/*
* Contains functions for dealing with things like
* potions and scrolls
*
* @(#)things.c 9.0 (rdk) 7/17/84
*
* Super-Rogue
* Copyright (C) 1984 Robert D. Kindelberger
* All rights reserved.
*
* Based on "Rogue: Exploring the Dungeons of Doom"
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <ctype.h>
#include <string.h>
#include "rogue.h"
#include "rogue.ext"
void basic_init(struct object *cur);
/*
* inv_name:
* Return the name of something as it would appear in an inventory.
*/
char *
inv_name(struct object *obj, bool drop)
{
reg char *pb, *tn, *pl;
reg int wh, knowit;
char nm[3], *inm, *q;
wh = obj->o_which;
knowit = FALSE;
if (obj->o_count > 1)
pl = "s";
else
pl = "";
if (obj->o_count > 1)
sprintf(nm, "%d", obj->o_count);
else
strcpy(nm, "A");
tn = obj->o_typname;
q = "";
switch(obj->o_type) {
case SCROLL:
sprintf(prbuf, "%s %s%s ", nm, tn, pl);
pb = &prbuf[strlen(prbuf)];
if (s_know[wh] || o_on(obj,ISPOST)) {
knowit = TRUE;
sprintf(pb, "of %s", s_magic[wh].mi_name);
}
else if (s_guess[wh])
sprintf(pb, "called %s", s_guess[wh]);
else
sprintf(pb, "titled '%s'", s_names[wh]);
when POTION:
sprintf(prbuf, "%s %s%s ", nm, tn, pl);
pb = &prbuf[strlen(prbuf)];
if (p_know[wh] || o_on(obj, ISPOST)) {
sprintf(pb, "of %s", p_magic[wh].mi_name);
knowit = TRUE;
if (p_know[wh]) {
pb = &prbuf[strlen(prbuf)];
sprintf(pb,"(%s)",p_colors[wh]);
}
}
else if (p_guess[wh])
sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]);
else if (obj->o_count == 1)
sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]),
p_colors[wh], tn, pl);
else
sprintf(prbuf,"%s %s %s%s", nm, p_colors[wh], tn, pl);
when FOOD:
if (wh == 1) {
if (obj->o_count == 1)
q = vowelstr(fruit);
sprintf(prbuf, "%s%s %.72s%s", nm, q, fruit, pl);
}
else {
if (obj->o_count == 1)
sprintf(prbuf, "Some %s", tn);
else
sprintf(prbuf, "%s rations of %s", nm, tn);
}
knowit = TRUE;
when WEAPON:
inm = w_magic[wh].mi_name;
strcpy(prbuf, nm);
if (obj->o_count == 1)
q = vowelstr(inm);
pb = &prbuf[strlen(prbuf)];
if (o_on(obj,ISKNOW | ISPOST)) {
knowit = TRUE;
sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm);
}
else
sprintf(pb, "%s %s", q, inm);
strcat(prbuf, pl);
when ARMOR:
inm = a_magic[wh].mi_name;
if (o_on(obj,ISKNOW | ISPOST)) {
knowit = TRUE;
sprintf(prbuf, "%s %s",num(armors[wh].a_class - obj->o_ac, 0),
inm);
}
else
sprintf(prbuf, "%s", inm);
when AMULET:
strcpy(prbuf, "The Amulet of Yendor");
when STICK: {
struct rod *rd;
rd = &ws_stuff[wh];
sprintf(prbuf, "A %s ", rd->ws_type);
pb = &prbuf[strlen(prbuf)];
if (ws_know[wh] || o_on(obj, ISPOST)) {
knowit = TRUE;
sprintf(pb,"of %s%s",ws_magic[wh].mi_name,charge_str(obj));
if (ws_know[wh]) {
pb = &prbuf[strlen(prbuf)];
sprintf(pb,"(%s)",rd->ws_made);
}
}
else if (ws_guess[wh])
sprintf(pb, "called %s(%s)", ws_guess[wh], rd->ws_made);
else
sprintf(prbuf, "A%s %s %s", vowelstr(rd->ws_made),
rd->ws_made, rd->ws_type);
}
when RING:
if (r_know[wh] || o_on(obj, ISPOST)) {
knowit = TRUE;
sprintf(prbuf, "A%s %s of %s", ring_num(obj), tn,
r_magic[wh].mi_name);
if (r_know[wh]) {
pb = &prbuf[strlen(prbuf)];
