/* list.c - Functions for dealing with linked lists of goodies UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include #include #include #include "rogue.h" static char errbuf[2 * LINELEN]; /* ur_alloc() ur_free() These are just calls to the system alloc and free, and they also adjust the totals. The buffer is cleared out because idents need to be zero before going into the pack, or they will be used as indices! */ void * ur_alloc(size_t size) { char *buf_p; total++; buf_p = mem_malloc(size); if (buf_p == NULL) return(NULL); memset(buf_p,0,size); return(buf_p); } void ur_free(void *buf_p) { mem_free(buf_p); total--; } /* detach() Takes an item out of whatever linked list it might be in .... function needs to be renamed.... */ void _detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* _attach() add an item to the head of a list ... this needs to be renamed as well ... */ void _attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* _attach_after() Attaches the given item after the supplied one in the list. If the listed item is NULL, the new item is attached at the head of the list. */ void _attach_after(linked_list **list_pp, linked_list *list_p, linked_list *new_p) { if (list_p == NULL) { _attach(list_pp, new_p); /* stuff it at the beginning */ return; } if (next(list_p) != NULL) /* something after this one? */ { new_p->l_next = next(list_p); list_p->l_next->l_prev = new_p; } else new_p->l_next = NULL; list_p->l_next = new_p; new_p->l_prev = list_p; } /* _free_list() Throw the whole blamed thing away */ void _free_list(linked_list **ptr) { linked_list *item; while(*ptr != NULL) { item = *ptr; *ptr = next(item); discard(item); } } /* discard() free up an item */ void discard(struct linked_list *item) { throw_away(item->data.obj); ur_free(item); } /* throw_away() toss out something (like discard, but without the link_list) */ void throw_away(struct object *ptr) { free_ident(ptr); ur_free(ptr); } /* new_item() get a new item with a specified size */ struct linked_list * new_item(int size) { struct linked_list *item; if ((item = new_list()) == NULL) msg("Ran out of memory for header after %d items.", total); if ((item->data.l_data = new_alloc(size)) == NULL) msg("Ran out of memory for data after %d items.", total); item->l_next = item->l_prev = NULL; return(item); } void * new_alloc(size_t size) { void *space = ur_alloc(size); if (space == NULL) { sprintf(errbuf, "Rogue ran out of memory."); fatal(errbuf); } return(space); } struct linked_list * new_list(void) { union /* ugly_lint_hack */ { struct linked_list *ll; void *vptr; } newp; newp.vptr = mem_malloc(sizeof(struct linked_list)); memset(newp.vptr,0,sizeof(struct linked_list)); return(newp.ll); }