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Annotation of early-roguelike/urogue/state.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:     state.c - Portable Rogue Save State Code
        !             3:
        !             4:     Copyright (C) 1993, 1995 Nicholas J. Kisseberth
        !             5:
        !             6:     Redistribution and use in source and binary forms, with or without
        !             7:     modification, are permitted provided that the following conditions
        !             8:     are met:
        !             9:     1. Redistributions of source code must retain the above copyright
        !            10:        notice, this list of conditions and the following disclaimer.
        !            11:     2. Redistributions in binary form must reproduce the above copyright
        !            12:        notice, this list of conditions and the following disclaimer in the
        !            13:        documentation and/or other materials provided with the distribution.
        !            14:     3. Neither the name(s) of the author(s) nor the names of other contributors
        !            15:        may be used to endorse or promote products derived from this software
        !            16:        without specific prior written permission.
        !            17:
        !            18:     THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
        !            19:     ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
        !            20:     IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
        !            21:     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
        !            22:     FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
        !            23:     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
        !            24:     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
        !            25:     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
        !            26:     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
        !            27:     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
        !            28:     SUCH DAMAGE.
        !            29: */
        !            30:
        !            31: /*
        !            32:     Notes
        !            33:
        !            34:         Should move all game variables into one place
        !            35:         Should move save/restore code into save.c or some such
        !            36: */
        !            37:
        !            38: #include <assert.h>
        !            39: #include <stdlib.h>
        !            40: #include <string.h>
        !            41: #include "rogue.h"
        !            42:
        !            43: /*
        !            44:      Variables for global game state.
        !            45:
        !            46:      All variables that need to get saved when saving a game
        !            47:      are defined in this file. Long term goal is to move many
        !            48:      of these variables into a "struct level" data type of some
        !            49:      kind... perhaps not, maybe struct game...
        !            50:
        !            51:      Other global variables that don't need to get saved are
        !            52:      kept in main.c.
        !            53:
        !            54:      Other global variables that don't change during the course
        !            55:      of a game are kept in urogue.c, monsdata.c, data.c.
        !            56: */
        !            57:
        !            58: #define _X_ { 0, 0, 0, 0, 0 }
        !            59:
        !            60: struct delayed_action
        !            61: d_list[MAXDAEMONS] =        /* daemon/fuse list                         */
        !            62: {
        !            63:         _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
        !            64:         _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
        !            65:         _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
        !            66:         _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
        !            67:         _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
        !            68:         _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
        !            69: };
        !            70:
        !            71: #undef _X_
        !            72:
        !            73: char *s_names[MAXSCROLLS];   /* Names of the scrolls         */
        !            74: char *p_colors[MAXPOTIONS];  /* Colors of the potions        */
        !            75: char *r_stones[MAXRINGS];    /* Stone settings of the rings  */
        !            76: char *ws_made[MAXSTICKS];    /* What sticks are made of      */
        !            77: char *ws_type[MAXSTICKS];    /* Is it a wand or a staff      */
        !            78:
        !            79: char *guess_items[MAXMAGICTYPES][MAXMAGICITEMS]; /* guess magic is          */
        !            80: int   know_items[MAXMAGICTYPES][MAXMAGICITEMS];  /* flag knowlede of magic  */
        !            81:                                                  /* object data             */
        !            82:
        !            83: struct trap          traps[2 * MAXTRAPS];   /* 2x for special effects       */
        !            84: struct room          rooms[MAXROOMS];       /* One for each room -- A level */
        !            85: struct room         *oldrp = NULL;          /* Roomin(&player.t_oldpos)     */
        !            86: struct thing         player;                /* The rogue                    */
        !            87: struct linked_list  *lvl_obj = NULL;        /* Treasure on this level       */
        !            88: struct linked_list  *fam_ptr = NULL;        /* A ptr to the familiar        */
        !            89: struct linked_list  *mlist = NULL;          /* Monsters on this level       */
        !            90: struct thing        *beast;                 /* The last beast that attacked */
        !            91: struct object       *cur_armor  = NULL;     /* what rogue  wears            */
        !            92: struct object       *cur_weapon = NULL;     /* ... and wields               */
        !            93: struct object       *cur_ring[10];          /* His rings                    */
        !            94: struct linked_list  *curr_mons  = NULL;     /* The mons. currently moving   */
        !            95: struct linked_list  *next_mons = NULL;      /* The mons. after curr_mons    */
        !            96:
        !            97: /* Misc. game state info */
        !            98: char dummybuf1[50000];
        !            99: char dummybuf2[50000];
        !           100: char msgbuf[10][2*LINELEN]; /* message buffer history                   */
        !           101: int  msg_index = 0;         /* index in msg history buffer for nxt msg  */
        !           102: int  foodlev         = 1;           /* how fast he eats food            */
        !           103: int  ntraps          = 0;           /* Number of traps on this level    */
        !           104: int  dnum            = 0;           /* Dungeon number                   */
        !           105: int  max_level       = 0;           /* Deepest player has gone          */
        !           106: int  lost_dext       = 0;           /* amount of lost dexterity         */
        !           107: int  no_command      = 0;
        !           108: int  level           = 0;
        !           109: int  see_dist        = 3;
        !           110: int  no_food         = 0;
        !           111: int  count           = 0;
        !           112: int  food_left       = HUNGERTIME;
        !           113: int  group           = 1;
        !           114: int  hungry_state    = F_OK;
        !           115: int  infest_dam      = 0;
        !           116: int  lost_str        = 0;
        !           117: int  hold_count      = 0;
        !           118: int  trap_tries      = 0;
        !           119: int  has_artifact    = 0;
        !           120: int  picked_artifact = 0;
        !           121: int  luck            = 0;
        !           122: int  resurrect       = 0;
        !           123: int  fam_type        = 0;           /* The type of familiar             */
        !           124: int  mons_summoned   = 0;           /* Number of summoned monsters      */
        !           125: char PLAYER          = VPLAYER;     /* what the player looks like       */
        !           126: char take            = 0;           /* Thing the rogue is taking        */
        !           127: char runch           = 0;           /* Direction player is running      */
        !           128: int  char_type       = C_NOTSET;    /* what type of character is player */
        !           129: int  inv_type        = INV_CLEAR;   /* Overwrite style of inventory     */
        !           130: int  pool_teleport   = FALSE;       /* just teleported from a pool      */
        !           131: int  inwhgt          = FALSE;       /* true if from wghtchk()           */
        !           132: int  after           = 0;           /* True if we want after daemons    */
        !           133: int  waswizard       = 0;           /* Was a wizard sometime            */
        !           134: int  canwizard       = 1;           /* Will be permitted to do this     */
        !           135: int  playing         = TRUE;
        !           136: int  running         = FALSE;
        !           137: int  fighting        = FALSE;
        !           138: int  wizard          = FALSE;
        !           139: int  wiz_verbose     = TRUE;
        !           140: int  moving          = FALSE;
        !           141: int  use_savedir     = FALSE;
        !           142: coord    delta;                     /* Change indicated to get_dir()    */
        !           143: LEVTYPE  levtype;                   /* type of level i'm on             */
        !           144: long purse  = 0;
        !           145: unsigned long total  = 0;
        !           146:
        !           147: WINDOW  *cw;                        /* Window that the player sees      */
        !           148: WINDOW  *hw;                        /* Used for the help command        */
        !           149: WINDOW  *mw;                        /* Used to store mosnters           */
        !           150:
        !           151: /* options.o    */
        !           152: /* game options */
        !           153:
        !           154: int  terse       = FALSE;
        !           155: int  door_stop   = FALSE;
        !           156: int  jump        = TRUE;
        !           157: int  doorstop    = TRUE;
        !           158: int  firstmove   = FALSE;
        !           159: int  askme       = TRUE;
        !           160: char whoami[2 * LINELEN];           /* Name of player  */
        !           161: char fruit[2 * LINELEN];            /* Favorite fruit  */
        !           162: char file_name[2 * LINELEN];        /* Save file name  */
        !           163: char score_file[2 * LINELEN];       /* Score file name */
