/*
state.c - Portable Rogue Save State Code
Copyright (C) 2000 Nicholas J. Kisseberth
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name(s) of the author(s) nor the names of other contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
#define RSXR_STATS 0xABCD0001
#define RSXR_THING 0xABCD0002
#define RSXR_OBJECT 0xABCD0003
#define RSXR_MAGICITEMS 0xABCD0004
#define RSXR_KNOWS 0xABCD0005
#define RSXR_GUESSES 0xABCD0006
#define RSXR_OBJECTLIST 0xABCD0007
#define RSXR_BAGOBJECT 0xABCD0008
#define RSXR_MONSTERLIST 0xABCD0009
#define RSXR_MONSTERSTATS 0xABCD000A
#define RSXR_MONSTERS 0xABCD000B
#define RSXR_TRAP 0xABCD000C
#define RSXR_WINDOW 0xABCD000D
#define RSXR_DAEMONS 0xABCD000E
#define RSXR_IWEAPS 0xABCD000F
#define RSXR_IARMOR 0xABCD0010
#define RSXR_SPELLS 0xABCD0011
#define RSXR_ILIST 0xABCD0012
#define RSXR_HLIST 0xABCD0013
#define RSXR_DEATHTYPE 0xABCD0014
#define RSXR_CTYPES 0XABCD0015
#define RSXR_COORDLIST 0XABCD0016
#define RSXR_ROOMS 0XABCD0017
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#if defined(_WIN32)
#include <Windows.h>
#include <Lmcons.h>
#include <shlobj.h>
#include <Shlwapi.h>
#undef MOUSE_MOVED
#elif defined(__DJGPP__)
#include <process.h>
#else
#include <pwd.h>
#include <sys/wait.h>
#include <sys/utsname.h>
#include <unistd.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <curses.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
#include <fcntl.h>
#include <limits.h>
#include <time.h>
#include <signal.h>
#include "rogue.h"
#include "mach_dep.h"
#if defined(_WIN32)
#include <process.h>
#endif
#ifdef HAVE_ARPA_INET_H
#include <arpa/inet.h>
#endif
int md_fileno(FILE *fp);
#define READSTAT ((format_error == 0) && (read_error == 0))
#define WRITESTAT (write_error == 0)
int read_error = FALSE;
int write_error = FALSE;
int format_error = FALSE;
int save_debug = FALSE;
#define DBG(x) {if (save_debug) rsPrintf x;}
bool rs_read_new_string(FILE *inf, char **s);
int find_list_ptr(struct linked_list *l, void *ptr);
bool rs_write_coord_list(FILE *savef, struct linked_list *l);
bool rs_read_coord_list(FILE *inf, struct linked_list **list);
int list_size(struct linked_list *l);
bool rs_write_object_list(FILE *savef, struct linked_list *l);
bool rs_read_object_list(FILE *inf, struct linked_list **list);
int
rsPrintf(char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr,fmt, ap);
va_end(ap);
return(0);
}
void *
get_list_item(struct linked_list *l, int i)
{
int count = 0;
while(l != NULL)
{
if (count == i)
return(l->l_data);
l = l->l_next;
count++;
}
return(NULL);
}
bool
rs_write(FILE *savef, void *ptr, size_t size)
{
size_t i = 0;
if (!write_error)
i = ENCWRITE(ptr,size,savef);
if (i != size)
write_error = TRUE;
assert(write_error == 0);
return(WRITESTAT);
}
int end_of_file = FALSE;
bool
rs_read(FILE *inf, void *ptr, size_t size)
{
int actual;
end_of_file =FALSE;
if (!read_error && !format_error)
{
actual = ENCREAD(ptr, size, inf);
if ((actual == 0) && (size != 0))
end_of_file = TRUE;
}
if (read_error){
printf("read error has occurred. restore short-circuited.\n");abort();}
if (format_error)
{printf("game format invalid. restore short-circuited.\n");abort();}
return(READSTAT);
}
int big_endian = 0;
bool
rs_write_uint(FILE *savef, unsigned int c)
{
char bytes[4];
char *buf = (char *) &c;
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
rs_write(savef, buf, 4);
return(WRITESTAT);
}
bool
rs_write_int(FILE *savef, int c)
{
char bytes[4];
char *buf = (char *) &c;
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
rs_write(savef, buf, 4);
return(WRITESTAT);
}
bool
rs_write_ulong(FILE *savef, unsigned long c)
{
unsigned int c2;
char bytes[4];
char *buf = (char *)&c;
if ( (sizeof(long) == 8) && (sizeof(int) == 4) )
{
c2 = c;
buf = (char *) &c2;
}
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
rs_write(savef, buf, 4);
return(WRITESTAT);
}
bool
rs_write_long(FILE *savef, long c)
{
int c2;
char bytes[4];
char *buf = (char *)&c;
if ( (sizeof(long) == 8) && (sizeof(int) == 4) )
{
c2 = c;
buf = (char *) &c2;
}
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
rs_write(savef, buf, 4);
return(WRITESTAT);
}
bool
rs_write_boolean(FILE *savef, bool c)
{
char buf;
if (c == 0)
buf = 0;
else
buf = 1;
rs_write(savef, &buf, 1);
return(WRITESTAT);
}
bool
rs_read_int(FILE *inf, int *i)
{
char bytes[4];
int input;
char *buf = (char *)&input;
rs_read(inf, &input, 4);
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
*i = *((int *) buf);
return(READSTAT);
}
bool
rs_read_uint(FILE *inf, unsigned int *i)
{
char bytes[4];
int input;
char *buf = (char *)&input;
rs_read(inf, &input, 4);
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
*i = *((int *) buf);
return(READSTAT);
}
bool
rs_read_ulong(FILE *inf, unsigned long *i)
{
char bytes[4];
unsigned long input;
char *buf = (char *) &input;
rs_read(inf, &input, 4);
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
if ( (sizeof(long) == 8) && (sizeof(int) == 4) )
*i = *((unsigned int *) buf);
else
*i = *((unsigned long *) buf);
return(READSTAT);
}
bool
rs_read_long(FILE *inf, long *i)
{
char bytes[4];
long input;
char *buf = (char *) &input;
rs_read(inf, &input, 4);
if (big_endian)
{
bytes[3] = buf[0];
bytes[2] = buf[1];
bytes[1] = buf[2];
bytes[0] = buf[3];
buf = bytes;
}
if ( (sizeof(long) == 8) && (sizeof(int) == 4) )
*i = *((int *) buf);
else
*i = *((long *) buf);
return(READSTAT);
}
bool
rs_read_boolean(FILE *inf, bool *i)
{
char buf;
rs_read(inf, &buf, 1);
*i = buf;
return(READSTAT);
}
bool
rs_write_ints(FILE *savef, int *c, int count)
{
int n=0;
rs_write_int(savef,count);
for(n=0;n<count;n++)
rs_write_int(savef,c[n]);
return(WRITESTAT);
}
bool
rs_write_short(FILE *savef, short c)
{
char bytes[2];
char *buf = (char *) &c;
if (big_endian)
{
bytes[1] = buf[0];
bytes[0] = buf[1];
buf = bytes;
}
rs_write(savef, buf, 2);
return(WRITESTAT);
}
bool
rs_read_short(FILE *inf, short *s)
{
char bytes[2];
short input;
char *buf = (char *)&input;
rs_read(inf, &input, 2);
if (big_endian)
{
bytes[1] = buf[0];
bytes[0] = buf[1];
buf = bytes;
}
*s = *((short *) buf);
return(READSTAT);
}
bool
rs_write_shorts(FILE *savef, short *c, int count)
{
int n=0;
rs_write_int(savef,count);
for(n=0;n<count;n++)
rs_write_short(savef,c[n]);
return(WRITESTAT);
}
bool
rs_write_longs(FILE *savef, long *c, int count)
{
int n=0;
rs_write_int(savef,count);
for(n=0;n<count;n++)
rs_write_long(savef,c[n]);
return(WRITESTAT);
}
bool
rs_write_ulongs(FILE *savef, unsigned long *c, int count)
{
int n=0;
rs_write_int(savef,count);
for(n=0;n<count;n++)
rs_write_ulong(savef,c[n]);
return(WRITESTAT);
}
bool
rs_write_booleans(FILE *savef, bool *c, int count)
{
int n=0;
rs_write_int(savef,count);
for(n=0;n<count;n++)
rs_write_boolean(savef,c[n]);
return(WRITESTAT);
}
bool
rs_read_ints(FILE *inf, int *i, int count)
{
int n=0,value=0;
if (rs_read_int(inf,&value) != 0)
{
if (value != count)
format_error = TRUE;
else
{
for(n=0;n<value;n++)
rs_read_int(inf, &i[n]);
}
}
return(READSTAT);
}
bool
rs_read_shorts(FILE *inf, short *i, int count)
{
int n=0,value=0;
if (rs_read_int(inf,&value) != 0)
{
if (value != count)
format_error = TRUE;
else
{
for(n=0;n<value;n++)
rs_read_short(inf, &i[n]);
}
}
return(READSTAT);
}
bool
rs_read_longs(FILE *inf, long *i, int count)
{
int n=0,value=0;
if (rs_read_int(inf,&value) != 0)
{
if (value != count)
format_error = TRUE;
else
{
for(n=0;n<value;n++)
rs_read_long(inf, &i[n]);
}
}
return(READSTAT);
}
bool
rs_read_ulongs(FILE *inf, unsigned long *i, int count)
{
int n=0,value=0;
if (rs_read_int(inf,&value) != 0)
{
if (value != count)
format_error = TRUE;
else
{
for(n=0;n<value;n++)
rs_read_ulong(inf, &i[n]);
}
}
return(READSTAT);
}
bool
rs_read_booleans(FILE *inf, bool *i, int count)
{
int n=0,value=0;
if (rs_read_int(inf,&value) != 0)
{
if (value != count)
format_error = TRUE;
else
{
for(n=0;n<value;n++)
rs_read_boolean(inf, &i[n]);
}
}
return(READSTAT);
}
bool
rs_write_levtype(FILE *savef, LEVTYPE c)
{
int lt;
switch(c)
{
case NORMLEV: lt = 1; break;
case POSTLEV: lt = 2; break;
case MAZELEV: lt = 3; break;
case OUTSIDE: lt = 4; break;
case STARTLEV: lt = 5; break;
default: lt = -1; break;
}
rs_write_int(savef,lt);
return(WRITESTAT);
}
bool
rs_read_levtype(FILE *inf, LEVTYPE *l)
{
int lt;
rs_read_int(inf, <);
switch(lt)
{
case 1: *l = NORMLEV; break;
case 2: *l = POSTLEV; break;
case 3: *l = MAZELEV; break;
case 4: *l = OUTSIDE; break;
case 5: *l = STARTLEV; break;
default: *l = NORMLEV; break;
}
return(READSTAT);
}
bool
rs_write_char(FILE *savef, char c)
{
rs_write(savef, &c, 1);
DBG(("%c",c));
return(WRITESTAT);
}
bool
rs_read_char(FILE *inf, char *c)
