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Annotation of early-roguelike/urogue/save.c, Revision 1.1.1.1

1.1       rubenllo    1: /*
                      2:     save.c - save and restore routines
                      3:
                      4:     UltraRogue: The Ultimate Adventure in the Dungeons of Doom
                      5:     Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
                      6:     All rights reserved.
                      7:
                      8:     Based on "Advanced Rogue"
                      9:     Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
                     10:     All rights reserved.
                     11:
                     12:     Based on "Rogue: Exploring the Dungeons of Doom"
                     13:     Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
                     14:     All rights reserved.
                     15:
                     16:     See the file LICENSE.TXT for full copyright and licensing information.
                     17: */
                     18:
                     19: #define _ALL_SOURCE /* need to remove need for this AIXism */
                     20:
                     21: #include <time.h>
                     22: #include <stdlib.h>
                     23: #include <string.h>
                     24: #include <ctype.h>
                     25: #include <errno.h>
                     26: #include "rogue.h"
                     27:
                     28: int save_savedir_game(void);
                     29:
                     30: int
                     31: save_game(void)
                     32: {
                     33:     FILE *savefd;
                     34:     char    buf[2 * LINELEN];
                     35:     char    oldfile[2*LINELEN];
                     36:
                     37:     if (use_savedir)
                     38:        return save_savedir_game();
                     39:
                     40:     /* get file name */
                     41:
                     42:     strcpy(oldfile,file_name);
                     43:
                     44:     do
                     45:     {
                     46:         mpos = 0;
                     47:
                     48:         if (oldfile[0] != '\0')
                     49:             msg("Save file [%s]: ", file_name);
                     50:         else
                     51:             msg("Save file as: ");
                     52:
                     53:         mpos = 0;
                     54:         buf[0] = '\0';
                     55:
                     56:         if (get_string(buf, cw) == QUIT)
                     57:         {
                     58:             msg("");
                     59:             return(FALSE);
                     60:         }
                     61:
                     62:         if ( (buf[0] == 0) && (oldfile[0] != 0) )
                     63:             strcpy(file_name, oldfile);
                     64:         else if (buf[0] != 0)
                     65:             strcpy(file_name, buf);
                     66:         else
                     67:         {
                     68:             msg("");
                     69:             return(FALSE);
                     70:         }
                     71:
                     72:         wclear(hw);
                     73:         wmove(hw, LINES - 1, 0);
                     74:         wrefresh(hw);
                     75:
                     76:         if ((savefd = fopen(file_name, "w")) == NULL)
                     77:             msg(strerror(errno));    /* fake perror() */
                     78:     }
                     79:     while (savefd == NULL);
                     80:
                     81:     /* write out [compressed?] file */
                     82:
                     83:     save_file(savefd);
                     84:     return(TRUE);
                     85: }
                     86:
                     87: /*
                     88:  * save_savedir_game()
                     89:  * Simplified save function for when system savefiles are used.
                     90:  */
                     91: int
                     92: save_savedir_game(void)
                     93: {
                     94:     FILE *savef;
                     95:     char c;
                     96:
                     97:     mpos = 0;
                     98:     msg("Save game? ");
                     99:     c = readcharw(cw);
                    100:     if (c == 'y' || c == 'Y')
                    101:     {
                    102:         if ((savef = fopen(file_name, "w")) == NULL)
                    103:        {
                    104:             msg(strerror(errno));
                    105:             return(FALSE);
                    106:        }
                    107:         msg("");
                    108:         save_file(savef);
                    109:         return(TRUE);
                    110:     }
                    111:     else
                    112:     {
                    113:         msg("");
                    114:         return(FALSE);
                    115:     }
                    116: }
                    117:
                    118: void
                    119: auto_save(int sig)
                    120: {
                    121:     FILE *savef;
                    122:
                    123:     md_ignore_signals();
                    124:     if (file_name[0] && (savef = fopen(file_name, "w"))) {
                    125:         save_file(savef);
                    126:     }
                    127:     exit(0);
                    128: }
                    129:
                    130: int
                    131: restore(char *file)
                    132: {
                    133:     FILE *infd;
                    134:     char    *sp;
                    135:
                    136:     if (strcmp(file, "-r") == 0)
                    137:         file = file_name;
                    138:
                    139:     if ((infd = fopen(file, "r")) == NULL)
                    140:     {
                    141:         if (use_savedir && errno == ENOENT)
                    142:             return TRUE;
                    143:         perror(file);
                    144:         return(FALSE);
                    145:     }
                    146:
                    147:     if ( restore_file(infd) == FALSE )
                    148:         return(FALSE);
                    149:
                    150:     /*
                    151:      * we do not close the file so that we will have a hold of the inode
                    152:      * for as long as possible
                    153:      */
                    154:
                    155:     if (remove(file) < 0)
                    156:     {
                    157:         printf("Cannot unlink file\n");
                    158:         return(FALSE);
                    159:     }
                    160:
                    161:     if ((sp = getenv("OPTIONS")) != NULL)
                    162:         parse_opts(sp);
                    163:
                    164:     strcpy(file_name, file);
                    165:
                    166:     clearok(cw, TRUE);
                    167:     touchwin(cw);
                    168:     noecho();
                    169:     nonl();
                    170:
                    171:     while(playing)
                    172:     {
                    173:         do_daemons(BEFORE);
                    174:         do_fuses(BEFORE);
                    175:
                    176:         command();  /* Command execution */
                    177:
                    178:         if (after)
                    179:             do_after_effects();
                    180:     }
                    181:
                    182:     fatal("");
                    183:
                    184:     return(FALSE);
                    185: }

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