[BACK]Return to rogue.nr CVS log [TXT][DIR] Up to [contributed] / early-roguelike / srogue

Annotation of early-roguelike/srogue/rogue.nr, Revision 1.1

1.1     ! rubenllo    1: .PH
        !             2: .fp 9 CR
        !             3: .nr Hu 1
        !             4: .nr Pt 0
        !             5: .SA 1
        !             6: .S +4 C
        !             7: .ad c
        !             8: .B "Super-Rogue Version 9.0"
        !             9: .br
        !            10: .ad b
        !            11: .SP 0.45
        !            12: .S -4 C
        !            13: .ad c
        !            14: .I "Robert D. Kindelberger"
        !            15: .br
        !            16: .ad b
        !            17: .SP 2.6
        !            18: .ad c
        !            19: .I "A Tutorial on the Visual Game of Rogue - Version 9.0"
        !            20: .br
        !            21: .ad b
        !            22: .SP 2
        !            23: .P
        !            24: Rogue is a visual CRT based fantasy game which runs
        !            25: under the UNIX\*F
        !            26: .FS
        !            27: UNIX is a trademark of AT&T Bell Laboratories.
        !            28: .FE
        !            29: timesharing system.  This paper describes
        !            30: how to play rogue and gives a few hints for those who might
        !            31: otherwise get lost (or killed) in the Dungeons of Doom.
        !            32: .SP 5
        !            33: .PH "''- % -''"
        !            34: .H 1 INTRODUCTION
        !            35: .P
        !            36: You have just finished your years as a student
        !            37: at the local fighter's guild.
        !            38: After much practice and sweat you have finally completed your training and
        !            39: are ready to embark upon a perilous adventure.  As a test of your skills,
        !            40: the local guildmasters have sent you into the Dungeons of Doom.  Your
        !            41: task is to return with the Amulet of Yendor.
        !            42: Your reward for the completion
        !            43: of this task will be a full membership in the local guild.
        !            44: In addition, you are
        !            45: allowed to keep all the loot you bring back from the dungeons.
        !            46: .P
        !            47: In preparation for your journey, you are given an enchanted weapon, taken
        !            48: from a dragon's hoard in the far off Dark Mountains.
        !            49: You are also outfitted
        !            50: with elf-crafted armor and given enough food to reach the dungeons.  You
        !            51: say good-bye to family and friends for what may be the last time and head
        !            52: up the road.
        !            53: .P
        !            54: You set out on your way to the dungeons and after
        !            55: several days of uneventful
        !            56: travel, you see the ancient ruins that mark the entrance to the Dungeons
        !            57: of Doom.  It is late at night so you make camp at the entrance and spend
        !            58: the night sleeping under the open skies.  In the morning you gather
        !            59: your weapon, put on your armor, eat what is almost your last food and enter
        !            60: the dungeons.
        !            61: .H 1 "WHAT IS GOING ON HERE?"
        !            62: .P
        !            63: You have just begun a game of rogue.
        !            64: Your goal is to grab as much treasure
        !            65: as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons
        !            66: of Doom alive.
        !            67: On the screen, a map of where you have been and what you have seen on
        !            68: the current dungeon level is kept.  As you explore more of the level,
        !            69: it appears on the screen in front of you.
        !            70: .P
        !            71: Rogue differs from most computer fantasy games in that it is screen
        !            72: oriented.  Commands are all one or two keystrokes\*F
        !            73: .FS
        !            74: As opposed to pseudo English sentences.
        !            75: .FE
        !            76: and the results of your commands are displayed
        !            77: graphically on the screen rather than being explained in words.
        !            78: .P
        !            79: Another major difference between rogue and other computer fantasy games
        !            80: is that once you have solved all the puzzles in a standard fantasy game,
        !            81: it has lost most of its excitement and it ceases to be fun.  Rogue on the
        !            82: other hand generates a new dungeon every time you play it and
        !            83: even the author finds it an entertaining and exciting game.
        !            84: .H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?"
        !            85: .P
        !            86: In order to understand what is going on in rogue you have to first get
        !            87: some grasp of what rogue is doing with the screen.