        !           164:
        !           165: /****************************************************************************/
        !           166: /* Portable Save State Code                                                 */
        !           167: /*                                                                          */
        !           168: /*    UltraRogue v1.04                                                      */
        !           169: /****************************************************************************/
        !           170:
        !           171: #define URS_STATS        0xABCD0001
        !           172: #define URS_THING        0xABCD0002
        !           173: #define URS_OBJECT       0xABCD0003
        !           174: #define URS_MAGIC        0xABCD0004
        !           175: #define URS_KNOWS        0xABCD0005
        !           176: #define URS_GUESSES      0xABCD0006
        !           177: #define URS_STACKOBJECT  0xABCD0007
        !           178: #define URS_BAGOBJECT    0xABCD0008
        !           179: #define URS_MONSTERLIST  0xABCD0009
        !           180: #define URS_MONSTERSTATS 0xABCD000A
        !           181: #define URS_MONSTER      0xABCD000B
        !           182: #define URS_TRAP         0xABCD000C
        !           183: #define URS_WINDOW       0xABCD000D
        !           184: #define URS_DAEMONS      0xABCD000E
        !           185:
        !           186: void
        !           187: ur_write(FILE *savef, void *ptr, size_t size)
        !           188: {
        !           189:     if (size == 0)
        !           190:         return;
        !           191:
        !           192:     fwrite(ptr,size,1,savef);
        !           193: }
        !           194:
        !           195: void
        !           196: ur_read(FILE *savef, void *ptr, size_t size)
        !           197: {
        !           198:     if (size == 0)
        !           199:         return;
        !           200:
        !           201:     fread(ptr,size,1,savef);
        !           202: }
        !           203:
        !           204: void
        !           205: ur_write_int(FILE *savef, int c)
        !           206: {
        !           207:     ur_write(savef,&c,sizeof(int));
        !           208: }
        !           209:
        !           210: int
        !           211: ur_read_int(FILE *savef)
        !           212: {
        !           213:     int i;
        !           214:
        !           215:     ur_read(savef, &i, sizeof(int));
        !           216:
        !           217:     return(i);
        !           218: }
        !           219:
        !           220: void
        !           221: ur_write_short(FILE *savef, short c)
        !           222: {
        !           223:     ur_write(savef,&c,sizeof(short));
        !           224: }
        !           225:
        !           226: short
        !           227: ur_read_short(FILE *savef)
        !           228: {
        !           229:     short s;
        !           230:
        !           231:     ur_read(savef, &s, sizeof(short));
        !           232:
        !           233:     return(s);
        !           234: }
        !           235:
        !           236: void
        !           237: ur_write_long(FILE *savef, long c)
        !           238: {
        !           239:     ur_write(savef,&c,sizeof(long));
        !           240: }
        !           241:
        !           242: long
        !           243: ur_read_long(FILE *savef)
        !           244: {
        !           245:     long l;
        !           246:
        !           247:     ur_read(savef, &l, sizeof(long));
        !           248:
        !           249:     return(l);
        !           250: }
        !           251:
        !           252: void
        !           253: ur_write_ulong(FILE *savef, unsigned long c)
        !           254: {
        !           255:     ur_write(savef,&c,sizeof(unsigned long));
        !           256: }
        !           257:
        !           258: unsigned long
        !           259: ur_read_ulong(FILE *savef)
        !           260: {
        !           261:     long l;
        !           262:
        !           263:     ur_read(savef, &l, sizeof(unsigned long));
        !           264:
        !           265:     return(l);
        !           266: }
        !           267:
        !           268: void
        !           269: ur_unread_long(FILE *savef)
        !           270: {
        !           271:     fseek(savef, -(long)sizeof(long), SEEK_CUR);
        !           272: }
        !           273:
        !           274: void
        !           275: ur_write_char(FILE *savef, char c)
        !           276: {
        !           277:     ur_write(savef,&c,sizeof(char));
        !           278: }
        !           279:
        !           280: char
        !           281: ur_read_char(FILE *savef)
        !           282: {
        !           283:     char c;
        !           284:
        !           285:     ur_read(savef, &c, sizeof(char));
        !           286:
        !           287:     return(c);
        !           288: }
        !           289:
        !           290: void
        !           291: ur_write_string(FILE *savef, char *s)
        !           292: {
        !           293:     size_t len;
        !           294:
        !           295:     len = (s == NULL) ? 0L : strlen(s) + 1 ;
        !           296:
        !           297:     ur_write_long(savef, (long) len);
        !           298:     ur_write(savef,s,len);
        !           299: }
        !           300:
        !           301:
        !           302: char *
        !           303: ur_read_string(FILE *savef)
        !           304: {
        !           305:     size_t  len;
        !           306:     char   *buf;
        !           307:
        !           308:     len = ur_read_long(savef);
        !           309:
        !           310:     if (len == 0)
        !           311:         return(NULL);
        !           312:
        !           313:     buf = ur_alloc(len);
        !           314:
        !           315:     if (buf == NULL)     /* Should flag a global error condition... */
        !           316:         return(NULL);
        !           317:
        !           318:     ur_read(savef,buf,len);
        !           319:
        !           320:     return(buf);
        !           321: }
        !           322:
        !           323: void
        !           324: ur_write_coord(FILE *savef, coord c)
        !           325: {
        !           326:     ur_write_int(savef, c.x);
        !           327:     ur_write_int(savef, c.y);
        !           328: }
        !           329:
        !           330: coord
        !           331: ur_read_coord(FILE *savef)
        !           332: {
        !           333:     coord c;
        !           334:
        !           335:     c.x = ur_read_int(savef);
        !           336:     c.y = ur_read_int(savef);
        !           337:
        !           338:     return(c);
        !           339: }
        !           340:
        !           341: void
        !           342: ur_write_room(FILE *savef, struct room *r)
        !           343: {
        !           344:     int i;
        !           345:
        !           346:     ur_write_coord(savef, r->r_pos);
        !           347:     ur_write_coord(savef, r->r_max);
        !           348:
        !           349:     for(i=0; i<MAXDOORS; i++)
        !           350:         ur_write_coord(savef, r->r_exit[i]);
        !           351:
        !           352:     ur_write_int(savef, r->r_flags);
        !           353:     ur_write_int(savef, r->r_nexits);
        !           354:     ur_write_short(savef, r->r_fires);
        !           355: }
        !           356:
        !           357: struct room *
        !           358: ur_read_room(FILE *savef)
        !           359: {
        !           360:     struct room *r;
        !           361:     int i;
        !           362:
        !           363:     r = ur_alloc( sizeof(struct room) );
        !           364:
        !           365:     r->r_pos = ur_read_coord(savef);
        !           366:     r->r_max = ur_read_coord(savef);
        !           367:
        !           368:     for(i=0; i<MAXDOORS; i++)
        !           369:         r->r_exit[i] = ur_read_coord(savef);
        !           370:
        !           371:     r->r_flags = ur_read_int(savef);
        !           372:     r->r_nexits = ur_read_int(savef);
        !           373:     r->r_fires = ur_read_short(savef);
        !           374:
        !           375:     return(r);
        !           376: }
        !           377:
        !           378: void
        !           379: ur_write_object(FILE *savef, struct object *o)
        !           380: {
        !           381:     int other;
        !           382:
        !           383:     ur_write_long(savef,      URS_OBJECT);
        !           384:     ur_write_coord(savef,     o->o_pos);
        !           385:     ur_write_string(savef,    o->o_text);
        !           386:     ur_write_string(savef,    o->o_damage);
        !           387:     ur_write_string(savef,    o->o_hurldmg);
        !           388:     ur_write_long(savef,      o->o_flags);
        !           389:     ur_write_long(savef,      o->ar_flags);
        !           390:     ur_write_char(savef,       o->o_type);
        !           391:     ur_write_int(savef,       o->o_ident);
        !           392:     ur_write_int(savef,       o->o_count);
        !           393:     ur_write_int(savef,       o->o_which);
        !           394:     ur_write_int(savef,       o->o_hplus);
        !           395:     ur_write_int(savef,       o->o_dplus);
        !           396:     ur_write_int(savef,       o->o_ac);
        !           397:     ur_write_int(savef,       o->o_group);
        !           398:     ur_write_int(savef,       o->o_weight);
        !           399:     ur_write_char(savef,      o->o_launch);
        !           400:     ur_write(savef,          &o->o_mark[0], MARKLEN);
        !           401:     ur_write_long(savef,      o->o_worth);
        !           402:
        !           403:     other = 0;
        !           404:
        !           405:     if (o->o_bag)
        !           406:         other = 1;
        !           407:     else if (o->next_obj)
        !           408:         other |= 2;
        !           409:
        !           410:     ur_write_int(savef,other);
        !           411:
        !           412:     if (o->o_bag)
        !           413:         ur_write_bag(savef,o->o_bag);
        !           414:     if (o->next_obj && (o->next_obj->l_prev == NULL) )
        !           415:         ur_write_object_stack(savef, o->next_obj);
        !           416: }
        !           417:
        !           418: /*
        !           419:  * Puts objects with identifiers into the global ident_list, keeping it sorted
        !           420:  * by type and identifier.
