/* state.c - Portable Rogue Save State Code Copyright (C) 1993, 1995 Nicholas J. Kisseberth Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name(s) of the author(s) nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* Notes Should move all game variables into one place Should move save/restore code into save.c or some such */ #include #include #include #include "rogue.h" /* Variables for global game state. All variables that need to get saved when saving a game are defined in this file. Long term goal is to move many of these variables into a "struct level" data type of some kind... perhaps not, maybe struct game... Other global variables that don't need to get saved are kept in main.c. Other global variables that don't change during the course of a game are kept in urogue.c, monsdata.c, data.c. */ #define _X_ { 0, 0, 0, 0, 0 } struct delayed_action d_list[MAXDAEMONS] = /* daemon/fuse list */ { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, }; #undef _X_ char *s_names[MAXSCROLLS]; /* Names of the scrolls */ char *p_colors[MAXPOTIONS]; /* Colors of the potions */ char *r_stones[MAXRINGS]; /* Stone settings of the rings */ char *ws_made[MAXSTICKS]; /* What sticks are made of */ char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ char *guess_items[MAXMAGICTYPES][MAXMAGICITEMS]; /* guess magic is */ int know_items[MAXMAGICTYPES][MAXMAGICITEMS]; /* flag knowlede of magic */ /* object data */ struct trap traps[2 * MAXTRAPS]; /* 2x for special effects */ struct room rooms[MAXROOMS]; /* One for each room -- A level */ struct room *oldrp = NULL; /* Roomin(&player.t_oldpos) */ struct thing player; /* The rogue */ struct linked_list *lvl_obj = NULL; /* Treasure on this level */ struct linked_list *fam_ptr = NULL; /* A ptr to the familiar */ struct linked_list *mlist = NULL; /* Monsters on this level */ struct thing *beast; /* The last beast that attacked */ struct object *cur_armor = NULL; /* what rogue wears */ struct object *cur_weapon = NULL; /* ... and wields */ struct object *cur_ring[10]; /* His rings */ struct linked_list *curr_mons = NULL; /* The mons. currently moving */ struct linked_list *next_mons = NULL; /* The mons. after curr_mons */ /* Misc. game state info */ char dummybuf1[50000]; char dummybuf2[50000]; char msgbuf[10][2*LINELEN]; /* message buffer history */ int msg_index = 0; /* index in msg history buffer for nxt msg */ int foodlev = 1; /* how fast he eats food */ int ntraps = 0; /* Number of traps on this level */ int dnum = 0; /* Dungeon number */ int max_level = 0; /* Deepest player has gone */ int lost_dext = 0; /* amount of lost dexterity */ int no_command = 0; int level = 0; int see_dist = 3; int no_food = 0; int count = 0; int food_left = HUNGERTIME; int group = 1; int hungry_state = F_OK; int infest_dam = 0; int lost_str = 0; int hold_count = 0; int trap_tries = 0; int has_artifact = 0; int picked_artifact = 0; int luck = 0; int resurrect = 0; int fam_type = 0; /* The type of familiar */ int mons_summoned = 0; /* Number of summoned monsters */ char PLAYER = VPLAYER; /* what the player looks like */ char take = 0; /* Thing the rogue is taking */ char runch = 0; /* Direction player is running */ int char_type = C_NOTSET; /* what type of character is player */ int inv_type = INV_CLEAR; /* Overwrite style of inventory */ int pool_teleport = FALSE; /* just teleported from a pool */ int inwhgt = FALSE; /* true if from wghtchk() */ int after = 0; /* True if we want after daemons */ int waswizard = 0; /* Was a wizard sometime */ int canwizard = 1; /* Will be permitted to do this */ int playing = TRUE; int running = FALSE; int fighting = FALSE; int