        !            88: The rogue screen is intended to replace the \f3You can see ...\f1 descriptions
        !            89: of standard fantasy games.  Here is a sample of what a rogue screen might
        !            90: look like:
        !            91: .SP
        !            92: .DS
        !            93: \f9
        !            94:                   ---------------------
        !            95:                   |...................+###########+
        !            96:                   |...@...........[...|
        !            97:                   |........H..........|
        !            98:                   |...................|
        !            99:                   --------+------------
        !           100:                           ####
        !           101:                              +
        !           102:
        !           103: Level: 1   Gold: 0    Hp:12(12)  Ac: 6      Exp:1/0    Vol:36%
        !           104: Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170
        !           105: \f1
        !           106: .DE
        !           107: .H 1 "THE BOTTOM LINES"
        !           108: At the bottom line of the screen is a few pieces of cryptic information,
        !           109: describing your current status.  Here is an explanation of what these
        !           110: things mean:
        !           111: .SP
        !           112: .H 2 "LEVEL"
        !           113: .SP
        !           114: This number indicates how deep you have gone in the dungeon.  It starts
        !           115: at one and goes up forever.\*F
        !           116: .FS
        !           117: Or until you get killed or decide to quit.  Level 500 is really the
        !           118: maximum, but almost impossible.
        !           119: .FE
        !           120: .SP
        !           121: .H 2 "GOLD"
        !           122: .SP
        !           123: The number of gold pieces you have managed to attain.
        !           124: .SP
        !           125: .H 2 "HP"
        !           126: .SP
        !           127: Your current and maximum hit points.  Hit points indicate how much
        !           128: damage you can take before you die.  The more you get hit in a
        !           129: fight, the lower they
        !           130: get.  You can regain hit points by moving around. The number in
        !           131: parentheses is the maximum number of hit points you can regain.
        !           132: .SP
        !           133: .H 2 "AC"
        !           134: .SP
        !           135: Your current armor class.  This number indicates how effective
        !           136: your armor is in stopping blows from unfriendly creatures.  The lower
        !           137: this number is, the more effective the armor.  Armor class can get
        !           138: lower than zero.
        !           139: .SP
        !           140: .H 2 "EXP"
        !           141: .SP
        !           142: These two numbers give your current experience level and experience points.
        !           143: As you kill monsters, you gain experience points.  At certain experience
        !           144: point totals, you gain an experience level.  The more experienced you are,
        !           145: the better you are able to fight and to withstand magical attacks. You
        !           146: must gain 10 experience points to advance to the 2nd experience level.
        !           147: Now you must double the previous experience point total to advance
        !           148: to the next experience level. (i.e. 20 to get to level 3, 40 to 4...)
        !           149: Every time you advance to a new experience level, your hit points
        !           150: will increase.  This is random, so don't expect a lot every time.
        !           151: .SP
        !           152: .H 2 "VOL"
        !           153: .SP
        !           154: This is the percentage of what your pack contains.  \f3100%\f1
        !           155: means that your pack is full.
        !           156: .SP
        !           157: .H 2 "STR"
        !           158: .SP
        !           159: Your current strength.  This can be any integer from 0 to 24.
        !           160: The larger the number, the stronger you are.
        !           161: .SP
        !           162: .H 2 "DEX"
        !           163: .SP
        !           164: This is your dexterity.  Dexterity gives you the ability to dodge arrow
        !           165: and dart traps more effectively.  It also gives you the ability to dodge
        !           166: attacks from monters (maximum of 18).
        !           167: .SP
        !           168: .H 2 "WIS"
        !           169: .SP
        !           170: This is your wisdom.  If you are smarter than the monsters,
        !           171: then you have a better chance of defeating them (maximum of 18).
        !           172: .SP
        !           173: .H 2 "CON"
        !           174: .SP
        !           175: This is your constitution.  Constitution makes up your ability to
        !           176: regain your hit points, once you have been battered.  The higher
        !           177: your constitution (maximum of 18), the faster you will gain back
        !           178: the hit points you have lost.
        !           179: .SP
        !           180: .H 2 "CARRY"
        !           181: .SP
        !           182: This is similar to your volume, but tells you the maximum of what
        !           183: you can carry and what you are currently carrying in weight.