        !           421:  */
        !           422: void
        !           423: add_to_ident(struct object *o)
        !           424: {
        !           425:     extern linked_list *ident_list;
        !           426:     linked_list *obj_ll;
        !           427:     linked_list *list_p, *prev_p = NULL;
        !           428:     struct object *list_o;
        !           429:
        !           430:     obj_ll = new_list();
        !           431:     obj_ll->data.obj = o;
        !           432:
        !           433:     for (list_p = ident_list; list_p != NULL; list_p = next(list_p))
        !           434:     {
        !           435:         list_o = list_p->data.obj;
        !           436:         if (list_o->o_type == o->o_type)
        !           437:         {
        !           438:             if (list_o->o_ident > o->o_ident)
        !           439:             {
        !           440:                 prev_p = list_p->l_prev;
        !           441:                 break;
        !           442:             }
        !           443:             else if (next(list_p) &&
        !           444:                      next(list_p)->data.obj->o_type != o->o_type)
        !           445:             {
        !           446:                 prev_p = list_p;
        !           447:                 break;
        !           448:             }
        !           449:         }
        !           450:         if (!next(list_p))
        !           451:             prev_p = list_p;
        !           452:     }
        !           453:     _attach_after(&ident_list, prev_p, obj_ll);
        !           454:     return;
        !           455: }
        !           456:
        !           457: struct object *
        !           458: ur_read_object(FILE *savef)
        !           459: {
        !           460:     struct object *o;
        !           461:     long id;
        !           462:     int other;
        !           463:
        !           464:     o = ur_alloc(sizeof(struct object));
        !           465:
        !           466:     if (o == NULL)
        !           467:         return(NULL);
        !           468:
        !           469:     memset(o,0,sizeof(struct object));
        !           470:
        !           471:     id = ur_read_long(savef);
        !           472:
        !           473:     assert(id == URS_OBJECT);
        !           474:
        !           475:     o->o_pos  = ur_read_coord(savef);
        !           476:     o->o_text = ur_read_string(savef);
        !           477:     o->o_damage = ur_read_string(savef);
        !           478:     o->o_hurldmg = ur_read_string(savef);
        !           479:     o->o_flags = ur_read_long(savef);
        !           480:     o->ar_flags = ur_read_long(savef);
        !           481:     o->o_type = ur_read_char(savef);
        !           482:     o->o_ident = ur_read_int(savef);
        !           483:     o->o_count = ur_read_int(savef);
        !           484:     o->o_which = ur_read_int(savef);
        !           485:     o->o_hplus = ur_read_int(savef);
        !           486:     o->o_dplus = ur_read_int(savef);
        !           487:     o->o_ac = ur_read_int(savef);
        !           488:     o->o_group = ur_read_int(savef);
        !           489:     o->o_weight = ur_read_int(savef);
        !           490:     o->o_launch = ur_read_char(savef);
        !           491:     ur_read(savef, &o->o_mark[0], MARKLEN);
        !           492:     o->o_worth = ur_read_long(savef);
        !           493:
        !           494:     other = ur_read_int(savef);
        !           495:
        !           496:     if (o->o_ident != 0) {
        !           497:         /* The object needs to be placed in the identifiers list. */
        !           498:         add_to_ident(o);
        !           499:     }
        !           500:
        !           501:     if (other & 1)
        !           502:         o->o_bag = ur_read_bag(savef);
        !           503:     if (other & 2)
        !           504:         o->next_obj = ur_read_object_stack(savef);
        !           505:
        !           506:     return(o);
        !           507: }
        !           508:
        !           509: int
        !           510: list_size(struct linked_list *l)
        !           511: {
        !           512:     int cnt=0;
        !           513:
        !           514:     if (l == NULL)
        !           515:         return(0);
        !           516:
        !           517:     while(l != NULL)
        !           518:     {
        !           519:         cnt++;
        !           520:         l = l->l_next;
        !           521:     }
        !           522:
        !           523:     return(cnt);
        !           524: }
        !           525:
        !           526: int
        !           527: find_thing_index(struct linked_list *l, struct thing *item)
        !           528: {
        !           529:     int cnt=0;
        !           530:
        !           531:     if (l == NULL)
        !           532:         return(-1);
        !           533:
        !           534:     while(l != NULL)
        !           535:     {
        !           536:         if (item == l->data.th)
        !           537:             return(cnt+1);
        !           538:
        !           539:         cnt++;
        !           540:         l = l->l_next;
        !           541:     }
        !           542:
        !           543:     return(0);
        !           544: }
        !           545:
        !           546:
        !           547: int
        !           548: find_list_index(struct linked_list *l, struct object *item)
        !           549: {
        !           550:     int cnt=0;
        !           551:
        !           552:     if (l == NULL)
        !           553:         return(-1);
        !           554:
        !           555:     while(l != NULL)
        !           556:     {
        !           557:         if (item == l->data.obj)
        !           558:             return(cnt+1);
        !           559:
        !           560:         cnt++;
        !           561:         l = l->l_next;
        !           562:     }
        !           563:
        !           564:     return(0);
        !           565: }
        !           566:
        !           567: struct object *
        !           568: find_object(struct linked_list *list, int num)
        !           569: {
        !           570:     int cnt = 0;
        !           571:     struct linked_list *l = list;
        !           572:
        !           573:     if ( (num < 1) || (list == NULL) )
        !           574:         return(NULL);
        !           575:
        !           576:     num--;
        !           577:
        !           578:     for(cnt = 0; cnt < num; cnt++)
        !           579:     {
        !           580:         if ( l == NULL )
        !           581:             return(NULL);
        !           582:
        !           583:         l = l->l_next;
        !           584:     }
        !           585:
        !           586:     return(l->data.obj);
        !           587: }
        !           588:
        !           589: struct thing *
        !           590: find_thing(struct linked_list *list, int num)
        !           591: {
        !           592:     int cnt = 0;
        !           593:     struct linked_list *l = list;
        !           594:
        !           595:     if ( (num < 1) || (list == NULL) )
        !           596:         return(NULL);
        !           597:     num--;
        !           598:
        !           599:     for(cnt = 0; cnt < num; cnt++)
        !           600:     {
        !           601:         if (l == NULL)
        !           602:             return(NULL);
        !           603:
        !           604:         l = l->l_next;
        !           605:     }
        !           606:
        !           607:     return(l->data.th);
        !           608: }
        !           609:
        !           610:
        !           611: void
        !           612: ur_write_object_stack(FILE *savef, struct linked_list *l)
        !           613: {
        !           614:     int cnt;
        !           615:
        !           616:     ur_write_long(savef, URS_STACKOBJECT);
