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Annotation of early-roguelike/urogue/artifact.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:     artifact.c  -  functions for dealing with artifacts
        !             3:
        !             4:     UltraRogue: The Ultimate Adventure in the Dungeons of Doom
        !             5:     Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
        !             6:     All rights reserved.
        !             7:
        !             8:     See the file LICENSE.TXT for full copyright and licensing information.
        !             9: */
        !            10:
        !            11: #include <stdlib.h>
        !            12: #include <ctype.h>
        !            13: #include "rogue.h"
        !            14:
        !            15: /*
        !            16:     apply()
        !            17:         apply an artifact
        !            18: */
        !            19:
        !            20: void
        !            21: apply(void)
        !            22: {
        !            23:     struct linked_list  *item;
        !            24:     struct object   *obj;
        !            25:     int which;
        !            26:     int chance;
        !            27:
        !            28:     if ((item = get_item("activate", ARTIFACT)) == NULL)
        !            29:         return;
        !            30:
        !            31:     obj = OBJPTR(item);
        !            32:     which = obj->o_which;
        !            33:
        !            34:     if (!(obj->ar_flags & ISACTIVE))
        !            35:     {
        !            36:         chance = rnd(100) - 10 * rnd(luck);
        !            37:         debug("Rolled %d.", chance);
        !            38:         if (chance < 5)
        !            39:             do_major();
        !            40:         else if (chance < 50)
        !            41:             do_minor(obj);
        !            42:         else
        !            43:             obj->ar_flags |= ISACTIVE;
        !            44:     }
        !            45:
        !            46:     if (obj->ar_flags & ISACTIVE)
        !            47:     {
        !            48:         switch (which)
        !            49:         {
        !            50:             case TR_PURSE:    do_bag(obj);
        !            51:                               break;
        !            52:             case TR_PHIAL:    do_phial();
        !            53:                               break;
        !            54:             case TR_AMULET:   do_amulet();
        !            55:                               break;
        !            56:             case TR_PALANTIR: do_palantir();
        !            57:                               break;
        !            58:             case TR_CROWN:    do_crown();
        !            59:                               break;
        !            60:             case TR_SCEPTRE:  do_sceptre();
        !            61:                               break;
        !            62:             case TR_SILMARIL: do_silmaril();
        !            63:                               break;
        !            64:             case TR_WAND:     do_wand();
        !            65:                               break;
        !            66:             default:          nothing_message(ISCURSED);
        !            67:                               return;
        !            68:         }
        !            69:     }
        !            70:
        !            71:     if (rnd(pstats.s_lvl) < 6)
        !            72:         do_minor(obj);
        !            73:
        !            74:     turn_on(player, POWEREAT);
        !            75: }
        !            76:
        !            77: /*
        !            78:     possessed(int artifact)
        !            79:         was the hero carrying a particular artifact
        !            80: */
        !            81:
        !            82: int
        !            83: possessed(int artifact)
        !            84: {
        !            85:     return (picked_artifact >> artifact) & 1;
        !            86: }
        !            87:
        !            88: /*
        !            89:     is_carrying(int artifact)
        !            90:         is the hero carrying a particular artifact
        !            91: */
        !            92:
        !            93: int
        !            94: is_carrying(int artifact)
        !            95: {
        !            96:     return (has_artifact >> artifact) & 1;
        !            97: }
        !            98:
        !            99: /*
        !           100:     make_artifact()
        !           101:         is it time to make a new artifact?
        !           102: */
        !           103:
        !           104: int
        !           105: make_artifact(void)
        !           106: {
        !           107:     int i;
        !           108:
        !           109:     mpos = 0;
        !           110:
        !           111:     debug("Artifact possession and picked flags : %x %x.",
        !           112:         has_artifact, picked_artifact);
        !           113:
        !           114:     for(i = 0; i < maxartifact; i++)
        !           115:     {
        !           116:        if (!is_carrying(i) && arts[i].ar_level <= level)
        !           117:            return TRUE;
        !           118:     }
        !           119:
        !           120:     return FALSE;
        !           121: }
        !           122:
        !           123: /*
        !           124:     new_artifact(int which, struct object *cur)
        !           125:         make a specified artifact
        !           126: */
        !           127:
        !           128: struct object *
        !           129: new_artifact(int which, struct object *cur)
        !           130: {
        !           131:     if (which >= maxartifact)
        !           132:     {
        !           133:         debug("Bad artifact %d.  Random one created.", which);
        !           134:         which = rnd(maxartifact);
        !           135:     }
        !           136:
        !           137:     if (which < 0)
        !           138:     {
        !           139:         for (which = 0; which < maxartifact; which++)
        !           140:             if (!is_carrying(which) && arts[which].ar_level <= level)
        !           141:                 break;
        !           142:     }
        !           143:
        !           144:     debug("Artifact number: %d.", which);
        !           145:
        !           146:     cur->o_hplus = cur->o_dplus = 0;
        !           147:     cur->o_damage = cur->o_hurldmg = "0d0";
        !           148:     cur->o_ac = 11;
        !           149:     cur->o_mark[0] = '\0';
        !           150:     cur->o_type = ARTIFACT;
        !           151:     cur->o_which = which;
        !           152:     cur->o_weight = arts[which].ar_weight;
        !           153:     cur->o_flags = 0;
        !           154:     cur->o_group = 0;
        !           155:     cur->o_count = 1;
        !           156:     cur->o_bag = NULL;
        !           157:     cur->ar_flags = 0;
        !           158:
        !           159:     return(cur);
        !           160: }
        !           161:
        !           162: /*
        !           163:     do_minor(struct object *tr)
        !           164:         side effects and minor malevolent effects of artifacts
        !           165: */
        !           166:
        !           167: void
        !           168: do_minor(struct object *tr)
        !           169: {
        !           170:     int which;
        !           171:     long loss;
        !           172:
        !           173:     which = rnd(110);
        !           174:
        !           175:     debug("Rolled %d.", which);
        !           176:
        !           177:     switch (which)
        !           178:     {
        !           179:         case 0:
        !           180:             seemsg("You develop some acne on your face.");
        !           181:             break;
        !           182:
        !           183:         case 1:
        !           184:             if (on(player, CANSCENT))
        !           185:             {
        !           186:                 msg("A sudden whiff of BO causes you to faint.");
        !           187:                 no_command = STONETIME;
        !           188:             }
        !           189:             else if (off(player, ISUNSMELL))
        !           190:                 msg("You begin to smell funny.");
        !           191:             break;
        !           192:
        !           193:         case 2:
        !           194:             seemsg("A wart grows on the end of your nose.");
        !           195:             break;
        !           196:
        !           197:         case 3:
        !           198:             hearmsg("Your hear strange noises in the distance.");
        !           199:             break;
        !           200:
        !           201:         case 4:
        !           202:             hearmsg("You hear shuffling in the distance.");
        !           203:             break;
        !           204:
        !           205:         case 5:
        !           206:             hearmsg("You hear clanking in the distance.");
        !           207:             break;
        !           208:
        !           209:         case 6:
        !           210:             hearmsg("You hear water dripping onto the floor.");
        !           211:             break;
        !           212:
        !           213:         case 7:
        !           214:             hearmsg("The dungeon goes strangely silent.");
        !           215:             break;
        !           216:
        !           217:         case 8:
        !           218:             msg("You suddenly feel very warm.");
        !           219:             break;
        !           220:
        !           221:         case 9:
        !           222:             msg("You feel very hot.");
        !           223:             break;
        !           224:
        !           225:         case 10:
        !           226:             msg("A blast of heat hits you.");
        !           227:             break;
        !           228:
        !           229:         case 11:
        !           230:             {
        !           231:                  struct room *rp;
        !           232:
        !           233:                  if (off(player, ISBLIND))
        !           234:                     msg("A pillar of flame leaps up beside you.");
        !           235:                  else
        !           236:                     msg("You feel something very hot nearby.");
        !           237:
        !           238:                  if (ntraps + 1 < 2 * MAXTRAPS &&
        !           239:                      fallpos(hero, &traps[ntraps].tr_pos))
        !           240:                  {
        !           241:                     mvaddch(traps[ntraps].tr_pos.y, traps[ntraps].tr_pos.x,
        !           242:                        FIRETRAP);
        !           243:                     traps[ntraps].tr_type = FIRETRAP;
        !           244:                     traps[ntraps].tr_flags = ISFOUND;
        !           245:                     traps[ntraps].tr_show = FIRETRAP;
        !           246:                     ntraps++;
        !           247:
        !           248:                     if ((rp = roomin(hero)) != NULL)
