Annotation of early-roguelike/urogue/README, Revision 1.1.1.1
1.1 rubenllo 1: UltraRogue: The Ultimate Adventure in the Dungeons of Doom
2: Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
3: All rights reserved.
4:
5: There are 8 different treasures to be picked up in this version of rogue.
6: The first is on level 25 and is relatively easy to pick up. The last is
7: on level 100 and is very difficult to get. Carrying any one of the
8: unique treasures allows the rogue to go up the stairs, but one has to
9: be very careful. To be a total winner, yu must pick up all 8 and
10: return to the surface again.
11:
12: (note: the above may be incorrect, i think the number of levels is
13: reduced to 50 and you have to get all 8 artifacts to go back up)
14:
15: The environment variable UROGUE is used to set up the default things
16: for a player. The options that can be set are:
17:
18: terse: short output messages
19: flush: flush typeahead when fighting
20: jump: show position only at the end of running
21: inven: inventory style
22: askme: ask about unidentified things
23: stopdoor: stop running when next to something interesting
24: name: the rogue's name (string)
25: fruit: the funny fruit used by the rogue (string)
26: file: default savefile name (string)
27: score: default scorefile name (string)
28: class: default player class (string)
29:
30: Something like
31:
32: setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
33:
34: does the obvious. The "score" option is ignored unless you start
35: urogue in wizard mode. The class option string can have the following
36: values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
37: "assasin", "druid", "ninja", and "thief" and is initialized only at
38: startup time. The "inven" option can take the values "slow", "clear",
39: and "overwrite".
40:
41:
42: About the Author
43: ================
44:
45: Herb Chong is currently freelance writing and doing some teaching.
46: If you pick up a copy of Windows Sources Magazine, you can usually
47: find something he has written. Starting in October (1993) he will
48: have a regular column. Herb has also just started teaching Adult Ed
49: and undergraduate classes at Mercy College, a small and not very well
50: known college in Westchester, NY.
51:
52: Acknowledgements
53: ================
54:
55: The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
56: Wichman) was used as the original basis for this game. A thousand
57: thanks go out to them and their classic adventure game of the early 1980s.
58:
59: Modifications of a long forgotten and bastardized nature were taken
60: from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
61: pools, and maze levels had their origin somewhere around here.
62:
63: Chief Architect : Herb Chong
64:
65: Major Contributers: Carlton Hommel Mike Cooper Mike Laman
66: Jason Venner Nick Kisseberth
67:
68: Other Contributers: Nick Flor Henry Chai Pat Place
69: Michael Maudlin dan@ciprico edjames@ucbshadow
70: Web Dove Tim Haapanen tecot@cmu-cs-k.arpa
71:
72: Any omissions or errors are purely unintentional. The above list was
73: compiled by Nick Kisseberth from the change log in UltraRogue through
74: 1987 and from correspondense with Herb Chong.
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