        !           617:
        !           618:     ur_write_int(savef, cnt = list_size(l) );
        !           619:
        !           620:     if (cnt == 0)
        !           621:         return;
        !           622:
        !           623:     while(l != NULL)
        !           624:     {
        !           625:         ur_write_object(savef, l->data.obj);
        !           626:         l = l->l_next;
        !           627:     }
        !           628: }
        !           629:
        !           630: void
        !           631: ur_write_bag(FILE *savef, struct linked_list *l)
        !           632: {
        !           633:     int cnt;
        !           634:
        !           635:     ur_write_long(savef, URS_BAGOBJECT);
        !           636:
        !           637:     ur_write_int(savef, cnt = list_size(l) );
        !           638:
        !           639:     if (cnt == 0)
        !           640:         return;
        !           641:
        !           642:     while(l != NULL)
        !           643:     {
        !           644:         ur_write_object(savef, l->data.obj);
        !           645:         l = l->l_next;
        !           646:     }
        !           647: }
        !           648:
        !           649: struct linked_list *
        !           650: ur_read_object_stack(FILE *savef)
        !           651: {
        !           652:     long id;
        !           653:     int i,cnt;
        !           654:     struct linked_list *l = NULL, *previous = NULL, *head = NULL;
        !           655:
        !           656:     id = ur_read_long(savef);
        !           657:
        !           658:     assert(id == URS_STACKOBJECT);
        !           659:
        !           660:     cnt = ur_read_int(savef);
        !           661:
        !           662:     for(i = 0; i < cnt; i++)
        !           663:     {
        !           664:         l         = new_list();
        !           665:         l->l_prev = previous;
        !           666:
        !           667:         if (previous != NULL)
        !           668:             previous->l_next = l;
        !           669:
        !           670:         l->data.obj = ur_read_object(savef);
        !           671:
        !           672:         if (previous == NULL)
        !           673:             head = l;
        !           674:
        !           675:         previous = l;
        !           676:     }
        !           677:
        !           678:     if (l != NULL)
        !           679:         l->l_next = NULL;
        !           680:
        !           681:     return(head);
        !           682: }
        !           683:
        !           684:
        !           685: struct linked_list *
        !           686: ur_read_bag(FILE *savef)
        !           687: {
        !           688:     long id;
        !           689:     int i,cnt;
        !           690:     struct linked_list *l = NULL, *previous = NULL, *head = NULL;
        !           691:
        !           692:     id = ur_read_long(savef);
        !           693:
        !           694:     assert( id == URS_BAGOBJECT );
        !           695:
        !           696:     cnt = ur_read_int(savef);
        !           697:
        !           698:     for(i = 0; i < cnt; i++)
        !           699:     {
        !           700:         l         = new_list();
        !           701:         l->l_prev = previous;
        !           702:
        !           703:         if (previous != NULL)
        !           704:             previous->l_next = l;
        !           705:
        !           706:         l->data.obj =  ur_read_object(savef);
        !           707:
        !           708:         if (previous == NULL)
        !           709:             head = l;
        !           710:
        !           711:         previous = l;
        !           712:     }
        !           713:
        !           714:     if (l != NULL)
        !           715:         l->l_next = NULL;
        !           716:
        !           717:     return(head);
        !           718: }
        !           719:
        !           720: void
        !           721: ur_fixup_monsters(struct linked_list *l)
        !           722: {
        !           723:     while(l != NULL)
        !           724:     {
        !           725:         if (l->data.th->chasee_index == -1L)
        !           726:             l->data.th->t_chasee = &player;
        !           727:         else
        !           728:             l->data.th->t_chasee = find_thing(mlist, l->data.th->chasee_index);
        !           729:
        !           730:         l->data.th->t_horde = find_object(lvl_obj, l->data.th->horde_index);
        !           731:
        !           732:         l = l->l_next;
        !           733:     }
        !           734: }
        !           735:
        !           736: void
        !           737: ur_write_monsters(FILE *savef, struct linked_list *l)
        !           738: {
        !           739:     int cnt;
        !           740:
        !           741:     ur_write_long(savef, URS_MONSTERLIST);
        !           742:
        !           743:     cnt = list_size(l);
        !           744:
        !           745:     ur_write_int(savef, cnt);
        !           746:
        !           747:     if (cnt < 1)
        !           748:         return;
        !           749:
        !           750:     while(l != NULL)
        !           751:     {
        !           752:         ur_write_thing(savef, l->data.th);
        !           753:         l = l->l_next;
        !           754:     }
        !           755: }
        !           756:
        !           757: struct linked_list *
        !           758: ur_read_monsters(FILE *savef)
        !           759: {
        !           760:     long id;
        !           761:     int i,cnt;
        !           762:     struct linked_list *l=NULL, *previous = NULL, *head = NULL;
        !           763:
        !           764:     id = ur_read_long(savef);
        !           765:
        !           766:     assert(id == URS_MONSTERLIST);
        !           767:
        !           768:     cnt = ur_read_int(savef);
        !           769:
        !           770:     if (cnt == 0)
        !           771:         return(NULL);
        !           772:
        !           773:     for(i = 0; i < cnt; i++)
        !           774:     {
        !           775:         l = new_list();
        !           776:
        !           777:         l->l_prev = previous;
        !           778:
        !           779:         if (previous != NULL)
        !           780:             previous->l_next = l;
        !           781:
        !           782:         l->data.th = ur_read_thing(savef);
        !           783:
        !           784:         if (previous == NULL)
        !           785:             head = l;
        !           786:
        !           787:         previous = l;
        !           788:     }
        !           789:
        !           790:     if (l != NULL)
        !           791:         l->l_next = NULL;
        !           792:
        !           793:     return(head);
        !           794: }
        !           795:
        !           796: void
        !           797: ur_write_monster_stats(FILE *savef, struct mstats *m)
        !           798: {
        !           799:     ur_write_long(savef, URS_MONSTERSTATS);
        !           800:     ur_write_short(savef, m->s_str);
        !           801:     ur_write_long(savef, m->s_exp);
        !           802:     ur_write_int(savef, m->s_lvl);
        !           803:     ur_write_int(savef, m->s_arm);
        !           804:     ur_write_string(savef, m->s_hpt);
        !           805:     ur_write_string(savef, m->s_dmg);
        !           806: }
        !           807:
        !           808: struct mstats *
        !           809: ur_read_monster_stats(FILE *savef)
        !           810: {
        !           811:     long id;
        !           812:     struct mstats *m;
        !           813:
        !           814:     id = ur_read_long(savef);
        !           815:
        !           816:     assert(id == URS_MONSTERSTATS);
        !           817:
        !           818:     m = ur_alloc( sizeof(struct mstats) );