        !           249:                     {
        !           250:                         rp->r_flags &= ~ISDARK;
        !           251:                         light(&hero);
        !           252:                         mvwaddch(cw, hero.y, hero.x, PLAYER);
        !           253:                     }
        !           254:                 }
        !           255:             }
        !           256:             break;
        !           257:
        !           258:         case 12:
        !           259:             msg("You feel a blast of hot air.");
        !           260:             break;
        !           261:
        !           262:         case 13:
        !           263:             msg("You feel very cold.");
        !           264:             break;
        !           265:
        !           266:         case 14:
        !           267:             msg("You break out in a cold sweat.");
        !           268:             break;
        !           269:
        !           270:         case 15:
        !           271:             if (off(player, ISBLIND) && cur_armor == NULL)
        !           272:                 msg("You are covered with frost.");
        !           273:             else if (off(player, ISBLIND))
        !           274:                 msg("Your armor is covered with frost.");
        !           275:             else if (cur_armor == NULL)
        !           276:                 msg("Your body feels very cold and you begin to shiver.");
        !           277:             else
        !           278:                 msg("Your armor feels very cold.  You hear cracking ice.");
        !           279:             break;
        !           280:
        !           281:         case 16:
        !           282:             msg("A cold wind whistles through the dungeon.");
        !           283:             break;
        !           284:
        !           285:         case 17:
        !           286:             {
        !           287:                 int change;
        !           288:
        !           289:                 change = 18 - pstats.s_str;
        !           290:                 chg_str(change, TRUE, FALSE);
        !           291:                 chg_dext(-change, TRUE, FALSE);
        !           292:
        !           293:                 if (change > 0)
        !           294:                     msg("You feel stronger and clumsier now.");
        !           295:                 else if (change < 0)
        !           296:                     msg("You feel weaker and more dextrous now.");
        !           297:                 else
        !           298:                     nothing_message(ISCURSED);
        !           299:             }
        !           300:             break;
        !           301:
        !           302:         case 18:
        !           303:             msg("You begin to itch all over.");
        !           304:             break;
        !           305:
        !           306:         case 19:
        !           307:             msg("You begin to feel hot and itchy.");
        !           308:             break;
        !           309:
        !           310:         case 20:
        !           311:             msg("You feel a burning itch.");
        !           312:             chg_dext(-1, FALSE, TRUE);
        !           313:
        !           314:             if (off(player, HASITCH))
        !           315:             {
        !           316:                 turn_on(player, HASITCH);
        !           317:                 light_fuse(FUSE_UNITCH, 0, roll(4,6), AFTER);
        !           318:             }
        !           319:             else
        !           320:                 lengthen_fuse(FUSE_UNITCH, roll(4,6));
        !           321:             break;
        !           322:
        !           323:         case 21:
        !           324:             if (off(player, ISBLIND))
        !           325:                msg("Your skin begins to flake and peel.");
        !           326:             else
        !           327:                msg("You feel an urge to scratch an itch.");
        !           328:             break;
        !           329:
        !           330:
        !           331:         case 22:
        !           332:             seemsg("Your hair begins to turn grey.");
        !           333:             break;
        !           334:
        !           335:         case 23:
        !           336:             seemsg("Your hair begins to turn white.");
        !           337:             break;
        !           338:
        !           339:         case 24:
        !           340:             seemsg("Some of your hair instantly turns white.");
        !           341:             break;
        !           342:
        !           343:         case 25:
        !           344:             seemsg("You are covered with long white hair.");
        !           345:             break;
        !           346:
        !           347:         case 26:
        !           348:             seemsg("You are covered with long red hair.");
        !           349:             break;
        !           350:
        !           351:         case 27:
        !           352:             msg("You grow a beard.");
        !           353:             break;
        !           354:
        !           355:         case 28:
        !           356:             msg("Your hair falls out.");
        !           357:             break;
        !           358:
        !           359:         case 29:
        !           360:             msg("You feel a burning down below.");
        !           361:             break;
        !           362:
        !           363:         case 30:
        !           364:             msg("Your toes fall off.");
        !           365:             break;
        !           366:
        !           367:         case 31:
        !           368:             msg("You grow some extra toes.");
        !           369:             break;
        !           370:
        !           371:         case 32:
        !           372:             msg("You grow some extra fingers.");
        !           373:             break;
        !           374:
        !           375:         case 33:
        !           376:             msg("You grow an extra thumb.");
        !           377:             break;
        !           378:
        !           379:         case 34:
        !           380:             msg("Your nose falls off.");
        !           381:             break;
        !           382:
        !           383:         case 35:
        !           384:             msg("Your nose gets bigger.");
        !           385:             break;
        !           386:
        !           387:         case 36:
        !           388:             msg("Your nose shrinks.");
        !           389:             break;
        !           390:
        !           391:         case 37:
        !           392:             msg("An eye grows on your forehead.");
        !           393:             break;
        !           394:
        !           395:         case 38:
        !           396:             seemsg("You see beady eyes watching from a distance.");
        !           397:             break;
        !           398:
        !           399:         case 39:
        !           400:             msg("The dungeon rumbles for a moment.");
        !           401:             break;
        !           402:
        !           403:         case 40:
        !           404:             seemsg("A flower grows on the floor next to you.");
        !           405:             break;
        !           406:
        !           407:         case 41:
        !           408:             msg("You are stunned by a psionic blast.");
        !           409:
        !           410:             if (on(player, ISHUH))
        !           411:                 lengthen_fuse(FUSE_UNCONFUSE, rnd(40) + (HUHDURATION * 3));
        !           412:             else
        !           413:             {
        !           414:                 light_fuse(FUSE_UNCONFUSE,0,rnd(40)+(HUHDURATION * 3), AFTER);
        !           415:                 turn_on(player, ISHUH);
        !           416:             }
        !           417:             break;
        !           418:
        !           419:         case 42:
        !           420:             msg("You are confused by thousands of voices in your head.");
        !           421:
        !           422:             if (on(player, ISHUH))
        !           423:                 lengthen_fuse(FUSE_UNCONFUSE, rnd(10) + (HUHDURATION * 2));
        !           424:             else
        !           425:             {
        !           426:                 light_fuse(FUSE_UNCONFUSE,0,rnd(10)+(HUHDURATION * 2), AFTER);
        !           427:                 turn_on(player, ISHUH);
        !           428:             }
        !           429:             break;
        !           430:
        !           431:         case 43:
        !           432:             hearmsg("You hear voices in the distance.");
        !           433:             break;
        !           434:
        !           435:         case 44:
        !           436:             msg("You feel a strange pull.");
        !           437:             teleport();
        !           438:
        !           439:             if (off(player, ISCLEAR))
        !           440:             {
        !           441:                 if (on(player, ISHUH))
        !           442:                     lengthen_fuse(FUSE_UNCONFUSE, rnd(8) + HUHDURATION);
        !           443:                 else
        !           444:                 {
        !           445:                     light_fuse(FUSE_UNCONFUSE, 0, rnd(8) + HUHDURATION, AFTER);
        !           446:                     turn_on(player, ISHUH);
        !           447:                 }
        !           448:             }
        !           449:             break;
        !           450:
        !           451:         case 45:
        !           452:             msg("You feel less healthy now.");
        !           453:             pstats.s_const = max(pstats.s_const - 1, 3);
        !           454:             max_stats.s_const = max(max_stats.s_const - 1, 3);
        !           455:             break;
        !           456:
        !           457:         case 46:
        !           458:             msg("You feel weaker now.");
        !           459:             chg_str(-1, TRUE, FALSE);
        !           460:             break;
        !           461:
        !           462:         case 47:
        !           463:             msg("You feel less wise now.");
        !           464:             pstats.s_wisdom = max(pstats.s_wisdom - 1, 3);
        !           465:             max_stats.s_wisdom = max(max_stats.s_wisdom - 1, 3);
        !           466:             break;
        !           467:
        !           468:         case 48:
        !           469:             msg("You feel less dextrous now.");
        !           470:             chg_dext(-1, TRUE, FALSE);
        !           471:             break;
        !           472:
        !           473:         case 49:
        !           474:             msg("You feel less intelligent now.");
        !           475:             pstats.s_intel = max(pstats.s_intel - 1, 3);
        !           476:             max_stats.s_intel = max(max_stats.s_intel - 1, 3);
        !           477:             break;
