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Annotation of early-roguelike/urogue/README, Revision 1.1

1.1     ! rubenllo    1: UltraRogue: The Ultimate Adventure in the Dungeons of Doom
        !             2: Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
        !             3: All rights reserved.
        !             4:
        !             5: There are 8 different treasures to be picked up in this version of rogue.
        !             6: The first is on level 25 and is relatively easy to pick up.  The last is
        !             7: on level 100 and is very difficult to get.  Carrying any one of the
        !             8: unique treasures allows the rogue to go up the stairs, but one has to
        !             9: be very careful.  To be a total winner, yu must pick up all 8 and
        !            10: return to the surface again.
        !            11:
        !            12: (note: the above may be incorrect, i think the number of levels is
        !            13: reduced to 50 and you have to get all 8 artifacts to go back up)
        !            14:
        !            15: The environment variable UROGUE is used to set up the default things
        !            16: for a player.  The options that can be set are:
        !            17:
        !            18: terse:         short output messages
        !            19: flush:         flush typeahead when fighting
        !            20: jump:          show position only at the end of running
        !            21: inven:         inventory style
        !            22: askme:         ask about unidentified things
        !            23: stopdoor:       stop running when next to something interesting
        !            24: name:          the rogue's name (string)
        !            25: fruit:         the funny fruit used by the rogue (string)
        !            26: file:          default savefile name (string)
        !            27: score:         default scorefile name (string)
        !            28: class:         default player class (string)
        !            29:
        !            30: Something like
        !            31:
        !            32: setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
        !            33:
        !            34: does the obvious.  The "score" option is ignored unless you start
        !            35: urogue in wizard mode.  The class option string can have the following
        !            36: values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
        !            37: "assasin", "druid", "ninja", and "thief" and is initialized only at
        !            38: startup time.  The "inven" option can take the values "slow", "clear",
        !            39: and "overwrite".
        !            40:
        !            41:
        !            42: About the Author
        !            43: ================
        !            44:
        !            45: Herb Chong is currently freelance writing and doing some teaching.
        !            46: If you pick up a copy of Windows Sources Magazine, you can usually
        !            47: find something he has written. Starting in October (1993) he will
        !            48: have a regular column. Herb has also just started teaching Adult Ed
        !            49: and undergraduate classes at Mercy College, a small and not very well
        !            50: known college in Westchester, NY.
        !            51:
        !            52: Acknowledgements
        !            53: ================
        !            54:
        !            55: The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
        !            56: Wichman) was used as the original basis for this game. A thousand
        !            57: thanks go out to them and their classic adventure game of the early 1980s.
        !            58:
        !            59: Modifications of a long forgotten and bastardized nature were taken
        !            60: from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
        !            61: pools, and maze levels had their origin somewhere around here.
        !            62:
        !            63: Chief Architect   :    Herb Chong
        !            64:
        !            65: Major Contributers:    Carlton Hommel  Mike Cooper     Mike Laman
        !            66:                        Jason Venner    Nick Kisseberth
        !            67:
        !            68: Other Contributers:    Nick Flor       Henry Chai      Pat Place
        !            69:                        Michael Maudlin dan@ciprico     edjames@ucbshadow
        !            70:                        Web Dove        Tim Haapanen    tecot@cmu-cs-k.arpa
        !            71:
        !            72: Any omissions or errors are purely unintentional. The above list was
        !            73: compiled by Nick Kisseberth from the change log in UltraRogue through
        !            74: 1987 and from correspondense with Herb Chong.

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