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Annotation of early-roguelike/srogue/save.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:  * save and restore routines
        !             3:  *
        !             4:  * @(#)save.c  9.0     (rdk)    7/17/84
        !             5:  *
        !             6:  * Super-Rogue
        !             7:  * Copyright (C) 1984 Robert D. Kindelberger
        !             8:  * All rights reserved.
        !             9:  *
        !            10:  * Based on "Rogue: Exploring the Dungeons of Doom"
        !            11:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
        !            12:  * All rights reserved.
        !            13:  *
        !            14:  * See the file LICENSE.TXT for full copyright and licensing information.
        !            15:  */
        !            16:
        !            17: #include <stdio.h>
        !            18: #include <stdlib.h>
        !            19: #include <string.h>
        !            20: #include <ctype.h>
        !            21: #include <fcntl.h>
        !            22: #include <sys/types.h>
        !            23: #include <sys/stat.h>
        !            24: #include <signal.h>
        !            25: #include <time.h>
        !            26: #include <errno.h>
        !            27: #if !defined(_WIN32)
        !            28: #include <unistd.h>
        !            29: #endif
        !            30: #include "rogue.h"
        !            31: #include "rogue.ext"
        !            32:
        !            33: EXTCHAR version[];
        !            34:
        !            35: bool dosave(void);
        !            36: void save_file(FILE *savef);
        !            37:
        !            38: typedef struct stat STAT;
        !            39: STAT sbuf;
        !            40:
        !            41: /*
        !            42:  * ignore:
        !            43:  *     Ignore ALL signals possible
        !            44:  */
        !            45: void
        !            46: ignore(void)
        !            47: {
        !            48:        md_ignoreallsignals();
        !            49: }
        !            50:
        !            51: /*
        !            52:  * save_game:
        !            53:  *     Save the current game
        !            54:  */
        !            55: bool
        !            56: save_game(void)
        !            57: {
        !            58:        reg FILE *savef;
        !            59:        reg int c;
        !            60:        char buf[LINLEN];
        !            61:
        !            62:        mpos = 0;
        !            63:        if (file_name[0] != '\0') {
        !            64:                if (use_savedir)
        !            65:                        msg("Save game? (y/n) ");
        !            66:                else
        !            67:                        msg("Save file (%s)? ", file_name);
        !            68:                do {
        !            69:                        c = wgetch(cw);
        !            70:                        if(c == ESCAPE) {
        !            71:                                msg("");
        !            72:                                return FALSE;
        !            73:                        }
        !            74:                } while (c != 'n' && c != 'y');
        !            75:                mpos = 0;
        !            76:                if (c == 'y')
        !            77:                        goto gotfile;
        !            78:        }
        !            79:        if (use_savedir) {
        !            80:                msg("");
        !            81:                return FALSE;
        !            82:        }
        !            83:        msg("File name: ");
        !            84:        mpos = 0;
        !            85:        buf[0] = '\0';
        !            86:        if (get_str(buf, cw) == QUIT) {
        !            87:                msg("");
        !            88:                return FALSE;
        !            89:        }
        !            90:        msg("");
        !            91:        strcpy(file_name, buf);
        !            92: gotfile:
        !            93:        c = dosave();           /* try to save this game */
        !            94:        if (c == FALSE)
        !            95:                msg("Could not save game to file %s", file_name);
        !            96:        return c;
        !            97: }
        !            98:
        !            99: /*
        !           100:  * auto_save:
        !           101:  *     Automatically save a game
        !           102:  */
        !           103: void
        !           104: auto_save(int a)
        !           105: {
        !           106:        dosave();               /* save this game */
        !           107:        byebye(1);              /* so long for now */
        !           108: }
        !           109:
        !           110: /*
        !           111:  * game_err:
        !           112:  *     When an error occurs. Set error flag and save game.
        !           113:  */
        !           114: void
        !           115: game_err(int a)
        !           116: {
        !           117:        int ok;
        !           118:
        !           119:        ok = dosave();                  /* try to save this game */
        !           120:        clear();
        !           121:        refresh();
        !           122:        endwin();
        !           123:
        !           124:        printf("\nInternal error !!!\n\nYour game was ");
        !           125:        if (ok)
        !           126:                printf("saved.");
        !           127:        else
        !           128:                printf("NOT saveable.");
        !           129:
        !           130:        fflush(stdout);
        !           131:
        !           132: #ifdef SIGIOT
        !           133:        signal(SIGIOT, SIG_DFL);        /* allow core dump signal */
        !           134: #endif
        !           135:
        !           136:        abort();                        /* cause core dump */
        !           137:        byebye(3);
        !           138: }
        !           139:
        !           140: /*
        !           141:  * dosave:
        !           142:  *     Save the game.  UID/GID no longer get reset here.