        !           478:
        !           479:         case 50:
        !           480:             msg("A trap door opens underneath your feet.");
        !           481:             mpos = 0;
        !           482:             level++;
        !           483:             new_level(NORMLEV,0);
        !           484:
        !           485:             if (rnd(4) < 2)
        !           486:             {
        !           487:                 addmsg("You are damaged by the fall");
        !           488:
        !           489:                 if ((pstats.s_hpt -= roll(1, 6)) <= 0)
        !           490:                 {
        !           491:                     addmsg("!  The fall killed you.");
        !           492:                     endmsg();
        !           493:                     death(D_FALL);
        !           494:                     return;
        !           495:                 }
        !           496:             }
        !           497:
        !           498:             addmsg("!");
        !           499:             endmsg();
        !           500:
        !           501:             if (off(player, ISCLEAR) && rnd(4) < 3)
        !           502:             {
        !           503:                 if (on(player, ISHUH))
        !           504:                     lengthen_fuse(FUSE_UNCONFUSE, rnd(8) + HUHDURATION);
        !           505:                 else
        !           506:                     light_fuse(FUSE_UNCONFUSE, 0, rnd(8) + HUHDURATION, AFTER);
        !           507:
        !           508:                 turn_on(player, ISHUH);
        !           509:             }
        !           510:             else
        !           511:                 msg("You feel dizzy for a moment, but it quickly passes.");
        !           512:
        !           513:             break;
        !           514:
        !           515:         case 51:
        !           516:             msg("A maze entrance opens underneath your feet.");
        !           517:             mpos = 0;
        !           518:             level++;
        !           519:             new_level(MAZELEV,0);
        !           520:
        !           521:             if (rnd(4) < 2)
        !           522:             {
        !           523:                 addmsg("You are damaged by the fall");
        !           524:
        !           525:                 if ((pstats.s_hpt -= roll(1, 6)) <= 0)
        !           526:                 {
        !           527:                     addmsg("!  The fall killed you.");
        !           528:                     endmsg();
        !           529:                     death(D_FALL);
        !           530:                     return;
        !           531:                 }
        !           532:             }
        !           533:             addmsg("!");
        !           534:             endmsg();
        !           535:
        !           536:             if (off(player, ISCLEAR) && rnd(4) < 3)
        !           537:             {
        !           538:                 if (on(player, ISHUH))
        !           539:                     lengthen_fuse(FUSE_UNCONFUSE, rnd(8) + HUHDURATION);
        !           540:                 else
        !           541:                     light_fuse(FUSE_UNCONFUSE,0, rnd(8) + HUHDURATION, AFTER);
        !           542:
        !           543:                 turn_on(player, ISHUH);
        !           544:             }
        !           545:             else
        !           546:                 msg("You feel dizzy for a moment, but it quickly passes.");
        !           547:
        !           548:             break;
        !           549:
        !           550:         case 52:
        !           551:             hearmsg("You hear a wailing sound in the distance.");
        !           552:             aggravate();
        !           553:             break;
        !           554:
        !           555:         case 53:
        !           556:             read_scroll(&player, S_HOLD, ISCURSED);
        !           557:             break;
        !           558:
        !           559:         case 54:
        !           560:             msg("You can't move.");
        !           561:             no_command = 3 * HOLDTIME;
        !           562:             break;
        !           563:
        !           564:         case 55:
        !           565:             hearmsg("You hear a buzzing sound.");
        !           566:             aggravate();
        !           567:             break;
        !           568:
        !           569:         case 56:
        !           570:             msg("Your limbs stiffen.");
        !           571:             no_command = 3 * STONETIME;
        !           572:             break;
        !           573:
        !           574:         case 57:
        !           575:             msg("You feel a rock in your shoe hurting your foot.");
        !           576:             turn_on(player, STUMBLER);
        !           577:             break;
        !           578:
        !           579:         case 58:
        !           580:             msg("You get a hollow feeling in your stomach.");
        !           581:             food_left -= 500;
        !           582:             break;
        !           583:
        !           584:         case 59:
        !           585:             msg("Your purse feels lighter.");
        !           586:
        !           587:             loss  = 50L + ulrnd(purse / 2L);
        !           588:             purse = (purse > loss) ? purse - loss : 0L;
        !           589:             break;
        !           590:
        !           591:         case 60:
        !           592:             msg("A pixie appears and grabs gold from your purse.");
        !           593:
        !           594:             loss = 50L + rnd(50);
        !           595:             purse = (purse > loss) ? purse - loss : 0L;
        !           596:             break;
        !           597:
        !           598:         case 61:
        !           599:             msg("You feel a tingling sensation all over.");
        !           600:             pstats.s_hpt -= ulrnd(pstats.s_hpt / 3L);
        !           601:             break;
        !           602:
        !           603:         case 62:
        !           604:             msg("You feel a pull downwards.");
        !           605:             break;
        !           606:
        !           607:         case 63:
        !           608:             msg("You feel a strange pull downwards.");
        !           609:             break;
        !           610:
        !           611:         case 64:
        !           612:             msg("You feel a peculiar pull downwards.");
        !           613:             break;
        !           614:
        !           615:         case 65:
        !           616:             msg("You have a strange urge to go down.");
        !           617:             break;
        !           618:
        !           619:         case 66:
        !           620:             msg("You feel a pull upwards.");
        !           621:             break;
        !           622:
        !           623:         case 67:
        !           624:             msg("You feel a strange pull upwards.");
        !           625:             break;
        !           626:
        !           627:         case 68:
        !           628:             msg("You have a strange feeling for a moment.");
        !           629:             break;
        !           630:
        !           631:         case 69:
        !           632:             msg("You float in the air for a moment.");
        !           633:             break;
        !           634:
        !           635:         case 70:
        !           636:             msg("You feel very heavy for a moment.");
        !           637:             break;
        !           638:
        !           639:         case 71:
        !           640:             msg("You feel a strange sense of loss.");
        !           641:             break;
        !           642:
        !           643:         case 72:
        !           644:             msg("You feel the earth spinning underneath your feet.");
        !           645:             break;
        !           646:
        !           647:         case 73:
        !           648:             msg("You feel in touch with a Universal Oneness.");
        !           649:             break;
        !           650:
        !           651:         case 74:
        !           652:             hearmsg("You hear voices in the distance.");
        !           653:             break;
        !           654:
        !           655:         case 75:
        !           656:             msg("A strange feeling of power comes over you.");
        !           657:             break;
        !           658:
        !           659:         case 76:
        !           660:             msg("You feel a strange sense of unease.");
        !           661:             break;
        !           662:
        !           663:         case 77:
        !           664:             msg("You feel Lady Luck is looking the other way.");
        !           665:             luck++;
        !           666:             break;
        !           667:
        !           668:         case 78:
        !           669:             msg("You feel your pack vibrate for a moment.");
        !           670:             break;
        !           671:
        !           672:         case 79:
        !           673:             msg("You feel someone is watching you.");
        !           674:             break;
        !           675:
        !           676:         case 80:
        !           677:             msg("You feel your hair standing on end.");
        !           678:             break;
        !           679:
        !           680:         case 81:
        !           681:             msg("Wait!  The walls are moving!");
        !           682:             new_level(NORMLEV,0);
        !           683:             break;
        !           684:
        !           685:         case 82:
        !           686:             msg("Wait!  Walls are appearing out of nowhere!");
        !           687:             new_level(MAZELEV,0);
        !           688:             break;
        !           689:
        !           690:         case 83:
        !           691:             blue_light(ISCURSED);
        !           692:             break;
        !           693:
        !           694:         case 84:
        !           695:             msg("Your mind goes blank for a moment.");
        !           696:             wclear(cw);
        !           697:             light(&hero);
        !           698:             status(TRUE);
        !           699:             break;
        !           700:
        !           701:         case 85:
        !           702:             if (on(player, ISDEAF))
        !           703:             {
        !           704:                 msg("You feel your ears burn for a moment.");
        !           705:                 lengthen_fuse(FUSE_HEAR, 2 * PHASEDURATION);
        !           706:             }
        !           707:             else
        !           708:             {
        !           709:                 msg("You are suddenly surrounded by silence.");
        !           710:                 turn_on(player, ISDEAF);
        !           711:                 light_fuse(FUSE_HEAR, 0, 2 * PHASEDURATION, AFTER);
