Annotation of early-roguelike/urogue/urogue.sln, Revision 1.1.1.1
1.1 rubenllo 1:
2: Microsoft Visual Studio Solution File, Format Version 9.00
3: # Visual C++ Express 2005
4: Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "urogue", "urogue.vcproj", "{A428D711-A9BE-4A4E-9013-3AC25A18502D}"
5: EndProject
6: Global
7: GlobalSection(SolutionConfigurationPlatforms) = preSolution
8: Debug|Win32 = Debug|Win32
9: Release|Win32 = Release|Win32
10: EndGlobalSection
11: GlobalSection(ProjectConfigurationPlatforms) = postSolution
12: {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.ActiveCfg = Debug|Win32
13: {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.Build.0 = Debug|Win32
14: {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.ActiveCfg = Release|Win32
15: {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.Build.0 = Release|Win32
16: EndGlobalSection
17: GlobalSection(SolutionProperties) = preSolution
18: HideSolutionNode = FALSE
19: EndGlobalSection
20: EndGlobal
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