        !           819:
        !           820:     m->s_str = ur_read_short(savef);
        !           821:     m->s_exp = ur_read_long(savef);
        !           822:     m->s_lvl = ur_read_int(savef);
        !           823:     m->s_arm = ur_read_int(savef);
        !           824:     m->s_hpt = ur_read_string(savef);
        !           825:     m->s_dmg = ur_read_string(savef);
        !           826:
        !           827:     return(m);
        !           828: }
        !           829:
        !           830: void
        !           831: ur_write_monster(FILE *savef, struct monster *m)
        !           832: {
        !           833:     int i;
        !           834:
        !           835:     ur_write_long(savef, URS_MONSTER);
        !           836:     ur_write_string(savef, m->m_name);
        !           837:     ur_write_short(savef, m->m_carry);
        !           838:     ur_write_int(savef, m->m_normal);
        !           839:     ur_write_int(savef, m->m_wander);
        !           840:     ur_write_char(savef, m->m_appear);
        !           841:     ur_write_string(savef, m->m_intel);
        !           842:
        !           843:     for(i = 0; i < 10; i++)
        !           844:         ur_write_long(savef, m->m_flags[i]);
        !           845:
        !           846:     ur_write_string(savef, m->m_typesum);
        !           847:     ur_write_short(savef, m->m_numsum);
        !           848:     ur_write_short(savef, m->m_add_exp);
        !           849:     ur_write_monster_stats(savef, &m->m_stats);
        !           850: }
        !           851:
        !           852: struct monster *
        !           853: ur_read_monster(FILE *savef)
        !           854: {
        !           855:     struct monster *m;
        !           856:     struct mstats *mstats;
        !           857:
        !           858:     m = ur_alloc( sizeof(struct monster) );
        !           859:
        !           860:     m->m_name = ur_read_string(savef);
        !           861:     m->m_carry = ur_read_short(savef);
        !           862:     m->m_normal = ur_read_int(savef);
        !           863:     m->m_wander = ur_read_int(savef);
        !           864:     m->m_appear = ur_read_char(savef);
        !           865:     m->m_intel = ur_read_string(savef);
        !           866:     ur_read(savef, &m->m_flags[0], 10*sizeof(long));
        !           867:     m->m_typesum = ur_read_string(savef);
        !           868:     m->m_numsum = ur_read_short(savef);
        !           869:     m->m_add_exp = ur_read_short(savef);
        !           870:
        !           871:     mstats = ur_read_monster_stats(savef);
        !           872:
        !           873:     m->m_stats = *mstats;
        !           874:     ur_free(mstats);
        !           875:
        !           876:     return(m);
        !           877: }
        !           878:
        !           879: void
        !           880: ur_write_trap(FILE *savef, struct trap *t)
        !           881: {
        !           882:     ur_write_long(savef, URS_TRAP);
        !           883:     ur_write_coord(savef, t->tr_pos);
        !           884:     ur_write_long(savef, t->tr_flags);
        !           885:     ur_write_char(savef, t->tr_type);
        !           886:     ur_write_char(savef, t->tr_show);
        !           887: }
        !           888:
        !           889: struct trap *
        !           890: ur_read_trap(FILE *savef)
        !           891: {
        !           892:     struct trap *t;
        !           893:     long id;
        !           894:
        !           895:     id = ur_read_long(savef);
        !           896:
        !           897:     assert(id == URS_TRAP);
        !           898:
        !           899:     t = ur_alloc( sizeof(struct trap));
        !           900:
        !           901:     t->tr_pos = ur_read_coord(savef);
        !           902:     t->tr_flags = ur_read_long(savef);
        !           903:     t->tr_type = ur_read_char(savef);
        !           904:     t->tr_show = ur_read_char(savef);
        !           905:
        !           906:     return(t);
        !           907: }
        !           908:
        !           909: void
        !           910: ur_write_stats(FILE *savef, struct stats *s)
        !           911: {
        !           912:     ur_write_long(savef, URS_STATS);
        !           913:     ur_write_string(savef, s->s_dmg);
        !           914:     ur_write_long(savef, s->s_exp);
        !           915:     ur_write_int(savef, s->s_hpt);
        !           916:     ur_write_int(savef, s->s_pack);
        !           917:     ur_write_int(savef, s->s_carry);
        !           918:     ur_write_int(savef, s->s_lvl);
        !           919:     ur_write_int(savef, s->s_arm);
        !           920:     ur_write_int(savef, s->s_acmod);
        !           921:     ur_write_int(savef, s->s_power);
        !           922:     ur_write_int(savef, s->s_str);
        !           923:     ur_write_int(savef, s->s_intel);
        !           924:     ur_write_int(savef, s->s_wisdom);
        !           925:     ur_write_int(savef, s->s_dext);
        !           926:     ur_write_int(savef, s->s_const);
        !           927:     ur_write_int(savef, s->s_charisma);
        !           928: }
        !           929:
        !           930: struct stats *
        !           931: ur_read_stats(FILE *savef)
        !           932: {
        !           933:     struct stats *s;
        !           934:     long id;
        !           935:
        !           936:     id = ur_read_long(savef);
        !           937:
        !           938:     assert(id == URS_STATS);
        !           939:
        !           940:     s = ur_alloc(sizeof(struct stats));
        !           941:
        !           942:     s->s_dmg = ur_read_string(savef);
        !           943:     s->s_exp = ur_read_long(savef);
        !           944:     s->s_hpt = ur_read_int(savef);
        !           945:     s->s_pack = ur_read_int(savef);
        !           946:     s->s_carry = ur_read_int(savef);
        !           947:     s->s_lvl = ur_read_int(savef);
        !           948:     s->s_arm = ur_read_int(savef);
        !           949:     s->s_acmod = ur_read_int(savef);
        !           950:     s->s_power = ur_read_int(savef);
        !           951:     s->s_str = ur_read_int(savef);
        !           952:     s->s_intel = ur_read_int(savef);
        !           953:     s->s_wisdom = ur_read_int(savef);
        !           954:     s->s_dext = ur_read_int(savef);
        !           955:     s->s_const = ur_read_int(savef);
        !           956:     s->s_charisma = ur_read_int(savef);
        !           957:
        !           958:     return(s);
        !           959: }
        !           960:
        !           961: void
        !           962: ur_write_thing(FILE *savef, struct thing *t)
        !           963: {
        !           964:     int i;
        !           965:
        !           966:     ur_write_long(savef, URS_THING);
        !           967:     ur_write_bag(savef, t->t_pack);
        !           968:     ur_write_stats(savef, &t->t_stats);
        !           969:     ur_write_stats(savef, &t->maxstats);
        !           970:     ur_write_int(savef, t->t_ischasing);
        !           971:
        !           972:     if (t->t_chasee == &player)
        !           973:         ur_write_long(savef, -1L);
        !           974:     else if (t->t_chasee == NULL)
        !           975:          ur_write_long(savef, 0L);
        !           976:     else
        !           977:     {
        !           978:         long m;
        !           979:
        !           980:         m = find_thing_index(mlist, t->t_chasee);
        !           981:
        !           982:         ur_write_long(savef,m);
        !           983:     }
        !           984:
        !           985:     ur_write_long(savef, find_list_index(lvl_obj, t->t_horde));
        !           986:     ur_write_coord(savef, t->t_pos);
        !           987:     ur_write_coord(savef, t->t_oldpos);
        !           988:     ur_write_coord(savef, t->t_nxtpos);
        !           989:
        !           990:     for(i = 0; i < 16; i++)