        !           712:             }
        !           713:             break;
        !           714:
        !           715:         case 86:
        !           716:             {
        !           717:                 apply_to_bag(pack, 0, NULL, baf_curse, NULL);
        !           718:
        !           719:                 if (off(player, ISUNSMELL))
        !           720:                     msg("You smell a faint trace of burning sulfur.");
        !           721:             }
        !           722:             break;
        !           723:
        !           724:         case 87:
        !           725:             msg("You have contracted a parasitic infestation.");
        !           726:             infest_dam++;
        !           727:             turn_on(player, HASINFEST);
        !           728:             break;
        !           729:
        !           730:         case 88:
        !           731:             msg("You suddenly feel a chill run up and down your spine.");
        !           732:             turn_on(player, ISFLEE);
        !           733:             player.t_ischasing = FALSE;
        !           734:             player.t_chasee = &player;
        !           735:             break;
        !           736:
        !           737:         case 89:
        !           738:             if (cur_weapon != NULL)
        !           739:                 msg("You feel your %s get very hot.",
        !           740:                     inv_name(cur_weapon, LOWERCASE));
        !           741:             break;
        !           742:
        !           743:         case 90:
        !           744:             if (cur_weapon != NULL)
        !           745:                 msg("Your %s glows white for an instant.",
        !           746:                     inv_name(cur_weapon, LOWERCASE));
        !           747:             break;
        !           748:
        !           749:         case 91:
        !           750:             if (cur_armor != NULL)
        !           751:                 msg("Your %s gets very hot.", inv_name(cur_armor, LOWERCASE));
        !           752:             break;
        !           753:
        !           754:         case 92:
        !           755:             if (cur_weapon != NULL)
        !           756:                 msg("Your %s suddenly feels very cold.",
        !           757:                     inv_name(cur_weapon, LOWERCASE));
        !           758:             break;
        !           759:
        !           760:         case 93:
        !           761:             if (cur_armor != NULL)
        !           762:                 msg("Your armor is covered by an oily film.");
        !           763:             break;
        !           764:
        !           765:         case 94:
        !           766:             read_scroll(&player, S_CREATE, ISNORMAL);
        !           767:             break;
        !           768:
        !           769:         case 95:
        !           770:             lower_level(D_POTION);
        !           771:             break;
        !           772:
        !           773:         case 96:
        !           774:             {
        !           775:                 int x, y;
        !           776:
        !           777:                 for (x = -1; x <= 1; x++)
        !           778:                 {
        !           779:                     for (y = -1; y <= 1; y++)
        !           780:                     {
        !           781:                         if (x == 0 && y == 0)
        !           782:                             continue;
        !           783:
        !           784:                         delta.x = x;
        !           785:                         delta.y = y;
        !           786:
        !           787:                         do_zap(&player, WS_POLYMORPH, rnd(2)
        !           788:                             ? ISCURSED : ISNORMAL);
        !           789:                     }
        !           790:                 }
        !           791:             }
        !           792:             break;
        !           793:
        !           794:         case 97:
        !           795:             {
        !           796:                 int x, y;
        !           797:
        !           798:                 for (x = -1; x <= 1; x++)
        !           799:                 {
        !           800:                     for (y = -1; y <= 1; y++)
        !           801:                     {
        !           802:                         if (x == 0 && y == 0)
        !           803:                             continue;
        !           804:
        !           805:                         delta.x = x;
        !           806:                         delta.y = y;
        !           807:
        !           808:                         do_zap(&player, WS_INVIS, ISNORMAL);
        !           809:                     }
        !           810:                 }
        !           811:             }
        !           812:             break;
        !           813:
        !           814:         default:
        !           815:             tr->ar_flags &= ~ISACTIVE;
        !           816:             hearmsg("You hear a click coming from %s.",inv_name(tr,LOWERCASE));
        !           817:             break;
        !           818:
        !           819:     }
        !           820: }
        !           821:
        !           822: /*
        !           823:     do_major()
        !           824:
        !           825:         major malevolent effects
        !           826:
        !           827:         0.  read_scroll(S_SELFTELEPORT, ISCURSED)
        !           828:         1.  PERMBLIND for twice normal duration
        !           829:         2.  new_level(THRONE);
        !           830:         3.  turn_on(player, SUPEREAT);
        !           831:         4.  lengthen(noslow, 20 + rnd(20));
        !           832:         5.  lower_level(D_POTION) * roll(1,4)
        !           833:         6.  change stats
        !           834:         7.  FIRETRAP
        !           835:         8.  armor crumbles
        !           836:         9.  weapon crumbles
        !           837:        10. weapon crumbles
        !           838:        11. curse weapon
        !           839: */
        !           840:
        !           841: void
        !           842: do_major(void)
        !           843: {
        !           844:     int which;
        !           845:
        !           846:     which = rnd(12);
        !           847:
        !           848:     debug("Rolled %d.", which);
        !           849:
        !           850:     switch (which)
        !           851:     {
        !           852:         case 0:
        !           853:             read_scroll(&player, S_SELFTELEP, ISCURSED);
        !           854:             break;
        !           855:
        !           856:         case 1:
        !           857:             quaff(&player, P_TRUESEE, ISCURSED);
        !           858:             quaff(&player, P_TRUESEE, ISCURSED);
        !           859:             break;
        !           860:
        !           861:         case 2:
        !           862:             new_level(THRONE,0);
        !           863:             break;
        !           864:
        !           865:         case 3: /* Turn off other body-affecting spells */
        !           866:
        !           867:             if (on(player, ISREGEN))
        !           868:             {
        !           869:                 extinguish_fuse(FUSE_UNREGEN);
        !           870:                 turn_off(player, ISREGEN);
        !           871:                 unregen(NULL);
        !           872:             }
        !           873:
        !           874:             if (on(player, NOCOLD))
        !           875:             {
        !           876:                 extinguish_fuse(FUSE_UNCOLD);
        !           877:                 turn_off(player, NOCOLD);
        !           878:                 uncold(NULL);
        !           879:             }
        !           880:
        !           881:             if (on(player, NOFIRE))
        !           882:             {
        !           883:                 extinguish_fuse(FUSE_UNHOT);
        !           884:                 turn_off(player, NOFIRE);
        !           885:                 unhot(NULL);
        !           886:             }
        !           887:
        !           888:             if (on(player, SUPEREAT))
        !           889:             {
        !           890:                 lengthen_fuse(FUSE_UNSUPEREAT, 2 * PHASEDURATION);
        !           891:                 msg("Your body temperature rises still further.");
        !           892:             }
        !           893:             else
        !           894:             {
        !           895:                 msg("You feel very warm all over.");
        !           896:                 light_fuse(FUSE_UNSUPEREAT, 0, 2 * PHASEDURATION, AFTER);
        !           897:                 turn_on(player, SUPEREAT);
        !           898:             }
        !           899:             break;
        !           900:
        !           901:         case 4:
        !           902:             msg("You feel yourself moving %sslower.",
        !           903:             on(player, ISSLOW) ? "even " : "");
        !           904:
        !           905:             if (on(player, ISSLOW))
        !           906:                 lengthen_fuse(FUSE_NOSLOW, PHASEDURATION);
        !           907:             else
        !           908:             {
        !           909:                 turn_on(player, ISSLOW);
        !           910:                 player.t_turn = TRUE;
        !           911:                 light_fuse(FUSE_NOSLOW, 0, PHASEDURATION, AFTER);
        !           912:             }
        !           913:             break;
        !           914:
        !           915:         case 5:
        !           916:             {
        !           917:                 int i, n = roll(1, 4);
        !           918:
        !           919:                 for (i = 1; i < n; i++)
        !           920:                     lower_level(D_POTION);
        !           921:             }
        !           922:             break;
        !           923:
        !           924:         case 6:
        !           925:             if (rnd(2))
        !           926:                 add_intelligence(TRUE);
        !           927:
        !           928:             if (rnd(2))
        !           929:                 chg_dext(-1, TRUE, FALSE);
        !           930:
        !           931:             if (rnd(2))
        !           932:                 chg_str(-1, TRUE, FALSE);
        !           933:
        !           934:             if (rnd(2))
        !           935:                 add_wisdom(TRUE);
        !           936:
        !           937:             if (rnd(2))
        !           938:                 add_const(TRUE);
        !           939:
        !           940:             break;
        !           941:
        !           942:         case 7:
        !           943:             {
        !           944:                 struct room *rp;
        !           945:
        !           946:                 if (ntraps + 1 >= MAXTRAPS)
        !           947:                 {
        !           948:                     msg("You feel a puff of hot air.");