        !           184: .H 1 "THE TOP LINE"
        !           185: .P
        !           186: The top line of the screen is reserved for printing messages that describe
        !           187: things that are impossible to represent visually.  If you see a
        !           188: \f3-- More --\f1 on the top line, this means that rogue wants to print another
        !           189: message on the screen, but it wants to make certain that you have read
        !           190: the one that is there first.  To read the next message, just press a
        !           191: space.
        !           192: .H 1 "THE REST OF THE SCREEN"
        !           193: .P
        !           194: The rest of the screen is the map of the level
        !           195: as you have explored it so far.
        !           196: Each symbol on the screen represents something.  Here is a list of what
        !           197: the various symbols mean:
        !           198: .bp
        !           199: .DS
        !           200: .B "@   " "This symbol represents you, the adventurer."
        !           201:
        !           202: .B "|   " "A wall running north/south."
        !           203:
        !           204: .B "-   " "A wall running east/west."
        !           205:
        !           206: .B "+   " "A door to/from a room."
        !           207:
        !           208: .B "\.   " "The floor of a room."
        !           209:
        !           210: .B "#   " "The floor of a passage between rooms."
        !           211:
        !           212: .B "*   " "A pile or pot of gold."
        !           213:
        !           214: .B ")   " "A weapon of some sort."
        !           215:
        !           216: .B "]   " "A suit of armor."
        !           217:
        !           218: .B "!   " "A flask containing a magic potion."
        !           219:
        !           220: .B "?   " "A piece of paper, usually a magic scroll."
        !           221:
        !           222: .B "/   " "A wand or staff of magic."
        !           223:
        !           224: .B "=   " "A magical ring.  Can be good or bad."
        !           225:
        !           226: .B "{   " "An arrow trap.  Loss of hit points."
        !           227:
        !           228: .B "}   " "A bear trap.  Holds you for awhile."
        !           229:
        !           230: .B "~   " "A teleportation trap.  Teleports you to a random room."
        !           231:
        !           232: .B "`   " "A dart trap.  Loss of strength."
        !           233:
        !           234: .B "$   " "A sleeping gas trap, watch out for these."
        !           235:
        !           236: .B ">   " "A trap door leading down to the next level."
        !           237:
        !           238: .B "^   " "A flee market to exchange gold for objects, or vice-versa."
        !           239:
        !           240: .B "\e   " "A trap door that leads down to an invisible maze."
        !           241:
        !           242: \f3"\f1   A magical pool that does strange things to wielded objects.
        !           243:
        !           244: .B "%   " "The staircase leading down to the next level."
        !           245:
        !           246: .B ":   " "A piece of food or zany fruit."
        !           247:
        !           248: .B ",   AMULET OF YENDOR."
        !           249:
        !           250: .B "a-Z " "There are 52 inhabitants of the Dungeons of Doom."
        !           251: .DE
        !           252: .bp
        !           253: .H 1 COMMANDS
        !           254: .P
        !           255: Commands are given to rogue by pressing single letters.  Some commands can
        !           256: be preceded by a count to repeat them
        !           257: (i.e. typing \f310s\f1 will do ten searches)
        !           258: The list of commands is rather long, but it can be read at any time during
        !           259: the game with the \f3?\f1 command.  Here it is for reference, with a short
        !           260: explanation of each command:
        !           261: .SP
        !           262: .DS
        !           263: \f3?\f1       The help command.  Asks for a character to give help on.
        !           264:         If you type a \f3*\f1, it will list all the commands, otherwise
        !           265:         it will explain what the character you type does.
        !           266:
        !           267: \f3/\f1       This is the \f3What is that on the screen\f1? command.
        !           268:         A \f3/\f1 followed by any character that you see on the level,
        !           269:         will tell you what that character is.  For instance, typing
        !           270:         \f3/@\f1 will tell you that the \f3@\f1 symbol represents you,
        !           271:         the player.
        !           272:
        !           273: \f3h, H\f1    Move left.  You move one space to the left.  If you use
        !           274:         upper case, \f3H,\f1 you will continue to move left until you
        !           275:         run into something.  This works for all movement commands.
        !           276:         (i.e. \f3L\f1 means run in direction \f3l\f1)
        !           277:
        !           278: .B "j, J    " "Move down."
        !           279:
        !           280: .B "k, K    " "Move up."
        !           281:
        !           282: .B "l, L    " "Move right."
