/* * Functions for dealing with linked lists of goodies * * @(#)list.c 4.7 (Berkeley) 12/19/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include #include #include "rogue.h" /* * detach: * Takes an item out of whatever linked list it might be in */ void _detach(THING **list, THING *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ void _attach(THING **list, THING *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * _free_list: * Throw the whole blamed thing away */ void _free_list(THING **ptr) { register THING *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); discard(item); } } /* * discard: * Free up an item */ void discard(THING *item) { total--; free((char *) item); } /* * new_item * Get a new item with a specified size */ THING * new_item(void) { register THING *item; if ((item = calloc(1, sizeof *item)) == NULL) msg("ran out of memory after %d items", total); else total++; item->l_next = item->l_prev = NULL; return item; }