        !           949:                     return;
        !           950:                 }
        !           951:
        !           952:                 for (; ntraps < 2 * MAXTRAPS; ntraps++)
        !           953:                 {
        !           954:                     if (!fallpos(hero, &traps[ntraps].tr_pos))
        !           955:                         break;
        !           956:
        !           957:                     mvaddch(traps[ntraps].tr_pos.y, traps[ntraps].tr_pos.x,
        !           958:                         FIRETRAP);
        !           959:                     traps[ntraps].tr_type   = FIRETRAP;
        !           960:                     traps[ntraps].tr_flags |= ISFOUND;
        !           961:                     traps[ntraps].tr_show   = FIRETRAP;
        !           962:
        !           963:                     if ((rp = roomin(hero)) != NULL)
        !           964:                         rp->r_flags &= ~ISDARK;
        !           965:                 }
        !           966:             }
        !           967:             break;
        !           968:
        !           969:         case 8:
        !           970:             {
        !           971:                 object  *obj;
        !           972:
        !           973:                 if (cur_weapon == NULL)
        !           974:                 {
        !           975:                     msg("You feel your hands tingle a moment.");
        !           976:                     pstats.s_dmg = "1d2";
        !           977:                     return;
        !           978:                 }
        !           979:
        !           980:                 obj = apply_to_bag(pack, 0, NULL, bafcweapon, NULL);
        !           981:
        !           982:                 if (obj->o_flags & ISMETAL)
        !           983:                     msg("Your %s melts and disappears.",
        !           984:                         inv_name(obj,LOWERCASE));
        !           985:                 else
        !           986:                     msg("Your %s crumbles in your hands.",
        !           987:                         inv_name(obj, LOWERCASE));
        !           988:
        !           989:                 obj->o_flags &= ~ISCURSED;
        !           990:                 dropcheck(obj);
        !           991:                 del_bag(pack, obj);
        !           992:
        !           993:             }
        !           994:             break;
        !           995:
        !           996:         case 9:
        !           997:             {
        !           998:                 object  *obj;
        !           999:
        !          1000:                 if (cur_armor == NULL)
        !          1001:                 {
        !          1002:                     msg("Your body tingles a moment.");
        !          1003:                     return;
        !          1004:                 }
        !          1005:
        !          1006:                 obj = apply_to_bag(pack, 0, NULL, bafcarmor, NULL);
        !          1007:
        !          1008:                 msg("Your %s crumbles into small black powdery dust.",
        !          1009:                     inv_name(obj, LOWERCASE));
        !          1010:
        !          1011:                 obj->o_flags &= ~ISCURSED;
        !          1012:                 dropcheck(obj);
        !          1013:                 del_bag(pack, obj);
        !          1014:             }
        !          1015:             break;
        !          1016:
        !          1017:         default:
        !          1018:
        !          1019:             if (cur_weapon == NULL)
        !          1020:             {
        !          1021:                 seemsg("Your hand glows yellow for an instant.");
        !          1022:                 pstats.s_dmg = "1d3";
        !          1023:                 return;
        !          1024:             }
        !          1025:
        !          1026:             seemsg("Your %s glows bright red for a moment.",
        !          1027:                    weaps[cur_weapon->o_which].w_name);
        !          1028:
        !          1029:             if (cur_weapon->o_hplus > 0)
        !          1030:                 cur_weapon->o_hplus = -rnd(3);
        !          1031:             else
        !          1032:                 cur_weapon->o_hplus -= rnd(3);
        !          1033:
        !          1034:             if (cur_weapon->o_dplus > 0)
        !          1035:                 cur_weapon->o_dplus = -rnd(3);
        !          1036:             else
        !          1037:                 cur_weapon->o_dplus -= rnd(3);
        !          1038:
        !          1039:             cur_weapon->o_flags = ISCURSED | ISLOST;
        !          1040:             cur_weapon->o_ac = 0;
        !          1041:
        !          1042:             break;
        !          1043:     }
        !          1044: }
        !          1045:
        !          1046: /*
        !          1047:     do_phial()
        !          1048:         handle powers of the Phial of Galadriel
        !          1049: */
        !          1050:
        !          1051: void
        !          1052: do_phial(void)
        !          1053: {
        !          1054:     int which;
        !          1055:
        !          1056:     /* Prompt for action */
        !          1057:
        !          1058:     msg("How do you wish to apply the Phial of Galadriel (* for list)? ");
        !          1059:
        !          1060:     which = (short) ((readchar() & 0177) - 'a');
        !          1061:
        !          1062:     if (which == (short) ESCAPE - (short) 'a')
        !          1063:     {
        !          1064:         after = FALSE;
        !          1065:         return;
        !          1066:     }
        !          1067:
        !          1068:     if (which < 0 || which > 1)
        !          1069:     {
        !          1070:         add_line("[a] total healing");
        !          1071:         add_line("[b] total monster confusion");
        !          1072:         end_line();
        !          1073:         msg("");
        !          1074:         msg("Which power do you wish to use? ");
        !          1075:
        !          1076:         which = (short) ((readchar() & 0177) - 'a');
        !          1077:
        !          1078:         while (which < 0 || which > 1)
        !          1079:         {
        !          1080:             if (which == (short) ESCAPE - (short) 'a')
        !          1081:             {
        !          1082:                 after = FALSE;
        !          1083:                 return;
        !          1084:             }
        !          1085:
        !          1086:             msg("");
        !          1087:             msg("Please enter one of the listed powers: ");
        !          1088:
        !          1089:             which = (short) ((readchar() & 0177) - 'a');
        !          1090:         }
        !          1091:         msg("Your attempt is successful.");
        !          1092:     }
        !          1093:     else
        !          1094:         msg("Your attempt is successsful.");
        !          1095:
        !          1096:     switch (which)
        !          1097:     {
        !          1098:         case 0:
        !          1099:             pstats.s_hpt = max_stats.s_hpt += rnd(pstats.s_lvl) + 1;
        !          1100:             pstats.s_power = max_stats.s_power += rnd(pstats.s_lvl) + 1;
        !          1101:             break;
        !          1102:
        !          1103:         case 1:
        !          1104:             {
        !          1105:                 struct linked_list  *mi;
        !          1106:                 struct thing    *tp;
        !          1107:
        !          1108:                 for (mi = mlist; mi != NULL; mi = next(mi))
        !          1109:                 {
        !          1110:                     tp = THINGPTR(mi);
        !          1111:
        !          1112:                     if (off(*tp, ISUNIQUE) || !save_throw(VS_MAGIC, tp))
        !          1113:                         turn_on(*tp, ISHUH);
        !          1114:                 }
        !          1115:             }
        !          1116:             break;
        !          1117:
        !          1118:         default:
        !          1119:             msg("What a strange thing to do!!");
        !          1120:             break;
        !          1121:
        !          1122:     }
        !          1123: }
        !          1124:
        !          1125: /*
        !          1126:     do_palantir()
        !          1127:         handle powers of the Palantir of Might
        !          1128: */
        !          1129:
        !          1130: void
        !          1131: do_palantir(void)
        !          1132: {
        !          1133:     int which, limit;
        !          1134:
        !          1135:     /* Prompt for action */
        !          1136:
        !          1137:     msg("How do you wish to apply the Palantir of Might? (* for list): ");
        !          1138:
        !          1139:     limit = 3;
        !          1140:
        !          1141:     if (is_carrying(TR_SCEPTRE))
        !          1142:         limit += 1;
        !          1143:
        !          1144:     if (is_carrying(TR_CROWN))
        !          1145:         limit += 1;
        !          1146:
        !          1147:     which = (short) ((readchar() & 0177) - 'a');
        !          1148:
        !          1149:     if (which == (short) ESCAPE - (short) 'a')
        !          1150:     {
        !          1151:         after = FALSE;
        !          1152:         return;
        !          1153:     }
        !          1154:
        !          1155:     if (which < 0 || which > limit)
        !          1156:     {
        !          1157:         msg("");
        !          1158:         add_line("[a] monster detection");
        !          1159:         add_line("[b] gold detection");
        !          1160:         add_line("[c] magic detection");
        !          1161:         add_line("[d] food detection");
        !          1162:
        !          1163:         if (limit >= 4)
        !          1164:             add_line("[e] teleportation");
        !          1165:
        !          1166:         if (limit >= 5)
        !          1167:             add_line("[f] clear thought");
        !          1168:
        !          1169:         end_line();
        !          1170:
        !          1171:         msg("Which power do you wish to use?");
        !          1172:
        !          1173:         which = (short) ((readchar() & 0177) - 'a');
        !          1174:
        !          1175:         while (which < 0 || which > limit)
        !          1176:         {
        !          1177:             if (which == (short) ESCAPE - (short) 'a')
        !          1178:             {
        !          1179:                 after = FALSE;
        !          1180:                 return;
        !          1181:             }
        !          1182:
        !          1183:             msg("Please enter one of the listed powers: ");
        !          1184:             which = (short) ((readchar() & 0177) - 'a');
        !          1185:         }
        !          1186:
        !          1187:         msg("Your attempt is successful.");
        !          1188:     }
        !          1189:     else
        !          1190:         msg("Your attempt is successful.");