{
rs_read(inf, c, 1);
return(READSTAT);
}
bool
rs_write_uchar(FILE *savef, unsigned char c)
{
rs_write(savef, &c, 1);
DBG(("%c",c));
return(WRITESTAT);
}
bool
rs_read_uchar(FILE *inf, unsigned char *c)
{
rs_read(inf, c, 1);
return(READSTAT);
}
bool
rs_write_string(FILE *savef, char *s)
{
int len = 0;
len = (s == NULL) ? 0 : (int) strlen(s) + 1;
rs_write_uint(savef, (unsigned int) len);
rs_write(savef, s, len);
return(WRITESTAT);
}
bool
rs_read_string_index(FILE *inf, struct words master[], int maxindex, char **str)
{
int i;
if (rs_read_int(inf,&i) != 0)
{
if (i > maxindex)
{
printf("String index is out of range. %d > %d\n",
i, maxindex);
printf("Sorry, invalid save game format\n");
format_error = TRUE;
}
else if (i >= 0)
*str = master[i].w_string;
else
*str = NULL;
}
return(READSTAT);
}
bool
rs_write_string_index(FILE *savef, struct words master[], int maxindex, char *str)
{
int i;
for(i = 0; i < maxindex; i++)
{
if (str == master[i].w_string)
{
rs_write_int(savef,i);
return(WRITESTAT);
}
}
rs_write_int(savef,-1);
return(WRITESTAT);
}
bool
rs_read_scrolls(FILE *inf)
{
int i;
for(i = 0; i < MAXSCROLLS; i++)
{
rs_read_new_string(inf,&s_names[i]);
rs_read_boolean(inf,&s_know[i]);
rs_read_new_string(inf,&s_guess[i]);
}
return(READSTAT);
}
bool
rs_write_scrolls(FILE *savef)
{
int i;
for(i = 0; i < MAXSCROLLS; i++)
{
rs_write_string(savef,s_names[i]);
rs_write_boolean(savef,s_know[i]);
rs_write_string(savef,s_guess[i]);
}
return(WRITESTAT);
}
bool
rs_read_potions(FILE *inf)
{
int i;
for(i = 0; i < MAXPOTIONS; i++)
{
rs_read_string_index(inf,rainbow,NCOLORS,&p_colors[i]);
rs_read_boolean(inf,&p_know[i]);
rs_read_new_string(inf,&p_guess[i]);
}
return(READSTAT);
}
bool
rs_write_potions(FILE *savef)
{
int i;
for(i = 0; i < MAXPOTIONS; i++)
{
rs_write_string_index(savef,rainbow,NCOLORS,p_colors[i]);
rs_write_boolean(savef,p_know[i]);
rs_write_string(savef,p_guess[i]);
}
return(WRITESTAT);
}
bool
rs_read_rings(FILE *inf)
{
int i;
for(i = 0; i < MAXRINGS; i++)
{
rs_read_string_index(inf,stones,NSTONES,&r_stones[i]);
rs_read_boolean(inf,&r_know[i]);
rs_read_new_string(inf,&r_guess[i]);
}
return(READSTAT);
}
bool
rs_write_rings(FILE *savef)
{
int i;
for(i = 0; i < MAXRINGS; i++)
{
rs_write_string_index(savef,stones,NSTONES,r_stones[i]);
rs_write_boolean(savef,r_know[i]);
rs_write_string(savef,r_guess[i]);
}
return(WRITESTAT);
}
bool
rs_read_misc(FILE *inf)
{
int i;
for(i = 0; i < MAXMM; i++)
{
rs_read_boolean(inf,&m_know[i]);
rs_read_new_string(inf,&m_guess[i]);
}
return(READSTAT);
}
bool
rs_write_misc(FILE *savef)
{
int i;
for(i = 0; i < MAXMM; i++)
{
rs_write_boolean(savef,m_know[i]);
rs_write_string(savef,m_guess[i]);
}
return(WRITESTAT);
}
bool
rs_write_sticks(FILE *savef)
{
int i;
for (i = 0; i < MAXSTICKS; i++)
{
if (strcmp(ws_type[i],"staff") == 0)
{
rs_write_int(savef,0);
rs_write_string_index(savef, wood, NWOOD, ws_made[i]);
}
else
{
rs_write_int(savef,1);
rs_write_string_index(savef, metal, NMETAL, ws_made[i]);
}
rs_write_boolean(savef, ws_know[i]);
rs_write_string(savef, ws_guess[i]);
}
return(WRITESTAT);
}
bool
rs_read_sticks(FILE *inf)
{
int i = 0, list = 0;
for(i = 0; i < MAXSTICKS; i++)
{
rs_read_int(inf,&list);
if (list == 0)
{
rs_read_string_index(inf,wood,NWOOD,&ws_made[i]);
ws_type[i] = "staff";
}
else
{
rs_read_string_index(inf,metal,NMETAL,&ws_made[i]);
ws_type[i] = "wand";
}
rs_read_boolean(inf, &ws_know[i]);
rs_read_new_string(inf, &ws_guess[i]);
}
return(READSTAT);
}
bool
rs_read_string(FILE *inf, char *s, int max)
{
int len = 0;
if (rs_read_int(inf, &len) != FALSE)
{
if (len > max)
{
printf("String too long to restore. %d > %d\n",len,max);
printf("Sorry, invalid save game format\n");
format_error = TRUE;
}
rs_read(inf, s, len);
}
return(READSTAT);
}
bool
rs_read_new_string(FILE *inf, char **s)
{
int len=0;
char *buf=0;
if (rs_read_int(inf, &len) != 0)
{
if (len == 0)
*s = NULL;
else
{
buf = malloc(len);
if (buf == NULL)
read_error = TRUE;
else
{
rs_read(inf, buf, len);
*s = buf;
}
}
}
return(READSTAT);
}
bool
rs_write_strings(FILE *savef, char *s[], int count)
{
int len = 0;
int n = 0;
rs_write_int(savef,count);
for(n = 0; n < count; n++)
{
len = (s[n] == NULL) ? 0L : (int) strlen(s[n]) + 1;
rs_write_int(savef, len);
rs_write(savef, s[n], len);
DBG(("%s",s[n]));
}
return(WRITESTAT);
}
bool
rs_write_words(FILE *savef, struct words *w, int count)
{
int n = 0;
rs_write_int(savef,count);
for(n = 0; n < count; n++)
{
rs_write(savef, w[n].w_string, sizeof(w[n].w_string));
DBG(("%s",w[n].w_string));
}
return(WRITESTAT);
}
bool
rs_read_words(FILE *inf, struct words *w, int count)
{
int n = 0;
int value = 0;
rs_read_int(inf,&value);
if (value != count)
{
printf("Incorrect number of words in block. %d != %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else for(n = 0; n < count; n++)
{
rs_read(inf, w[n].w_string, sizeof(w[n].w_string));
}
return(READSTAT);
}
bool
rs_read_new_strings(FILE *inf, char **s, int count)
{
int len = 0;
int n = 0;
int value = 0;
if (rs_read_int(inf,&value) != 0)
{
if (value != count)
{
printf("Incorrect number of strings in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
for(n=0; n<value; n++)
{
rs_read_int(inf, &len);
if (len == 0)
s[n]=0;
else
{
s[n] = malloc(len);
rs_read(inf,s[n],len);
}
}
}
return(READSTAT);
}
bool
rs_write_coord(FILE *savef, coord *c)
{
DBG(("X ="));
rs_write_int(savef, c->x);
DBG(("Y ="));
rs_write_int(savef, c->y);
return(WRITESTAT);
}
bool
rs_read_coord(FILE *inf, coord *c)
{
rs_read_int(inf,&c->x);
rs_read_int(inf,&c->y);
return(READSTAT);
}
/* Assigns a number to an alchemy jug associated with a fuse, so it can be
* found and reassociated when restoring.
* 1 - 31: slot in pack
* 32+ : on floor
* Hopefully monsters do not pick them up.
*/
int number_alchemy_jug(struct object *obj) {
struct object *tobj = NULL;
struct linked_list *item;
int i = 1;
for (item = pack; item != NULL; item = next(item), i++) {
tobj = OBJPTR(item);
if (tobj == obj &&
tobj->o_type == MM &&
tobj->o_which== MM_JUG)
break;
}
if (item == NULL) {
for (item = lvl_obj, i = 32; item != NULL; item = next(item), i++) {
tobj = OBJPTR(item);
if (tobj == obj &&
tobj->o_type == MM &&
tobj->o_which== MM_JUG)
break;
}
}
if (item == NULL)
return 0;
return i;
}
/* Takes an alchemy jug number and tracks down the object. */
struct object *find_alchemy_jug(int n) {
struct object *tobj;
struct linked_list *item;
if (n <= 0) {
return NULL;
}
else if (n < 32) {
item = pack;
n -= 1;
}
else if (n < 1024) {
item = lvl_obj;
n -= 32;
}
else {
/* This is likely a bug, not 1024 actual items on the floor. */
return NULL;
}
while (item != NULL && n > 0) {
item = next(item);
n--;
}
if (item == NULL)
return NULL;
tobj = OBJPTR(item);
if (tobj->o_type != MM || tobj->o_which != MM_JUG)
return NULL;
return tobj;
}
bool
rs_write_daemons(FILE *savef, struct delayed_action *d_list,int count)
{
int i = 0;
int func = 0;
DBG(("Daemons\n"));
rs_write_int(savef, RSXR_DAEMONS);
rs_write_int(savef, count);
for(i=0; i < count; i++)
{
if (d_list[i].d_func == rollwand)
func = 1;
else if (d_list[i].d_func == doctor)
func = 2;
else if (d_list[i].d_func == stomach)
func = 3;
else if (d_list[i].d_func == trap_look)
func = 4;
else if (d_list[i].d_func == eat_gold)
func = 5;
else if (d_list[i].d_func == ring_search)
func = 6;
else if (d_list[i].d_func == ring_teleport)
func = 7;
else if (d_list[i].d_func == fumble)
func = 8;
else if (d_list[i].d_func == strangle)
func = 9;
else if (d_list[i].d_func == unconfuse)
func = 10;
else if (d_list[i].d_func == swander)
func = 11;
else if (d_list[i].d_func == spell_recovery)
func = 12;
else if (d_list[i].d_func == chant_recovery)
func = 13;
else if (d_list[i].d_func == prayer_recovery)
func = 14;
else if (d_list[i].d_func == cure_disease)
func = 15;
else if (d_list[i].d_func == unstink)
func = 16;
else if (d_list[i].d_func == res_strength)
func = 17;
else if (d_list[i].d_func == undance)
func = 18;
else if (d_list[i].d_func == suffocate)
func = 19;
else if (d_list[i].d_func == wghtchk)
func = 20;
else if (d_list[i].d_func == dust_appear)
func = 21;
else if (d_list[i].d_func == unchoke)
func = 22;
else if (d_list[i].d_func == sight)
func = 23;
else if (d_list[i].d_func == changeclass)
func = 24;
else if (d_list[i].d_func == cloak_charge)
func = 25;
else if (d_list[i].d_func == quill_charge)
func = 26;
else if (d_list[i].d_func == nohaste)
func = 27;
else if (d_list[i].d_func == noslow)
func = 28;
else if (d_list[i].d_func == unclrhead)
func = 29;
else if (d_list[i].d_func == unsee)
func = 30;
else if (d_list[i].d_func == unphase)
func = 31;
else if (d_list[i].d_func == land)
func = 32;
