Annotation of early-roguelike/urogue/README, Revision 1.1
1.1 ! rubenllo 1: UltraRogue: The Ultimate Adventure in the Dungeons of Doom
! 2: Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
! 3: All rights reserved.
! 4:
! 5: There are 8 different treasures to be picked up in this version of rogue.
! 6: The first is on level 25 and is relatively easy to pick up. The last is
! 7: on level 100 and is very difficult to get. Carrying any one of the
! 8: unique treasures allows the rogue to go up the stairs, but one has to
! 9: be very careful. To be a total winner, yu must pick up all 8 and
! 10: return to the surface again.
! 11:
! 12: (note: the above may be incorrect, i think the number of levels is
! 13: reduced to 50 and you have to get all 8 artifacts to go back up)
! 14:
! 15: The environment variable UROGUE is used to set up the default things
! 16: for a player. The options that can be set are:
! 17:
! 18: terse: short output messages
! 19: flush: flush typeahead when fighting
! 20: jump: show position only at the end of running
! 21: inven: inventory style
! 22: askme: ask about unidentified things
! 23: stopdoor: stop running when next to something interesting
! 24: name: the rogue's name (string)
! 25: fruit: the funny fruit used by the rogue (string)
! 26: file: default savefile name (string)
! 27: score: default scorefile name (string)
! 28: class: default player class (string)
! 29:
! 30: Something like
! 31:
! 32: setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
! 33:
! 34: does the obvious. The "score" option is ignored unless you start
! 35: urogue in wizard mode. The class option string can have the following
! 36: values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
! 37: "assasin", "druid", "ninja", and "thief" and is initialized only at
! 38: startup time. The "inven" option can take the values "slow", "clear",
! 39: and "overwrite".
! 40:
! 41:
! 42: About the Author
! 43: ================
! 44:
! 45: Herb Chong is currently freelance writing and doing some teaching.
! 46: If you pick up a copy of Windows Sources Magazine, you can usually
! 47: find something he has written. Starting in October (1993) he will
! 48: have a regular column. Herb has also just started teaching Adult Ed
! 49: and undergraduate classes at Mercy College, a small and not very well
! 50: known college in Westchester, NY.
! 51:
! 52: Acknowledgements
! 53: ================
! 54:
! 55: The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
! 56: Wichman) was used as the original basis for this game. A thousand
! 57: thanks go out to them and their classic adventure game of the early 1980s.
! 58:
! 59: Modifications of a long forgotten and bastardized nature were taken
! 60: from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
! 61: pools, and maze levels had their origin somewhere around here.
! 62:
! 63: Chief Architect : Herb Chong
! 64:
! 65: Major Contributers: Carlton Hommel Mike Cooper Mike Laman
! 66: Jason Venner Nick Kisseberth
! 67:
! 68: Other Contributers: Nick Flor Henry Chai Pat Place
! 69: Michael Maudlin dan@ciprico edjames@ucbshadow
! 70: Web Dove Tim Haapanen tecot@cmu-cs-k.arpa
! 71:
! 72: Any omissions or errors are purely unintentional. The above list was
! 73: compiled by Nick Kisseberth from the change log in UltraRogue through
! 74: 1987 and from correspondense with Herb Chong.
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