        !          1191:
        !          1192:     switch (which)
        !          1193:     {
        !          1194:         case 0: quaff(&player, P_MONSTDET, ISNORMAL);
        !          1195:                 break;
        !          1196:         case 1: read_scroll(&player, S_GFIND, ISNORMAL);
        !          1197:                 break;
        !          1198:         case 2: quaff(&player, P_TREASDET, ISNORMAL);
        !          1199:                 break;
        !          1200:         case 3: read_scroll(&player, S_FOODDET, ISNORMAL);
        !          1201:                 break;
        !          1202:         case 4: read_scroll(&player, S_SELFTELEP, ISNORMAL);
        !          1203:                 break;
        !          1204:         case 5: quaff(&player, P_CLEAR, ISNORMAL);
        !          1205:                 break;
        !          1206:         default:
        !          1207:                 msg("What a strange thing to do!!");
        !          1208:                 break;
        !          1209:     }
        !          1210: }
        !          1211:
        !          1212: /*
        !          1213:     do_silmaril()
        !          1214:         handle powers of the Silamril of Ea
        !          1215: */
        !          1216:
        !          1217: void
        !          1218: do_silmaril(void)
        !          1219: {
        !          1220:     int which;
        !          1221:
        !          1222:     /* Prompt for action */
        !          1223:     msg("How do you wish to apply the Silamril of Ea (* for list)? ");
        !          1224:
        !          1225:     which = (short) ((readchar() & 0177) - 'a');
        !          1226:
        !          1227:     if (which == (short) ESCAPE - (short) 'a')
        !          1228:     {
        !          1229:         after = FALSE;
        !          1230:         return;
        !          1231:     }
        !          1232:
        !          1233:     if (which < 0 || which > 2)
        !          1234:     {
        !          1235:         msg("");
        !          1236:         add_line("[a] magic mapping");
        !          1237:         add_line("[b] petrification");
        !          1238:         add_line("[c] stairwell downwards");
        !          1239:         end_line();
        !          1240:
        !          1241:         msg("Which power do you wish to use?");
        !          1242:
        !          1243:         which = (short) ((readchar() & 0177) - 'a');
        !          1244:
        !          1245:         while (which < 0 || which > 2)
        !          1246:         {
        !          1247:             if (which == (short) ESCAPE - (short) 'a')
        !          1248:             {
        !          1249:                 after = FALSE;
        !          1250:                 return;
        !          1251:             }
        !          1252:             msg("");
        !          1253:             msg("Please enter one of the listed powers: ");
        !          1254:             which = (short) ((readchar() & 0177) - 'a');
        !          1255:         }
        !          1256:         msg("Your attempt is successful.");
        !          1257:     }
        !          1258:     else
        !          1259:         msg("Your attempt is successful.");
        !          1260:
        !          1261:     switch (which)
        !          1262:     {
        !          1263:         case 0: read_scroll(&player, S_MAP, ISNORMAL);
        !          1264:                 break;
        !          1265:         case 1: read_scroll(&player, S_PETRIFY, ISNORMAL);
        !          1266:                 break;
        !          1267:         case 2: msg("A stairwell opens beneath your feet and you go down.");
        !          1268:                 level++;
        !          1269:                 new_level(NORMLEV,0);
        !          1270:                 break;
        !          1271:         default:msg("What a strange thing to do!!");
        !          1272:                 break;
        !          1273:     }
        !          1274: }
        !          1275:
        !          1276: /*
        !          1277:     do_amulet()
        !          1278:         handle powers of the Amulet of Yendor
        !          1279: */
        !          1280:
        !          1281: void
        !          1282: do_amulet(void)
        !          1283: {
        !          1284:     int which, limit;
        !          1285:
        !          1286:     /* Prompt for action */
        !          1287:     msg("How do you wish to apply the Amulet of Yendor (* for list)? ");
        !          1288:
        !          1289:     limit = 0;
        !          1290:
        !          1291:     if (is_carrying(TR_PURSE))
        !          1292:         limit += 1;
        !          1293:
        !          1294:     which = (short) ((readchar() & 0177) - 'a');
        !          1295:
        !          1296:     if (which == (short) ESCAPE - (short) 'a')
        !          1297:     {
        !          1298:         after = FALSE;
        !          1299:         return;
        !          1300:     }
        !          1301:
        !          1302:     if (which < 0 || which > limit)
        !          1303:     {
        !          1304:         msg("");
        !          1305:         add_line("[a] level evaluation");
        !          1306:
        !          1307:         if (limit >= 1)
        !          1308:             add_line("[b] invisibility");
        !          1309:
        !          1310:         end_line();
        !          1311:         msg("Which power do you wish to use?");
        !          1312:
        !          1313:         which = (short) ((readchar() & 0177) - 'a');
        !          1314:
        !          1315:         while (which < 0 || which > limit)
        !          1316:         {
        !          1317:             if (which == (short) ESCAPE - (short) 'a')
        !          1318:             {
        !          1319:                 after = FALSE;
        !          1320:                 return;
        !          1321:             }
        !          1322:
        !          1323:             msg("");
        !          1324:             msg("Please enter one of the listed powers: ");
        !          1325:             which = (short) ((readchar() & 0177) - 'a');
        !          1326:         }
        !          1327:
        !          1328:         msg("Your attempt is successful.");
        !          1329:     }
        !          1330:     else
        !          1331:         msg("Your attempt is successful.");
        !          1332:
        !          1333:     switch (which)
        !          1334:     {
        !          1335:         case 0: level_eval();
        !          1336:                 break;
        !          1337:         case 1: quaff(&player, P_INVIS, ISNORMAL);
        !          1338:                 break;
        !          1339:         default:msg("What a strange thing to do!!");
        !          1340:                 break;
        !          1341:     }
        !          1342: }
        !          1343:
        !          1344: /*
        !          1345:     do_bag()
        !          1346:         handle powers of the Magic Purse of Yendor as a bag of holding
        !          1347: */
        !          1348:
        !          1349: void
        !          1350: do_bag(struct object *obj)
        !          1351: {
        !          1352:     int which, limit;
        !          1353:
        !          1354:     /* Prompt for action */
        !          1355:     msg("How do you wish to apply the Magic Purse of Yendor (* for list)? ");
        !          1356:
        !          1357:     which = (short) ((readchar() & 0177) - 'a');
        !          1358:
        !          1359:     if (which == (short) ESCAPE - (short) 'a')
        !          1360:     {
        !          1361:         after = FALSE;
        !          1362:         return;
        !          1363:     }
        !          1364:
        !          1365:     limit = 2;
        !          1366:
        !          1367:     if (is_carrying(TR_AMULET))
        !          1368:         limit += 1;
        !          1369:
        !          1370:     if (which < 0 || which > limit)
        !          1371:     {
        !          1372:         msg("");
        !          1373:         add_line("[a] inventory");
        !          1374:         add_line("[b] add to bag");
        !          1375:         add_line("[c] remove from bag");
        !          1376:
        !          1377:         if (limit >= 3)
        !          1378:             add_line("[d] see invisible");
        !          1379:
        !          1380:         end_line();
        !          1381:
        !          1382:         msg("Which power do you wish to use?");
        !          1383:
        !          1384:         which = (short) ((readchar() & 0177) - 'a');
        !          1385:
        !          1386:         while (which < 0 || which > limit)
        !          1387:         {
        !          1388:             if (which == (short) ESCAPE - (short) 'a')
        !          1389:             {
        !          1390:                 after = FALSE;
        !          1391:                 return;
        !          1392:             }
        !          1393:
        !          1394:             msg("");
        !          1395:             msg("Please enter one of the listed powers: ");
        !          1396:             which = (short) ((readchar() & 0177) - 'a');
        !          1397:         }
        !          1398:
        !          1399:         msg("Your attempt is successful.");
        !          1400:     }
        !          1401:     else
        !          1402:         msg("Your attempt is successful.");
        !          1403:
        !          1404:     switch (which)
        !          1405:     {
        !          1406:         case 0:
        !          1407:             inventory(obj->o_bag, 0);
        !          1408:             break;
        !          1409:
        !          1410:         case 1:
        !          1411:             {
        !          1412:                 object  *new_obj_p; /* what the user selected */
        !          1413:
        !          1414:                 if ((new_obj_p = get_object(pack, "add", 0, NULL)) != NULL)
        !          1415:                 {
        !          1416:                     rem_pack(new_obj_p);    /* free up pack slot */
        !          1417:                     push_bag(&obj->o_bag, new_obj_p);
        !          1418:                     pack_report(new_obj_p, MESSAGE, "You just added ");
        !          1419:                 }
        !          1420:             }
        !          1421:             break;
        !          1422:
        !          1423:         case 2:
        !          1424:             {
        !          1425:                 object  *obj_p;
        !          1426:                 linked_list *item_p;
        !          1427:
        !          1428:                 if ((obj_p=get_object(obj->o_bag,"remove",0,NULL)) != NULL)
        !          1429:                 {
        !          1430:                     item_p = make_item(obj_p);  /* attach upper structure */
        !          1431:
        !          1432:                     if (add_pack(item_p, MESSAGE) != FALSE)
        !          1433:                         pop_bag(&obj->o_bag, obj_p);
        !          1434:                 }