        !           283:
        !           284: .B "y, Y    " "Move diagonally up and left."
        !           285:
        !           286: .B "u, U    " "Move diagonally up and right."
        !           287:
        !           288: .B "b, B    " "Move diagonally down and left."
        !           289:
        !           290: .B "n, N    " "Move diagonally down and right."
        !           291:
        !           292: \f3f\f1       Find prefix.  When followed by a direction it means to
        !           293:         continue moving in the specified direction until you pass
        !           294:         something interesting or run into a wall.
        !           295:
        !           296: \f3t\f1       Throw an object.  This is a prefix command.  Follow it
        !           297:         with a direction and you throw an object in the specified
        !           298:         direction.  (i.e. type \f3th\f1 to throw something left.)
        !           299:
        !           300: \f3p\f1       Zap an object with a staff or wand.  This is a prefix
        !           301:         command.  Follow it with a direction and you will zap in the
        !           302:         specified direction.  (i.e. type \f3ph\f1 to zap something left.)
        !           303: .DE
        !           304: .bp
        !           305: .DS
        !           306: \f3z\f1       Zap an object with no direction.  This means that you
        !           307:         could be zapped with it as well.
        !           308:
        !           309: .B "D       " "Dip an object in the magic pool."
        !           310:
        !           311: \f3>\f1       If you are standing over the passage down to the next
        !           312:         level, this command means to climb down.
        !           313:
        !           314: \f3<\f1       If you have found the \f3Amulet of Yendor\f1, then
        !           315:         you have the ability to climb back up a level, hopefully on
        !           316:         your way out.
        !           317:
        !           318: \f3s\f1       Search for traps and secret doors.  Examine each space
        !           319:         immediately adjacent to you for the existence of a trap or
        !           320:         secret door.  There is a large chance that even if there is
        !           321:         something there, you won't find it so you might have to
        !           322:         search a while before you find something.
        !           323:
        !           324: .B "\.       " "Rest.  This is the \f3do nothing\f1 command.  This is
        !           325:         good for waiting and healing."
        !           326:
        !           327: .B "i       " "Inventory.  List what you are carrying in your pack."
        !           328:
        !           329: \f3I\f1       Selective inventory.  Tells you what a single item in
        !           330:         your pack is.
        !           331:
        !           332: .B "q       " "Quaff.  Drink one of the potions you are carrying."
        !           333:
        !           334: .B "r       " "Read.  Read one of the scrolls in your pack."
        !           335:
        !           336: .B "e       " "Eat food.  Take some food out of your pack and eat it."
        !           337:
        !           338: \f3w\f1       Wield a weapon. Take a weapon out of your pack and carry
        !           339:         it.  You must be wielding a weapon to use it (except to
        !           340:         throw things).  To fire an arrow, you must wield the bow.
        !           341:         You can only wield one weapon at a time.
        !           342:
        !           343: \f3W\f1       Wear armor.  Take a piece of armor out of your pack and
        !           344:         put it on.  You can only wear one suit of armor at a time.
        !           345:
        !           346: .B "T       " "Take armor off.  You can't remove armor that is cursed."
        !           347:
        !           348: \f3P\f1       Put a ring on your finger.  You can only wear two rings
        !           349:         at a time.
        !           350:
        !           351: \f3R\f1       Remove a ring from your finger.  Cursed rings are hard
        !           352:         to remove.
        !           353:
        !           354: \f3d\f1       Drop an object.  Take something out of your pack and
        !           355:         leave it lying on the floor.  Only one object can occupy
        !           356:         each space.
        !           357: .DE
        !           358: .bp
        !           359: .DS
        !           360: \f3O\f1       Examine and set options.  This command is further
        !           361:         explained in the section on options.
        !           362:
        !           363: \f3^l\f1      Redraws the screen.  Useful if spurious messages or
        !           364:         transmission errors have messed up the display.
        !           365:
        !           366: \f3^r\f1      Repeat last message.  Useful when a message disappears
        !           367:         before you can read it.
        !           368:
        !           369: .B "^[      " "This is the escape key.  This will cancel the last command."
        !           370:
        !           371: \f3a\f1       Reports your encumbrance.  This is the weight factor of
        !           372:         your pack.  The heavier your pack is weighted down with
        !           373:         objects, the less effective you are in an attack and the
        !           374:         more food you'll eat.