        !           991:         ur_write_long(savef, t->t_flags[i]);
        !           992:
        !           993:     ur_write_int(savef, t->t_praycnt);
        !           994:     ur_write_int(savef, t->t_trans);
        !           995:     ur_write_int(savef, t->t_turn);
        !           996:     ur_write_int(savef, t->t_wasshot);
        !           997:     ur_write_int(savef, t->t_ctype);
        !           998:     ur_write_int(savef, t->t_index);
        !           999:     ur_write_int(savef, t->t_no_move);
        !          1000:     ur_write_int(savef, t->t_rest_hpt);
        !          1001:     ur_write_int(savef, t->t_rest_pow);
        !          1002:     ur_write_int(savef, t->t_doorgoal);
        !          1003:     ur_write_char(savef, t->t_type);
        !          1004:     ur_write_char(savef, t->t_disguise);
        !          1005:     ur_write_char(savef, t->t_oldch);
        !          1006: }
        !          1007:
        !          1008: struct thing *
        !          1009: ur_read_thing(FILE *savef)
        !          1010: {
        !          1011:     long id;
        !          1012:     int i;
        !          1013:     struct thing *t;
        !          1014:     struct stats *s;
        !          1015:
        !          1016:     id = ur_read_long(savef);
        !          1017:
        !          1018:     assert(id == URS_THING);
        !          1019:
        !          1020:     t = ur_alloc( sizeof(struct thing) );
        !          1021:
        !          1022:     t->t_pack = ur_read_bag(savef);
        !          1023:
        !          1024:     s = ur_read_stats(savef);
        !          1025:     t->t_stats = *s;
        !          1026:     ur_free(s);
        !          1027:
        !          1028:     s = ur_read_stats(savef);
        !          1029:     t->maxstats = *s;
        !          1030:     ur_free(s);
        !          1031:
        !          1032:     t->t_ischasing = ur_read_int(savef);
        !          1033:     t->chasee_index = ur_read_long(savef);
        !          1034:     t->horde_index = ur_read_long(savef);
        !          1035:     t->t_pos = ur_read_coord(savef);
        !          1036:     t->t_oldpos = ur_read_coord(savef);
        !          1037:     t->t_nxtpos = ur_read_coord(savef);
        !          1038:
        !          1039:     for(i = 0; i < 16; i++)
        !          1040:         t->t_flags[i] = ur_read_long(savef);
        !          1041:
        !          1042:     t->t_praycnt = ur_read_int(savef);
        !          1043:     t->t_trans = ur_read_int(savef);
        !          1044:     t->t_turn = ur_read_int(savef);
        !          1045:     t->t_wasshot = ur_read_int(savef);
        !          1046:     t->t_ctype = ur_read_int(savef);
        !          1047:     t->t_index = ur_read_int(savef);
        !          1048:     t->t_no_move = ur_read_int(savef);
        !          1049:     t->t_rest_hpt = ur_read_int(savef);
        !          1050:     t->t_rest_pow = ur_read_int(savef);
        !          1051:     t->t_doorgoal = ur_read_int(savef);
        !          1052:     t->t_type = ur_read_char(savef);
        !          1053:     t->t_disguise = ur_read_char(savef);
        !          1054:     t->t_oldch = ur_read_char(savef);
        !          1055:
        !          1056:     return(t);
        !          1057: }
        !          1058:
        !          1059: void
        !          1060: ur_write_window(FILE *savef, WINDOW *win)
        !          1061: {
        !          1062:     int i,j;
        !          1063:
        !          1064:     ur_write_long(savef, URS_WINDOW);
        !          1065:
        !          1066:     ur_write_int(savef, win->_maxy);
        !          1067:     ur_write_int(savef, win->_maxx);
        !          1068:
        !          1069:     for(i=0; i < win->_maxy; i++)
        !          1070:         for(j = 0; j < win->_maxx; j++)
        !          1071:             ur_write_ulong(savef, mvwinch(win,i,j));
        !          1072: }
        !          1073:
        !          1074: void
        !          1075: ur_read_window(FILE *savef, WINDOW *win)
        !          1076: {
        !          1077:     int i,j;
        !          1078:     int maxy, maxx;
        !          1079:     long id;
        !          1080:
        !          1081:     id = ur_read_long(savef);
        !          1082:
        !          1083:     assert(id == URS_WINDOW);
        !          1084:
        !          1085:     maxy = ur_read_int(savef);
        !          1086:     maxx = ur_read_int(savef);
        !          1087:
        !          1088:     for(i=0; i < maxy; i++)
        !          1089:         for(j = 0; j < maxx; j++)
        !          1090:             mvwaddch(win,i,j,ur_read_long(savef));
        !          1091: }
        !          1092:
        !          1093: void
        !          1094: ur_write_daemons(FILE *savef)
        !          1095: {
        !          1096:     int i;
        !          1097:     int id=0;
        !          1098:
        !          1099:     ur_write_long(savef, URS_DAEMONS);
        !          1100:
        !          1101:     for(i = 0; i < MAXDAEMONS; i++)
        !          1102:     {
        !          1103:         ur_write_int(savef, d_list[i].d_type );
        !          1104:         ur_write_int(savef, d_list[i].d_when );
        !          1105:         ur_write_int(savef, d_list[i].d_id);
        !          1106:
        !          1107:         if (d_list[i].d_id == FUSE_UNSUMMON)
        !          1108:             id = find_thing_index(mlist, d_list[i].d_arg);
        !          1109:
        !          1110:         if (d_list[i].d_id == DAEMON_DOCTOR)
        !          1111:             id = find_thing_index(mlist, d_list[i].d_arg);
        !          1112:
        !          1113:         ur_write_int(savef, id);
        !          1114:         ur_write_int(savef, d_list[i].d_time );
        !          1115:     }
        !          1116: }
        !          1117:
        !          1118: void
        !          1119: ur_read_daemons(FILE *savef)
        !          1120: {
        !          1121:     long id;
        !          1122:     int i;
        !          1123:     demoncnt = 0;
        !          1124:
        !          1125:     id = ur_read_long(savef);
        !          1126:
        !          1127:     assert(id == URS_DAEMONS);
        !          1128:
        !          1129:     for(i = 0; i < MAXDAEMONS; i++)
        !          1130:     {
        !          1131:         d_list[i].d_type = ur_read_int(savef);
        !          1132:         d_list[i].d_when = ur_read_int(savef);
        !          1133:         d_list[i].d_id = ur_read_int(savef);
        !          1134:         id = ur_read_int(savef);
        !          1135:         d_list[i].d_time = ur_read_int(savef);
        !          1136:
        !          1137:         if ((d_list[i].d_type != EMPTY) && (d_list[i].d_id == FUSE_UNSUMMON))
        !          1138:         {
        !          1139:             d_list[i].d_arg = find_thing(mlist,id);
        !          1140:
        !          1141:             if (d_list[i].d_arg == NULL)
        !          1142:                 d_list[i].d_type = EMPTY;
        !          1143:         }
        !          1144:
        !          1145:         if ((d_list[i].d_type != EMPTY) &&  (d_list[i].d_id == DAEMON_DOCTOR) )
        !          1146:         {
        !          1147:             if (id == 0)
        !          1148:                 d_list[i].d_arg = &player;
        !          1149:             else
        !          1150:                 d_list[i].d_arg = find_thing(mlist, id);
        !          1151:
        !          1152:             if (d_list[i].d_arg == NULL)
        !          1153:                 d_list[i].d_type = EMPTY;
        !          1154:         }
        !          1155:
        !          1156:         if (d_list[i].d_type != EMPTY)
        !          1157:             demoncnt++;
        !          1158:     }
        !          1159: }
        !          1160:
        !          1161: void
        !          1162: save_file(FILE *savef)
        !          1163: {
        !          1164:     int i,weapon,armor,ring=0,room= -1,monster;
        !          1165:
        !          1166:     ur_write_string(savef, save_format);
