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Annotation of early-roguelike/urogue/urogue.6, Revision 1.1.1.1

1.1       rubenllo    1: .\"
                      2: .\" Last Modified: 06/16/86
                      3: .\"
                      4: .TH UROGUE 6 "1.03 Draft"
                      5: .SH NAME
                      6: urogue \- UltraRogue \- Exploring the dungeons of doom.
                      7: .SH SYNTAX
                      8: .B urogue
                      9: [
                     10: .I save-file
                     11: ]
                     12: [
                     13: .B \-k
                     14: ]
                     15: [
                     16: .B \-s
                     17: ]
                     18: [
                     19: .B \-n
                     20: ]
                     21: [
                     22: .B \-v
                     23: ]
                     24: [
                     25: .B \-r
                     26: ]
                     27: .SH DESCRIPTION
                     28: .PP
                     29: .I UltraRogue
                     30: is a advanced version of one of the more standard rogue games.
                     31: It is much more difficult and interesting to play than the
                     32: original version on which it is based (Advanced Rogue 2.0).
                     33: Some of it's unique features include 10 player character classes,
                     34: several hundred monsters, charmable monsters, etc.
                     35: .PP
                     36: To win the game
                     37: you must locate 8 artifacts which start appearing from level 25
                     38: down.  You must then bring all artifacts back up out of the dungeon.
                     39: These artifacts also may be
                     40: .I applied
                     41: to use some of their great powers!  Be warned, though, sometimes these
                     42: powers back-fire on you.
                     43: .SH ENVIRONMENT
                     44: The environment variable
                     45: .B $UROGUE
                     46: (the person installing
                     47: .I UltraRogue
                     48: may have changed this for your site)
                     49: is checked to set certain default options for
                     50: .I UltraRogue.
                     51: The following may be set in the
                     52: .B $UROGUE:
                     53: .IP "\fBterse\fR (\fIboolean\fR)"
                     54: Short output messages.
                     55: .IP "\fBflush\fR (\fIboolean\fR)"
                     56: Flush typeahead when fighting.
                     57: .IP "\fBjump\fR (\fIboolean\fR)"
                     58: Show position only at the end of running.
                     59: .IP "\fBinven\fR (\fIstring\fR)"
                     60: Inventory style.
                     61: .IP "\fBaskme\fR (\fIboolean\fR)"
                     62: Ask about unidentified things.
                     63: .IP "\fBstopdoor\fR (\fIboolean\fR)"
                     64: Stop running when next to something interesting.
                     65: .IP "\fBname\fR (\fIstring\fR)"
                     66: The rogue's name.
                     67: .IP "\fBfruit\fR (\fIstring\fR)"
                     68: The funny fruit used by the rogue.
                     69: .IP "\fBfile\fR (\fIstring\fR)"
                     70: Default savefile name.
                     71: .IP "\fBscore\fR (\fIstring\fR)"
                     72: Default scorefile name.
                     73: .IP "\fBclass\fR (\fIstring\fR)"
                     74: Default player class.
                     75: .sp
                     76: .PP
                     77: Something like
                     78: .nf
                     79: .sp
                     80: .in +.5in
                     81: setenv UROGUE "name=VAX Killer,fruit=Peach,noterse,jump"
                     82: .in -.5in
                     83: .sp
                     84: .fi
                     85: does the obvious.  The ``score'' option is ignored unless you start
                     86: urogue in wizard mode.  The class option string can have the following
                     87: values: ``fighter'', ``illus'', ``paladin'', ``ranger'', ``cleric'', ``magic'',
                     88: ``assasin'', ``druid'', ``ninja'', and ``thief'' and is initialized only at
                     89: startup time.  The ``inven'' option can take the values ``slow'', ``clear'',
                     90: and ``overwrite''.
                     91: .PP
                     92: You may change most of these values while playing with the
                     93: .B ``o''
                     94: command.
                     95: .SH OPTIONS
                     96: .PP
                     97: If a
                     98: .I save_file
                     99: is specified,
                    100: urogue will be restored from the specified saved game file.
                    101: If the save file is named ``-r'', the default saved game file of
                    102: .I ~/rogue.save
                    103: is restored.
                    104: The other options are:
                    105: .IP \-k
                    106: Place the terminal's kaypad into
                    107: .I auxilary
                    108: or
                    109: .I applications
                    110: mode.  Once this is done, the keypad may be used for movement instead
                    111: of the normal letter movement keys.
                    112: The directions are ``1'' move left and down, ``2'' move down, ``3'' move
                    113: right and down, ``6'' move right, ``9'' move right and up, ``8'' move up,
                    114: ``7'' move up, and ``4'' move left.  If the user hits the <RUN> key
                    115: (key ``5'') and then a direction, then the rogue will run in the specified
                    116: direction.
                    117: When the game ends the keypad is restored
                    118: to normal
                    119: .I numeric
                    120: mode if \-k was specified.  The user may also place the keypad into
                    121: .I auxilary
                    122: or
                    123: .I applications
                    124: mode manually and then may use the keypad without specifing the
                    125: \-k option.
                    126: .IP \-s
                    127: Display the list of scores.
                    128: .IP \-n
                    129: Display the urogue news file.
                    130: This is a file containing information on currently known bugs,
                    131: changes, fixes, and enhancements to look for from the last version.
                    132: .IP \-v
                    133: Display the urogue version information.
                    134: .SH COMMANDS
                    135: The following is a list of commands for
                    136: .I UltraRogue.
                    137: You may see a similiar list during a
                    138: .I UltraRogue
                    139: game by using the
                    140: .B ``?''