else if (d_list[i].d_func == appear)
func = 33;
else if (d_list[i].d_func == unskill)
func = 34;
else if (d_list[i].d_func == nofire)
func = 35;
else if (d_list[i].d_func == nocold)
func = 36;
else if (d_list[i].d_func == nobolt)
func = 37;
else if (d_list[i].d_func == alchemy)
func = 38;
else if (d_list[i].d_func == NULL)
func = 0;
else
func = -1;
rs_write_int(savef, d_list[i].d_type);
rs_write_int(savef, func);
if (d_list[i].d_func == doctor)
rs_write_int(savef, 1);
else if (d_list[i].d_func == eat_gold)
{
int index;
index = find_list_ptr(player.t_pack,d_list[i].d_arg.vp);
rs_write_int(savef,index);
}
else if (d_list[i].d_func == changeclass)
{
rs_write_int(savef, d_list[i].d_arg.i);
}
else if (d_list[i].d_func == cloak_charge)
{
int index;
index = find_list_ptr(player.t_pack,d_list[i].d_arg.vp);
rs_write_int(savef,index);
}
else if (d_list[i].d_func == alchemy)
{
rs_write_int(savef, number_alchemy_jug((void *) d_list[i].d_arg.vp));
}
else
rs_write_int(savef, d_list[i].d_arg.i);
rs_write_int(savef, d_list[i].d_time);
}
return(WRITESTAT);
}
bool
rs_read_daemons(FILE *inf, struct delayed_action *d_list, int count)
{
int i = 0;
int func = 0;
int value = 0;
int id = 0;
int dummy = 0;
if (d_list == NULL)
printf("HELP THERE ARE NO DAEMONS\n");
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_DAEMONS)
{
printf("Invalid id. %x != %x(RSXR_DAEMONS)\n",
id,RSXR_DAEMONS);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf, &value) != 0)
{
if (value > count)
{
printf("Incorrect number of daemons in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
{
for(i=0; i < value; i++)
{
func = 0;
rs_read_int(inf, &d_list[i].d_type);
rs_read_int(inf, &func);
switch(func)
{
case 1: d_list[i].d_func = rollwand;
break;
case 2: d_list[i].d_func = doctor;
break;
case 3: d_list[i].d_func = stomach;
break;
case 4: d_list[i].d_func = trap_look;
break;
case 5: d_list[i].d_func = eat_gold;
break;
case 6: d_list[i].d_func = ring_search;
break;
case 7: d_list[i].d_func = ring_teleport;
break;
case 8: d_list[i].d_func = fumble;
break;
case 9: d_list[i].d_func = strangle;
break;
case 10: d_list[i].d_func = unconfuse;
break;
case 11: d_list[i].d_func = swander;
break;
case 12: d_list[i].d_func = spell_recovery;
break;
case 13: d_list[i].d_func = chant_recovery;
break;
case 14: d_list[i].d_func = prayer_recovery;
break;
case 15: d_list[i].d_func = cure_disease;
break;
case 16: d_list[i].d_func = unstink;
break;
case 17: d_list[i].d_func = res_strength;
break;
case 18: d_list[i].d_func = undance;
break;
case 19: d_list[i].d_func = suffocate;
break;
case 20: d_list[i].d_func = wghtchk;
break;
case 21: d_list[i].d_func = dust_appear;
break;
case 22: d_list[i].d_func = unchoke;
break;
case 23: d_list[i].d_func = sight;
break;
case 24: d_list[i].d_func = changeclass;
break;
case 25: d_list[i].d_func = cloak_charge;
break;
case 26: d_list[i].d_func = quill_charge;
break;
case 27: d_list[i].d_func = nohaste;
break;
case 28: d_list[i].d_func = noslow;
break;
case 29: d_list[i].d_func = unclrhead;
break;
case 30: d_list[i].d_func = unsee;
break;
case 31: d_list[i].d_func = unphase;
break;
case 32: d_list[i].d_func = land;
break;
case 33: d_list[i].d_func = appear;
break;
case 34: d_list[i].d_func = unskill;
break;
case 35: d_list[i].d_func = nofire;
break;
case 36: d_list[i].d_func = nocold;
break;
case 37: d_list[i].d_func = nobolt;
break;
case 38: d_list[i].d_func = alchemy;
break;
case 0:
case -1:
default: d_list[i].d_func = NULL;
break;
}
if (d_list[i].d_func == doctor)
{
rs_read_int(inf, &dummy);
d_list[i].d_arg.vp = (void *)&player;
}
else if (d_list[i].d_func == eat_gold)
{
rs_read_int(inf, &dummy);
d_list[i].d_arg.vp = get_list_item(player.t_pack,dummy);
if (d_list[i].d_arg.vp == NULL)
d_list[i].d_type = 0;
}
else if (d_list[i].d_func == changeclass)
{
rs_read_int(inf, &d_list[i].d_arg.i);
}
else if (d_list[i].d_func == cloak_charge)
{
rs_read_int(inf, &dummy);
d_list[i].d_arg.vp = get_list_item(player.t_pack,dummy);
if (d_list[i].d_arg.vp == NULL)
d_list[i].d_type = 0;
}
else if (d_list[i].d_func == alchemy)
{
rs_read_int(inf, &dummy);
d_list[i].d_arg.vp = (void *) find_alchemy_jug(dummy);
if (d_list[i].d_arg.vp == NULL)
d_list[i].d_type = 0;
}
else
rs_read_int(inf, &d_list[i].d_arg.i);
rs_read_int(inf, &d_list[i].d_time);
if (d_list[i].d_func == NULL)
{
d_list[i].d_time = 0;
d_list[i].d_arg.vp = NULL;
d_list[i].d_type = 0;
}
}
}
}
}
return(READSTAT);
}
bool
rs_write_rooms(FILE *savef, struct room r[], int count)
{
int n = 0,i = -1;
struct linked_list *l;
DBG(("Rooms\n"));
rs_write_int(savef, RSXR_ROOMS);
rs_write_int(savef, count);
for(n=0; n<count; n++)
{
rs_write_coord(savef, &r[n].r_pos);
rs_write_coord(savef, &r[n].r_max);
rs_write_long(savef, r[n].r_flags);
rs_write_coord_list(savef, r[n].r_exit);
l = r[n].r_fires;
i = list_size(l);
rs_write_int(savef, i);
if (i >0)
while (l != NULL)
{
i = find_list_ptr(mlist,l->l_data);
rs_write_int(savef,i);
l = l->l_next;
}
}
return(WRITESTAT);
}
bool
rs_read_rooms(FILE *inf, struct room *r, int count)
{
int value = 0, n = 0, i = 0, index = 0, id = 0;
struct linked_list *fires=NULL, *item = NULL;
if (rs_read_int(inf,&id) != 0)
{
if (id != RSXR_ROOMS)
{
printf("Invalid id. %x != %x(RSXR_ROOMS)\n",
id,RSXR_ROOMS);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf,&value) != 0)
{
if (value != count)
{
printf("Incorrect number of rooms in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
{
for(n=0; n<value; n++)
{
rs_read_coord(inf,&r[n].r_pos);
rs_read_coord(inf,&r[n].r_max);
rs_read_long(inf,&r[n].r_flags);
rs_read_coord_list(inf, &r[n].r_exit);
rs_read_int(inf, &i);
fires = NULL;
while (i>0)
{
rs_read_int(inf,&index);
if (index >= 0)
{
void *data;
data = get_list_item(mlist,index);
item = creat_item();
item->l_data = data;
if (fires == NULL)
fires = item;
else
attach(fires,item);
}
i--;
}
r[n].r_fires=fires;
}
}
}
}
return(READSTAT);
}
bool
rs_write_object(FILE *savef, struct object *o)
{
rs_write_int(savef, RSXR_OBJECT);
rs_write_int(savef, o->o_type);
rs_write_coord(savef, &o->o_pos);
rs_write_char(savef, o->o_launch);
rs_write(savef, o->o_damage, sizeof(o->o_damage));
rs_write(savef, o->o_hurldmg, sizeof(o->o_hurldmg));
rs_write_int(savef, o->o_count);
rs_write_int(savef, o->o_which);
rs_write_int(savef, o->o_hplus);
rs_write_int(savef, o->o_dplus);
rs_write_int(savef, o->o_ac);
rs_write_long(savef, o->o_flags);
rs_write_int(savef, o->o_group);
rs_write_int(savef, o->o_weight);
rs_write(savef, o->o_mark, MARKLEN);
DBG(("Object\n"));
DBG((" SaveID : %X\n",RSXR_OBJECT));
DBG((" Type : %d\n",o->o_type));
DBG((" Pos : %d %d\n",o->o_pos.x,o->o_pos.y));
DBG((" Launch : %c\n",o->o_launch));
DBG((" Damage : %s\n",o->o_damage));
DBG((" Hurl : %s\n",o->o_hurldmg));
DBG((" Count : %d\n",o->o_count));
DBG((" Which : %d\n",o->o_which));
DBG((" HPlus : %d\n",o->o_hplus));
DBG((" DPlus : %d\n",o->o_dplus));
DBG((" AC : %d\n",o->o_ac));
DBG((" Flags : %X\n",o->o_flags));
DBG((" Group : %d\n",o->o_group));
DBG((" Weight : %d\n",o->o_weight));
DBG((" Mark : %s\n",o->o_mark));
if (o->contents == NULL)
{
DBG((" Contents: None\n"));
}
else
{
DBG((" CONTENTS\n"));
}
rs_write_object_list(savef, o->contents);
if (o->contents != NULL)
DBG((" END_CONTENTS\n"));
return(WRITESTAT);
}
bool
rs_read_object(FILE *inf, struct object *o)
{
int id;
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_OBJECT)
{
printf("Invalid id. %x != %x(RSXR_OBJECT)\n", id,RSXR_OBJECT);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
{
rs_read_int(inf, &o->o_type);
rs_read_coord(inf, &o->o_pos);
rs_read_char(inf, &o->o_launch);
rs_read(inf, o->o_damage,sizeof(o->o_damage));
rs_read(inf, o->o_hurldmg,sizeof(o->o_hurldmg));
rs_read_int(inf, &o->o_count);
rs_read_int(inf, &o->o_which);
rs_read_int(inf, &o->o_hplus);
rs_read_int(inf, &o->o_dplus);
rs_read_int(inf,&o->o_ac);
rs_read_long(inf,&o->o_flags);
rs_read_int(inf,&o->o_group);
rs_read_int(inf, &o->o_weight);
rs_read(inf, o->o_mark, MARKLEN);
rs_read_object_list(inf,&o->contents);
}
}
return(READSTAT);
}
bool
rs_write_stats(FILE *savef, struct stats *s)
{
DBG(("Stats\n"));
rs_write_int(savef, RSXR_STATS);
rs_write_short(savef, s->s_str);
rs_write_short(savef, s->s_intel);
rs_write_short(savef, s->s_wisdom);
rs_write_short(savef, s->s_dext);
rs_write_short(savef, s->s_const);
rs_write_short(savef, s->s_charisma);
rs_write_ulong(savef, s->s_exp);
rs_write_int(savef, s->s_lvladj);
rs_write_int(savef, s->s_lvl);
rs_write_int(savef, s->s_arm);
rs_write_int(savef, s->s_hpt);
rs_write_int(savef, s->s_pack);
rs_write_int(savef, s->s_carry);
rs_write(savef, s->s_dmg, sizeof(s->s_dmg));
return(WRITESTAT);
