach(a,b) _attach(&a,b)
! 69: #define detach(a,b) _detach(&a,b)
! 70: #define free_list(a) _free_list(&a)
! 71: #undef max
! 72: #define max(a,b) ((a) > (b) ? (a) : (b))
! 73: #define on(thing,flag) ((((thing).t_flags & (flag)) != 0))
! 74: #define GOLDCALC (rnd(50 + 10 * level) + 2)
! 75: #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
! 76: #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
! 77: #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
! 78: #define INDEX(y,x) (&places[((x) << 5) + (y)])
! 79: #define chat(y,x) (places[((x) << 5) + (y)].p_ch)
! 80: #define flat(y,x) (places[((x) << 5) + (y)].p_flags)
! 81: #define moat(y,x) (places[((x) << 5) + (y)].p_monst)
! 82: #define unc(cp) (cp).y, (cp).x
! 83: #ifdef MASTER
! 84: #define debug if (wizard) msg
! 85: #endif
! 86:
! 87: /*
! 88: * things that appear on the screens
! 89: */
! 90: #define PASSAGE '#'
! 91: #define DOOR '+'
! 92: #define FLOOR '.'
! 93: #define PLAYER '@'
! 94: #define TRAP '^'
! 95: #define STAIRS '%'
! 96: #define GOLD '*'
! 97: #define POTION '!'
! 98: #define SCROLL '?'
! 99: #define MAGIC '$'
! 100: #define FOOD ':'
! 101: #define WEAPON ')'
! 102: #define ARMOR ']'
! 103: #define AMULET ','
! 104: #define RING '='
! 105: #define STICK '/'
! 106: #define CALLABLE -1
! 107: #define R_OR_S -2
! 108:
! 109: /*
! 110: * Various constants
! 111: */
! 112: #define BEARTIME spread(3)
! 113: #define SLEEPTIME spread(5)
! 114: #define HOLDTIME spread(2)
! 115: #define WANDERTIME spread(70)
! 116: #define BEFORE spread(1)
! 117: #define AFTER spread(2)
! 118: #define HEALTIME 30
! 119: #define HUHDURATION 20
! 120: #define SEEDURATION 850
! 121: #define HUNGERTIME 1300
! 122: #define MORETIME 150
! 123: #define STOMACHSIZE 2000
! 124: #define STARVETIME 850
! 125: #define ESCAPE 27
! 126: #define LEFT 0
! 127: #define RIGHT 1
! 128: #define BOLT_LENGTH 6
! 129: #define LAMPDIST 3
! 130: #ifdef MASTER
! 131: #ifndef PASSWD
! 132: #define PASSWD "mTBellIQOsLNA"
! 133: #endif
! 134: #endif
! 135:
! 136: /*
! 137: * Save against things
! 138: */
! 139: #define VS_POISON 00
! 140: #define VS_PARALYZATION 00
! 141: #define VS_DEATH 00
! 142: #define VS_BREATH 02
! 143: #define VS_MAGIC 03
! 144:
! 145: /*
! 146: * Various flag bits
! 147: */
! 148: /* flags for rooms */
! 149: #define ISDARK 0000001 /* room is dark */
! 150: #define ISGONE 0000002 /* room is gone (a corridor) */
! 151: #define ISMAZE 0000004 /* room is gone (a corridor) */
! 152:
! 153: /* flags for objects */
! 154: #define ISCURSED 000001 /* object is cursed */
! 155: #define ISKNOW 0000002 /* player knows details about the object */
! 156: #define ISMISL 0000004 /* object is a missile type */
! 157: #define ISMANY 0000010 /* object comes in groups */
! 158: /* ISFOUND 0000020 ...is used for both objects and creatures */
! 159: #define ISPROT 0000040 /* armor is permanently protected */
! 160:
! 161: /* flags for creatures */
! 162: #define CANHUH 0000001 /* creature can confuse */
! 163: #define CANSEE 0000002 /* creature can see invisible creatures */
! 164: #define ISBLIND 0000004 /* creature is blind */
! 165: #define ISCANC 0000010 /* creature has special qualities cancelled */
! 166: #define ISLEVIT 0000010 /* hero is levitating */
! 167: #define ISFOUND 0000020 /* creature has been seen (used for objects) */
! 168: #define ISGREED 0000040 /* creature runs to protect gold */
