/*
status.c - functions for complex status determination of monsters/objects
UltraRogue: The Ultimate Adventure in the Dungeons of Doom
Copyright (C) 1992, 1993, 1995 Herb Chong
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
#include "rogue.h"
/*
has_defensive_spell()
has monster cast a defensive spell.
Any flags added here must also be in player_powers[].
*/
int
has_defensive_spell(struct thing th)
{
if (on(th, HASOXYGEN))
return(TRUE);
if (on(th, CANFLY))
return(TRUE);
if (on(th, CANINWALL))
return(TRUE);
if (on(th, CANREFLECT))
return(TRUE);
if (on(th, CANSEE))
return(TRUE);
if (on(th, HASMSHIELD))
return(TRUE);
if (on(th, HASSHIELD))
return(TRUE);
if (on(th, ISHASTE))
return(TRUE);
if (on(th, ISREGEN))
return(TRUE);
if (on(th, ISDISGUISE))
return(TRUE);
if (on(th, ISINVIS))
return(TRUE);
if (on(th, NOCOLD))
return(TRUE);
if (on(th, NOFIRE))
return(TRUE);
if (on(th, ISELECTRIC))
return(TRUE);
return(FALSE);
}