}
bool
rs_read_stats(FILE *inf, struct stats *s)
{
int id;
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_STATS)
{
printf("Invalid id. %x != %x(RSXR_STATS)\n", id,RSXR_STATS);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
{
rs_read_short(inf,&s->s_str);
rs_read_short(inf,&s->s_intel);
rs_read_short(inf,&s->s_wisdom);
rs_read_short(inf,&s->s_dext);
rs_read_short(inf,&s->s_const);
rs_read_short(inf,&s->s_charisma);
rs_read_ulong(inf,&s->s_exp);
rs_read_int(inf,&s->s_lvladj);
rs_read_int(inf,&s->s_lvl);
rs_read_int(inf,&s->s_arm);
rs_read_int(inf,&s->s_hpt);
rs_read_int(inf,&s->s_pack);
rs_read_int(inf,&s->s_carry);
rs_read(inf,s->s_dmg,sizeof(s->s_dmg));
}
}
return(READSTAT);
}
bool
rs_write_mstats(FILE *savef, struct mstats *s)
{
DBG(("M-Stats\n"));
rs_write_int(savef, RSXR_STATS);
rs_write_short(savef, s->ms_str);
/*printf(" Strength: %d\n",s->ms_str);*/
rs_write_short(savef, s->ms_dex);
rs_write_short(savef, s->ms_move);
rs_write_ulong(savef, s->ms_exp);
rs_write_short(savef, s->ms_lvl);
rs_write_short(savef, s->ms_arm);
rs_write(savef, s->ms_hpt, sizeof(s->ms_hpt));
rs_write(savef, s->ms_dmg, sizeof(s->ms_dmg));
/*printf(" Damage: %s\n",s->ms_dmg);*/
return(WRITESTAT);
}
bool
rs_read_mstats(FILE *inf, struct mstats *s)
{
int id;
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_STATS)
{
printf("Invalid id. %x != %x(RSXR_STATS)\n", id,RSXR_STATS);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
{
rs_read_short(inf,&s->ms_str);
/*printf(" Strength: %d\n",s->ms_str);*/
rs_read_short(inf,&s->ms_dex);
/*printf(" Dexterity: %d\n",s->ms_dex);*/
rs_read_short(inf,&s->ms_move);
/*printf(" Moves: %d\n",s->ms_move);*/
rs_read_ulong(inf,&s->ms_exp);
/*printf(" Experience: %d\n",s->ms_exp);*/
rs_read_short(inf,&s->ms_lvl);
/*printf(" Level: %d\n",s->ms_lvl);*/
rs_read_short(inf,&s->ms_arm);
/*printf(" Armor: %d\n",s->ms_arm);*/
rs_read(inf,s->ms_hpt,sizeof(s->ms_hpt));
/*printf(" HP: %s\n",s->ms_hpt);*/
rs_read(inf,s->ms_dmg,sizeof(s->ms_dmg));
/*printf(" Damage: %s\n",s->ms_dmg);*/
}
}
return(READSTAT);
}
bool
rs_write_init_weps(FILE *savef, struct init_weps *w, int count)
{
int i;
DBG(("Init-Weps\n"));
rs_write_int(savef, RSXR_IWEAPS);
rs_write_int(savef, count);
for(i=0;i<count;i++)
{
rs_write(savef, w[i].w_name, sizeof(w[i].w_name));
rs_write(savef, w[i].w_dam, sizeof(w[i].w_dam));
rs_write(savef, w[i].w_hrl, sizeof(w[i].w_hrl));
rs_write_char(savef, w[i].w_launch);
rs_write_int(savef, w[i].w_flags);
rs_write_int(savef, w[i].w_rate);
rs_write_int(savef, w[i].w_wght);
rs_write_int(savef, w[i].w_worth);
}
return(WRITESTAT);
}
bool
rs_read_init_weps(FILE *inf, struct init_weps *w,int count)
{
int id,value,i;
rs_read_int(inf, &id);
rs_read_int(inf, &value);
if (value != count)
{
printf("Incorrect number of init_weps in block. %d != %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else for (i = 0; i < count; i++)
{
rs_read(inf, w[i].w_name, sizeof(w[i].w_name));
rs_read(inf, w[i].w_dam, sizeof(w[i].w_dam));
rs_read(inf, w[i].w_hrl, sizeof(w[i].w_hrl));
rs_read_char(inf, &w[i].w_launch);
rs_read_int(inf, &w[i].w_flags);
rs_read_int(inf, &w[i].w_rate);
rs_read_int(inf, &w[i].w_wght);
rs_read_int(inf, &w[i].w_worth);
}
return(READSTAT);
}
bool
rs_write_init_armor(FILE *savef, struct init_armor *a, int count)
{
int i;
DBG(("Init-Armor\n"));
rs_write_int(savef, RSXR_IARMOR);
rs_write_int(savef, count);
for(i=0;i<count;i++)
{
rs_write(savef, a[i].a_name, sizeof(a[i].a_name));
rs_write_int(savef, a[i].a_prob);
rs_write_int(savef, a[i].a_class);
rs_write_int(savef, a[i].a_worth);
rs_write_int(savef, a[i].a_wght);
}
return(WRITESTAT);
}
bool
rs_read_init_armor(FILE *inf, struct init_armor *a,int count)
{
int id,value,i;
rs_read_int(inf, &id);
rs_read_int(inf, &value);
for(i=0;i<count;i++)
{
rs_read(inf, a[i].a_name, sizeof(a[i].a_name));
rs_read_int(inf, &a[i].a_prob);
rs_read_int(inf, &a[i].a_class);
rs_read_int(inf, &a[i].a_worth);
rs_read_int(inf, &a[i].a_wght);
}
return(READSTAT);
}
bool
rs_write_spells(FILE *savef, struct spells *s, int count)
{
int i;
DBG(("Spells\n"));
rs_write_int(savef, RSXR_SPELLS);
rs_write_int(savef, count);
for(i=0;i<count;i++)
{
rs_write_short(savef, s[i].s_which);
rs_write_short(savef, s[i].s_cost);
rs_write_short(savef, s[i].s_type);
rs_write_int(savef, s[i].s_flag);
}
return(WRITESTAT);
}
bool
rs_read_spells(FILE *inf, struct spells *s,int count)
{
int id,value,i;
rs_read_int(inf, &id);
rs_read_int(inf, &value);
for(i=0;i<count;i++)
{
rs_read_short(inf, &s[i].s_which);
rs_read_short(inf, &s[i].s_cost);
rs_read_short(inf, &s[i].s_type);
rs_read_int(inf, &s[i].s_flag);
}
return(READSTAT);
}
bool
rs_write_item_list(FILE *savef, struct item_list *i)
{
DBG(("Item List\n"));
rs_write_int(savef, RSXR_ILIST);
rs_write_char(savef, i->item_ch);
rs_write(savef, i->item_desc, sizeof(i->item_desc));
return(WRITESTAT);
}
bool
rs_read_item_list(FILE *inf, struct item_list *i)
{
int id;
rs_read_int(inf, &id);
rs_read_uchar(inf, &i->item_ch);
rs_read(inf, i->item_desc,sizeof(i->item_desc));
return(READSTAT);
}
bool
rs_write_h_list(FILE *savef, struct h_list *h)
{
DBG(("H List\n"));
rs_write_int(savef, RSXR_HLIST);
rs_write_char(savef, h->h_ch);
rs_write(savef, h->h_desc, sizeof(h->h_desc));
return(WRITESTAT);
}
bool
rs_read_h_list(FILE *inf, struct h_list *h)
{
int id;
rs_read_int(inf, &id);
rs_read_char(inf, &h->h_ch);
rs_read(inf, h->h_desc,sizeof(h->h_desc));
return(READSTAT);
}
bool
rs_write_death_types(FILE *savef, struct death_type *d,int count)
{
int i;
DBG(("Death Types\n"));
rs_write_int(savef, RSXR_DEATHTYPE);
rs_write_int(savef, count);
for(i=0; i < count; i++)
{
rs_write_int(savef, d[i].reason);
rs_write(savef, d[i].name, sizeof(d[i].name));
}
return(WRITESTAT);
}
bool
rs_read_death_types(FILE *inf, struct death_type *d, int count)
{
int id,value,i;
rs_read_int(inf, &id);
rs_read_int(inf, &value);
if (value != count)
{
printf("Incorrect number of death_types in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else for(i=0;i < count;i++)
{
rs_read_int(inf, &d[i].reason);
rs_read(inf, d[i].name,sizeof(d[i].name));
}
return(READSTAT);
}
bool
rs_write_character_types(FILE *savef, struct character_types *c, int count)
{
int i;
DBG(("Character Types\n"));
rs_write_int(savef, RSXR_CTYPES);
rs_write_int(savef,count);
for(i=0;i<count;i++)
{
rs_write(savef, c[i].name, sizeof(c[i].name));
rs_write_long(savef, c[i].start_exp);
rs_write_long(savef, c[i].cap);
rs_write_int(savef, c[i].hit_pts);
rs_write_int(savef, c[i].base);
rs_write_int(savef, c[i].max_lvl);
rs_write_int(savef, c[i].factor);
rs_write_int(savef, c[i].offset);
rs_write_int(savef, c[i].range);
}
return(WRITESTAT);
}
bool
rs_read_character_types(FILE *inf, struct character_types *c,int count)
{
int id,value,i;
rs_read_int(inf, &id);
rs_read_int(inf, &value);
if (value != count)
{
printf("Incorrect number of character types in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else for (i = 0; i < count; i++)
{
rs_read(inf, c[i].name,sizeof(c[i].name));
rs_read_long(inf, &c[i].start_exp);
rs_read_long(inf, &c[i].cap);
rs_read_int(inf, &c[i].hit_pts);
rs_read_int(inf, &c[i].base);
rs_read_int(inf, &c[i].max_lvl);
rs_read_int(inf, &c[i].factor);
rs_read_int(inf, &c[i].offset);
rs_read_int(inf, &c[i].range);
}
return(READSTAT);
}
bool
rs_write_traps(FILE *savef, struct trap *trap,int count)
{
int n;
DBG(("Traps\n"));
rs_write_int(savef, RSXR_TRAP);
rs_write_int(savef, count);
for(n=0; n<count; n++)
{
rs_write_char(savef, trap[n].tr_type);
rs_write_char(savef, trap[n].tr_show);
rs_write_coord(savef, &trap[n].tr_pos);
rs_write_long(savef, trap[n].tr_flags);
}
return(WRITESTAT);
}
bool
rs_read_traps(FILE *inf, struct trap *trap, int count)
{
int id = 0, value = 0, n = 0;
if (rs_read_int(inf,&id) != 0)
{
if (id != RSXR_TRAP)
{
printf("Invalid id. %x != %x(RSXR_TRAP)\n",
id,RSXR_TRAP);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf,&value) != 0)
{
if (value != count)
{
printf("Incorrect number of traps in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format\n");
format_error = TRUE;
}
else
{
for(n=0;n<value;n++)
{
rs_read_uchar(inf,&trap[n].tr_type);
rs_read_uchar(inf,&trap[n].tr_show);
rs_read_coord(inf,&trap[n].tr_pos);
rs_read_long(inf,&trap[n].tr_flags);
}
}
}
else
format_error = TRUE;
}
return(READSTAT);
}
bool
rs_write_monsters(FILE * savef, struct monster * m, int count)
{
int n;
DBG(("Monsters\n"));
rs_write_int(savef, RSXR_MONSTERS);
rs_write_int(savef, count);
for(n=0;n<count;n++)
{
rs_write(savef, m[n].m_name, sizeof(m[n].m_name));
/*printf("Monster: %s/%d/%d\n",m[n].m_name,sizeof(m[n].m_name),strlen(m[n].m_name));*/
