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Annotation of early-roguelike/urogue/README, Revision 1.1.1.1

1.1       rubenllo    1: UltraRogue: The Ultimate Adventure in the Dungeons of Doom
                      2: Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
                      3: All rights reserved.
                      4:
                      5: There are 8 different treasures to be picked up in this version of rogue.
                      6: The first is on level 25 and is relatively easy to pick up.  The last is
                      7: on level 100 and is very difficult to get.  Carrying any one of the
                      8: unique treasures allows the rogue to go up the stairs, but one has to
                      9: be very careful.  To be a total winner, yu must pick up all 8 and
                     10: return to the surface again.
                     11:
                     12: (note: the above may be incorrect, i think the number of levels is
                     13: reduced to 50 and you have to get all 8 artifacts to go back up)
                     14:
                     15: The environment variable UROGUE is used to set up the default things
                     16: for a player.  The options that can be set are:
                     17:
                     18: terse:         short output messages
                     19: flush:         flush typeahead when fighting
                     20: jump:          show position only at the end of running
                     21: inven:         inventory style
                     22: askme:         ask about unidentified things
                     23: stopdoor:       stop running when next to something interesting
                     24: name:          the rogue's name (string)
                     25: fruit:         the funny fruit used by the rogue (string)
                     26: file:          default savefile name (string)
                     27: score:         default scorefile name (string)
                     28: class:         default player class (string)
                     29:
                     30: Something like
                     31:
                     32: setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
                     33:
                     34: does the obvious.  The "score" option is ignored unless you start
                     35: urogue in wizard mode.  The class option string can have the following
                     36: values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
                     37: "assasin", "druid", "ninja", and "thief" and is initialized only at
                     38: startup time.  The "inven" option can take the values "slow", "clear",
                     39: and "overwrite".
                     40:
                     41:
                     42: About the Author
                     43: ================
                     44:
                     45: Herb Chong is currently freelance writing and doing some teaching.
                     46: If you pick up a copy of Windows Sources Magazine, you can usually
                     47: find something he has written. Starting in October (1993) he will
                     48: have a regular column. Herb has also just started teaching Adult Ed
                     49: and undergraduate classes at Mercy College, a small and not very well
                     50: known college in Westchester, NY.
                     51:
                     52: Acknowledgements
                     53: ================
                     54:
                     55: The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
                     56: Wichman) was used as the original basis for this game. A thousand
                     57: thanks go out to them and their classic adventure game of the early 1980s.
                     58:
                     59: Modifications of a long forgotten and bastardized nature were taken
                     60: from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
                     61: pools, and maze levels had their origin somewhere around here.
                     62:
                     63: Chief Architect   :    Herb Chong
                     64:
                     65: Major Contributers:    Carlton Hommel  Mike Cooper     Mike Laman
                     66:                        Jason Venner    Nick Kisseberth
                     67:
                     68: Other Contributers:    Nick Flor       Henry Chai      Pat Place
                     69:                        Michael Maudlin dan@ciprico     edjames@ucbshadow
                     70:                        Web Dove        Tim Haapanen    tecot@cmu-cs-k.arpa
                     71:
                     72: Any omissions or errors are purely unintentional. The above list was
                     73: compiled by Nick Kisseberth from the change log in UltraRogue through
                     74: 1987 and from correspondense with Herb Chong.

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