                    141: command.
                    142: A
                    143: .I <direction>
                    144: is one of
                    145: \fB``h'', ``j'', ``k'', ``l'', ``y'', ``u'', ``b'', \fRor\fB
                    146: ``n''.\fR
                    147: .IP \fB?\fR
                    148: Print out a list of commands.
                    149: .IP \fB/\fR
                    150: Identify objects.
                    151: .IP \fBh\fR
                    152: Move left.
                    153: .IP \fBj\fR
                    154: Move down.
                    155: .IP \fBk\fR
                    156: Move up.
                    157: .IP \fBl\fR
                    158: Move right.
                    159: .IP \fBy\fR
                    160: Move up and left.
                    161: .IP \fBu\fR
                    162: Move up and right.
                    163: .IP \fBb\fR
                    164: Move down and left.
                    165: .IP \fBn\fR
                    166: Move down and right.
                    167: .IP \fB<SHIFT><direction>\fR
                    168: Run in
                    169: .I <direction>.
                    170: .IP \fBm<direction>\fR
                    171: Move in
                    172: .I <direction>
                    173: without picking anything up.
                    174: .IP \fBt<direction>\fR
                    175: Throw something in
                    176: .I <direction>.
                    177: .IP \fBz<direction>\fR
                    178: Zap a wand or staff in
                    179: .I <direction>.
                    180: .IP \fB>\fR
                    181: Go down a staircase.
                    182: .IP \fB<\fR
                    183: Go up a staircase.
                    184: You must possess at least one Artifact to go up a staircase.
                    185: .IP \fBs\fR
                    186: Search for a trap/secrect door.
                    187: .IP \fB.\fR
                    188: Rest (do nothing) for one turn.
                    189: .IP \fBi\fR
                    190: General inventory.
                    191: .IP \fBI\fR
                    192: Inventory a single item.
                    193: .IP \fBq\fR
                    194: Quaff a potion.
                    195: .IP \fBr\fR
                    196: Read paper.
                    197: .IP \fBe\fR
                    198: Eat one ration of food.
                    199: .IP \fBw\fR
                    200: Wield a weapon.
                    201: .IP \fBW\fR
                    202: Wear armor.
                    203: .IP \fBT\fR
                    204: Take armor off.
                    205: .IP \fBP\fR
                    206: Put on a ring.
                    207: .IP \fBR\fR
                    208: Remove a ring.
                    209: .IP \fBA\fR
                    210: Apply an Artifact.
                    211: .IP \fBd\fR
                    212: Drop an object.
                    213: .IP \fBc\fR
                    214: Call object (generic).
                    215: .IP \fBM\fR
                    216: Mark object (specific).
                    217: .IP \fBo\fR
                    218: Examine/set options.
                    219: .IP \fBC\fR
                    220: Cast a spell/say a prayer.
                    221: .IP \fBp\fR
                    222: Pray to a deity.
                    223: .IP \fBa\fR
                    224: Affect the undead.
                    225: .IP \fB^\fR
                    226: Set a trap.
                    227: .IP \fBD\fR
                    228: Dip something in a pool.
                    229: .IP \fB^T\fR
                    230: Take (steal) from
                    231: .I <direction>.
                    232: .IP \fB^R\fR
                    233: Redraw screen.
                    234: .IP \fB^P\fR
                    235: Print last message.
                    236: May go up to the last 10 messages.
                    237: .IP \fB<ESCAPE>\fR
                    238: Cancel current command.
                    239: .IP \fBv\fR
                    240: Print
                    241: .I UltraRogue
                    242: version information.
                    243: .IP \fB!\fR
                    244: Create a shell.  Uses $SHELL if present in your environment.
                    245: .IP \fBS\fR
                    246: Save the current game.
                    247: .IP \fBQ\fR
                    248: Quit the current game.
                    249: .IP \fB=\fR
                    250: Listen for monsters.
                    251: .IP \fBf<direction>\fR
                    252: Fight monster in
                    253: .I <direction>.
                    254: .IP \fBF<direction>\fR
                    255: Fight monster to death in
                    256: .I <direction>.
                    257: .IP \fB#\fR
                    258: Buy the object the rogue is standing on.
                    259: Used when in Friendly Fiend's Flea Market.
                    260: .IP \fB$\fR
                    261: Price the object the rogue is standing on.
                    262: Used when in Friendly Fiend's Flea Market.
                    263: .IP \fB%\fR
                    264: Sell an object from the rogue's pack.
                    265: Used when in Friendly Fiend's Flea Market.
                    266: .SH FILES
                    267: .DT
                    268: .ta \w'/usr/games/lib/urogue/scorefile\ \ \ 'u
                    269: /usr/games/lib/urogue/scorefile        \- Score file
                    270: .br
                    271: .ta \w'/usr/games/lib/urogue/motd\ \ \ 'u
                    272: /usr/games/lib/urogue/motd     \- Message of the day
                    273: .br
                    274: .ta \w'/usr/games/lib/urogue/news\ \ \ 'u
                    275: /usr/games/lib/urogue/news     \- News file
                    276: .br
                    277: \fB~\fP/rogue.save     \- Default save file
                    278: .ST
                    279: .SH SEE ALSO
                    280: rogue(6),
                    281: .br
                    282: .I "A Guide to the Dungeons of Doom."
                    283: .SH COPYRIGHT
                    284: UltraRogue: The Ultimate Adventure in the Dungeons of Doom
                    285: .br
                    286: Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
                    287: .br
                    288: All rights reserved.

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