rs_write_short(savef, m[n].m_carry);
rs_write_boolean(savef, m[n].m_normal);
rs_write_boolean(savef, m[n].m_wander);
rs_write_char(savef, m[n].m_appear);
rs_write(savef, m[n].m_intel,sizeof(m[n].m_intel));
rs_write_longs(savef, m[n].m_flags, MAXFLAGS);
rs_write(savef, m[n].m_typesum,sizeof(m[n].m_typesum));
rs_write_short(savef, m[n].m_numsum);
rs_write_short(savef, m[n].m_add_exp);
rs_write_mstats(savef, &m[n].m_stats);
}
return(WRITESTAT);
}
bool
rs_read_monsters(FILE *inf, struct monster *m, int count)
{
int id = 0, value = 0, n = 0;
char buffer[1024];
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_MONSTERS)
{
printf("Invalid id. %x != %x(RSXR_MONSTERS)\n",
id,RSXR_MONSTERS);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf, &value) != 0)
{
if (value != count)
{ printf("Incorrect number of monsters in block. %d != %d.",
value,count);
printf("Sorry, invalid save game format\n");
format_error = TRUE;
}
else for(n=0;n<value;n++)
{
rs_read(inf, buffer,sizeof(m[n].m_name));
assert( strcmp(buffer,m[n].m_name) == 0);
/*printf("Monster: %s\n",m[n].m_name);*/
rs_read_short(inf, &m[n].m_carry);
/*printf(" Carry: %d\n",m[n].m_carry); */
rs_read_boolean(inf, &m[n].m_normal);
/*printf(" Normal: %d\n",m[n].m_normal);*/
rs_read_boolean(inf, &m[n].m_wander);
/*printf(" Wander: %d\n",m[n].m_wander);*/
rs_read_char(inf, &m[n].m_appear);
/*printf(" Appears: %c\n",m[n].m_appear);*/
rs_read(inf, m[n].m_intel,sizeof(m[n].m_intel));
/*printf(" Intelligence: %s\n",m[n].m_intel);*/
rs_read_longs(inf, m[n].m_flags, MAXFLAGS);
/*printf(" Flags: %X\n",m[n].m_flags);*/
rs_read(inf, m[n].m_typesum, sizeof(m[n].m_typesum));
/*printf(" Summons: %s\n",m[n].m_typesum);*/
rs_read_short(inf, &m[n].m_numsum);
/*printf(" # Summons: %d\n",m[n].m_numsum);*/
rs_read_short(inf, &m[n].m_add_exp);
/*printf(" Experience: %d\n",m[n].m_add_exp);*/
rs_read_mstats(inf, &m[n].m_stats);
}
}
else
format_error = TRUE;
}
return(READSTAT);
}
/*****************************************************************************/
bool
rs_write_coord_list(FILE *savef, struct linked_list *l)
{
DBG(("Coordinate List\n"));
rs_write_int(savef, RSXR_COORDLIST);
rs_write_int(savef, list_size(l));
while (l != NULL)
{
rs_write_coord(savef, (coord *) l->l_data);
l = l->l_next;
}
return(WRITESTAT);
}
bool
rs_read_coord_list(FILE *inf, struct linked_list **list)
{
int id;
int i, cnt;
struct linked_list *l = NULL, *previous = NULL, *head = NULL;
if (rs_read_int(inf,&id) != 0)
{
if (id != RSXR_COORDLIST)
{
printf("Invalid id. %x != %x(RSXR_COORDLIST)\n",
id,RSXR_COORDLIST);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf,&cnt) != 0)
{
for (i = 0; i < cnt; i++)
{
l = new_item(sizeof(coord));
l->l_prev = previous;
if (previous != NULL)
previous->l_next = l;
rs_read_coord(inf,(coord *) l->l_data);
if (previous == NULL)
head = l;
previous = l;
}
if (l != NULL)
l->l_next = NULL;
*list = head;
}
else
format_error = TRUE;
}
else
format_error = TRUE;
return(READSTAT);
}
bool
rs_write_object_list(FILE *savef, struct linked_list *l)
{
DBG(("Object List\n"));
rs_write_int(savef, RSXR_OBJECTLIST);
rs_write_int(savef, list_size(l));
while (l != NULL)
{
rs_write_object(savef, (struct object *) l->l_data);
l = l->l_next;
}
return(WRITESTAT);
}
bool
rs_read_object_list(FILE *inf, struct linked_list **list)
{
int id;
int i, cnt;
struct linked_list *l = NULL, *previous = NULL, *head = NULL;
if (rs_read_int(inf,&id) != 0)
{
if (rs_read_int(inf,&cnt) != 0)
{
for (i = 0; i < cnt; i++)
{
l = new_item(sizeof(struct object));
memset(l->l_data,0,sizeof(struct object));
l->l_prev = previous;
if (previous != NULL)
previous->l_next = l;
rs_read_object(inf,(struct object *) l->l_data);
if (previous == NULL)
head = l;
previous = l;
}
if (l != NULL)
l->l_next = NULL;
*list = head;
}
else
format_error = TRUE;
}
else
format_error = TRUE;
return(READSTAT);
}
int
find_thing_coord(monlist, c)
struct linked_list *monlist;
coord *c;
{
struct linked_list *mitem;
struct thing *tp;
int i = 0;
for(mitem = monlist; mitem != NULL; mitem = mitem->l_next)
{
tp = THINGPTR(mitem);
if (c == &tp->t_pos)
return(i);
i++;
}
return(-1);
}
int
find_object_coord(objlist, c)
struct linked_list *objlist;
coord *c;
{
struct linked_list *oitem;
struct object *obj;
int i = 0;
for(oitem = objlist; oitem != NULL; oitem = oitem->l_next)
{
obj = OBJPTR(oitem);
if (c == &obj->o_pos)
return(i);
i++;
}
return(-1);
}
bool
rs_write_thing(FILE *savef, struct thing *t)
{
int i = -1;
DBG(("Thing\n"));
rs_write_int(savef, RSXR_THING);
rs_write_boolean(savef,t->t_wasshot);
rs_write_char(savef, t->t_type);
rs_write_char(savef, t->t_disguise);
rs_write_char(savef, t->t_oldch);
rs_write_short(savef, t->t_ctype);
rs_write_short(savef, t->t_index);
rs_write_short(savef, t->t_no_move);
rs_write_short(savef, t->t_quiet);
rs_write_short(savef, t->t_movement);
rs_write_short(savef, t->t_action);
rs_write_short(savef, t->t_artifact);
rs_write_short(savef, t->t_wand);
rs_write_short(savef, t->t_summon);
rs_write_short(savef, t->t_cast);
rs_write_short(savef, t->t_breathe);
rs_write_string(savef,t->t_name);
rs_write_coord(savef, &t->t_doorgoal);
if (t->t_dest == &hero)
{
rs_write_int(savef,0);
rs_write_int(savef,1);
}
else if (t->t_dest != NULL)
{
i = find_thing_coord(mlist, t->t_dest);
if (i >= 0)
{
rs_write_int(savef,1);
rs_write_int(savef,i);
}
else
{
i = find_object_coord(lvl_obj, t->t_dest);
if (i >= 0)
{
rs_write_int(savef,2);
rs_write_int(savef,i);
}
else
{
rs_write_int(savef,0);
rs_write_int(savef,1); /* chase the hero anyway */
}
}
}
else
{
rs_write_int(savef,0);
rs_write_int(savef,0);
}
rs_write_coord(savef, &t->t_pos);
rs_write_coord(savef, &t->t_oldpos);
rs_write_coord(savef, &t->t_newpos);
rs_write_ulongs(savef, t->t_flags, 16);
DBG(("Thing\n"));
DBG((" SaveID : %X\n",RSXR_THING));
DBG((" Name : %s\n",t->t_name));
DBG((" WasShot : %d\n",t->t_wasshot));
DBG((" Type : %c(%d)\n",t->t_type,t->t_type));
DBG((" Disguise: %c(%d)\n",t->t_disguise,t->t_disguise));
DBG((" OldCh : %c(%d)\n",t->t_oldch,t->t_oldch));
DBG((" CType : %d\n",t->t_ctype));
DBG((" Index : %d\n",t->t_index));
DBG((" NoMove : %d\n",t->t_no_move));
DBG((" Quiet : %d\n",t->t_quiet));
DBG((" Movement: %d\n",t->t_movement));
DBG((" Action : %d\n",t->t_action));
DBG((" Artifact: %d\n",t->t_artifact));
DBG((" Wand : %d\n",t->t_wand));
DBG((" Summon : %d\n",t->t_summon));
DBG((" Cast : %d\n",t->t_cast));
DBG((" Breathe : %d\n",t->t_breathe));
DBG((" DoorGoal: %d %d\n",t->t_doorgoal.x,t->t_doorgoal.y));
if (t->t_dest)
{
DBG((" Dest : %d %d\n",t->t_dest->x,t->t_dest->y));
}
else
{
DBG((" Dest : None\n"));
}
DBG((" Pos : %d %d\n",t->t_pos.x,t->t_pos.y));
DBG((" OldPos : %d %d\n",t->t_oldpos.x,t->t_oldpos.y));
DBG((" NewPos : %d %d\n",t->t_newpos.x,t->t_newpos.y));
DBG((" Flags : "));
{ int i; for(i=0;i<16;i++) {DBG(("%d ",t->t_flags[i]));} DBG(("\n")); }
rs_write_object_list(savef, t->t_pack);
i = -1;
if (t->t_using != NULL)
i = find_list_ptr(t->t_pack, t->t_using->l_data);
rs_write_int(savef, i);
rs_write_stats(savef, &t->t_stats);
rs_write_stats(savef, &t->maxstats);
return(WRITESTAT);
}
void
rs_fix_thing(struct thing *t)
{
struct linked_list *item;
struct thing *tp;
if (t->t_reserved < 0)
return;
item = get_list_item(mlist,t->t_reserved);
if (item != NULL)
{
tp = THINGPTR(item);
t->t_dest = &tp->t_pos;
}
}
bool
rs_read_thing(FILE *inf, struct thing *t)
{
int id;
int listid = 0, index = -1;
struct linked_list *item;
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_THING)
format_error = TRUE;
else
{
rs_read_boolean(inf,&t->t_wasshot);
rs_read_uchar(inf, &t->t_type);
rs_read_uchar(inf, &t->t_disguise);
rs_read_uchar(inf, &t->t_oldch);
rs_read_short(inf, &t->t_ctype);
rs_read_short(inf, &t->t_index);
rs_read_short(inf, &t->t_no_move);
rs_read_short(inf, &t->t_quiet);
rs_read_short(inf, &t->t_movement);
rs_read_short(inf, &t->t_action);
rs_read_short(inf, &t->t_artifact);
rs_read_short(inf, &t->t_wand);
rs_read_short(inf, &t->t_summon);
rs_read_short(inf, &t->t_cast);
rs_read_short(inf, &t->t_breathe);
rs_read_new_string(inf,&t->t_name);
rs_read_coord(inf,&t->t_doorgoal);
rs_read_int(inf,&listid);
rs_read_int(inf,&index);
t->t_reserved = -1;
if (listid == 0)
{
if (index == 1)
t->t_dest = &hero;
else
t->t_dest = NULL;
}
else if (listid == 1)
{
t->t_dest = NULL;
t->t_reserved = index;
}
else if (listid == 2)
{
struct object *obj;
item = get_list_item(lvl_obj,index);
if (item != NULL)
{
obj = OBJPTR(item);
t->t_dest = &obj->o_pos;
}
}
else
t->t_dest = NULL;
rs_read_coord(inf,&t->t_pos);
rs_read_coord(inf,&t->t_oldpos);
rs_read_coord(inf,&t->t_newpos);
rs_read_ulongs(inf,t->t_flags,16);
