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Annotation of early-roguelike/srogue/save.c, Revision 1.1.1.1

1.1       rubenllo    1: /*
                      2:  * save and restore routines
                      3:  *
                      4:  * @(#)save.c  9.0     (rdk)    7/17/84
                      5:  *
                      6:  * Super-Rogue
                      7:  * Copyright (C) 1984 Robert D. Kindelberger
                      8:  * All rights reserved.
                      9:  *
                     10:  * Based on "Rogue: Exploring the Dungeons of Doom"
                     11:  * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
                     12:  * All rights reserved.
                     13:  *
                     14:  * See the file LICENSE.TXT for full copyright and licensing information.
                     15:  */
                     16:
                     17: #include <stdio.h>
                     18: #include <stdlib.h>
                     19: #include <string.h>
                     20: #include <ctype.h>
                     21: #include <fcntl.h>
                     22: #include <sys/types.h>
                     23: #include <sys/stat.h>
                     24: #include <signal.h>
                     25: #include <time.h>
                     26: #include <errno.h>
                     27: #if !defined(_WIN32)
                     28: #include <unistd.h>
                     29: #endif
                     30: #include "rogue.h"
                     31: #include "rogue.ext"
                     32:
                     33: EXTCHAR version[];
                     34:
                     35: bool dosave(void);
                     36: void save_file(FILE *savef);
                     37:
                     38: typedef struct stat STAT;
                     39: STAT sbuf;
                     40:
                     41: /*
                     42:  * ignore:
                     43:  *     Ignore ALL signals possible
                     44:  */
                     45: void
                     46: ignore(void)
                     47: {
                     48:        md_ignoreallsignals();
                     49: }
                     50:
                     51: /*
                     52:  * save_game:
                     53:  *     Save the current game
                     54:  */
                     55: bool
                     56: save_game(void)
                     57: {
                     58:        reg FILE *savef;
                     59:        reg int c;
                     60:        char buf[LINLEN];
                     61:
                     62:        mpos = 0;
                     63:        if (file_name[0] != '\0') {
                     64:                if (use_savedir)
                     65:                        msg("Save game? (y/n) ");
                     66:                else
                     67:                        msg("Save file (%s)? ", file_name);
                     68:                do {
                     69:                        c = wgetch(cw);
                     70:                        if(c == ESCAPE) {
                     71:                                msg("");
                     72:                                return FALSE;
                     73:                        }
                     74:                } while (c != 'n' && c != 'y');
                     75:                mpos = 0;
                     76:                if (c == 'y')
                     77:                        goto gotfile;
                     78:        }
                     79:        if (use_savedir) {
                     80:                msg("");
                     81:                return FALSE;
                     82:        }
                     83:        msg("File name: ");
                     84:        mpos = 0;
                     85:        buf[0] = '\0';
                     86:        if (get_str(buf, cw) == QUIT) {
                     87:                msg("");
                     88:                return FALSE;
                     89:        }
                     90:        msg("");
                     91:        strcpy(file_name, buf);
                     92: gotfile:
                     93:        c = dosave();           /* try to save this game */
                     94:        if (c == FALSE)
                     95:                msg("Could not save game to file %s", file_name);
                     96:        return c;
                     97: }
                     98:
                     99: /*
                    100:  * auto_save:
                    101:  *     Automatically save a game
                    102:  */
                    103: void
                    104: auto_save(int a)
                    105: {
                    106:        dosave();               /* save this game */
                    107:        byebye(1);              /* so long for now */
                    108: }
                    109:
                    110: /*
                    111:  * game_err:
                    112:  *     When an error occurs. Set error flag and save game.
                    113:  */
                    114: void
                    115: game_err(int a)
                    116: {
                    117:        int ok;
                    118:
                    119:        ok = dosave();                  /* try to save this game */
                    120:        clear();
                    121:        refresh();
                    122:        endwin();
                    123:
                    124:        printf("\nInternal error !!!\n\nYour game was ");
                    125:        if (ok)
                    126:                printf("saved.");
                    127:        else
                    128:                printf("NOT saveable.");
                    129:
                    130:        fflush(stdout);
                    131:
                    132: #ifdef SIGIOT
                    133:        signal(SIGIOT, SIG_DFL);        /* allow core dump signal */
                    134: #endif
                    135:
                    136:        abort();                        /* cause core dump */
                    137:        byebye(3);
                    138: }
                    139:
                    140: /*
                    141:  * dosave:
                    142:  *     Save the game.  UID/GID no longer get reset here.