! 169: #define ISHASTE 0000100 /* creature has been hastened */
! 170: #define ISTARGET 000200 /* creature is the target of an 'f' command */
! 171: #define ISHELD 0000400 /* creature has been held */
! 172: #define ISHUH 0001000 /* creature is confused */
! 173: #define ISINVIS 0002000 /* creature is invisible */
! 174: #define ISMEAN 0004000 /* creature can wake when player enters room */
! 175: #define ISHALU 0004000 /* hero is on acid trip */
! 176: #define ISREGEN 0010000 /* creature can regenerate */
! 177: #define ISRUN 0020000 /* creature is running at the player */
! 178: #define SEEMONST 040000 /* hero can detect unseen monsters */
! 179: #define ISFLY 0040000 /* creature can fly */
! 180: #define ISSLOW 0100000 /* creature has been slowed */
! 181:
! 182: /*
! 183: * Flags for level map
! 184: */
! 185: #define F_PASS 0x80 /* is a passageway */
! 186: #define F_SEEN 0x40 /* have seen this spot before */
! 187: #define F_DROPPED 0x20 /* object was dropped here */
! 188: #define F_LOCKED 0x20 /* door is locked */
! 189: #define F_REAL 0x10 /* what you see is what you get */
! 190: #define F_PNUM 0x0f /* passage number mask */
! 191: #define F_TMASK 0x07 /* trap number mask */
! 192:
! 193: /*
! 194: * Trap types
! 195: */
! 196: #define T_DOOR 00
! 197: #define T_ARROW 01
! 198: #define T_SLEEP 02
! 199: #define T_BEAR 03
! 200: #define T_TELEP 04
! 201: #define T_DART 05
! 202: #define T_RUST 06
! 203: #define T_MYST 07
! 204: #define NTRAPS 8
! 205:
! 206: /*
! 207: * Potion types
! 208: */
! 209: #define P_CONFUSE 0
! 210: #define P_LSD 1
! 211: #define P_POISON 2
! 212: #define P_STRENGTH 3
! 213: #define P_SEEINVIS 4
! 214: #define P_HEALING 5
! 215: #define P_MFIND 6
! 216: #define P_TFIND 7
! 217: #define P_RAISE 8
! 218: #define P_XHEAL 9
! 219: #define P_HASTE 10
! 220: #define P_RESTORE 11
! 221: #define P_BLIND 12
! 222: #define P_LEVIT 13
! 223: #define MAXPOTIONS 14
! 224:
! 225: /*
! 226: * Scroll types
! 227: */
! 228: #define S_CONFUSE 0
! 229: #define S_MAP 1
! 230: #define S_HOLD 2
! 231: #define S_SLEEP 3
! 232: #define S_ARMOR 4
! 233: #define S_ID_POTION 5
! 234: #define S_ID_SCROLL 6
! 235: #define S_ID_WEAPON 7
! 236: #define S_ID_ARMOR 8
! 237: #define S_ID_R_OR_S 9
! 238: #define S_SCARE 10
! 239: #define S_FDET 11
! 240: #define S_TELEP 12
! 241: #define S_ENCH 13
! 242: #define S_CREATE 14
! 243: #define S_REMOVE 15
! 244: #define S_AGGR 16
! 245: #define S_PROTECT 17
! 246: #define MAXSCROLLS 18
! 247:
! 248: /*
! 249: * Weapon types
! 250: */
! 251: #define MACE 0
! 252: #define SWORD 1
! 253: #define BOW 2
! 254: #define ARROW 3
! 255: #define DAGGER 4
! 256: #define TWOSWORD 5
! 257: #define DART 6
! 258: #define SHIRAKEN 7
! 259: #define SPEAR 8
! 260: #define FLAME 9 /* fake entry for dragon breath (ick) */
! 261: #define MAXWEAPONS 9 /* this should equal FLAME */
! 262:
! 263: /*
! 264: * Armor types
! 265: */
! 266: #define LEATHER 0
! 267: #define RING_MAIL 1
! 268: #define STUDDED_LEATHER 2
! 269: #define SCALE_MAIL 3
! 270: #define CHAIN_MAIL 4
! 271: #define SPLINT_MAIL 5
! 272: #define BANDED_MAIL 6
! 273: #define PLATE_MAIL 7
! 274: #define MAXARMORS 8
! 275:
! 276: /*
! 277: * Ring types
! 278: */
! 279: #define R_PROTECT 0
! 280: #define R_ADDSTR 1
! 281: #define R_SUSTSTR 2
! 282: #define R_SEARCH 3
! 283: #define R_SEEINVIS 4
! 284: #define R_NOP 5
! 285: #define R_AGGR 6
! 286: #define R_ADDHIT 7
