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Annotation of early-roguelike/xrogue/main.c, Revision 1.1

1.1     ! rubenllo    1: /*
        !             2:     main.c  -  setup code
        !             3:
        !             4:     XRogue: Expeditions into the Dungeons of Doom
        !             5:     Copyright (C) 1991 Robert Pietkivitch
        !             6:     All rights reserved.
        !             7:
        !             8:     Based on "Advanced Rogue"
        !             9:     Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
        !            10:     All rights reserved.
        !            11:
        !            12:     Based on "Rogue: Exploring the Dungeons of Doom"
        !            13:     Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
        !            14:     All rights reserved.
        !            15:
        !            16:     See the file LICENSE.TXT for full copyright and licensing information.
        !            17: */
        !            18:
        !            19: #include <stdlib.h>
        !            20: #include <string.h>
        !            21: #include <curses.h>
        !            22: #include <signal.h>
        !            23: #include <time.h>
        !            24:
        !            25: #include "mach_dep.h"
        !            26: #include "network.h"
        !            27: #include "rogue.h"
        !            28:
        !            29: void open_records(void);
        !            30: bool too_much(void);
        !            31: bool author(void);
        !            32: bool playtime(void);
        !            33: bool betaover(void);
        !            34:
        !            35: int
        !            36: main(int argc, char *argv[], char *envp[])
        !            37: {
        !            38:     register char *env;
        !            39:     time_t now;
        !            40:
        !            41:     md_init();
        !            42:
        !            43:     /*
        !            44:      * get home and options from environment
        !            45:      */
        !            46:
        !            47:     strncpy(home, md_gethomedir(), LINELEN);
        !            48:
        !            49:     /* Get default save file */
        !            50:     strcpy(file_name, home);
        !            51:     strcat(file_name, "xrogue.sav");
        !            52:
        !            53:     /* Get default score file */
        !            54: #ifdef SCOREFILE
        !            55:     strncpy(score_file, SCOREFILE, LINELEN);
        !            56:     score_file[LINELEN-1] = '\0';
        !            57: #else
        !            58:     strcpy(score_file, md_getroguedir());
        !            59:
        !            60:     if (*score_file)
        !            61:         strcat(score_file,"/");
        !            62:
        !            63:     strcat(score_file, "xrogue.scr");
        !            64: #endif
        !            65:
        !            66: #ifdef SAVEDIR
        !            67:     /* Check for common save location */
        !            68:     if (argc >= 3 && strcmp(argv[1], "-n") == 0)
        !            69:     {
        !            70:         strncpy(whoami, argv[2], 79);
        !            71:         whoami[79] = '\0';
        !            72:         use_savedir = TRUE;
        !            73:         if (LINELEN <= snprintf(file_name, LINELEN, "%s/%d-%s.xrsav", SAVEDIR,
        !            74:                      md_getuid(), whoami))
        !            75:         {
        !            76:             strcpy(file_name, "xrogue.sav");
        !            77:             use_savedir = FALSE;
        !            78:         }
        !            79:     }
        !            80: #endif
        !            81:
        !            82:     if ((env = getenv("ROGUEOPTS")) != NULL)
        !            83:         parse_opts(env);
        !            84:
        !            85:     if (whoami[0] == '\0')
        !            86:         strucpy(whoami, md_getusername(), strlen(md_getusername()));
        !            87:
        !            88:     open_records();
        !            89:     if (!use_savedir)
        !            90:         md_normaluser();
        !            91:     /*
        !            92:      * check for print-score option
        !            93:      */
        !            94:     if (argc == 2 && strcmp(argv[1], "-s") == 0)
        !            95:     {
        !            96:         waswizard = TRUE;
        !            97:         score((long)0, SCOREIT, (short)0);
        !            98:         exit_game(0);
        !            99:     }
        !           100:
        !           101:     /*
        !           102:      * Check for a network update
        !           103:      */
        !           104:     if (argc == 2 && strcmp(argv[1], "-u") == 0) {
        !           105:         int errcheck, errors = 0;
        !           106:         unsigned long amount;
        !           107:         short monster;
        !           108:
        !           109:         /* Read in the amount and monster values to pass to score */
        !           110:         amount = netread(&errcheck, sizeof(unsigned long), stdin);
        !           111:         if (errcheck) errors++;
        !           112:
        !           113:         monster = (short) netread(&errcheck, sizeof(short), stdin);