rs_read_object_list(inf,&t->t_pack);
rs_read_int(inf,&index);
t->t_using = get_list_item(t->t_pack, index);
rs_read_stats(inf,&t->t_stats);
rs_read_stats(inf,&t->maxstats);
}
}
else format_error = TRUE;
return(READSTAT);
}
int
find_list_ptr(struct linked_list *l, void *ptr)
{
int count = 0;
while(l != NULL)
{
if (l->l_data == ptr)
return(count);
l = l->l_next;
count++;
}
return(-1);
}
int
list_size(struct linked_list *l)
{
int count = 0;
while(l != NULL)
{
if (l->l_data == NULL)
return(count);
count++;
l = l->l_next;
}
return(count);
}
bool
rs_write_monster_list(FILE *savef, struct linked_list *l)
{
int cnt = 0;
DBG(("Monster List\n"));
rs_write_int(savef, RSXR_MONSTERLIST);
cnt = list_size(l);
rs_write_int(savef, cnt);
if (cnt < 1)
return(WRITESTAT);
while (l != NULL) {
rs_write_thing(savef, (struct thing *)l->l_data);
l = l->l_next;
}
return(WRITESTAT);
}
void
rs_fix_monster_list(struct linked_list *list)
{
struct linked_list *item;
for(item = list; item != NULL; item = item->l_next)
rs_fix_thing(THINGPTR(item));
}
bool
rs_read_monster_list(FILE *inf, struct linked_list **list)
{
int id;
int i, cnt;
struct linked_list *l = NULL, *previous = NULL, *head = NULL;
if (rs_read_int(inf,&id) != 0)
{
if (id != RSXR_MONSTERLIST)
{
printf("Invalid id. %x != %x(RSXR_MONSTERLIST)\n",
id,RSXR_MONSTERLIST);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf,&cnt) != 0)
{
for (i = 0; i < cnt; i++)
{
l = new_item(sizeof(struct thing));
l->l_prev = previous;
if (previous != NULL)
previous->l_next = l;
rs_read_thing(inf,(struct thing *)l->l_data);
if (previous == NULL)
head = l;
previous = l;
}
if (l != NULL)
l->l_next = NULL;
*list = head;
}
}
else format_error = TRUE;
return(READSTAT);
}
bool
rs_write_magic_items(FILE *savef, struct magic_item *i, int count)
{
int n;
DBG(("Magic Items\n"));
rs_write_int(savef, RSXR_MAGICITEMS);
rs_write_int(savef, count);
for(n=0;n<count;n++)
{
rs_write(savef,i[n].mi_name,sizeof(i[n].mi_name));
rs_write_int(savef,i[n].mi_prob);
rs_write_int(savef,i[n].mi_worth);
rs_write_int(savef,i[n].mi_curse);
rs_write_int(savef,i[n].mi_bless);
}
return(WRITESTAT);
}
bool
rs_read_magic_items(FILE *inf, struct magic_item *mi, int count)
{
int id;
int n;
int value;
if (rs_read_int(inf, &id) != 0)
{
if (id != RSXR_MAGICITEMS)
{
printf("Invalid id. %x != %x(RSXR_MAGICITEMS)\n",
id,RSXR_MAGICITEMS);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else if (rs_read_int(inf, &value) != 0)
{
if (value > count)
{
printf("Incorrect number of magic items in block. %d > %d.",
value,count);
printf("Sorry, invalid save game format");
format_error = TRUE;
}
else
{
for(n = 0; n < value; n++)
{
rs_read(inf,mi[n].mi_name,sizeof(mi[n].mi_name));
rs_read_int(inf,&mi[n].mi_prob);
rs_read_int(inf,&mi[n].mi_worth);
rs_read_int(inf,&mi[n].mi_curse);
rs_read_int(inf,&mi[n].mi_bless);
}
}
}
}
return(READSTAT);
}
bool
rs_write_window(FILE *savef, WINDOW *win)
{
int row,col,height,width;
width = getmaxx(win);
height = getmaxy(win);
DBG(("Window\n"));
rs_write_int(savef,height);
rs_write_int(savef,width);
for(row=0;row<height;row++)
for(col=0;col<width;col++)
rs_write_int(savef, mvwinch(win,row,col));
return(WRITESTAT);
}
bool
rs_read_window(FILE *inf, WINDOW *win)
{
int row,col,maxlines,maxcols,value,width,height;
width = getmaxx(win);
height = getmaxy(win);
rs_read_int(inf,&maxlines);
rs_read_int(inf,&maxcols);
if (maxlines > height)
abort();
if (maxcols > width)
abort();
for(row=0;row<maxlines;row++)
for(col=0;col<maxcols;col++)
{
rs_read_int(inf, &value);
if ((value == '-') || (value == 196))
value = HORZWALL;
else if ((value == '|') || (value == 179))
value = VERTWALL;
mvwaddch(win,row,col,value);
}
return(READSTAT);
}
bool
rs_save_file(FILE *savef)
{
int i, weapon, armor, ring, misc, room = -1;
int endian = 0x01020304;
big_endian = ( *((char *)&endian) == 0x01 );
rs_write_thing(savef, &player); /* rogue.c */
rs_write_object_list(savef, lvl_obj); /* rogue.c */
rs_write_monster_list(savef, mlist); /* rogue.c */
rs_write_monster_list(savef, tlist); /* rogue.c */
rs_write_traps(savef, traps, MAXTRAPS); /* rogue.c */
armor = find_list_ptr(player.t_pack, cur_armor);
rs_write_int(savef, armor); /* rogue.c */
for (i = 0; i < NUM_FINGERS; i++)
{
ring = find_list_ptr(player.t_pack, cur_ring[i]);
rs_write_int(savef, ring); /* rogue.c */
}
for (i = 0; i < NUM_MM; i++)
{
misc = find_list_ptr(player.t_pack, cur_misc[i]);
rs_write_int(savef, misc); /* rogue.c */
}
for (i=0; i<MAXRELIC; i++)
rs_write_int(savef,cur_relic[i]); /* rogue.c */
rs_write_rooms(savef, rooms, MAXROOMS); /* rogue.c */
for (i = 0; i < MAXROOMS; i++)
if (&rooms[i] == oldrp)
room = i;
rs_write_int(savef, room); /* rogue.c */
weapon = find_list_ptr(player.t_pack, cur_weapon);
rs_write_int(savef, weapon); /* rogue..c */
rs_write_int(savef,char_type);
rs_write_int(savef,foodlev);
rs_write_int(savef,ntraps);
rs_write_int(savef,trader);
rs_write_int(savef,curprice);
rs_write_int(savef,seed);
rs_write_int(savef,max_level);
rs_write_int(savef,cur_max);
rs_write_int(savef,prev_max);
rs_write_int(savef,move_free);
rs_write_int(savef,mpos);
rs_write_int(savef,level);
rs_write_long(savef,purse);
rs_write_int(savef,inpack);
rs_write_int(savef,total);
rs_write_int(savef,no_food);
rs_write_int(savef,foods_this_level);
rs_write_int(savef,count);
rs_write_int(savef,food_left);
rs_write_int(savef,group);
rs_write_int(savef,hungry_state);
rs_write_int(savef,infest_dam);
rs_write_int(savef,lost_str);
rs_write_int(savef,lastscore);
rs_write_int(savef,hold_count);
rs_write_int(savef,trap_tries);
rs_write_int(savef,chant_time);
rs_write_int(savef,pray_time);
rs_write_int(savef,spell_power);
rs_write_long(savef,turns);
rs_write_int(savef,quest_item);
rs_write_int(savef,cols);
rs_write_int(savef,lines);
rs_write_int(savef,nfloors);
rs_write(savef,curpurch,LINELEN);
rs_write_char(savef,PLAYER);
rs_write_char(savef,take);
rs_write_int(savef,1234);/*checkpoint*/
rs_write(savef,prbuf,LINELEN*2);
rs_write_int(savef,1234);/*checkpoint*/
rs_write_char(savef,runch);
rs_write_int(savef,1234);/*checkpoint*/
rs_write_scrolls(savef);
rs_write_potions(savef);
rs_write_rings(savef);
rs_write_sticks(savef);
rs_write_misc(savef);
rs_write_int(savef,1234);/*checkpoint*/
rs_write(savef,whoami,LINELEN);
rs_write_window(savef, cw);
rs_write_window(savef, hw);
rs_write_window(savef, mw);
rs_write_window(savef, msgw);
rs_write_window(savef, stdscr);
rs_write_boolean(savef,pool_teleport);
rs_write_boolean(savef,inwhgt);
rs_write_boolean(savef,after);
rs_write_boolean(savef,waswizard);
rs_write_boolean(savef, playing); /* rogue.h/init.c */
rs_write_boolean(savef, running); /* rogue.h/init.c */
rs_write_boolean(savef, wizard); /* rogue.h/init.c */
rs_write_boolean(savef, notify); /* rogue.h/init.c */
rs_write_boolean(savef, fight_flush); /* rogue.h/init.c */
rs_write_boolean(savef, terse); /* rogue.h/init.c */
rs_write_boolean(savef, auto_pickup); /* rogue.h/init.c */
rs_write_boolean(savef, def_attr); /* rogue.h/init.c */
rs_write_boolean(savef, menu_overlay); /* rogue.h/init.c */
rs_write_boolean(savef, door_stop); /* rogue.h/init.c */
rs_write_boolean(savef, jump); /* rogue.h/init.c */
rs_write_boolean(savef, slow_invent); /* rogue.h/init.c */
rs_write_boolean(savef, firstmove); /* rogue.h/init.c */
rs_write_boolean(savef, askme); /* rogue.h/init.c */
rs_write_boolean(savef, in_shell); /* rogue.h/init.c */
rs_write_boolean(savef, daytime); /* rogue.h/init.c */
rs_write_boolean(savef, funfont); /* rogue.h/init.c */
rs_write_levtype(savef,levtype);
rs_write_character_types(savef,char_class,NUM_CHARTYPES);
rs_write_words(savef,abilities,NUMABILITIES);
for(i=0;i<9;i++)
rs_write_coord(savef,&grid[i]);
rs_write_death_types(savef,deaths,DEATHNUM);
rs_write_init_weps(savef,weaps,MAXWEAPONS);
rs_write_init_armor(savef,armors,MAXARMORS);
rs_write_magic_items(savef, things, NUMTHINGS); /* rogue.h/init.c */
rs_write_magic_items(savef, s_magic, MAXSCROLLS); /* rogue.h/init.c */
rs_write_magic_items(savef, p_magic, MAXPOTIONS); /* rogue.h/init.c */
rs_write_magic_items(savef, r_magic, MAXRINGS); /* rogue.h/init.c */
rs_write_magic_items(savef, ws_magic, MAXSTICKS); /* rogue.h/init.c */
rs_write_magic_items(savef, m_magic, MAXMM); /* rogue.h/init.c */
rs_write_magic_items(savef, rel_magic, MAXRELIC); /* rogue.h/init.c */
rs_write_magic_items(savef, foods, MAXFOODS); /* rogue.h/init.c */
rs_write_spells(savef,magic_spells,MAXSPELLS);
rs_write_spells(savef,cleric_spells,MAXPRAYERS);
rs_write_spells(savef,druid_spells,MAXCHANTS);
rs_write_spells(savef,quill_scrolls,MAXQUILL);
rs_write_int(savef,mf_count); /* actions.c */