! 287: #define R_ADDDAM 8
! 288: #define R_REGEN 9
! 289: #define R_DIGEST 10
! 290: #define R_TELEPORT 11
! 291: #define R_STEALTH 12
! 292: #define R_SUSTARM 13
! 293: #define MAXRINGS 14
! 294:
! 295: /*
! 296: * Rod/Wand/Staff types
! 297: */
! 298: #define WS_LIGHT 0
! 299: #define WS_INVIS 1
! 300: #define WS_ELECT 2
! 301: #define WS_FIRE 3
! 302: #define WS_COLD 4
! 303: #define WS_POLYMORPH 5
! 304: #define WS_MISSILE 6
! 305: #define WS_HASTE_M 7
! 306: #define WS_SLOW_M 8
! 307: #define WS_DRAIN 9
! 308: #define WS_NOP 10
! 309: #define WS_TELAWAY 11
! 310: #define WS_TELTO 12
! 311: #define WS_CANCEL 13
! 312: #define MAXSTICKS 14
! 313:
! 314: /*
! 315: * Now we define the structures and types
! 316: */
! 317:
! 318: /*
! 319: * Help list
! 320: */
! 321: struct h_list {
! 322: int h_ch;
! 323: const char *h_desc;
! 324: int h_print;
! 325: };
! 326:
! 327: /*
! 328: * Coordinate data type
! 329: */
! 330: typedef struct coord {
! 331: int x;
! 332: int y;
! 333: } coord;
! 334:
! 335: /*
! 336: * Stuff about objects
! 337: */
! 338: struct obj_info {
! 339: const char *oi_name;
! 340: int oi_prob;
! 341: int oi_worth;
! 342: char *oi_guess;
! 343: int oi_know;
! 344: };
! 345:
! 346: /*
! 347: * Room structure
! 348: */
! 349: struct room {
! 350: coord r_pos; /* Upper left corner */
! 351: coord r_max; /* Size of room */
! 352: coord r_gold; /* Where the gold is */
! 353: int r_goldval; /* How much the gold is worth */
! 354: int r_flags; /* info about the room */
! 355: int r_nexits; /* Number of exits */
! 356: coord r_exit[12]; /* Where the exits are */
! 357: };
! 358:
! 359: /*
! 360: * Structure describing a fighting being
! 361: */
! 362: struct stats {
! 363: int s_str; /* Strength */
! 364: int s_exp; /* Experience */
! 365: int s_lvl; /* level of mastery */
! 366: int s_arm; /* Armor class */
! 367: int s_hpt; /* Hit points */
! 368: char s_dmg[13]; /* String describing damage done */
! 369: int s_maxhp; /* Max hit points */
! 370: };
! 371:
! 372: /*
! 373: * Structure for monsters and player
! 374: */
! 375: union thing {
! 376: struct {
! 377: union thing *_l_next, *_l_prev; /* Next pointer in link */
! 378: coord _t_pos; /* Position */
! 379: int _t_turn; /* If slowed, is it a turn to move */
! 380: int _t_type; /* What it is */
! 381: int _t_disguise; /* What mimic looks like */
! 382: int _t_oldch; /* Character that was where it was */
! 383: const coord *_t_dest; /* Where it is running to */
! 384: int _t_flags; /* State word */
! 385: struct stats _t_stats; /* Physical description */
! 386: struct room *_t_room; /* Current room for thing */
! 387: union thing *_t_pack; /* What the thing is carrying */
! 388: int _t_reserved;
! 389: } _t;
! 390: struct {
! 391: union thing *_l_next, *_l_prev; /* Next pointer in link */
! 392: int _o_type; /* What kind of object it is */
! 393: coord _o_pos; /* Where it lives on the screen */
! 394: char *_o_text; /* What it says if you read it */
! 395: int _o_launch; /* What you need to launch it */
! 396: int _o_packch; /* What character it is in the pack */
! 397: char _o_damage[8]; /* Damage if used like sword */
! 398: char _o_hurldmg[8]; /* Damage if thrown */
! 399: int _o_count; /* count for plural objects */
! 400: int _o_which; /* Which object of a type it is */
! 401: int _o_hplus; /* Plusses to hit */
! 402: int _o_dplus; /* Plusses to damage */