        !           143:  */
        !           144: bool
        !           145: dosave(void)
        !           146: {
        !           147:        FILE *savef;
        !           148:
        !           149:        ignore();
        !           150:        umask(022);
        !           151:
        !           152:        if (file_name[0] != '\0') {
        !           153:                if ((savef = fopen(file_name,"w")) != NULL)
        !           154:                {
        !           155:                        save_file(savef);
        !           156:                        return TRUE;
        !           157:                }
        !           158:        }
        !           159:        return FALSE;
        !           160: }
        !           161:
        !           162: /*
        !           163:  * save_file:
        !           164:  *     Do the actual save of this game to a file
        !           165:  */
        !           166: void
        !           167: save_file(FILE *savef)
        !           168: {
        !           169:        int slines = LINES;
        !           170:        int scols = COLS;
        !           171:
        !           172: #ifdef __DJGPP__                      /* st_ino w/ DJGPP under WinXP broken */
        !           173:         _djstat_flags |= _STAT_INODE; /* so turn off computing it for now   */
        !           174: #endif
        !           175:
        !           176:        encwrite(version,strlen(version)+1,savef);
        !           177:        encwrite(&slines,sizeof(slines),savef);
        !           178:        encwrite(&scols,sizeof(scols),savef);
        !           179:        msg("");
        !           180:        rs_save_file(savef);
        !           181:        fclose(savef);
        !           182:        md_onsignal_exit();
        !           183:        wclear(cw);
        !           184:        draw(cw);
        !           185: }
        !           186:
        !           187: /*
        !           188:  * restore:
        !           189:  *     Restore a saved game from a file
        !           190:  */
        !           191: bool
        !           192: restore(char *file, char **envp)
        !           193: {
        !           194:        register int pid;
        !           195:        int ret_status;
        !           196: #ifndef _AIX
        !           197:        extern char **environ;
        !           198: #endif
        !           199: #ifdef __DJGPP__                      /* st_ino w/ DJGPP under WinXP broken */
        !           200:         _djstat_flags |= _STAT_INODE; /* so turn off computing it for now   */
        !           201: #endif
        !           202:        FILE *inf;
        !           203:        char buf[LINLEN];
        !           204:        STAT sbuf2;
        !           205:        int slines, scols;
        !           206:
        !           207:        if ((inf = fopen(file, "r")) == NULL) {
        !           208:                if (use_savedir && errno == ENOENT)
        !           209:                        return TRUE;
        !           210:                else {
        !           211:                        printf("Cannot read save game %s\n",file);
        !           212:                        return FALSE;
        !           213:                }
        !           214:        }
        !           215:
        !           216:        encread(buf, strlen(version) + 1, inf);
        !           217:
        !           218:        if (strcmp(buf, version) != 0) {
        !           219:                printf("Sorry, saved game version is out of date.\n");
        !           220:                return FALSE;
        !           221:        }
        !           222:
        !           223:        stat(file, &sbuf2);
        !           224:
        !           225:        encread(&slines,sizeof(slines),inf);
        !           226:        encread(&scols,sizeof(scols),inf);
        !           227:
        !           228:        /*
        !           229:         * we do not close the file so that we will have a hold of the
        !           230:         * inode for as long as possible
        !           231:         */
        !           232:
        !           233: #ifdef __INTERIX
        !           234:        setenv("TERM","interix");
        !           235: #endif
        !           236:
        !           237:        initscr();
        !           238:
        !           239:        if (slines > LINES)
        !           240:        {
        !           241:                endwin();
        !           242:                printf("Sorry, original game was played on a screen with %d lines.\n",slines);
        !           243:                printf("Current screen only has %d lines. Unable to restore game\n",LINES);
        !           244:                return(FALSE);
        !           245:        }
        !           246:
        !           247:        if (scols > COLS)
        !           248:        {
        !           249:                endwin();
        !           250:                printf("Sorry, original game was played on a screen with %d columns.\n", scols);
        !           251:                printf("Current screen only has %d columns. Unable to restore game\n",COLS);
        !           252:                return(FALSE);
        !           253:        }
        !           254:
        !           255:        cw = newwin(LINES, COLS, 0, 0);
        !           256:        mw = newwin(LINES, COLS, 0, 0);
        !           257:        hw = newwin(LINES, COLS, 0, 0);
        !           258:         keypad(cw, 1);
        !           259:
        !           260:        mpos = 0;
        !           261:        mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime));
        !           262:
        !           263:        /* defeat multiple restarting from the same place */
        !           264:
        !           265:        if (!wizard)
        !           266:        {
        !           267:                if (sbuf2.st_nlink != 1)
        !           268:                {
        !           269:                         endwin();
        !           270:                        printf("Cannot restore from a linked file\n");
        !           271:                        return FALSE;
        !           272:                }
        !           273:        }
        !           274:
        !           275:        if (rs_restore_file(inf) == FALSE)
        !           276:        {
        !           277:                endwin();
        !           278:                printf("Cannot restore file\n");
        !           279:                return(FALSE);
        !           280:        }
        !           281:
        !           282: #if defined(__CYGWIN__) || defined(__DJGPP__)
        !           283:        fclose(inf);
        !           284: #endif
        !           285:        if (!wizard)
        !           286:        {
        !           287:                if (md_unlink_open_file(file, inf) < 0)
        !           288:                {
        !           289:                        endwin();
        !           290:                        printf("Cannot unlink file\n");
        !           291:                        return FALSE;
        !           292:                }
        !           293:        }
        !           294:
        !           295:        if (him->s_hpt <= 0) {
        !           296:                endwin();
        !           297:                printf("This character is already dead.\n");
        !           298:                return FALSE;
        !           299:        }
        !           300:
        !           301:        environ = envp;
        !           302:
        !           303:        strcpy(file_name, file);
        !           304:        setup();
        !           305:        restscr(cw);
        !           306:        md_srandom(md_random_seed());
        !           307:        playit();
        !           308: }

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