rs_write_int(savef,mf_jmpcnt); /* actions.c */
rs_write_daemons(savef, d_list, MAXDAEMONS); /* daemon.c */
rs_write_daemons(savef, f_list, MAXFUSES); /* daemon.c */
rs_write_int(savef,demoncnt); /* daemon.c */
rs_write_int(savef,fusecnt); /* daemon.c */
rs_write_int(savef,killed_chance); /* fight.c */
rs_write_words(savef,rainbow,NCOLORS); /* init.c */
rs_write_words(savef,sylls,NSYLLS); /* init.c */
rs_write_words(savef,stones,NSTONES); /* init.c */
rs_write_words(savef,wood,NWOOD); /* init.c */
rs_write_words(savef,metal,NMETAL); /* init.c */
rs_write_monsters(savef,monsters,
sizeof(monsters)/sizeof(struct monster)); /* mons_def.c */
rs_write_coord(savef,&move_nh); /* move.c */
return(WRITESTAT);
}
bool
rs_restore_file(FILE *inf)
{
int weapon, armor, ring, misc, room = -1,i,checkpoint;
int endian = 0x01020304;
big_endian = ( *((char *)&endian) == 0x01 );
rs_read_thing(inf, &player); /* rogue.h */
rs_read_object_list(inf, &lvl_obj); /* rogue.h/init.c */
rs_read_monster_list(inf, &mlist); /* rogue.h/init.c */
rs_read_monster_list(inf, &tlist); /* rogue.h/init.c */
rs_fix_thing(&player);
rs_fix_monster_list(mlist);
rs_read_traps(inf, traps, MAXTRAPS);
rs_read_int(inf, &armor); /* rogue.h */
cur_armor = get_list_item(player.t_pack,armor);
for(i = 0; i < NUM_FINGERS; i++)
{
rs_read_int(inf,&ring);
cur_ring[i] = get_list_item(player.t_pack,ring);
}
for(i = 0; i < NUM_MM; i++)
{
rs_read_int(inf,&misc);
cur_misc[i] = get_list_item(player.t_pack,misc);
}
for(i=0;i<MAXRELIC;i++)
rs_read_int(inf,&cur_relic[i]);
rs_read_rooms(inf, rooms, MAXROOMS);
rs_read_int(inf, &room);
oldrp = &rooms[room];
rs_read_int(inf,&weapon);
cur_weapon = get_list_item(player.t_pack,weapon);
rs_read_int(inf,&char_type);
rs_read_int(inf,&foodlev);
rs_read_int(inf,&ntraps);
rs_read_int(inf,&trader);
rs_read_int(inf,&curprice);
rs_read_int(inf,&seed);
rs_read_int(inf,&max_level);
rs_read_int(inf,&cur_max);
rs_read_int(inf,&prev_max);
rs_read_int(inf,&move_free);
rs_read_int(inf,&mpos);
rs_read_int(inf,&level);
rs_read_long(inf,&purse);
rs_read_int(inf,&inpack);
rs_read_int(inf,&total);
rs_read_int(inf,&no_food);
rs_read_int(inf,&foods_this_level);
rs_read_int(inf,&count);
rs_read_int(inf,&food_left);
rs_read_int(inf,&group);
rs_read_int(inf,&hungry_state);
rs_read_int(inf,&infest_dam);
rs_read_int(inf,&lost_str);
rs_read_int(inf,&lastscore);
rs_read_int(inf,&hold_count);
rs_read_int(inf,&trap_tries);
rs_read_int(inf,&chant_time);
rs_read_int(inf,&pray_time);
rs_read_int(inf,&spell_power);
rs_read_long(inf,&turns);
rs_read_int(inf,&quest_item);
rs_read_int(inf,&cols);
rs_read_int(inf,&lines);
rs_read_int(inf,&nfloors);
rs_read(inf,curpurch,LINELEN);
rs_read_char(inf,&PLAYER);
rs_read_char(inf,&take);
rs_read_int(inf,&checkpoint);
if (checkpoint != 1234){printf("Checkpoint failed");abort();}
rs_read(inf,prbuf,LINELEN*2);
rs_read_int(inf,&checkpoint);
if (checkpoint != 1234){printf("Checkpoint failed");abort();}
rs_read_char(inf,&runch);
rs_read_int(inf,&checkpoint);
if (checkpoint != 1234){printf("Checkpoint failed");abort();}
rs_read_scrolls(inf);
rs_read_potions(inf);
rs_read_rings(inf);
rs_read_sticks(inf);
rs_read_misc(inf);
rs_read_int(inf,&checkpoint);
if (checkpoint != 1234){printf("Checkpoint failed");abort();}
rs_read(inf,whoami,LINELEN);
rs_read_window(inf, cw);
rs_read_window(inf, hw);
rs_read_window(inf, mw);
rs_read_window(inf, msgw);
rs_read_window(inf, stdscr);
rs_read_boolean(inf,&pool_teleport);
rs_read_boolean(inf,&inwhgt);
rs_read_boolean(inf,&after);
rs_read_boolean(inf,&waswizard);
rs_read_boolean(inf, &playing); /* rogue.h/init.c */
rs_read_boolean(inf, &running); /* rogue.h/init.c */
rs_read_boolean(inf, &wizard); /* rogue.h/init.c */
rs_read_boolean(inf, ¬ify); /* rogue.h/init.c */
rs_read_boolean(inf, &fight_flush); /* rogue.h/init.c */
rs_read_boolean(inf, &terse); /* rogue.h/init.c */
rs_read_boolean(inf, &auto_pickup); /* rogue.h/init.c */
rs_read_boolean(inf, &def_attr); /* rogue.h/init.c */
rs_read_boolean(inf, &menu_overlay); /* rogue.h/init.c */
rs_read_boolean(inf, &door_stop); /* rogue.h/init.c */
rs_read_boolean(inf, &jump); /* rogue.h/init.c */
rs_read_boolean(inf, &slow_invent); /* rogue.h/init.c */
rs_read_boolean(inf, &firstmove); /* rogue.h/init.c */
rs_read_boolean(inf, &askme); /* rogue.h/init.c */
rs_read_boolean(inf, &in_shell); /* rogue.h/init.c */
rs_read_boolean(inf, &daytime); /* rogue.h/init.c */
rs_read_boolean(inf, &funfont); /* rogue.h/init.c */
rs_read_levtype(inf,&levtype);
rs_read_character_types(inf,char_class,NUM_CHARTYPES);
rs_read_words(inf,abilities,NUMABILITIES);
for(i=0;i<9;i++)
rs_read_coord(inf,&grid[i]);
rs_read_death_types(inf,deaths,DEATHNUM);
rs_read_init_weps(inf,weaps,MAXWEAPONS);
rs_read_init_armor(inf,armors,MAXARMORS);
rs_read_magic_items(inf, things,NUMTHINGS); /* rogue.h/init.c */
rs_read_magic_items(inf, s_magic,MAXSCROLLS); /* rogue.h/init.c */
rs_read_magic_items(inf, p_magic,MAXPOTIONS); /* rogue.h/init.c */
rs_read_magic_items(inf, r_magic,MAXRINGS); /* rogue.h/init.c */
rs_read_magic_items(inf, ws_magic,MAXSTICKS); /* rogue.h/init.c */
rs_read_magic_items(inf, m_magic,MAXMM); /* rogue.h/init.c */
rs_read_magic_items(inf, rel_magic,MAXRELIC); /* rogue.h/init.c */
rs_read_magic_items(inf, foods,MAXFOODS); /* rogue.h/init.c */
rs_read_spells(inf,magic_spells,MAXSPELLS);
rs_read_spells(inf,cleric_spells,MAXPRAYERS);
rs_read_spells(inf,druid_spells,MAXCHANTS);
rs_read_spells(inf,quill_scrolls,MAXQUILL);
rs_read_int(inf,&mf_count); /* actions.c */
rs_read_int(inf,&mf_jmpcnt); /* actions.c */
rs_read_daemons(inf, d_list, MAXDAEMONS); /* daemon.c */
rs_read_daemons(inf, f_list, MAXFUSES); /* daemon.c */
rs_read_int(inf,&demoncnt); /* daemon.c */
rs_read_int(inf,&fusecnt); /* daemon.c */
rs_read_int(inf,&killed_chance); /* fight.c */
rs_read_words(inf,rainbow,NCOLORS); /* init.c */
rs_read_words(inf,sylls,NSYLLS); /* init.c */
rs_read_words(inf,stones,NSTONES); /* init.c */
rs_read_words(inf,wood,NWOOD); /* init.c */
rs_read_words(inf,metal,NMETAL); /* init.c */
rs_read_monsters(inf,monsters,
sizeof(monsters)/sizeof(struct monster)); /* mons_def.c */
rs_read_coord(inf,&move_nh); /* move.c */
return(READSTAT);
}
void
rs_write_scorefile(FILE *savef, struct sc_ent *entries, int count)
{
int i;
rs_write_int(savef, count);
for(i = 0; i < count; i++)
{
rs_write_ulong(savef, entries[i].sc_score);
rs_write(savef, entries[i].sc_name, sizeof(entries[i].sc_name));
rs_write(savef, entries[i].sc_system, sizeof(entries[i].sc_system));
rs_write(savef, entries[i].sc_login, sizeof(entries[i].sc_login));
rs_write_short(savef, entries[i].sc_flags);
rs_write_short(savef, entries[i].sc_level);
rs_write_short(savef, entries[i].sc_ctype);
rs_write_short(savef, entries[i].sc_monster);
rs_write_short(savef, entries[i].sc_quest);
}
}
int
rs_read_scorefile(FILE *savef, struct sc_ent *entries, int count)
{
int i,available = 0;
rs_read_int(savef, &available);
if (end_of_file)
return(-1);
if (available != count)
return(-2);
for(i = 0; i < count; i++)
{
rs_read_ulong(savef, &entries[i].sc_score);
rs_read(savef, entries[i].sc_name, sizeof(entries[i].sc_name));
rs_read(savef, entries[i].sc_system, sizeof(entries[i].sc_system));
rs_read(savef, entries[i].sc_login, sizeof(entries[i].sc_login));
rs_read_short(savef, &entries[i].sc_flags);
rs_read_short(savef, &entries[i].sc_level);
rs_read_short(savef, &entries[i].sc_ctype);
rs_read_short(savef, &entries[i].sc_monster);
rs_read_short(savef, &entries[i].sc_quest);
}
return(0);
}
void
rs_print_thing(FILE *outf, struct thing *thing, char *prefix, int list, int index)
{
int i;
fprintf(outf,"%sList Ident : %d\n", prefix, list);
fprintf(outf,"%sList Index : %d\n", prefix, index);
fprintf(outf,"%st_wasshot : %d\n", prefix, thing->t_wasshot);
fprintf(outf,"%st_type : %c\n", prefix, thing->t_type);
fprintf(outf,"%st_disguise : %c\n", prefix, thing->t_disguise);
fprintf(outf,"%st_oldch : %c\n", prefix, thing->t_oldch);
fprintf(outf,"%st_ctype : %d\n", prefix, thing->t_ctype);
fprintf(outf,"%st_index : %d\n", prefix, thing->t_index);
fprintf(outf,"%st_no_move : %d\n", prefix, thing->t_no_move);
fprintf(outf,"%st_quiet : %d\n", prefix, thing->t_quiet);
fprintf(outf,"%st_movement : %d\n", prefix, thing->t_movement);
fprintf(outf,"%st_action : %d\n", prefix, thing->t_action);
fprintf(outf,"%st_artificat: %d\n", prefix, thing->t_artifact);
fprintf(outf,"%st_wand : %d\n", prefix, thing->t_wand);
fprintf(outf,"%st_summon : %d\n", prefix, thing->t_summon);
fprintf(outf,"%st_cast : %d\n", prefix, thing->t_cast);
fprintf(outf,"%st_breathe : %d\n", prefix, thing->t_breathe);
