Annotation of early-roguelike/urogue/status.c, Revision 1.1.1.1
1.1 rubenllo 1: /*
2: status.c - functions for complex status determination of monsters/objects
3:
4: UltraRogue: The Ultimate Adventure in the Dungeons of Doom
5: Copyright (C) 1992, 1993, 1995 Herb Chong
6: All rights reserved.
7:
8: See the file LICENSE.TXT for full copyright and licensing information.
9: */
10:
11: #include "rogue.h"
12:
13: /*
14: has_defensive_spell()
15: has monster cast a defensive spell.
16: Any flags added here must also be in player_powers[].
17: */
18:
19: int
20: has_defensive_spell(struct thing th)
21: {
22: if (on(th, HASOXYGEN))
23: return(TRUE);
24: if (on(th, CANFLY))
25: return(TRUE);
26: if (on(th, CANINWALL))
27: return(TRUE);
28: if (on(th, CANREFLECT))
29: return(TRUE);
30: if (on(th, CANSEE))
31: return(TRUE);
32: if (on(th, HASMSHIELD))
33: return(TRUE);
34: if (on(th, HASSHIELD))
35: return(TRUE);
36: if (on(th, ISHASTE))
37: return(TRUE);
38: if (on(th, ISREGEN))
39: return(TRUE);
40: if (on(th, ISDISGUISE))
41: return(TRUE);
42: if (on(th, ISINVIS))
43: return(TRUE);
44: if (on(th, NOCOLD))
45: return(TRUE);
46: if (on(th, NOFIRE))
47: return(TRUE);
48: if (on(th, ISELECTRIC))
49: return(TRUE);
50:
51: return(FALSE);
52: }
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