/* * network.h - networking setup * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses * uux and assumes that the target machine allows access to the * game via the uux command. NETCOMMAND must be defined if networking * is desired. */ /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* Networking information -- should not vary among networking machines */ #define SYSLEN 9 #define LOGLEN 8 #undef NUMNET /* 1 */ struct network { char *system; char *rogue; }; extern struct network Network[]; /* This system's name -- should not be defined if uname() is available */ #undef SYSTEM /* "ihesa" */