fprintf(outf,"%st_name : %s\n", prefix, (thing->t_name == NULL) ? "none" :
thing->t_name);
fprintf(outf,"%st_doorgoal : %d %d\n", prefix, thing->t_doorgoal.x, thing->t_doorgoal.y);
fprintf(outf,"%st_dest : %p\n", prefix, thing->t_dest);
fprintf(outf,"%st_pos : %d %d (%p)\n", prefix, thing->t_pos.x, thing->t_pos.y,&thing->t_pos);
fprintf(outf,"%st_oldpos : %d %d\n", prefix, thing->t_oldpos.x, thing->t_oldpos.y);
fprintf(outf,"%st_newpos : %d %d\n", prefix, thing->t_newpos.x, thing->t_newpos.y);
fprintf(outf,"%st_flags : ", prefix);
for(i = 0; i<16; i++)
fprintf(outf,"%X ",thing->t_flags[i]);
fprintf(outf,"\n");
fprintf(outf,"%st_pack : %p\n",prefix,thing->t_pack);
fprintf(outf,"%st_using : %p\n",prefix,thing->t_using);
fprintf(outf,"%st_stats : Not Implemented\n",prefix);
fprintf(outf,"%st_maxstats : Not Implemented\n",prefix);
fprintf(outf,"%st_reserved : %d\n",prefix,thing->t_reserved);
}
void
rs_print_game_state(FILE *outf)
{
fprintf(outf, "Player\n");
rs_print_thing(outf, &player, " ", 0, 0);
}
/****
Machine Dependent Functions
md_getuid()
md_memused()
md_getusername()
md_gethostname()
md_gethomedir()
md_getroguedir()
md_getshell()
md_shellescape()
md_getpass()
md_crypt()
md_htons()
md_nstoh()
md_unlink()
md_isdir()
md_ntohl()
md_htonl()
****/
int
md_rand(int range)
{
#ifdef _WIN32
return(range <= 0 ? 0 : rand() % range);
#else
return(range <= 0 ? 0 : random() % range);
#endif
}
void
md_srand(int seed)
{
#ifdef _WIN32
srand(seed);
#else
srandom(seed);
#endif
}
void
md_flushinp(void)
{
/* ioctl(0,TIOCFLUSH) */
/* ioctl(_tty_ch,TCFLSH,0) */
flushinp();
}
int
md_getuid(void)
{
#ifdef _WIN32
return(42);
#else
return(getuid());
#endif
}
long
md_memused(void)
{
#ifdef _WIN32
MEMORYSTATUS stat;
GlobalMemoryStatus(&stat);
return((long)stat.dwTotalPageFile);
#else
return( (long)sbrk(0) );
#endif
}
char *
md_getusername(void)
{
static char login[80];
char *l = NULL;
#ifdef _WIN32
LPSTR mybuffer;
DWORD size = UNLEN + 1;
TCHAR buffer[UNLEN + 1];
mybuffer = buffer;
GetUserName(mybuffer,&size);
l = mybuffer;
#endif
#if !defined(_WIN32) && !defined(DJGPP)
struct passwd *pw;
pw = getpwuid(getuid());
if (pw != NULL)
l = pw->pw_name;
#endif
if ((l == NULL) || (*l == '\0'))
if ( (l = getenv("USERNAME")) == NULL )
if ( (l = getenv("LOGNAME")) == NULL )
if ( (l = getenv("USER")) == NULL )
l = "nobody";
strncpy(login,l,80);
login[79] = 0;
return(login);
}
char *
md_gethomedir(void)
{
static char homedir[PATH_MAX];
char *h = NULL;
size_t len;
#if defined(_WIN32)
TCHAR szPath[MAX_PATH];
#endif
#if defined(_WIN32) || defined(DJGPP)
char slash = '\\';
#else
char slash = '/';
struct passwd *pw;
pw = getpwuid(getuid());
if (pw != NULL)
{
h = pw->pw_dir;
if (strcmp(h,"/") == 0)
h = NULL;
}
#endif
homedir[0] = 0;
#ifdef _WIN32
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, szPath)))
h = szPath;
#endif
if ( (h == NULL) || (*h == '\0') )
if ( (h = getenv("HOME")) == NULL )
if ( (h = getenv("HOMEDRIVE")) == NULL)
h = "";
else
{
strncpy(homedir,h,PATH_MAX-1);
homedir[PATH_MAX-1] = 0;
if ( (h = getenv("HOMEPATH")) == NULL)
h = "";
}
len = strlen(homedir);
strncat(homedir,h,PATH_MAX-len-1);
len = strlen(homedir);
if ((len > 0) && (homedir[len-1] != slash)) {
homedir[len] = slash;
homedir[len+1] = 0;
}
return(homedir);
}
int
directory_exists(char *dirname)
{
struct stat sb;
if (stat(dirname, &sb) == 0) /* path exists */
return (sb.st_mode & S_IFDIR);
return(0);
}
char *
md_getroguedir(void)
{
static char path[1024];
char *end,*home;
if ( (home = getenv("ROGUEHOME")) != NULL)
{
if (*home)
{
strncpy(path, home, PATH_MAX - 20);
end = &path[strlen(path)-1];
while( (end >= path) && ((*end == '/') || (*end == '\\')))
*end-- = '\0';
if (directory_exists(path))
return(path);
}
}
if (directory_exists("/var/games/roguelike"))
return("/var/games/roguelike");
if (directory_exists("/var/lib/roguelike"))
return("/var/lib/roguelike");
if (directory_exists("/var/roguelike"))
return("/var/roguelike");
if (directory_exists("/usr/games/lib"))
return("/usr/games/lib");
if (directory_exists("/games/roguelik"))
return("/games/roguelik");
return("");
}
char *
md_getshell(void)
{
static char shell[PATH_MAX];
char *s = NULL;
#ifdef _WIN32
char *def = "C:\\WINDOWS\\SYSTEM32\\CMD.EXE";
#elif defined(__DJGPP__)
char *def = "C:\\COMMAND.COM";
#else
char *def = "/bin/sh";
struct passwd *pw;
pw = getpwuid(getuid());
if (pw != NULL)
s = pw->pw_shell;
#endif
if ((s == NULL) || (*s == '\0'))
if ( (s = getenv("COMSPEC")) == NULL)
if ( (s = getenv("SHELL")) == NULL)
if ( (s = getenv("SystemRoot")) == NULL)
s = def;
strncpy(shell,s,PATH_MAX);
shell[PATH_MAX-1] = 0;
return(shell);
}
char *
md_gethostname(void)
{
static char nodename[80];
char *n = NULL;
#if !defined(_WIN32) && !defined(__DJGPP__)
struct utsname ourname;
if (uname(&ourname) == 0)
n = ourname.nodename;
#endif
if ((n == NULL) || (*n == '\0'))
if ( (n = getenv("COMPUTERNAME")) == NULL)
if ( (n = getenv("HOSTNAME")) == NULL)
n = "localhost";
strncpy(nodename, n, 80);
nodename[79] = 0;
return(nodename);
}
int
md_shellescape(void)
{
#if (!defined(_WIN32) && !defined(__DJGPP__))
int ret_status;
int pid;
#endif
char *sh;
sh = md_getshell();
#if defined(_WIN32)
return(_spawnl(_P_WAIT,sh,"shell",NULL,0));
#elif defined(__DJGPP__)
return ( spawnl(P_WAIT,sh,"shell",NULL,0) );
#else
while((pid = fork()) < 0)
sleep(1);
if (pid == 0) /* Shell Process */
{
/*
* Set back to original user, just in case
*/
setuid(getuid());
setgid(getgid());
execl(sh == NULL ? "/bin/sh" : sh, "shell", "-i", 0);
perror("No shelly");
_exit(-1);
}
else /* Application */
{
while (wait(&ret_status) != pid)
continue;
}
return(ret_status);
#endif
}
int
md_erasechar(void)
{
/*
return(_tty.sg_erase);
return(_tty.c_cc[VERASE]);
*/
return(erasechar());
}
int
md_killchar(void)
{
/*
return(_tty.sg_kill);
return(_tty.c_cc[VKILL]);
*/
return(killchar());
}
int md_endian = 0x01020304;
unsigned long int
md_ntohl(unsigned long int x)
{
#ifndef HAVE_ARPA_INET_H
if ( *((char *)&md_endian) == 0x01 )
return(x);
else
return( ((x & 0x000000ffU) << 24) |
((x & 0x0000ff00U) << 8) |
((x & 0x00ff0000U) >> 8) |
((x & 0xff000000U) >> 24) );
#else
return( ntohl(x) );
#endif
}
unsigned long int
md_htonl(unsigned long int x)
{
#ifndef HAVE_ARPA_INET_H
if ( *((char *)&md_endian) == 0x01 )
return(x);
else
return( ((x & 0x000000ffU) << 24) |
((x & 0x0000ff00U) << 8) |
((x & 0x00ff0000U) >> 8) |
((x & 0xff000000U) >> 24) );
#else
return( htonl(x) );
#endif
}
void
md_init(void)
{
#ifdef __INTERIX
char *term;
term = getenv("TERM");
if (term == NULL)
setenv("TERM","interix");
#endif
#if defined(__DJGPP__) || defined(_WIN32)
_fmode = _O_BINARY;
#endif
}
char *
md_getpass(char *prompt)
{
#ifdef _WIN32
static char password_buffer[9];
char *p = password_buffer;
int c, count = 0;
int max_length = 9;
fflush(stdout);
/* If we can't prompt, abort */
if (fputs(prompt, stderr) < 0)
{
*p = '\0';
return NULL;
}
for(;;)
{
/* Get a character with no echo */
c = _getch();
/* Exit on interrupt (^c or ^break) */
if (c == '\003' || c == 0x100)
exit(1);
/* Terminate on end of line or file (^j, ^m, ^d, ^z) */
if (c == '\r' || c == '\n' || c == '\004' || c == '\032')
break;
/* Back up on backspace */
if (c == '\b')
{
if (count)
count--;
else if (p > password_buffer)
p--;
continue;
}
/* Ignore DOS extended characters */
if ((c & 0xff) != c)
continue;
/* Add to password if it isn't full */
if (p < password_buffer + max_length - 1)
*p++ = c;
else
count++;
}
*p = '\0';
fputc('\n', stderr);
return password_buffer;
#else
return( (char *) getpass(prompt) );
#endif
}
#ifdef SIGTSTP
/*
* handle stop and start signals
*/
/*UNUSED*/
void
tstp(int a)
{
mvcur(0, cols - 1, lines - 1, 0);
fflush(stdout);
kill(0, SIGTSTP);
signal(SIGTSTP, tstp);
crmode();
noecho();
clearok(curscr, TRUE);
touchwin(cw);
draw(cw);
flushinp();
}
#endif
void
md_setup(void)
{
#ifdef SIGTSTP
signal(SIGTSTP, tstp);
#endif
#ifdef SIGHUP
signal(SIGHUP, auto_save);
#endif
signal(SIGTERM, auto_save);
signal(SIGINT, quit);
#ifdef SIGQUIT
signal(SIGQUIT, endit);
#endif
#if defined(__CYGWIN__) || defined(__MSYS__)
ESCDELAY = 250;
#endif
nonl();
crmode(); /* Cbreak mode */
noecho(); /* Echo off */
}
void
md_normaluser(void)
{
#ifndef _WIN32
setuid(getuid());
setgid(getgid());
#endif
}
int
md_fileno(FILE *fp)
{
#ifdef _WIN32
return( _fileno(fp) );
#else
return( fileno(fp) );
#endif
}
int
md_unlink(char *file)
{
#ifdef _WIN32
chmod(file, 0600);
return( _unlink(file) );
#else
return(unlink(file));
#endif
}
unsigned int
md_random_seed(void)
{
unsigned int seed;
seed = (unsigned int) time((time_t *) NULL);
#ifdef _WIN32
seed += _getpid();
#else
seed += getpid();
#endif
return seed;
}