/* * Various input/output functions * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include #include #include #include "rogue.h" void doadd(char *fmt, va_list ap); void ministat(void); /* * msg: * Display a message at the top of the screen. */ static char msgbuf[BUFSIZ]; static int newpos = 0; /*VARARGS1*/ void msg(char *fmt, ...) { va_list ap; /* * if the string is "", just clear the line */ if (*fmt == '\0') { overwrite(cw,msgw); wmove(msgw, 0, 0); clearok(msgw, FALSE); draw(msgw); mpos = 0; return; } /* * otherwise add to the message and flush it out */ va_start(ap,fmt); doadd(fmt, ap); va_end(ap); endmsg(); } /* * add things to the current message */ void addmsg(char *fmt, ...) { va_list ap; va_start(ap,fmt); doadd(fmt, ap); va_end(ap); } /* * Display a new msg (giving him a chance to see the previous one if it * is up there with the --More--) */ void endmsg(void) { strncpy(huh, msgbuf, sizeof(huh)); huh[ sizeof(huh) - 1 ] = 0; if (mpos) { wmove(msgw, 0, mpos); waddstr(msgw, morestr); draw(cw); draw(msgw); wait_for(msgw,' '); overwrite(cw,msgw); wmove(msgw,0,0); touchwin(cw); } else { overwrite(cw,msgw); wmove(msgw,0,0); } waddstr(msgw, msgbuf); mpos = newpos; newpos = 0; msgbuf[0] = '\0'; draw(cw); clearok(msgw, FALSE); draw(msgw); } void doadd(char *fmt, va_list ap) { /* * Do the sprintf into newmsg and append to msgbuf */ vsnprintf(&msgbuf[newpos], sizeof(msgbuf)-newpos-1, fmt, ap); newpos = strlen(msgbuf); } /* * step_ok: * returns true if it is ok for type to step on ch * flgptr will be NULL if we don't know what the monster is yet! */ bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr) { /* can_on_monst = MONSTOK if all we care about are physical obstacles */ register struct linked_list *item; char ch; /* What is here? Don't check monster window if MONSTOK is set */ if (can_on_monst == MONSTOK) ch = CCHAR( mvinch(y, x) ); else ch = CCHAR( winat(y, x) ); switch (ch) { case ' ': case '|': case '-': case SECRETDOOR: if (flgptr && on(*flgptr, CANINWALL)) return(TRUE); return FALSE; when SCROLL: if (can_on_monst == MONSTOK) return(TRUE); /* Not a real obstacle */ /* * If it is a scroll, it might be a scare monster scroll * so we need to look it up to see what type it is. */ if (flgptr && flgptr->t_ctype == C_MONSTER) { item = find_obj(y, x); if (item != NULL && (OBJPTR(item))->o_which==S_SCARE && (flgptr == NULL || flgptr->t_stats.s_intel < 16)) return(FALSE); /* All but smart ones are scared */ } return(TRUE); otherwise: return (!isalpha(ch)); } } /* * shoot_ok: * returns true if it is ok for type to shoot over ch */ bool shoot_ok(char ch) { switch (ch) { case ' ': case '|': case '-': case SECRETDOOR: case FOREST: return FALSE; default: return (!isalpha(ch)); } } /* * readchar: * flushes stdout so that screen is up to date and then returns * getchar. */ int readchar(void) { int ch; ch = md_readchar(cw); if ((ch == 3) || (ch == 0)) { quit(0); return(27); } return(ch); } /* * status: * Display the important stats line. Keep the cursor where it was. * If display is TRUE, display unconditionally */ void status(bool display) { register struct stats *stat_ptr, *max_ptr; register int oy = 0, ox = 0, temp; register char *pb; static char buf[LINELEN]; static int hpwidth = 0, s_hungry = -1; static int s_lvl = -1, s_pur, s_hp = -1, s_str, maxs_str, s_ac = 0; static short s_intel, s_dext, s_wisdom, s_const, s_charisma; static short maxs_intel, maxs_dext, maxs_wisdom, maxs_const, maxs_charisma; static unsigned long s_exp = 0; static int s_carry, s_pack; bool first_line=FALSE; /* Use a mini status version if we have a small window */ if (COLS < 80) { ministat(); return; } stat_ptr = &pstats; max_ptr = &max_stats; /* * If nothing has changed in the first line, then skip it */ if (!display && s_lvl == level && s_intel == stat_ptr->s_intel && s_wisdom == stat_ptr->s_wisdom && s_dext == dex_compute() && s_const == stat_ptr->s_const && s_charisma == stat_ptr->s_charisma && s_str == str_compute() && s_pack == stat_ptr->s_pack && s_carry == stat_ptr->s_carry && maxs_intel == max_ptr->s_intel && maxs_wisdom == max_ptr->s_wisdom && maxs_dext == max_ptr->s_dext && maxs_const == max_ptr->s_const && maxs_charisma == max_ptr->s_charisma && maxs_str == max_ptr->s_str ) goto line_two; /* Display the first line */ first_line = TRUE; getyx(cw, oy, ox); sprintf(buf, "Int:%d(%d) Str:%d", stat_ptr->s_intel, max_ptr->s_intel, str_compute()); /* Maximum strength */ pb = &buf[strlen(buf)]; sprintf(pb, "(%d)", max_ptr->s_str); pb = &buf[strlen(buf)]; sprintf(pb, " Wis:%d(%d) Dxt:%d(%d) Const:%d(%d) Carry:%d(%d)", stat_ptr->s_wisdom,max_ptr->s_wisdom,dex_compute(),max_ptr->s_dext, stat_ptr->s_const,max_ptr->s_const,stat_ptr->s_pack/10, stat_ptr->s_carry/10); /* Update first line status */ s_intel = stat_ptr->s_intel; s_wisdom = stat_ptr->s_wisdom; s_dext = dex_compute(); s_const = stat_ptr->s_const; s_charisma = stat_ptr->s_charisma; s_str = str_compute(); s_pack = stat_ptr->s_pack; s_carry = stat_ptr->s_carry; maxs_intel = max_ptr->s_intel; maxs_wisdom = max_ptr->s_wisdom; maxs_dext = max_ptr->s_dext; maxs_const = max_ptr->s_const; maxs_charisma = max_ptr->s_charisma; maxs_str = max_ptr->s_str; /* Print the line */ mvwaddstr(cw, LINES - 2, 0, buf); wclrtoeol(cw); /* * If nothing has changed since the last status, don't * bother. */ line_two: if (!display && s_hp == stat_ptr->s_hpt && s_exp == stat_ptr->s_exp && s_pur == purse && s_ac == ac_compute() - dext_prot(s_dext) && s_lvl == level && s_hungry == hungry_state ) return; if (!first_line) getyx(cw, oy, ox); if (s_hp != max_ptr->s_hpt) { temp = s_hp = max_ptr->s_hpt; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } sprintf(buf, "Lvl:%d Au:%d Hp:%*d(%*d) Ac:%d Exp:%d/%lu %s", level, purse, hpwidth, stat_ptr->s_hpt, hpwidth, max_ptr->s_hpt, ac_compute() - dext_prot(s_dext),stat_ptr->s_lvl, stat_ptr->s_exp, cnames[player.t_ctype][min(stat_ptr->s_lvl-1, 10)]); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = stat_ptr->s_hpt; s_exp = stat_ptr->s_exp; s_ac = ac_compute() - dext_prot(s_dext); mvwaddstr(cw, LINES - 1, 0, buf); switch (hungry_state) { case F_OKAY: ; when F_HUNGRY: waddstr(cw, " Hungry"); when F_WEAK: waddstr(cw, " Weak"); when F_FAINT: waddstr(cw, " Fainting"); } wclrtoeol(cw); s_hungry = hungry_state; wmove(cw, oy, ox); } void ministat(void) { register int oy, ox, temp; static char buf[LINELEN]; static int hpwidth = 0; static int s_lvl = -1, s_pur, s_hp = -1; /* * If nothing has changed since the last status, don't * bother. */ if (s_hp == pstats.s_hpt && s_pur == purse && s_lvl == level) return; getyx(cw, oy, ox); if (s_hp != max_stats.s_hpt) { temp = s_hp = max_stats.s_hpt; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } sprintf(buf, "Lv: %d Au: %-5d Hp: %*d(%*d)", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_stats.s_hpt); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = pstats.s_hpt; mvwaddstr(cw, LINES - 1, 0, buf); wclrtoeol(cw); wmove(cw, oy, ox); } /* * wait_for * Sit around until the guy types the right key */ void wait_for(WINDOW *win, char ch) { register char c; if (ch == '\n') while ((c = wgetch(win)) != '\n' && c != '\r') continue; else while (wgetch(win) != ch) continue; } /* * show_win: * function used to display a window and wait before returning */ void show_win(WINDOW *scr, char *message) { mvwaddstr(scr, 0, 0, message); touchwin(scr); wmove(scr, hero.y, hero.x); draw(scr); wait_for(scr,' '); clearok(cw, TRUE); touchwin(cw); } /* * dbotline: * Displays message on bottom line and waits for a space to return */ void dbotline(WINDOW *scr, char *message) { mvwaddstr(scr,LINES-1,0,message); draw(scr); wait_for(scr,' '); } /* * restscr: * Restores the screen to the terminal */ void restscr(WINDOW *scr) { clearok(scr,TRUE); touchwin(scr); } /* * netread: * Read a byte, short, or long machine independently * Always returns the value as an unsigned long. */ unsigned long netread(int *error, int size, FILE *stream) { unsigned long result = 0L, /* What we read in */ partial; /* Partial value */ int nextc, /* The next byte */ i; /* To index through the result a byte at a time */ /* Be sure we have a right sized chunk */ if (size < 1 || size > 4) { *error = 1; return(0L); } for (i=0; i 4) return(0); for (i=0; i> (8 * i)) & 0xff); putc(outc, stream); } return(size); }