! 403: int _o_arm; /* Armor protection */
! 404: int _o_flags; /* information about objects */
! 405: int _o_group; /* group number for this object */
! 406: char *_o_label; /* Label for object */
! 407: } _o;
! 408: };
! 409:
! 410: typedef union thing THING;
! 411:
! 412: #define l_next _t._l_next
! 413: #define l_prev _t._l_prev
! 414: #define t_pos _t._t_pos
! 415: #define t_turn _t._t_turn
! 416: #define t_type _t._t_type
! 417: #define t_disguise _t._t_disguise
! 418: #define t_oldch _t._t_oldch
! 419: #define t_dest _t._t_dest
! 420: #define t_flags _t._t_flags
! 421: #define t_stats _t._t_stats
! 422: #define t_pack _t._t_pack
! 423: #define t_room _t._t_room
! 424: #define t_reserved _t._t_reserved
! 425: #define o_type _o._o_type
! 426: #define o_pos _o._o_pos
! 427: #define o_text _o._o_text
! 428: #define o_launch _o._o_launch
! 429: #define o_packch _o._o_packch
! 430: #define o_damage _o._o_damage
! 431: #define o_hurldmg _o._o_hurldmg
! 432: #define o_count _o._o_count
! 433: #define o_which _o._o_which
! 434: #define o_hplus _o._o_hplus
! 435: #define o_dplus _o._o_dplus
! 436: #define o_arm _o._o_arm
! 437: #define o_charges o_arm
! 438: #define o_goldval o_arm
! 439: #define o_flags _o._o_flags
! 440: #define o_group _o._o_group
! 441: #define o_label _o._o_label
! 442:
! 443: /*
! 444: * describe a place on the level map
! 445: */
! 446: typedef struct PLACE {
! 447: int p_ch;
! 448: int p_flags;
! 449: THING *p_monst;
! 450: } PLACE;
! 451:
! 452: /*
! 453: * Array containing information on all the various types of monsters
! 454: */
! 455: struct monster {
! 456: const char *m_name; /* What to call the monster */
! 457: int m_carry; /* Probability of carrying something */
! 458: int m_flags; /* things about the monster */
! 459: struct stats m_stats; /* Initial stats */
! 460: };
! 461:
! 462: struct delayed_action {
! 463: int d_type;
! 464: void (*d_func)();
! 465: int d_arg;
! 466: int d_time;
! 467: };
! 468:
! 469: struct STONE {
! 470: char *st_name;
! 471: int st_value;
! 472: };
! 473:
! 474: typedef struct STONE STONE;
! 475:
! 476: /*
! 477: * External variables
! 478: */
! 479:
! 480: extern int after, again, allscore, door_stop, fight_flush,
! 481: firstmove, has_hit, inv_describe, jump, kamikaze,
! 482: lower_msg, move_on, msg_esc, pack_used[],
! 483: passgo, playing, q_comm, running, save_msg, see_floor,
! 484: seenstairs, stat_msg, terse, to_death, tombstone,
! 485: amulet, count, dir_ch, food_left, hungry_state, inpack,
! 486: inv_type, lastscore, level, max_hit, max_level, mpos, take,
! 487: n_objs, no_command, no_food, no_move, noscore, ntraps, purse,
! 488: quiet, vf_hit, runch, last_comm, l_last_comm, last_dir, l_last_dir,
! 489: numscores, total, between, group, cNWOOD, cNMETAL, cNSTONES,
! 490: cNCOLORS;
! 491:
! 492: extern char file_name[], home[], huh[], *Numname, outbuf[],
! 493: *ws_type[], *s_names[];
! 494:
! 495: extern const char *ws_made[], *inv_t_name[], *p_colors[], *r_stones[],
! 496: *release, *tr_name[], *rainbow[], *wood[], *metal[],
! 497: encstr[], statlist[], version[];
! 498:
! 499: extern const int a_class[], e_levels[];
! 500:
! 501: extern unsigned int dnum, seed;
! 502:
! 503: extern WINDOW *hw;
! 504:
! 505: extern coord delta, oldpos, stairs;
! 506:
! 507: extern PLACE places[];
! 508:
! 509: extern THING *cur_armor, *cur_ring[], *cur_weapon, *l_last_pick,