        !           375:
        !           376: .B "c       " "Call an object.  You can call an object anything you like."
        !           377:
        !           378: .B "v       " "Prints the program version number."
        !           379:
        !           380: .B "Q       " "Quit.  Leave the game.  This is the chicken-way out."
        !           381:
        !           382: \f3!\f1       This is the shell escape key.  Use this to get back to
        !           383:         shell level.  To get back to the game, just hit \f3^d\f1.
        !           384:
        !           385: \f3S\f1       Save the current game in a file.  Rogue won't let
        !           386:         you start up a copy of a saved game, and it removes the
        !           387:         save file as soon as you start up a restored game.  This
        !           388:         is to prevent people from saving a game just before a
        !           389:         dangerous position and then restarting it, if they die.
        !           390:         Sorry no linking, copying, moving, or anything.
        !           391: .DE
        !           392: .bp
        !           393: .H 1 "DEALING WITH OBJECTS"
        !           394: .P
        !           395: When you find something in the dungeon, it is common to want to pick the
        !           396: object up.  This is accomplished in rogue by walking over the object.
        !           397: If you are carrying too many things, you won't be able to pick the
        !           398: object up.  Otherwise, the object will be added to your pack and you
        !           399: will be notified of what you just picked up.
        !           400: .P
        !           401: Many of the commands that operate on objects must prompt you to find
        !           402: out which object you want to use.
        !           403: If you change your mind and don't want to
        !           404: do that command after all, just press an \f3escape\f1 key and the command
        !           405: will be aborted.
        !           406: .H 1 ROOMS
        !           407: .P
        !           408: Rooms in the dungeons are either lit or dark.
        !           409: If you walk into a lit room,
        !           410: the entire room will be drawn on the screen as soon as you enter.  If you
        !           411: walk into a dark room, you will only be able to see the spaces immediately
        !           412: next to you.
        !           413: Upon leaving a dark room, all objects inside the room are
        !           414: removed from the screen.
        !           415: .H 1 FIGHTING
        !           416: .P
        !           417: If you see a monster and you wish to fight it, just attempt to run into it.
        !           418: You also may throw things at it or zap it with a wand or staff.
        !           419: Many times a monster you find will mind its own business unless you attack
        !           420: it.  It is often the case that discretion is the better part of valor.
        !           421: .P
        !           422: Smart monsters have the ability to run when they realize that their
        !           423: lives are endangered.  This will be denoted that you have wounded
        !           424: the monster.
        !           425: .P
        !           426: Monsters will avoid lit traps.  You can use this to your
        !           427: advantage, if you figure out how.  If the traps are not lit, they can
        !           428: fall through them as you would.  The hard part is trying to get them to
        !           429: fall through a trap that you don't know is there.
        !           430: .bp
        !           431: .H 1 ARMOR
        !           432: .P
        !           433: There are various sorts of armor lying around in the dungeon.  Some of it
        !           434: is enchanted, some is cursed and some is just normal.  Different armor
        !           435: types have different armor classes.  The lower the armor class, the
        !           436: more protection the armor affords against the blows of monsters.
        !           437: If a piece of armor is enchanted or
        !           438: cursed, its armor class will be higher or lower than normal.  Here is
        !           439: a list of the various armor types and their normal armor class:
        !           440: .DS 3
        !           441: .TS
        !           442: box;
        !           443: c|c
        !           444: l|l.
        !           445: TYPE   CLASS
        !           446: =
        !           447: LEATHER ARMOR  8
        !           448: RING MAIL      7
        !           449: STUDDED LEATHER ARMOR  7
        !           450: SCALE MAIL     6
        !           451: PADDED ARMOR   6
        !           452: CHAIN MAIL     5
        !           453: SPLINT MAIL    4
        !           454: BANDED MAIL    4
        !           455: PLATE MAIL     3
        !           456: PLATE ARMOR    2
        !           457: .TE
        !           458: .DE
        !           459: .H 1 WEAPONS
        !           460: .P
        !           461: There may be many different types of weapons lying around in the dungeon,
        !           462: probably left there when their previous owners ran into a monster they
        !           463: couldn't handle.  In order to fire arrows and crossbow bolts you must be
        !           464: wielding the bow or the crossbow.  Rocks are effective when thrown but
        !           465: can be even more dangerous when hurled with a sling.  Daggers can be used
        !           466: as stabbing weapons or they can be thrown.  Beware of cursed weapons,
        !           467: they will not work as well as normal or enchanted weapons and once you
        !           468: wield them, you will be stuck with them until you can get the curse
        !           469: removed.  Staffs and wands are special weapons.  They need not be
        !           470: wielded for you to use them.