        !          1167:
        !          1168:     ur_write_string(savef,"\nScroll Names\n");
        !          1169:     for(i = 0; i < MAXSCROLLS; i++)
        !          1170:         ur_write_string(savef,s_names[i]);
        !          1171:
        !          1172:     ur_write_string(savef,"\nPotion Colors\n");
        !          1173:     for(i = 0; i < MAXPOTIONS; i++)
        !          1174:         ur_write_string(savef,p_colors[i]);
        !          1175:
        !          1176:     ur_write_string(savef,"\nRing Stones\n");
        !          1177:     for(i = 0; i < MAXRINGS; i++)
        !          1178:         ur_write_string(savef,r_stones[i]);
        !          1179:
        !          1180:     ur_write_string(savef,"\nStick types\n");
        !          1181:     for(i = 0; i < MAXSTICKS; i++)
        !          1182:         ur_write_string(savef,ws_made[i]);
        !          1183:
        !          1184:     ur_write_string(savef,"\nStick types\n");
        !          1185:     for(i = 0; i < MAXSTICKS; i++)
        !          1186:         ur_write_string(savef,ws_type[i]);
        !          1187:
        !          1188:     ur_write_string(savef, "\nTraps on this level\n");
        !          1189:     ur_write_int(savef, MAXTRAPS);
        !          1190:     for(i = 0; i < MAXTRAPS; i++)
        !          1191:         ur_write_trap(savef, &traps[i]);
        !          1192:
        !          1193:     ur_write_string(savef,"\nRooms on this level\n");
        !          1194:     ur_write_int(savef, MAXROOMS);
        !          1195:     for(i = 0; i < MAXROOMS; i++)
        !          1196:     {
        !          1197:         ur_write_room(savef, &rooms[i]);
        !          1198:
        !          1199:         if (&rooms[i] == oldrp)
        !          1200:             room = i;
        !          1201:     }
        !          1202:     ur_write_int(savef,room); /* save for recovery of oldrp */
        !          1203:
        !          1204:     ur_write_string(savef,"\nThe Rogue\n");
        !          1205:     ur_write_thing(savef, &player);
        !          1206:
        !          1207:     ur_write_string(savef,"\nObjects on this level\n");
        !          1208:     ur_write_bag(savef, lvl_obj);
        !          1209:
        !          1210:     ur_write_string(savef,"\nRogue's Familiar, if any \n");
        !          1211:     ur_write_monsters(savef, fam_ptr);
        !          1212:
        !          1213:     ur_write_string(savef,"\nMonsters on this level\n");
        !          1214:     ur_write_monsters(savef, mlist);
        !          1215:
        !          1216:     monster = find_thing_index(mlist, beast);
        !          1217:     ur_write_int(savef, monster);
        !          1218:
        !          1219:     ur_write_string(savef,"\nItems in use by rogue\n");
        !          1220:     weapon = find_list_index(player.t_pack, cur_weapon);
        !          1221:     armor  = find_list_index(player.t_pack, cur_armor);
        !          1222:     ur_write_int(savef, weapon);
        !          1223:     ur_write_int(savef, armor);
        !          1224:
        !          1225:     for(i=0; i < 10; i++)
        !          1226:     {
        !          1227:         if (cur_ring[i] == NULL)
        !          1228:             ring = find_list_index(player.t_pack, cur_ring[i]);
        !          1229:
        !          1230:         ur_write_int(savef, ring);
        !          1231:     }
        !          1232:
        !          1233:     ur_write_string(savef,"\nActive Daemons and Fuses\n");
        !          1234:     ur_write_daemons(savef);
        !          1235:
        !          1236:     ur_write_string(savef, "\nMisc\n");
        !          1237:
        !          1238:     for(i = 0; i < 10; i++)
        !          1239:         ur_write_string(savef, msgbuf[i]);
        !          1240:
        !          1241:     ur_write_int(savef, msg_index);
        !          1242:     ur_write_int(savef, foodlev);
        !          1243:     ur_write_int(savef, ntraps);
        !          1244:     ur_write_int(savef, dnum);
        !          1245:     ur_write_int(savef, max_level);
        !          1246:     ur_write_int(savef, lost_dext);
        !          1247:     ur_write_int(savef, no_command);
        !          1248:     ur_write_int(savef, level);
        !          1249:     ur_write_int(savef, see_dist);
        !          1250:     ur_write_int(savef, no_food);
        !          1251:     ur_write_int(savef, count);
        !          1252:     ur_write_int(savef, food_left);
        !          1253:     ur_write_int(savef, group);
        !          1254:     ur_write_int(savef, hungry_state);
        !          1255:     ur_write_int(savef, infest_dam);
        !          1256:     ur_write_int(savef, lost_str);
        !          1257:     ur_write_int(savef, hold_count);
        !          1258:     ur_write_int(savef, trap_tries);
        !          1259:     ur_write_int(savef, has_artifact);
        !          1260:     ur_write_int(savef, picked_artifact);
        !          1261:     ur_write_int(savef, luck);
        !          1262:     ur_write_int(savef, resurrect);
        !          1263:     ur_write_int(savef, fam_type);
        !          1264:     ur_write_int(savef, mons_summoned);
        !          1265:     ur_write_char(savef, PLAYER);
        !          1266:     ur_write_char(savef, take);
        !          1267:     ur_write_char(savef, runch);
        !          1268:     ur_write_int(savef, char_type);
        !          1269:     ur_write_int(savef, inv_type);
        !          1270:     ur_write_int(savef,  pool_teleport);
        !          1271:     ur_write_int(savef, inwhgt);
        !          1272:     ur_write_int(savef, after);
        !          1273:     ur_write_int(savef, waswizard);
        !          1274:     ur_write_int(savef, canwizard);
        !          1275:     ur_write_int(savef, playing);
        !          1276:     ur_write_int(savef, running);
        !          1277:     ur_write_int(savef, fighting);
        !          1278:     ur_write_int(savef, wizard);
        !          1279:     ur_write_int(savef, wiz_verbose);
        !          1280:     ur_write_int(savef, moving);
        !          1281:     ur_write_coord(savef, delta);
        !          1282:     ur_write_int(savef, levtype);
        !          1283:     ur_write_int(savef, purse);
        !          1284:     ur_write_int(savef, total);
        !          1285:     ur_write_window(savef, cw);
        !          1286:     ur_write_window(savef, hw);
        !          1287:     ur_write_window(savef, mw);
        !          1288:     ur_write_window(savef, stdscr);
        !          1289:
        !          1290:     ur_write_string(savef,"\nGame Options\n");
        !          1291:     ur_write_int(savef, terse);
        !          1292:     ur_write_int(savef, door_stop);
        !          1293:     ur_write_int(savef, doorstop);
        !          1294:     ur_write_int(savef, jump);
        !          1295:     ur_write_int(savef, firstmove);
        !          1296:     ur_write_int(savef, askme);
        !          1297:     ur_write_string(savef,whoami);
        !          1298:     ur_write_string(savef,fruit);
        !          1299:     ur_write_string(savef,file_name);
        !          1300:     ur_write_string(savef,score_file);
        !          1301:
        !          1302:     ur_write_string(savef,"\nEnd of UltraRogue Game State\n");
        !          1303: }
        !          1304:
        !          1305: #define DUMPSTRING { str = ur_read_string(savef); /*printf("%s",str);*/ ur_free(str); }
        !          1306:
        !          1307: int
        !          1308: restore_file(FILE *savef)
        !          1309: {
        !          1310:     int i,j;
        !          1311:     char *str;
        !          1312:     struct trap *t;
        !          1313:     struct room *r;
        !          1314:     struct thing *p;
        !          1315:
        !          1316:     str = ur_read_string(savef);
        !          1317:
        !          1318:     if (strcmp(str, save_format) != 0)
        !          1319:     {
        !          1320:         printf("Save Game Version: %s\n", str);
        !          1321:         printf("Real Game Version: %s\n", save_format);