        !          1435:             }
        !          1436:             break;
        !          1437:
        !          1438:         case 3:
        !          1439:             quaff(&player, P_TRUESEE, ISBLESSED);
        !          1440:             break;
        !          1441:
        !          1442:         default:
        !          1443:             msg("What a strange thing to do!!");
        !          1444:     }
        !          1445: }
        !          1446:
        !          1447: /*
        !          1448:     do_sceptre()
        !          1449:         handle powers of the Sceptre of Might
        !          1450: */
        !          1451:
        !          1452: void
        !          1453: do_sceptre(void)
        !          1454: {
        !          1455:     int which, limit;
        !          1456:
        !          1457:     /* Prompt for action */
        !          1458:     msg("How do you wish to apply the Sceptre of Might (* for list)? ");
        !          1459:
        !          1460:     which = (short) ((readchar() & 0177) - 'a');
        !          1461:
        !          1462:     if (which == (short) ESCAPE - (short) 'a')
        !          1463:     {
        !          1464:         after = FALSE;
        !          1465:         return;
        !          1466:     }
        !          1467:
        !          1468:     limit = 5;
        !          1469:
        !          1470:     if (is_carrying(TR_CROWN))
        !          1471:         limit += 1;
        !          1472:
        !          1473:     if (is_carrying(TR_PALANTIR))
        !          1474:         limit += 1;
        !          1475:
        !          1476:     if (which < 0 || which > limit)
        !          1477:     {
        !          1478:         msg("");
        !          1479:         add_line("[a] cancellation");
        !          1480:         add_line("[b] polymorph monster");
        !          1481:         add_line("[c] slow monster");
        !          1482:         add_line("[d] teleport monster");
        !          1483:         add_line("[e] monster confusion");
        !          1484:         add_line("[f] paralyze monster");
        !          1485:
        !          1486:         if (limit >= 6)
        !          1487:             add_line("[g] drain life");
        !          1488:
        !          1489:         if (limit >= 7)
        !          1490:             add_line("[h] smell monster");
        !          1491:
        !          1492:         end_line();
        !          1493:
        !          1494:         msg("Which power do you wish to use?");
        !          1495:
        !          1496:         which = (short) ((readchar() & 0177) - 'a');
        !          1497:
        !          1498:         while (which < 0 || which > limit)
        !          1499:         {
        !          1500:             if (which == (short) ESCAPE - (short) 'a')
        !          1501:             {
        !          1502:                 after = FALSE;
        !          1503:                 return;
        !          1504:             }
        !          1505:
        !          1506:             msg("");
        !          1507:             msg("Please enter one of the listed powers: ");
        !          1508:             which = (short) ((readchar() & 0177) - 'a');
        !          1509:         }
        !          1510:
        !          1511:         msg("Your attempt is successful.");
        !          1512:     }
        !          1513:     else
        !          1514:         msg("Your attempt is successful.");
        !          1515:
        !          1516:     if (rnd(pstats.s_lvl) < 7)
        !          1517:     {
        !          1518:         msg("Your finger slips.");
        !          1519:         which = rnd(6);
        !          1520:         if (wizard)
        !          1521:         {
        !          1522:             msg("What wand? (%d)", which);
        !          1523:
        !          1524:             if (get_string(prbuf, cw) == NORM)
        !          1525:             {
        !          1526:                 which = atoi(prbuf);
        !          1527:                 if (which < 0 || which > 5)
        !          1528:                 {
        !          1529:                     msg("Invalid selection.");
        !          1530:                     which = rnd(6);
        !          1531:                     msg("Rolled %d.", which);
        !          1532:                 }
        !          1533:             }
        !          1534:         }
        !          1535:     }
        !          1536:
        !          1537:     switch (which)
        !          1538:     {
        !          1539:         case 0:
        !          1540:             if (get_dir())
        !          1541:                 do_zap(&player, WS_CANCEL, ISBLESSED);
        !          1542:             break;
        !          1543:
        !          1544:         case 1:
        !          1545:             if (get_dir())
        !          1546:                 do_zap(&player, WS_POLYMORPH, ISBLESSED);
        !          1547:             break;
        !          1548:
        !          1549:         case 2:
        !          1550:             if (get_dir())
        !          1551:                 do_zap(&player, WS_SLOW_M, ISBLESSED);
        !          1552:             break;
        !          1553:
        !          1554:         case 3:
        !          1555:             if (get_dir())
        !          1556:                 do_zap(&player, WS_MONSTELEP, ISBLESSED);
        !          1557:             break;
        !          1558:
        !          1559:         case 4:
        !          1560:             if (get_dir())
        !          1561:                 do_zap(&player, WS_CONFMON, ISBLESSED);
        !          1562:             break;
        !          1563:
        !          1564:         case 5:
        !          1565:             if (get_dir())
        !          1566:                 do_zap(&player, WS_PARALYZE, ISBLESSED);
        !          1567:             break;
        !          1568:
        !          1569:         case 6:
        !          1570:             if (get_dir())
        !          1571:                 do_zap(&player, WS_DRAIN, ISBLESSED);
        !          1572:             break;
        !          1573:
        !          1574:         case 7:
        !          1575:             quaff(&player, P_SMELL, ISBLESSED);
        !          1576:             break;
        !          1577:
        !          1578:         default:
        !          1579:             msg("What a strange thing to do!!");
        !          1580:             break;
        !          1581:     }
        !          1582: }
        !          1583:
        !          1584: /*
        !          1585:     do_wand()
        !          1586:         handle powers of the Wand of Yendor
        !          1587: */
        !          1588:
        !          1589: void
        !          1590: do_wand(void)
        !          1591: {
        !          1592:     int which, i;
        !          1593:
        !          1594:     /* Prompt for action */
        !          1595:     msg("How do you wish to apply the Wand of Yendor (* for list)? ");
        !          1596:
        !          1597:     which = (short) ((readchar() & 0177) - 'a');
        !          1598:
        !          1599:     if (which == (short) ESCAPE - (short) 'a')
        !          1600:     {
        !          1601:         after = FALSE;
        !          1602:         return;
        !          1603:     }
        !          1604:
        !          1605:     if (which < 0 || which >= maxsticks)
        !          1606:     {
        !          1607:         msg("");
        !          1608:
        !          1609:         for (i = 0; i < maxsticks; i++)
        !          1610:         {
        !          1611:             sprintf(prbuf, "[%c] %s", i + 'a', ws_magic[i].mi_name);
        !          1612:             add_line(prbuf);
        !          1613:         }
        !          1614:
        !          1615:         end_line();
        !          1616:
        !          1617:         msg("Which power do you wish to use?");
        !          1618:
        !          1619:         which = (short) ((readchar() & 0177) - 'a');
        !          1620:
        !          1621:         while (which < 0 || which >= maxsticks)
        !          1622:         {
        !          1623:             if (which == (short) ESCAPE - (short) 'a')
        !          1624:             {
        !          1625:                 after = FALSE;
        !          1626:                 return;
        !          1627:             }
        !          1628:
        !          1629:             msg("");
        !          1630:             msg("Please enter one of the listed powers: ");
        !          1631:             which = (short) ((readchar() & 0177) - 'a');
        !          1632:         }
        !          1633:         msg("Your attempt is successful.");
        !          1634:     }
        !          1635:     else
        !          1636:         msg("Your attempt is successful.");
        !          1637:
        !          1638:     if (rnd(pstats.s_lvl) < 12)
        !          1639:     {
        !          1640:         msg("Your finger slips.");
        !          1641:         which = rnd(maxsticks);
        !          1642:
        !          1643:         if (wizard)
        !          1644:         {
        !          1645:             msg("What wand? (%d)", which);
        !          1646:
        !          1647:             if (get_string(prbuf, cw) == NORM)
        !          1648:             {
        !          1649:                 which = atoi(prbuf);
        !          1650:
        !          1651:                 if (which < 0 || which >= maxsticks)
        !          1652:                 {
        !          1653:                     msg("Invalid selection.");
        !          1654:                     which = rnd(maxsticks);
        !          1655:                     msg("Rolled %d.", which);
        !          1656:                 }
        !          1657:             }
        !          1658:         }
        !          1659:     }
        !          1660:
        !          1661:     if (get_dir())
        !          1662:         do_zap(&player, which, ISBLESSED);
        !          1663: }
        !          1664:
        !          1665: /*
        !          1666:     do_crown()
        !          1667:         handle powers of the Crown of Might
        !          1668: */
        !          1669:
        !          1670: void
        !          1671: do_crown(void)
        !          1672: {
        !          1673:     int which, limit;
        !          1674:
        !          1675:     /* Prompt for action */
        !          1676:     msg("How do you wish to apply the Crown of Might (* for list)? ");
        !          1677:
        !          1678:     which = (short) ((readchar() & 0177) - 'a');
        !          1679:
        !          1680:     if (which == (short) ESCAPE - (short) 'a')
        !          1681:     {
        !          1682:         after = FALSE;
        !          1683:         return;
        !          1684:     }
        !          1685:
        !          1686:     limit = 9;
        !          1687:
        !          1688:     if (is_carrying(TR_PALANTIR))
        !          1689:         limit += 1;
        !          1690:
        !          1691:     if (is_carrying(TR_SCEPTRE))