        !           471: .bp
        !           472: .H 1 "POTIONS AND SCROLLS"
        !           473: .P
        !           474: Left by the wizard Yendor, the potions and scrolls found in the dungeon
        !           475: constitute a mixed blessing.  By drinking or reading these magical items,
        !           476: the intelligent adventurer can greatly increase his chances of survival.
        !           477: A few of them can backfire on the unwary rogue, causing everything from
        !           478: a weakening sickness to the creation of an angry monster.
        !           479: .H 1 OPTIONS
        !           480: .P
        !           481: Due to variations in personal tastes and conceptions of the way rogue
        !           482: should do things, there are a set of options you can set that cause
        !           483: rogue to behave in various different ways.
        !           484: .H 2 "SETTING THE OPTIONS"
        !           485: .P
        !           486: There are basically two ways to set the options.  The first is with the
        !           487: \f3O\f1 command of rogue, the second is with the \f3ROGUEOPTS\f1 environment
        !           488: variable.
        !           489: .H 2 "USING THE O COMMAND"
        !           490: .P
        !           491: When you press \f3O\f1 in rogue, it clears the screen and displays the
        !           492: current settings for all the options.
        !           493: It then places the cursor by the value of the
        !           494: first option and waits for you to type.
        !           495: You can type a \f3RETURN\f1 which means to
        !           496: go to the next option, a \f3-\f1 which means to go to the previous option,
        !           497: an escape which means to return to the game, or you can give the option a
        !           498: value.  For string options, type the new value followed by a return.
        !           499: .H 2 "USING THE ROGUEOPTS VARIABLE"
        !           500: .P
        !           501: The \f3ROGUEOPTS\f1 variable is a string containing a comma
        !           502: separated list of initial values for the various options.
        !           503: Thus to set up an environment variable so that the name is
        !           504: set to \f3Rapid Robert\f1, the fruit is \f3cherry\f1,
        !           505: and your save file is \f3fun\f1, use the command:
        !           506: .SP 2
        !           507: .DS
        !           508: ROGUEOPTS="name=Rapid Robert,fruit=cherry,file=fun"
        !           509: export ROGUEOPTS
        !           510: .DE
        !           511: .bp
        !           512: .H 2 "OPTION LIST"
        !           513: .P
        !           514: Here is a list of the options and an explanation for each one.
        !           515: The default value for each is enclosed in square brackets:
        !           516: .BL
        !           517: .LI
        !           518: .B "NAME [LOGIN NAME]"
        !           519: This is the name of your character.  It is used if you get on the top ten
        !           520: scorer's list.  It should be less than eighty characters long.
        !           521: .LI
        !           522: .B "FRUIT [JUICY-FRUIT]"
        !           523: This should hold the name of a
        !           524: fruit that you enjoy eating.  It is basically
        !           525: a whimsy that the program uses in a couple of places.
        !           526: .LI
        !           527: .B "FILE [.ROGUE.SAVE]"
        !           528: The default file name for saving the game.  If your phone is hung up by
        !           529: accident, rogue will automatically save the game in this file.  The
        !           530: file name may contain the special character \f3~\f1 which expands to be
        !           531: your home directory.
        !           532: .LE
        !           533: .H 1 "SAVED GAMES"
        !           534: .P
        !           535: This is how one would restore a saved game:
        !           536: .SP
        !           537: .DS 1
        !           538: .B "rogue .rogue.save"
        !           539: .DE
        !           540: .SP
        !           541: This is how one would read the top ten score list of rogue:
        !           542: .SP
        !           543: .DS 1
        !           544: .B "rogue -s"
        !           545: .DE
        !           546: .SP
        !           547: .bp
        !           548: .H 1 SYNOPSIS
        !           549: .B Rogue
        !           550: is a video oriented game with the object being to survive the attacks
        !           551: of various monsters and gather a lot of gold.