        !           114:         if (errcheck) errors++;
        !           115:
        !           116:         /* Now do the update if there were no errors */
        !           117:         if (errors) exit_game(0);
        !           118:         else {
        !           119:             score((long)amount, UPDATE, (short)monster);
        !           120:             exit_game(0);
        !           121:         }
        !           122:     }
        !           123:
        !           124:     /*
        !           125:      * Check to see if he is a wizard
        !           126:      */
        !           127: #ifdef WIZARD
        !           128:     if (argc >= 2 && argv[1][0] == '\0')
        !           129:         if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0)
        !           130:         {
        !           131:             wizard = TRUE;
        !           132:             argv++;
        !           133:             argc--;
        !           134:         }
        !           135: #endif
        !           136:
        !           137:     if (betaover())
        !           138:     {
        !           139:         printf("Sorry, %s, but the test period of this prerelease version\n",whoami);
        !           140:         printf("of xrogue is over. Please acquire a new version. Sorry.\n");
        !           141:         exit_game(0);
        !           142:     }
        !           143:
        !           144:     if (!wizard && !author() && !playtime()) {
        !           145:         printf("Sorry, %s, but you can't play during working hours.\n", whoami);
        !           146:         printf("Try again later.\n");
        !           147:         exit_game(0);
        !           148:     }
        !           149:     if (!wizard && !author() && too_much()) {
        !           150:         printf("Sorry, %s, but the system is too loaded now.\n", whoami);
        !           151:         printf("Try again later.\n");
        !           152:         exit_game(0);
        !           153:     }
        !           154:
        !           155:     if (use_savedir)
        !           156:     {
        !           157:         /* restore() will return TRUE if a new game should be started. */
        !           158:         if (!restore(file_name, envp))
        !           159:             exit_game(0);
        !           160:     }
        !           161:     if (argc == 2)
        !           162:         if (!restore(argv[1], envp)) /* Note: restore will never return */
        !           163:             exit_game(0);
        !           164:
        !           165:     if (wizard && getenv("SEED") != NULL) {
        !           166:         seed = atoi(getenv("SEED"));
        !           167:     }
        !           168:     else {
        !           169:         seed = md_random_seed();
        !           170:     }
        !           171:     if (wizard)
        !           172:         printf("Hello %s, welcome to dungeon #%d\n", whoami, seed);
        !           173:     else
        !           174:         printf("Hello %s, just a moment while I dig the dungeon...\n", whoami);
        !           175:     fflush(stdout);
        !           176:
        !           177:     md_srand(seed);
        !           178:
        !           179:     init_things();                      /* Set up probabilities of things */
        !           180:     init_colors();                      /* Set up colors of potions */
        !           181:     init_stones();                      /* Set up stone settings of rings */
        !           182:     init_materials();                   /* Set up materials of wands */
        !           183:     init_names();                       /* Set up names of scrolls */
        !           184:     init_misc();                        /* Set up miscellaneous magic */
        !           185:     init_foods();                       /* set up the food table */
        !           186:
        !           187:     initscr();                          /* Start up cursor package */
        !           188:
        !           189:     typeahead(-1);          /* turn off 3.2/4.0 curses feature */
        !           190:
        !           191:     if (COLS < MINCOLS)
        !           192:     {
        !           193:         printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami);
        !           194:         printf("Your terminal has %d columns, needs 70.\n",COLS);
        !           195:         byebye(0);
        !           196:     }
        !           197:     if (LINES < MINLINES)
        !           198:     {
        !           199:         printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami);
        !           200:         printf("Your terminal has %d lines, needs 22.\n",LINES);
        !           201:         byebye(0);
        !           202:     }
        !           203:
        !           204:     cols  = COLS;
        !           205:     lines = LINES;
        !           206:
        !           207:     if ( cols % 2 != 0)  cols -=1;          /* must be even for maze code */
        !           208:     if (lines % 2 != 0) lines -=1;          /* must be even for maze code */
        !           209:
        !           210:     /*
        !           211:      * Now that we have cols and lines, we can update our window
        !           212:      * structure for non-hardware windows.