! 510: *last_pick, *lvl_obj, *mlist, player;
! 511:
! 512: extern const struct h_list helpstr[];
! 513:
! 514: extern struct room *oldrp, passages[], rooms[];
! 515:
! 516: extern struct stats max_stats;
! 517:
! 518: extern struct monster monsters[];
! 519:
! 520: extern struct obj_info arm_info[], pot_info[], ring_info[],
! 521: scr_info[], things[], ws_info[], weap_info[];
! 522:
! 523: extern struct delayed_action d_list[MAXDAEMONS];
! 524:
! 525: extern const STONE stones[];
! 526:
! 527: /*
! 528: * Function types
! 529: */
! 530:
! 531: void _attach(THING **list, THING *item);
! 532: void _detach(THING **list, THING *item);
! 533: void _free_list(THING **ptr);
! 534: void addmsg(const char *fmt, ...);
! 535: int add_haste(int potion);
! 536: int add_line(const char *fmt, const char *arg);
! 537: void add_pack(THING *obj, int silent);
! 538: void add_pass(void);
! 539: void add_str(int *sp, int amt);
! 540: void accnt_maze(int y, int x, int ny, int nx);
! 541: void aggravate(void);
! 542: int attack(THING *mp);
! 543: void auto_save(int);
! 544: void badcheck(const char *name, const struct obj_info *info, int bound);
! 545: int be_trapped(const coord *tc);
! 546: void bounce(const THING *weap, const char *mname, int noend);
! 547: void call(void);
! 548: void call_it(struct obj_info *info);
! 549: int cansee(int y, int x);
! 550: int center(const char *str);
! 551: int chase(THING *tp, const coord *ee);
! 552: int checkout(void);
! 553: const char *charge_str(const THING *obj);
! 554: void chg_str(int amt);
! 555: void check_level(void);
! 556: const char *choose_str(const char *ts, const char *ns);
! 557: void conn(int r1, int r2);
! 558: void come_down(void);
! 559: void command(void);
! 560: void create_obj(void);
! 561: void current(const THING *cur, const char *how, const char *where);
! 562: void d_level(void);
! 563: void death(int monst);
! 564: int death_monst(void);
! 565: int diag_ok(const coord *sp, const coord *ep);
! 566: void dig(int y, int x);
! 567: void discard(THING *item);
! 568: void discovered(void);
! 569: int dist(int y1, int x1, int y2, int x2);
! 570: int dist_cp(const coord *c1, const coord *c2);
! 571: int do_chase(THING *th);
! 572: void do_daemons(int flag);
! 573: void do_fuses(int flag);
! 574: void do_maze(const struct room *rp);
! 575: void do_motion(THING *obj, int ydelta, int xdelta);
! 576: void do_move(int dy, int dx);
! 577: void do_passages(void);
! 578: void do_pot(int type, int knowit);
! 579: void do_rooms(void);
! 580: void do_run(int ch);
! 581: void do_zap(void);
! 582: void doadd(const char *fmt, va_list args);
! 583: void doctor(void);
! 584: void door(struct room *rm, const coord *cp);
! 585: void door_open(const struct room *rp);
! 586: void drain(void);
! 587: void draw_room(const struct room *rp);
! 588: void drop(void);
! 589: int dropcheck(const THING *obj);
! 590: void eat(void);
! 591: int encclearerr();
! 592: int encerror();
! 593: void encseterr();
! 594: size_t encread(char *start, size_t size, FILE *inf);
! 595: size_t encwrite(const char *start, size_t size, FILE *outf);
! 596: void end_line(void);
! 597: void endit(int sig);
! 598: int endmsg(void);
! 599: void enter_room(const coord *cp);
! 600: void erase_lamp(const coord *pos, const struct room *rp);
! 601: int exp_add(const THING *tp);
! 602: void extinguish(void (*func)());
! 603: void fall(THING *obj, int pr);