        !           552: To get started, you really only need to know two commands.  The command
        !           553: .B ?
        !           554: will give you a list of the available commands and the command
        !           555: .B /
        !           556: will identify the things you see on the screen.
        !           557: .P
        !           558: To win the game (as opposed to merely playing to beat other people high
        !           559: scores) you must locate the
        !           560: .B "Amulet of Yendor"
        !           561: which is somewhere below
        !           562: the \f335th\f1 level of the dungeon and get it out.
        !           563: .P
        !           564: When the game ends, either by your death, when you chicken-out by
        !           565: quitting, or if you (by some miracle) manage to win,
        !           566: .B rogue
        !           567: will give you a list of what was in your pack and
        !           568: will give you a list of the top ten scorers.  The scoring is based
        !           569: upon how much gold you get.
        !           570: If for some reason you manage to win, then the stuff in your
        !           571: pack is also worth points.  The better the stuff, the more points you'll
        !           572: get.  There is a \f310%\f1 penalty for getting yourself killed.
        !           573: .H 1 ACKNOWLEDGEMENTS
        !           574: Rogue was originally conceived of by Glenn Wichman and Michael Toy.  The
        !           575: version of Super-Rogue 9.0 has been established
        !           576: through the persistence of a co-worker, who would like to remain nameless.
        !           577: He conceived the idea of 52 monsters, magic pools, the Flea Market,
        !           578: and mazes.  Many bug fixes and joys of Super-Rogue 9.0 wouldn't
        !           579: be here without the savage attack that he has put on this game.
        !           580: .H 1 FILES
        !           581: .BL
        !           582: .LI
        !           583: \f3srogue:\f1             Rogue game (object)
        !           584: .LI
        !           585: \f3Rogue score file search for as follows:\f1
        !           586: \f3$ROGUEHOME/srogue.scr \f1
        !           587: .br
        !           588: \f3/var/games/roguelike/srogue.scr \f1
        !           589: .br
        !           590: \f3/var/lib/roguelike/srogue.scr \f1
        !           591: .br
        !           592: \f3/var/roguelike/srogue.scr \f1
        !           593: .br  .br
        !           594: \f3/usr/games/lib/srogue.scr \f1
        !           595: .br
        !           596: \f3/games/roguelik/srogue.scr \f1
        !           597: .br
        !           598: \f3srogue.scr:\f1
        !           599: .LI
        !           600: \f3srogue.sav (user defineable):\f1    Rogue save file
        !           601: .LE
        !           602: .H 1 BUGS
        !           603: As of the release of this memo, there are no known bugs.
        !           604: Going past level 500 would be suicidal.
        !           605: .bp
        !           606: .H 1 "SHORT REFERENCE OF COMMANDS"
        !           607: .DS
        !           608: \f9
        !           609:  ?       prints help               /       identify object
        !           610:  h       left                      H       run left
        !           611:  j       down                      J       run down
        !           612:  k       up                        K       run up
        !           613:  l       right                     L       run right
        !           614:  y       up & left                 Y       run up & left
        !           615:  u       up & right                U       run up & right
        !           616:  b       down & left               B       run down & left
        !           617:  n       down & right              N       run down & right
        !           618:  i       inventory pack            I       one item inventory
        !           619:  w       wield a weapon            W       wear armor
        !           620:  a       encumbrance               O       examine/set options
        !           621:  c       call object               R       remove ring
        !           622:  d       drop object               P       put on ring
        !           623:  e       eat food                  T       take armor off
        !           624:  q       quaff potion              Q       quit game
        !           625:  r       read a scroll             S       save game
        !           626:  v       program version number    D       dip object in magic pool
        !           627:  z       zap a wand or staff       s       search for traps
        !           628:  t <dir> throw something           f <dir> forward until find
        !           629:  p <dir> directional zap           \.       rest for a while
        !           630:  >       go down a staircase       <       go up a staircase
        !           631: ^r       repeat last message      ^l       redraw screen
        !           632: ^[       cancel last command      ^d       return from shell
        !           633:  !       escape to shell
        !           634: \f1
        !           635: .DE
        !           636:

CVSweb