        !          1692:         limit += 1;
        !          1693:
        !          1694:     if (which < 0 || which > limit)
        !          1695:     {
        !          1696:         msg("");
        !          1697:         add_line("[a] add strength");
        !          1698:         add_line("[b] add intelligence");
        !          1699:         add_line("[c] add wisdom");
        !          1700:         add_line("[d] add dexterity");
        !          1701:         add_line("[e] add constitution");
        !          1702:         add_line("[f] normal strength");
        !          1703:         add_line("[g] normal intelligence");
        !          1704:         add_line("[h] normal wisdom");
        !          1705:         add_line("[i] normal dexterity");
        !          1706:         add_line("[j] normal constitution");
        !          1707:
        !          1708:         if (limit >= 10)
        !          1709:             add_line("[k] disguise");
        !          1710:
        !          1711:         if (limit >= 11)
        !          1712:             add_line("[l] super heroism");
        !          1713:
        !          1714:         end_line();
        !          1715:
        !          1716:         msg("Which power do you wish to use?");
        !          1717:
        !          1718:         which = (short) ((readchar() & 0177) - 'a');
        !          1719:
        !          1720:         while (which < 0 || which > limit)
        !          1721:         {
        !          1722:             if (which == (short) ESCAPE - (short) 'a')
        !          1723:             {
        !          1724:                 after = FALSE;
        !          1725:                 return;
        !          1726:             }
        !          1727:             msg("");
        !          1728:             msg("Please enter one of the listed powers: ");
        !          1729:             which = (short) ((readchar() & 0177) - 'a');
        !          1730:         }
        !          1731:
        !          1732:         msg("Your attempt is successful.");
        !          1733:     }
        !          1734:     else
        !          1735:         msg("Your attempt is successful.");
        !          1736:
        !          1737:     switch (which)
        !          1738:     {
        !          1739:         case 0:
        !          1740:             if (off(player, POWERSTR))
        !          1741:             {
        !          1742:                 turn_on(player, POWERSTR);
        !          1743:                 chg_str(10, FALSE, FALSE);
        !          1744:                 msg("You feel much stronger now.");
        !          1745:             }
        !          1746:             else
        !          1747:                 nothing_message(ISCURSED);
        !          1748:             break;
        !          1749:
        !          1750:         case 1:
        !          1751:             if (off(player, POWERINTEL))
        !          1752:             {
        !          1753:                 pstats.s_intel += 10;
        !          1754:                 turn_on(player, POWERINTEL);
        !          1755:                 msg("You feel much more intelligent now.");
        !          1756:             }
        !          1757:             else
        !          1758:                 nothing_message(ISCURSED);
        !          1759:             break;
        !          1760:
        !          1761:         case 2:
        !          1762:             if (off(player, POWERWISDOM))
        !          1763:             {
        !          1764:                 pstats.s_wisdom += 10;
        !          1765:                 turn_on(player, POWERWISDOM);
        !          1766:                 msg("Your feel much wiser know.");
        !          1767:             }
        !          1768:             else
        !          1769:                 nothing_message(ISCURSED);
        !          1770:             break;
        !          1771:
        !          1772:         case 3:
        !          1773:             if (off(player, POWERDEXT))
        !          1774:             {
        !          1775:                 turn_on(player, POWERDEXT);
        !          1776:                 chg_dext(10, FALSE, FALSE);
        !          1777:                 msg("You feel much more dextrous now.");
        !          1778:             }
        !          1779:             else
        !          1780:                 nothing_message(ISCURSED);
        !          1781:             break;
        !          1782:
        !          1783:         case 4:
        !          1784:             if (off(player, POWERCONST))
        !          1785:             {
        !          1786:                 pstats.s_const += 10;
        !          1787:                 turn_on(player, POWERCONST);
        !          1788:                 msg("You feel much healthier now.");
        !          1789:             }
        !          1790:             else
        !          1791:                 nothing_message(ISCURSED);
        !          1792:             break;
        !          1793:
        !          1794:         case 5:
        !          1795:             if (on(player, POWERSTR))
        !          1796:             {
        !          1797:                 turn_off(player, POWERSTR);
        !          1798:                 chg_str(-10, FALSE, FALSE);
        !          1799:                 msg("Your muscles bulge less now.");
        !          1800:             }
        !          1801:             else
        !          1802:                 nothing_message(ISCURSED);
        !          1803:             break;
        !          1804:
        !          1805:         case 6:
        !          1806:             if (on(player, POWERINTEL))
        !          1807:             {
        !          1808:                 pstats.s_intel = max(pstats.s_intel - 10,
        !          1809:                              3 + ring_value(R_ADDINTEL));
        !          1810:                 turn_off(player, POWERINTEL);
        !          1811:                 msg("You feel less intelligent now.");
        !          1812:             }
        !          1813:             else
        !          1814:                 nothing_message(ISCURSED);
        !          1815:             break;
        !          1816:
        !          1817:         case 7:
        !          1818:             if (on(player, POWERWISDOM))
        !          1819:             {
        !          1820:                 pstats.s_wisdom = max(pstats.s_wisdom - 10,
        !          1821:                               3 + ring_value(R_ADDWISDOM));
        !          1822:                 turn_off(player, POWERWISDOM);
        !          1823:                 msg("You feel less wise now.");
        !          1824:             }
        !          1825:             else
        !          1826:                 nothing_message(ISCURSED);
        !          1827:             break;
        !          1828:
        !          1829:         case 8:
        !          1830:             if (on(player, POWERDEXT))
        !          1831:             {
        !          1832:                 turn_off(player, POWERDEXT);
        !          1833:                 chg_dext(-10, FALSE, FALSE);
        !          1834:                 msg("You feel less dextrous now.");
        !          1835:             }
        !          1836:             else
        !          1837:                 nothing_message(ISCURSED);
        !          1838:             break;
        !          1839:
        !          1840:         case 9:
        !          1841:             if (on(player, POWERCONST))
        !          1842:             {
        !          1843:                 pstats.s_const -= 10;
        !          1844:                 turn_off(player, POWERCONST);
        !          1845:                 msg("You feel less healthy now.");
        !          1846:             }
        !          1847:             else
        !          1848:                 nothing_message(ISCURSED);
        !          1849:             break;
        !          1850:
        !          1851:         case 10: quaff(&player, P_DISGUISE, ISNORMAL);
        !          1852:             break;
        !          1853:
        !          1854:         case 11: quaff(&player, P_SHERO, ISNORMAL);
        !          1855:             break;
        !          1856:
        !          1857:         default:
        !          1858:             msg("What a strange thing to do!!");
        !          1859:             break;
        !          1860:
        !          1861:     }
        !          1862: }
        !          1863:
        !          1864: /*
        !          1865:     level_eval()
        !          1866:         have amulet evaluate danger on this level
        !          1867: */
        !          1868:
        !          1869: void
        !          1870: level_eval(void)
        !          1871: {
        !          1872:     int cnt = 0;
        !          1873:     long max_nasty = 0;
        !          1874:     struct linked_list  *item;
        !          1875:     struct thing    *tp;
        !          1876:     char    *colour, *temp;
        !          1877:
        !          1878:     for (item = mlist; item != NULL; item = next(item))
        !          1879:     {
        !          1880:         tp = THINGPTR(item);
        !          1881:         cnt++;
        !          1882:         max_nasty = max(max_nasty,(10L-tp->t_stats.s_arm) * tp->t_stats.s_hpt);
        !          1883:     }
        !          1884:
        !          1885:     if (cnt < 3)
        !          1886:         colour = "black";
        !          1887:     else if (cnt < 6)
        !          1888:         colour = "red";
        !          1889:     else if (cnt < 9)
        !          1890:         colour = "orange";
        !          1891:     else if (cnt < 12)
        !          1892:         colour = "yellow";
        !          1893:     else if (cnt < 15)
        !          1894:         colour = "green";
        !          1895:     else if (cnt < 18)
        !          1896:         colour = "blue";
        !          1897:     else if (cnt < 25)
        !          1898:         colour = "violet";
        !          1899:     else
        !          1900:         colour = "pink with purple polka dots";
        !          1901:
        !          1902:     if (max_nasty < 10)
        !          1903:         temp = "feels cold and lifeless";
        !          1904:     else if (max_nasty < 30)
        !          1905:         temp = "feels cool";
        !          1906:     else if (max_nasty < 200)
        !          1907:         temp = "feels warm and soft";
        !          1908:     else if (max_nasty < 1000)
        !          1909:         temp = "feels warm and slippery";
        !          1910:     else if (max_nasty < 5000)
        !          1911:         temp = "feels hot and dry";
        !          1912:     else if (max_nasty < 10000)
        !          1913:         temp = "feels too hot to hold";
        !          1914:     else if (max_nasty < 20000)
        !          1915:         temp = "burns your hand";
        !          1916:     else
        !          1917:         temp = "jumps up and down shrieking 'DANGER! DANGER'";
        !          1918:
        !          1919:     msg("The amulet glows %s and %s.", colour, temp);
        !          1920:
        !          1921:     return;
        !          1922: }

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