! 604: int fallpos(const coord *pos, coord *newpos);
! 605: void fatal(const char *s);
! 606: void fire_bolt(const coord *start, coord *dir, const char *name);
! 607: int floor_at(void);
! 608: int floor_ch(void);
! 609: void flush_type(void);
! 610: const coord *find_dest(const THING *tp);
! 611: int find_floor(const struct room *rp, coord *cp, int limit, int monst);
! 612: THING *find_obj(int y, int x);
! 613: int fight(const coord *mp, const THING *weap, int thrown);
! 614: void fix_stick(THING *cur);
! 615: void fuse(void (*func)(), int arg, int time, int type);
! 616: int get_bool(void *vp, WINDOW *win);
! 617: int get_dir(void);
! 618: int get_inv_t(void *vp, WINDOW *win);
! 619: THING *get_item(const char *purpose, int type);
! 620: int get_num(void *vp, WINDOW *win);
! 621: int get_sf(void *vp, WINDOW *win);
! 622: int get_str(void *vopt, WINDOW *win);
! 623: int gethand(void);
! 624: void getltchars(void);
! 625: void give_pack(THING *tp);
! 626: void help(void);
! 627: void hit(const char *er, const char *ee, int noend);
! 628: void horiz(const struct room *rp, int starty);
! 629: void leave_room(const coord *cp);
! 630: void lengthen(void (*func)(), int xtime);
! 631: void look(int wakeup);
! 632: int hit_monster(int y, int x, const THING *obj);
! 633: void identify(void);
! 634: void illcom(int ch);
! 635: void init_check(void);
! 636: void init_colors(void);
! 637: void init_materials(void);
! 638: void init_names(void);
! 639: void init_player(void);
! 640: void init_probs(void);
! 641: void init_stones(void);
! 642: void init_weapon(THING *weap, int which);
! 643: char *inv_name(const THING *obj, int drop);
! 644: int inventory(const THING *list, int type);
! 645: void invis_on(void);
! 646: int is_current(const THING *obj);
! 647: int is_magic(const THING *obj);
! 648: int is_symlink(const char *sp);
! 649: void kill_daemon(void (*func)());
! 650: void killed(THING *tp, int pr);
! 651: const char *killname(int monst, int doart);
! 652: void land(void);
! 653: void leave(int);
! 654: THING *leave_pack(THING *obj, int newobj, int all);
! 655: int levit_check(void);
! 656: int lock_sc(void);
! 657: void miss(const char *er, const char *ee, int noend);
! 658: void missile(int ydelta, int xdelta);
! 659: void money(int value);
! 660: int move_monst(THING *tp);
! 661: void move_msg(const THING *obj);
! 662: int msg(const char *fmt, ...);
! 663: void my_exit(int sig);
! 664: void nameit(const THING *obj, const char *type, const char *which, const struct obj_info *op, const char *(*prfunc)(const THING *));
! 665: THING *new_item(void);
! 666: void new_level(void);
! 667: void new_monster(THING *tp, int type, const coord *cp);
! 668: THING *new_thing(void);
! 669: void nohaste(void);
! 670: const char *nothing(int type);
! 671: const char *nullstr(const THING *ignored);
! 672: const char *num(int n1, int n2, int type);
! 673: void numpass(int y, int x);
! 674: void option(void);
! 675: void open_log(void);
! 676: void open_score(void);
! 677: int pack_char(void);
! 678: int pack_room(int from_floor, THING *obj);
! 679: void parse_opts(char *str);
! 680: void passnum(void);
! 681: int passwd(void);
! 682: const char *pick_color(const char *col);
! 683: int pick_one(const struct obj_info *info, int nitems);
! 684: void pick_up(int ch);
! 685: void picky_inven(void);
! 686: void playit(void);
! 687: void playltchars(void);