        !           213:      */
        !           214:     setup();
        !           215:     /*
        !           216:      * Set up windows
        !           217:      */
        !           218:     cw = newwin(lines, cols, 0, 0);
        !           219:     mw = newwin(lines, cols, 0, 0);
        !           220:     hw = newwin(lines, cols, 0, 0);
        !           221:     msgw = newwin(4, cols, 0, 0);
        !           222:     if (cw == NULL || hw == NULL || mw == NULL || msgw == NULL) {
        !           223:         exit_game(EXIT_CLS | EXIT_ENDWIN);
        !           224:     }
        !           225:
        !           226:     keypad(cw, TRUE);
        !           227:     keypad(hw, TRUE);
        !           228:
        !           229:     init_player();                      /* Roll up the rogue */
        !           230:     waswizard = wizard;
        !           231:
        !           232:     draw(cw);
        !           233:     /* A super wizard doesn't have to get equipped */
        !           234:     /* Check if "" option is TRUE and get environment flag */
        !           235:     if (wizard && strcmp(getenv("SUPER"),"YES") == 0 ||
        !           236:     def_attr == TRUE) {
        !           237:         level = 1;
        !           238:         new_level(NORMLEV);
        !           239:     }
        !           240:     else
        !           241:         new_level(STARTLEV);            /* Draw current level */
        !           242:
        !           243:     /*
        !           244:      * Start up daemons and fuses
        !           245:      */
        !           246:     start_daemon(doctor, &player, AFTER);
        !           247:     fuse(swander, NULL, WANDERTIME, AFTER);
        !           248:     /* Give characters their innate abilities */
        !           249:     if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
        !           250:             fuse(spell_recovery, NULL, SPELLTIME, AFTER);
        !           251:     if (player.t_ctype == C_DRUID    || player.t_ctype == C_MONK)
        !           252:             fuse(chant_recovery, NULL, SPELLTIME, AFTER);
        !           253:     if (player.t_ctype == C_CLERIC   || player.t_ctype == C_PALADIN)
        !           254:             fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
        !           255:     start_daemon(stomach, NULL, AFTER);
        !           256:     if (player.t_ctype == C_THIEF    ||
        !           257:         player.t_ctype == C_ASSASSIN ||
        !           258:         player.t_ctype == C_MONK)
        !           259:             start_daemon(trap_look, NULL, AFTER);
        !           260:
        !           261:     /* Does this character have any special knowledge? */
        !           262:     switch (player.t_ctype) {
        !           263:         case C_ASSASSIN:
        !           264:             /* Assassins automatically recognize poison */
        !           265:             p_know[P_POISON] = TRUE;
        !           266:         when C_FIGHTER:
        !           267:             /* Fighters automatically recognize skill */
        !           268:             p_know[P_SKILL] = TRUE;
        !           269:     }
        !           270:
        !           271:     /* Choose an initial quest item */
        !           272:     if (!wizard) {
        !           273:     if (def_attr == FALSE)
        !           274:         quest_item = rnd(MAXRELIC);
        !           275:     }
        !           276:     mpos = 0;
        !           277:     draw(cw);
        !           278:     msg("You have been quested to retrieve the %s....",
        !           279:          rel_magic[quest_item].mi_name);
        !           280:     mpos = 0;
        !           281:     playit();
        !           282: }
        !           283:
        !           284: /*
        !           285:  * endit:
        !           286:  *      Exit the program abnormally.
        !           287:  */
        !           288:
        !           289: void
        !           290: endit(int sig)
        !           291: {
        !           292:        NOOP(sig);
        !           293:     fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
        !           294: }
        !           295:
        !           296: /*
        !           297:  * fatal:
        !           298:  *      Exit the program, printing a message.
        !           299:  */
        !           300:
        !           301: void
        !           302: fatal(char *s)
        !           303: {
        !           304:     clear();
        !           305:     move(lines-2, 0);
        !           306:     printw("%s", s);
        !           307:     draw(stdscr);
        !           308:     printf("\n");       /* So the curser doesn't stop at the end of the line */
        !           309:     exit_game(EXIT_ENDWIN);
        !           310: }
        !           311:
        !           312: /*
        !           313:  * rnd:
        !           314:  *      Pick a very random number.
        !           315:  */
        !           316:
        !           317: int
        !           318: rnd(int range)
        !           319: {
        !           320:     return( md_rand(range) );
        !           321: }
        !           322:
        !           323: /*
        !           324:  * roll:
        !           325:  *      roll a number of dice
        !           326:  */
        !           327:
        !           328: int
        !           329: roll(int number, int sides)
        !           330: {
        !           331:     register int dtotal = 0;
        !           332:
        !           333:     while(number--)
        !           334:         dtotal += rnd(sides)+1;
        !           335:     return dtotal;
        !           336: }
        !           337:
        !           338: void
        !           339: setup(void)
        !           340: {
        !           341:        md_setup();
        !           342: }
        !           343:
        !           344: /*
        !           345:  * playit:
        !           346:  *      The main loop of the program.  Loop until the game is over,
        !           347:  * refreshing things and looking at the proper times.
