#ifndef _term_h_ #define _term_h_ #define TERM_NONE 0 #define TERM_MOUSE 1 typedef struct {float r, g, b;} fcolor; struct term_t { int (*start)(); void (*end)(); void (*put)(int x, int y, int ch, fcolor *fg, fcolor *bg); void (*refresh)(); int (*getkey)(); void (*wait)(int ms); int (*hasKey)(); void (*title)(const char *); void (*resize)(int w, int h); int (*keycodeByName)(const char *); struct { int up, down, left, right, backspace, del, quit; } keys; int width, height; struct { int x, y; int isPressed, justPressed, justReleased, justMoved; int shift, control; } mouse; }; extern struct term_t Term; #endif