! 688: void pr_spec(const struct obj_info *info, int nitems);
! 689: void pr_list(void);
! 690: void print_disc(int);
! 691: void put_bool(void *b);
! 692: void put_inv_t(void *ip);
! 693: void put_str(void *str);
! 694: void put_things(void);
! 695: void putpass(const coord *cp);
! 696: void quaff(void);
! 697: void quit(int);
! 698: void raise_level(void);
! 699: int randmonster(int wander);
! 700: void read_scroll(void);
! 701: int readchar(void);
! 702: void relocate(THING *th, const coord *new_loc);
! 703: void remove_mon(const coord *mp, THING *tp, int waskill);
! 704: void reset_last(void);
! 705: void resetltchars(void);
! 706: int restore(const char *file);
! 707: int ring_eat(int hand);
! 708: void ring_on(void);
! 709: void ring_off(void);
! 710: const char *ring_num(const THING *obj);
! 711: int rnd(int range);
! 712: int rnd_room(void);
! 713: int rnd_thing(void);
! 714: coord rndmove(const THING *who);
! 715: int roll(int number, int sides);
! 716: int roll_em(const THING *thatt, THING *thdef, const THING *weap, int hurl);
! 717: void rollwand(void);
! 718: struct room *roomin(const coord *cp);
! 719: int rs_save_file(FILE *savef);
! 720: int rs_restore_file(FILE *inf);
! 721: void runners(void);
! 722: void runto(const coord *runner);
! 723: void rust_armor(THING *arm);
! 724: int save(int which);
! 725: void save_file(FILE *savef);
! 726: void save_game(void);
! 727: int save_throw(int which, const THING *tp);
! 728: void score(int amount, int flags, int monst);
! 729: void search(void);
! 730: int see_monst(const THING *mp);
! 731: int seen_stairs(void);
! 732: void set_know(THING *obj, struct obj_info *info);
! 733: const char *set_mname(const THING *tp);
! 734: void set_oldch(THING *tp, const coord *cp);
! 735: void set_order(int *order, int numthings);
! 736: void setup(void);
! 737: void shell(void);
! 738: int show_floor(void);
! 739: void show_map(void);
! 740: void show_win(const char *message);
! 741: void sight(void);
! 742: int sign(int nm);
! 743: int spread(int nm);
! 744: void start_daemon(void (*func)(), int arg, int type);
! 745: void start_score(void);
! 746: void status(void);
! 747: int step_ok(int ch);
! 748: void stomach(void);
! 749: void strucpy(char *s1, const char *s2, size_t len);
! 750: void swander(void);
! 751: int swing(int at_lvl, int op_arm, int wplus);
! 752: void take_off(void);
! 753: void teleport(void);
! 754: void total_winner(void);
! 755: void thunk(const THING *weap, const char *mname, int noend);
! 756: void treas_room(void);
! 757: int trip_ch(int y, int x, int ch);
! 758: void tstp(int ignored);
! 759: int turn_ok(int y, int x);
! 760: int turn_see(int turn_off);
! 761: void turn_see_off(void);
! 762: void turnref(void);
! 763: const char *type_name(int type);
! 764: void u_level(void);
! 765: void unconfuse(void);
! 766: void uncurse(THING *obj);
! 767: void unlock_sc(void);
! 768: void unsee(void);
! 769: void vert(const struct room *rp, int startx);
! 770: void visuals(void);
! 771: char *vowelstr(const char *str);
! 772: void wait_for(WINDOW *win, int ch);
! 773: const THING *wake_monster(int y, int x);
! 774: void wanderer(void);
! 775: void waste_time(void);
! 776: void wear(void);
! 777: void whatis(int insist, int type);
! 778: void wield(void);
! 779: int wreadchar(WINDOW *win);
! 780: void writelog(int amount, int flags, int monst);
! 781:
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