sprintf(pb,"(%s)", r_stones[wh]);
}
}
else if (r_guess[wh])
sprintf(prbuf,"A %s called %s(%s)",tn, r_guess[wh],
r_stones[wh]);
else
sprintf(prbuf,"A%s %s %s",vowelstr(r_stones[wh]),
r_stones[wh], tn);
otherwise:
sprintf(prbuf,"Something bizarre %s", unctrl(obj->o_type));
}
if (obj == cur_armor)
strcat(prbuf, " (being worn)");
if (obj == cur_weapon)
strcat(prbuf, " (weapon in hand)");
if (obj == cur_ring[LEFT])
strcat(prbuf, " (on left hand)");
else if (obj == cur_ring[RIGHT])
strcat(prbuf, " (on right hand)");
if (drop && isupper(prbuf[0]))
prbuf[0] = tolower(prbuf[0]);
else if (!drop && islower(*prbuf))
*prbuf = toupper(*prbuf);
if (o_on(obj, ISPROT))
strcat(prbuf, " [!]");
if (o_on(obj, ISPOST))
strcat(prbuf, " [$]");
if (knowit) {
if (o_on(obj, ISCURSED))
strcat(prbuf, " [-]");
else if (o_on(obj, ISBLESS))
strcat(prbuf, " [+]");
}
if (!drop)
strcat(prbuf, ".");
return prbuf;
}
/*
* money:
* Add to characters purse
*/
void
money(void)
{
reg struct room *rp;
reg struct linked_list *item;
reg struct thing *tp;
rp = player.t_room;
if (rp != NULL && ce(hero, rp->r_gold)) {
msg("%d gold pieces.", rp->r_goldval);
purse += rp->r_goldval;
rp->r_goldval = 0;
cmov(rp->r_gold);
addch(FLOOR);
/*
* once gold is taken, all monsters will chase him
*/
for (item = mlist; item != NULL; item = next(item)) {
tp = THINGPTR(item);
if (rnd(100) < 70 && tp->t_room == rp && !iswearing(R_STEALTH)
&& ((tp->t_flags & (ISMEAN | ISGREED)) || rnd(1000) < 20))
runto(&tp->t_pos, &hero);
}
}
else
msg("That gold must have been counterfeit.");
}
/*
* drop:
* put something down
*/
int
drop(struct linked_list *item)
{
reg char ch;
reg struct linked_list *ll, *nll;
reg struct object *op;
if (item == NULL) {
ch = mvinch(hero.y, hero.x);
if (ch != FLOOR && ch != PASSAGE && ch != POOL) {
msg("There is something there already.");
after = FALSE;
return SOMTHERE;
}
if ((ll = get_item("drop", 0)) == NULL)
return FALSE;
}
else {
ll = item;
}
op = OBJPTR(ll);
if (!dropcheck(op))
return CANTDROP;
/*
* Take it out of the pack
*/
if (op->o_count >= 2 && op->o_type != WEAPON) {
nll = new_item(sizeof *op);
op->o_count--;
op->o_vol = itemvol(op);
op = OBJPTR(nll);
*op = *(OBJPTR(ll));
op->o_count = 1;
op->o_vol = itemvol(op);
ll = nll;
}
else {
detach(pack, ll);
}
if (ch == POOL) {
msg("%s sinks out of sight.",inv_name(op, TRUE));
discard(ll);
}
else { /* put on dungeon floor */
if (levtype == POSTLEV) {
op->o_pos = hero; /* same place as hero */
fall(ll,FALSE);
if (item == NULL) /* if item wasn't sold */
msg("Thanks for your donation to the Fiend's flea market.");
}
else {
attach(lvl_obj, ll);
mvaddch(hero.y, hero.x, op->o_type);
op->o_pos = hero;
msg("Dropped %s", inv_name(op, TRUE));
}
}
updpack(); /* new pack weight */
return TRUE;
}
/*
* dropcheck:
* Do special checks for dropping or unweilding|unwearing|unringing
*/
bool
dropcheck(struct object *op)
{
if (op == NULL)
return TRUE;
if (levtype == POSTLEV) {
if (o_on(op,ISCURSED) && o_on(op,ISKNOW)) {
msg("The trader does not accept shoddy merchandise.");
return FALSE;
}
else {