        !           348:  */
        !           349:
        !           350: void
        !           351: playit(void)
        !           352: {
        !           353:     register char *opts;
        !           354:
        !           355:     /*
        !           356:      * parse environment declaration of options
        !           357:      */
        !           358:     if ((opts = getenv("ROGUEOPTS")) != NULL)
        !           359:         parse_opts(opts);
        !           360:
        !           361:     player.t_oldpos = hero;
        !           362:     oldrp = roomin(&hero);
        !           363:     after = TRUE;
        !           364:     command();                  /* Command execution */
        !           365:     endit(-1);
        !           366: }
        !           367:
        !           368: /*
        !           369:  * see if the system is being used too much for this game
        !           370:  */
        !           371:
        !           372: bool
        !           373: too_much(void)
        !           374: {
        !           375:     /* we no longer do load checking or user counts */
        !           376:     return(FALSE);
        !           377: }
        !           378:
        !           379: /*
        !           380:  * author:
        !           381:  *      See if a user is an author of the program
        !           382:  */
        !           383:
        !           384: bool
        !           385: author(void)
        !           386: {
        !           387:         switch (md_getuid()) {
        !           388:                 case 0: /* always OK for root to play */
        !           389:                         return TRUE;
        !           390:                 default:
        !           391:                         return FALSE;
        !           392:         }
        !           393: }
        !           394:
        !           395: /*
        !           396:  * playtime:
        !           397:  *      Returns TRUE when it is a good time to play rogue
        !           398:  */
        !           399:
        !           400: bool
        !           401: playtime(void)
        !           402: {
        !           403:         /* we no longer do playtime checking */
        !           404:
        !           405:         return TRUE;
        !           406: }
        !           407:
        !           408: /*
        !           409:  * betaover:
        !           410:  *      Returns TRUE if the test period of this version of the game is over
        !           411:  */
        !           412:
        !           413: bool
        !           414: betaover(void)
        !           415: {
        !           416:      return(FALSE);
        !           417: }
        !           418:
        !           419:
        !           420: void
        !           421: exit_game(int flag)
        !           422: {
        !           423:     int i;
        !           424:
        !           425:     if (flag & EXIT_CLS)  /* Clear Screen    */
        !           426:     {
        !           427:         wclear(cw);
        !           428:         draw(cw);
        !           429:     }
        !           430:
        !           431:     if (flag & EXIT_ENDWIN)  /* Shutdown Curses */
        !           432:     {
        !           433:         keypad(cw,FALSE);
        !           434:         keypad(hw,FALSE);
        !           435:         delwin(cw);
        !           436:         delwin(mw);
        !           437:         delwin(hw);
        !           438:         delwin(msgw);
        !           439:         if (!isendwin())
        !           440:             endwin();
        !           441:     }
        !           442:     o_free_list(player.t_pack);
        !           443:     t_free_list(mlist);
        !           444:     t_free_list(rlist);
        !           445:     t_free_list(tlist);
        !           446:     o_free_list(lvl_obj);               /* Free up previous objects (if any) */
        !           447:     for (i = 0; i < MAXROOMS; i++)
        !           448:     {
        !           449:         r_free_list(rooms[i].r_exit);        /* Free up the exit lists */
        !           450:         _r_free_fire_list(&rooms[i].r_fires);
        !           451:     }
        !           452:
        !           453:     for(i=0; i<MAXSCROLLS; i++)
        !           454:     {
        !           455:         if (s_names[i] != NULL)
        !           456:             free( s_names[i] );
        !           457:         if (s_guess[i] != NULL)
        !           458:             free( s_guess[i] );
        !           459:     }
        !           460:
        !           461:     for(i=0; i<MAXPOTIONS; i++)
        !           462:     {
        !           463:         if (p_guess[i] != NULL)
        !           464:             free( p_guess[i] );
        !           465:     }
        !           466:
        !           467:     for(i=0; i<MAXRINGS; i++)
        !           468:     {
        !           469:         if (r_guess[i] != NULL)
        !           470:             free( r_guess[i] );
        !           471:     }
        !           472:
        !           473:     for(i=0; i<MAXSTICKS; i++)
        !           474:     {
        !           475:         if (ws_guess[i] != NULL)
        !           476:             free( ws_guess[i] );
        !           477:     }
        !           478:
        !           479:     exit(0);
        !           480: }
        !           481:
        !           482: void
        !           483: open_records(void)
        !           484: {
        !           485:     if (scorefi == NULL)
        !           486:         scorefi = fopen(score_file, "rb+");
        !           487:     if (scorefi == NULL)
        !           488:         scorefi = fopen(score_file, "wb+");
        !           489:     /* If opening fails, that will be handled when trying to write. */
        !           490: #ifdef LOGFILE
        !           491:     if (logfile == NULL)
        !           492:         logfile = fopen(LOGFILE, "a");
        !           493: #endif
        !           494:     return;
        !           495: }
        !           496:

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