                    143:  */
                    144: bool
                    145: dosave(void)
                    146: {
                    147:        FILE *savef;
                    148:
                    149:        ignore();
                    150:        umask(022);
                    151:
                    152:        if (file_name[0] != '\0') {
                    153:                if ((savef = fopen(file_name,"w")) != NULL)
                    154:                {
                    155:                        save_file(savef);
                    156:                        return TRUE;
                    157:                }
                    158:        }
                    159:        return FALSE;
                    160: }
                    161:
                    162: /*
                    163:  * save_file:
                    164:  *     Do the actual save of this game to a file
                    165:  */
                    166: void
                    167: save_file(FILE *savef)
                    168: {
                    169:        int slines = LINES;
                    170:        int scols = COLS;
                    171:
                    172: #ifdef __DJGPP__                      /* st_ino w/ DJGPP under WinXP broken */
                    173:         _djstat_flags |= _STAT_INODE; /* so turn off computing it for now   */
                    174: #endif
                    175:
                    176:        encwrite(version,strlen(version)+1,savef);
                    177:        encwrite(&slines,sizeof(slines),savef);
                    178:        encwrite(&scols,sizeof(scols),savef);
                    179:        msg("");
                    180:        rs_save_file(savef);
                    181:        fclose(savef);
                    182:        md_onsignal_exit();
                    183:        wclear(cw);
                    184:        draw(cw);
                    185: }
                    186:
                    187: /*
                    188:  * restore:
                    189:  *     Restore a saved game from a file
                    190:  */
                    191: bool
                    192: restore(char *file, char **envp)
                    193: {
                    194:        register int pid;
                    195:        int ret_status;
                    196: #ifndef _AIX
                    197:        extern char **environ;
                    198: #endif
                    199: #ifdef __DJGPP__                      /* st_ino w/ DJGPP under WinXP broken */
                    200:         _djstat_flags |= _STAT_INODE; /* so turn off computing it for now   */
                    201: #endif
                    202:        FILE *inf;
                    203:        char buf[LINLEN];
                    204:        STAT sbuf2;
                    205:        int slines, scols;
                    206:
                    207:        if ((inf = fopen(file, "r")) == NULL) {
                    208:                if (use_savedir && errno == ENOENT)
                    209:                        return TRUE;
                    210:                else {
                    211:                        printf("Cannot read save game %s\n",file);
                    212:                        return FALSE;
                    213:                }
                    214:        }
                    215:
                    216:        encread(buf, strlen(version) + 1, inf);
                    217:
                    218:        if (strcmp(buf, version) != 0) {
                    219:                printf("Sorry, saved game version is out of date.\n");
                    220:                return FALSE;
                    221:        }
                    222:
                    223:        stat(file, &sbuf2);
                    224:
                    225:        encread(&slines,sizeof(slines),inf);
                    226:        encread(&scols,sizeof(scols),inf);
                    227:
                    228:        /*
                    229:         * we do not close the file so that we will have a hold of the
                    230:         * inode for as long as possible
                    231:         */
                    232:
                    233: #ifdef __INTERIX
                    234:        setenv("TERM","interix");
                    235: #endif
                    236:
                    237:        initscr();
                    238:
                    239:        if (slines > LINES)
                    240:        {
                    241:                endwin();
                    242:                printf("Sorry, original game was played on a screen with %d lines.\n",slines);
                    243:                printf("Current screen only has %d lines. Unable to restore game\n",LINES);
                    244:                return(FALSE);
                    245:        }
                    246:
                    247:        if (scols > COLS)
                    248:        {
                    249:                endwin();
                    250:                printf("Sorry, original game was played on a screen with %d columns.\n", scols);
                    251:                printf("Current screen only has %d columns. Unable to restore game\n",COLS);
                    252:                return(FALSE);
                    253:        }
                    254:
                    255:        cw = newwin(LINES, COLS, 0, 0);
                    256:        mw = newwin(LINES, COLS, 0, 0);
                    257:        hw = newwin(LINES, COLS, 0, 0);
                    258:         keypad(cw, 1);
                    259:
                    260:        mpos = 0;
                    261:        mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime));
                    262:
                    263:        /* defeat multiple restarting from the same place */
                    264:
                    265:        if (!wizard)
                    266:        {
                    267:                if (sbuf2.st_nlink != 1)
                    268:                {
                    269:                         endwin();
                    270:                        printf("Cannot restore from a linked file\n");
                    271:                        return FALSE;
                    272:                }
                    273:        }
                    274:
                    275:        if (rs_restore_file(inf) == FALSE)
                    276:        {
                    277:                endwin();
                    278:                printf("Cannot restore file\n");
                    279:                return(FALSE);
                    280:        }
                    281:
                    282: #if defined(__CYGWIN__) || defined(__DJGPP__)
                    283:        fclose(inf);
                    284: #endif
                    285:        if (!wizard)
                    286:        {
                    287:                if (md_unlink_open_file(file, inf) < 0)
                    288:                {
                    289:                        endwin();
                    290:                        printf("Cannot unlink file\n");
                    291:                        return FALSE;
                    292:                }
                    293:        }
                    294:
                    295:        if (him->s_hpt <= 0) {
                    296:                endwin();
                    297:                printf("This character is already dead.\n");
                    298:                return FALSE;
                    299:        }
                    300:
                    301:        environ = envp;
                    302:
                    303:        strcpy(file_name, file);
                    304:        setup();
                    305:        restscr(cw);
                    306:        md_srandom(md_random_seed());
                    307:        playit();
                    308: }

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