/*
network.h - networking setup
XRogue: Expeditions into the Dungeons of Doom
Copyright (C) 1991 Robert Pietkivitch
All rights reserved.
Based on "Advanced Rogue"
Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
/*
* Note that networking is set up for machines that can communicate
* via some system such as uucp. The mechanism listed here uses uux
* and assumes that the target machine allows access to the game via
* the uux command. NETCOMMAND must be defined if networking is desired.
*/
/* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
/* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */
#define NETCOMMAND ""
/* Networking information -- should not vary among networking machines */
struct network {
char *system;
char *rogue;
};
extern struct network Network[];
extern unsigned long netread(int *error, int size, FILE *stream);
extern int netwrite(unsigned long value, int size, FILE *stream);