cur_null(op); /* update cur_weapon, etc */
return TRUE;
}
}
if (op != cur_armor && op != cur_weapon
&& op != cur_ring[LEFT] && op != cur_ring[RIGHT])
return TRUE;
if (o_on(op,ISCURSED)) {
msg("You can't. It appears to be cursed.");
return FALSE;
}
if (op == cur_weapon)
cur_weapon = NULL;
else if (op == cur_armor) {
waste_time();
cur_armor = NULL;
}
else if (op == cur_ring[LEFT] || op == cur_ring[RIGHT])
toss_ring(op);
return TRUE;
}
/*
* new_thing:
* Return a new thing
*/
struct linked_list *
new_thing(bool treas, int type, int which)
{
struct linked_list *item;
struct magic_item *mi;
struct object *cur;
int chance, whi;
item = new_item(sizeof *cur);
cur = OBJPTR(item);
basic_init(cur);
if (type == DONTCARE) {
if (++no_food > 4 && !treas)
whi = TYP_FOOD;
else
whi = pick_one(things);
}
else {
whi = getindex(type);
}
mi = thnginfo[whi].mf_magic;
if (which == DONTCARE) {
which = 0;
if (mi != NULL)
which = pick_one(mi);
}
cur->o_typname = things[whi].mi_name;
cur->o_weight = things[whi].mi_wght;
switch (whi) {
case TYP_AMULET:
cur->o_type = AMULET;
cur->o_hplus = 500;
strcpy(cur->o_hurldmg,"80d8"); /* if thrown, WOW!!! */
cur->o_vol = itemvol(cur);
when TYP_POTION:
cur->o_type = POTION;
cur->o_which = which;
cur->o_count += extras();
cur->o_vol = itemvol(cur);
when TYP_SCROLL:
cur->o_type = SCROLL;
cur->o_which = which;
cur->o_count += extras();
cur->o_vol = itemvol(cur);
when TYP_FOOD:
no_food = 0;
initfood(cur);
when TYP_WEAPON:
cur->o_which = which;
init_weapon(cur, which);
if ((chance = rnd(100)) < 10) {
setoflg(cur,ISCURSED);
cur->o_hplus -= rnd(3)+1;
cur->o_dplus -= rnd(3)+1;
}
else if (chance < 15) {
cur->o_hplus += rnd(3)+1;
cur->o_dplus += rnd(3)+1;
}
when TYP_ARMOR:
cur->o_which = which;
initarmor(cur, which);
if ((chance = rnd(100)) < 20) {
setoflg(cur,ISCURSED);
cur->o_ac += rnd(3)+1;
}
else if (chance < 30)
cur->o_ac -= rnd(3)+1;
when TYP_RING:
cur->o_which = which;
init_ring(cur, FALSE);
when TYP_STICK:
default:
cur->o_which = which;
fix_stick(cur);
}
return item;
}
/*
* basic_init:
* Set all params of an object to the basic values.
*/
void
basic_init(struct object *cur)
{
cur->o_ac = 11;
cur->o_count = 1;
cur->o_launch = 0;
cur->o_typname = NULL;
cur->o_group = newgrp();
cur->o_weight = cur->o_vol = 0;
cur->o_hplus = cur->o_dplus = 0;
strcpy(cur->o_damage,"0d0");
strcpy(cur->o_hurldmg,"0d0");
cur->o_flags = cur->o_type = cur->o_which = 0;
}
/*
* extras:
* Return the number of extra items to be created
*/
int
extras(void)
{
reg int i;
i = rnd(100);
if (i < 4) /* 4% for 2 more */
return 2;
else if (i < 11) /* 7% for 1 more */
return 1;
else /* otherwise no more */
return 0;
}
/*
* pick_one:
* Pick an item out of a list of nitems possible magic items
*/
int
pick_one(struct magic_item *mag)
{
reg struct magic_item *start;
reg int i;
start = mag;
for (i = rnd(1000); mag->mi_name != NULL; mag++) {
if (i < mag->mi_prob)
break;
if (mag->mi_name == NULL) {
if (author() || wizard) {
for (mag = start; mag->mi_name != NULL; mag++)
msg("%s: %d%%", mag->mi_name, mag->mi_prob);
}
mag = start;
}
}
return mag - start;
}