        !          1322:         printf("Sorry, versions don't match.\n");
        !          1323:         return(FALSE);
        !          1324:     }
        !          1325:
        !          1326:     DUMPSTRING
        !          1327:     for(i=0; i < MAXSCROLLS; i++)
        !          1328:         s_names[i] = ur_read_string(savef);
        !          1329:
        !          1330:     DUMPSTRING
        !          1331:     for(i=0; i < MAXPOTIONS; i++)
        !          1332:         p_colors[i] = ur_read_string(savef);
        !          1333:
        !          1334:     DUMPSTRING
        !          1335:     for(i=0; i < MAXRINGS; i++)
        !          1336:         r_stones[i] = ur_read_string(savef);
        !          1337:
        !          1338:     DUMPSTRING
        !          1339:     for(i=0; i < MAXSTICKS; i++)
        !          1340:         ws_made[i] = ur_read_string(savef);
        !          1341:
        !          1342:     DUMPSTRING
        !          1343:     for(i=0; i < MAXSTICKS; i++)
        !          1344:         ws_type[i] = ur_read_string(savef);
        !          1345:
        !          1346:     DUMPSTRING
        !          1347:     i = ur_read_int(savef);
        !          1348:     assert(i == MAXTRAPS);
        !          1349:
        !          1350:     for(i=0;i<MAXTRAPS;i++)
        !          1351:     {
        !          1352:         t = ur_read_trap(savef);
        !          1353:         traps[i] = *t;
        !          1354:         ur_free(t);
        !          1355:     }
        !          1356:
        !          1357:     DUMPSTRING
        !          1358:     i = ur_read_int(savef);
        !          1359:     assert(i == MAXROOMS);
        !          1360:
        !          1361:     for(i=0;i<MAXROOMS;i++)
        !          1362:     {
        !          1363:         r = ur_read_room(savef);
        !          1364:         rooms[i] = *r;
        !          1365:         ur_free(r);
        !          1366:     }
        !          1367:     i = ur_read_int(savef);
        !          1368:     oldrp = &rooms[i];
        !          1369:
        !          1370:     DUMPSTRING
        !          1371:     p = ur_read_thing(savef);
        !          1372:     player = *p;
        !          1373:     ur_free(p);
        !          1374:
        !          1375:     DUMPSTRING
        !          1376:     lvl_obj = ur_read_bag(savef);
        !          1377:
        !          1378:     DUMPSTRING
        !          1379:     fam_ptr = ur_read_monsters(savef);
        !          1380:
        !          1381:     DUMPSTRING
        !          1382:     mlist = ur_read_monsters(savef);
        !          1383:     i = ur_read_int(savef);
        !          1384:     beast = find_thing(mlist, i);
        !          1385:
        !          1386:     ur_fixup_monsters(fam_ptr);
        !          1387:     ur_fixup_monsters(mlist);
        !          1388:
        !          1389:     DUMPSTRING
        !          1390:     i = ur_read_int(savef);
        !          1391:     cur_weapon = find_object(player.t_pack, i);
        !          1392:
        !          1393:     i = ur_read_int(savef);
        !          1394:     cur_armor = find_object(player.t_pack, i);
        !          1395:
        !          1396:     for(j=0; j < 10; j++)
        !          1397:     {
        !          1398:         i = ur_read_int(savef);
        !          1399:         if (i == -1)
        !          1400:             cur_ring[j] = NULL;
        !          1401:         else
        !          1402:             cur_ring[j] = find_object(player.t_pack, i);
        !          1403:     }
        !          1404:
        !          1405:     DUMPSTRING
        !          1406:     ur_read_daemons(savef);
        !          1407:
        !          1408:     DUMPSTRING
        !          1409:     for(i = 0; i < 10; i++)
        !          1410:     {
        !          1411:         str = ur_read_string(savef);
        !          1412:         strcpy(&msgbuf[i][0],str);
        !          1413:         ur_free(str);
        !          1414:     }
        !          1415:
        !          1416:     msg_index = ur_read_int(savef);
        !          1417:
        !          1418:     foodlev  = ur_read_int(savef);
        !          1419:     ntraps = ur_read_int(savef);
        !          1420:     dnum = ur_read_int(savef);
        !          1421:     max_level = ur_read_int(savef);
        !          1422:     lost_dext = ur_read_int(savef);
        !          1423:     no_command = ur_read_int(savef);
        !          1424:     level = ur_read_int(savef);
        !          1425:     see_dist  = ur_read_int(savef);
        !          1426:     no_food = ur_read_int(savef);
        !          1427:     count = ur_read_int(savef);
        !          1428:     food_left = ur_read_int(savef);
        !          1429:     group = ur_read_int(savef);
        !          1430:     hungry_state = ur_read_int(savef);
        !          1431:     infest_dam = ur_read_int(savef);
        !          1432:     lost_str = ur_read_int(savef);
        !          1433:     hold_count = ur_read_int(savef);
        !          1434:     trap_tries = ur_read_int(savef);
        !          1435:     has_artifact  = ur_read_int(savef);
        !          1436:     picked_artifact  = ur_read_int(savef);
        !          1437:     luck = ur_read_int(savef);
        !          1438:     resurrect = ur_read_int(savef);
        !          1439:     fam_type = ur_read_int(savef);
        !          1440:     mons_summoned = ur_read_int(savef);
        !          1441:     PLAYER = ur_read_char(savef);
        !          1442:     take = ur_read_char(savef);
        !          1443:     runch = ur_read_char(savef);
        !          1444:     char_type = ur_read_int(savef);
        !          1445:     inv_type = ur_read_int(savef);
        !          1446:     pool_teleport = ur_read_int(savef);
        !          1447:     inwhgt = ur_read_int(savef);
        !          1448:     after = ur_read_int(savef);
        !          1449:     waswizard = ur_read_int(savef);
        !          1450:     canwizard = ur_read_int(savef);
        !          1451:     playing = ur_read_int(savef);
        !          1452:     running = ur_read_int(savef);
        !          1453:     fighting = ur_read_int(savef);
        !          1454:     wizard = ur_read_int(savef);
        !          1455:     wiz_verbose = ur_read_int(savef);
        !          1456:     moving = ur_read_int(savef);
        !          1457:     delta = ur_read_coord(savef);
        !          1458:     levtype = ur_read_int(savef);
        !          1459:     purse = ur_read_int(savef);
        !          1460:     total = ur_read_int(savef);
        !          1461:     ur_read_window(savef, cw);
        !          1462:     ur_read_window(savef, hw);
        !          1463:     ur_read_window(savef, mw);
        !          1464:     ur_read_window(savef, stdscr);
        !          1465:
        !          1466:     DUMPSTRING
        !          1467:     terse = ur_read_int(savef);
        !          1468:     door_stop = ur_read_int(savef);
        !          1469:     doorstop = ur_read_int(savef);
        !          1470:     jump = ur_read_int(savef);
        !          1471:     firstmove = ur_read_int(savef);
        !          1472:     askme = ur_read_int(savef);
        !          1473:     str = ur_read_string(savef);
        !          1474:     strcpy(whoami,str);
        !          1475:     ur_free(str);
        !          1476:     str = ur_read_string(savef);
        !          1477:     strcpy(fruit,str);
        !          1478:     ur_free(str);
        !          1479:     str = ur_read_string(savef);
        !          1480:     // The file_name stored in the file no longer replaces its actual name.
        !          1481:     ur_free(str);
        !          1482:     str = ur_read_string(savef);
        !          1483:     if (!use_savedir)
        !          1484:         strcpy(score_file,str);
        !          1485:     ur_free(str);
        !          1486:
        !          1487:     DUMPSTRING
        !          1488:     return(TRUE);
        !          1489: }
        !          1490:
        !          1491:

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