wizard = FALSE; int wiz_verbose = TRUE; int moving = FALSE; int use_savedir = FALSE; coord delta; /* Change indicated to get_dir() */ LEVTYPE levtype; /* type of level i'm on */ long purse = 0; unsigned long total = 0; WINDOW *cw; /* Window that the player sees */ WINDOW *hw; /* Used for the help command */ WINDOW *mw; /* Used to store mosnters */ /* options.o */ /* game options */ int terse = FALSE; int door_stop = FALSE; int jump = TRUE; int doorstop = TRUE; int firstmove = FALSE; int askme = TRUE; char whoami[2 * LINELEN]; /* Name of player */ char fruit[2 * LINELEN]; /* Favorite fruit */ char file_name[2 * LINELEN]; /* Save file name */ char score_file[2 * LINELEN]; /* Score file name */ /****************************************************************************/ /* Portable Save State Code */ /* */ /* UltraRogue v1.04 */ /****************************************************************************/ #define URS_STATS 0xABCD0001 #define URS_THING 0xABCD0002 #define URS_OBJECT 0xABCD0003 #define URS_MAGIC 0xABCD0004 #define URS_KNOWS 0xABCD0005 #define URS_GUESSES 0xABCD0006 #define URS_STACKOBJECT 0xABCD0007 #define URS_BAGOBJECT 0xABCD0008 #define URS_MONSTERLIST 0xABCD0009 #define URS_MONSTERSTATS 0xABCD000A #define URS_MONSTER 0xABCD000B #define URS_TRAP 0xABCD000C #define URS_WINDOW 0xABCD000D #define URS_DAEMONS 0xABCD000E void ur_write(FILE *savef, void *ptr, size_t size) { if (size == 0) return; fwrite(ptr,size,1,savef); } void ur_read(FILE *savef, void *ptr, size_t size) { if (size == 0) return; fread(ptr,size,1,savef); } void ur_write_int(FILE *savef, int c) { ur_write(savef,&c,sizeof(int)); } int ur_read_int(FILE *savef) { int i; ur_read(savef, &i, sizeof(int)); return(i); } void ur_write_short(FILE *savef, short c) { ur_write(savef,&c,sizeof(short)); } short ur_read_short(FILE *savef) { short s; ur_read(savef, &s, sizeof(short)); return(s); } void ur_write_long(FILE *savef, long c) { ur_write(savef,&c,sizeof(long)); } long ur_read_long(FILE *savef) { long l; ur_read(savef, &l, sizeof(long)); return(l); } void ur_write_ulong(FILE *savef, unsigned long c) { ur_write(savef,&c,sizeof(unsigned long)); } unsigned long ur_read_ulong(FILE *savef) { long l; ur_read(savef, &l, sizeof(unsigned long)); return(l); } void ur_unread_long(FILE *savef) { fseek(savef, -(long)sizeof(long), SEEK_CUR); } void ur_write_char(FILE *savef, char c) { ur_write(savef,&c,sizeof(char)); } char ur_read_char(FILE *savef) { char c; ur_read(savef, &c, sizeof(char)); return(c); } void ur_write_string(FILE *savef, char *s) { size_t len; len = (s == NULL) ? 0L : strlen(s) + 1 ; ur_write_long(savef, (long) len); ur_write(savef,s,len); } char * ur_read_string(FILE *savef) { size_t len; char *buf; len = ur_read_long(savef); if (len == 0) return(NULL); buf = ur_alloc(len); if (buf == NULL) /* Should flag a global error condition... */ return(NULL); ur_read(savef,buf,len); return(buf); } void ur_write_coord(FILE *savef, coord c) { ur_write_int(savef, c.x); ur_write_int(savef, c.y); } coord ur_read_coord(FILE *savef) { coord c; c.x = ur_read_int(savef); c.y = ur_read_int(savef); return(c); } void ur_write_room(FILE *savef, struct room *r) { int i; ur_write_coord(savef, r->r_pos); ur_write_coord(savef, r->r_max); for(i=0; ir_exit[i]); ur_write_int(savef, r->r_flags); ur_write_int(savef, r->r_nexits); ur_write_short(savef, r->r_fires); } struct room * ur_read_room(FILE *savef) { struct room *r; int i; r = ur_alloc( sizeof(struct room) ); r->r_pos = ur_read_coord(savef); r->r_max = ur_read_coord(savef); for(i=0; ir_exit[i] = ur_read_coord(savef); r->r_flags = ur_read_int(savef); r->r_nexits = ur_read_int(savef); r->r_fires = ur_read_short(savef); return(r); } void ur_write_object(FILE *savef, struct object *o) { int other; ur_write_long(savef, URS_OBJECT); ur_write_coord(savef, o->o_pos); ur_write_string(savef, o->o_text); ur_write_string(savef, o->o_damage); ur_write_string(savef, o->o_hurldmg); ur_write_long(savef, o->o_flags); ur_write_long(savef, o->ar_flags); ur_write_char(savef, o->o_type); ur_write_int(savef, o->o_ident); ur_write_int(savef, o->o_count); ur_write_int(savef, o->o_which); ur_write_int(savef, o->o_hplus); ur_write_int(savef, o->o_dplus); ur_write_int(savef, o->o_ac); ur_write_int(savef, o->o_group); ur_write_int(savef, o->o_weight); ur_write_char(savef, o->o_launch); ur_write(savef, &o->o_mark[0], MARKLEN); ur_write_long(savef, o->o_worth); other = 0; if (o->o_bag) other = 1; else if (o->next_obj) other |= 2; ur_write_int(savef,other); if (o->o_bag) ur_write_bag(savef,o->o_bag); if (o->next_obj && (o->next_obj->l_prev == NULL) ) ur_write_object_stack(savef, o->next_obj); } /* * Puts objects with identifiers into the global ident_list, keeping it sorted * by type and identifier. */ void add_to_ident(struct object *o) { extern linked_list *ident_list; linked_list *obj_ll; linked_list *list_p, *prev_p = NULL; struct object *list_o; obj_ll = new_list(); obj_ll->data.obj = o; for (list_p = ident_list; list_p != NULL; list_p = next(list_p)) { list_o = list_p->data.obj; if (list_o->o_type == o->o_type) { if (list_o->o_ident > o->o_ident) { prev_p = list_p->l_prev; break; } else if (next(list_p) && next(list_p)->data.obj->o_type != o->o_type) { prev_p = list_p; break; } } if (!next(list_p)) prev_p = list_p; } _attach_after(&ident_list, prev_p, obj_ll); return; } struct object * ur_read_object(FILE *savef) { struct object *o; long id; int other; o = ur_alloc(sizeof(struct object)); if (o == NULL) return(NULL); memset(o,0,sizeof(struct object)); id = ur_read_long(savef); assert(id == URS_OBJECT); o->o_pos = ur_read_coord(savef); o->o_text = ur_read_string(savef); o->o_damage = ur_read_string(savef); o->o_hurldmg = ur_read_string(savef); o->o_flags = ur_read_long(savef); o->ar_flags = ur_read_long(savef); o->o_type = ur_read_char(savef); o->o_ident = ur_read_int(savef); o->o_count = ur_read_int(savef); o->o_which = ur_read_int(savef); o->o_hplus = ur_read_int(savef); o->o_dplus = ur_read_int(savef); o->o_ac = ur_read_int(savef); o->o_group = ur_read_int(savef); o->o_weight = ur_read_int(savef); o->o_launch = ur_read_char(savef); ur_read(savef, &o->o_mark[0], MARKLEN); o->o_worth = ur_read_long(savef); other = ur_read_int(savef); if (o->o_ident != 0) { /* The object needs to be placed in the identifiers list. */ add_to_ident(o); } if (other & 1) o->o_bag = ur_read_bag(savef); if (other & 2) o->next_obj = ur_read_object_stack(savef); return(o); } int list_size(struct linked_list *l) { int cnt=0; if (l == NULL) return(0); while(l != NULL) { cnt++; l = l->l_next; } return(cnt); } int find_thing_index(struct linked_list *l, struct thing *item) { int cnt=0; if (l == NULL) return(-1); while(l != NULL) { if (item == l->data.th) return(cnt+1); cnt++; l = l->l_next; } return(0); } int find_list_index(struct linked_list *l, struct object *item) { int cnt=0; if (l == NULL) return(-1); while(l != NULL) { if (item == l->data.obj) return(cnt+1); cnt++; l = l->l_next; } return(0); } struct object * find_object(struct linked_list *list, int num) { int cnt = 0; struct linked_list *l = list; if ( (num < 1) || (list == NULL) ) return(NULL); num--; for(cnt = 0; cnt < num; cnt++) { if ( l == NULL ) return(NULL); l = l->l_next; } return(l->data.obj); } struct thing * find_thing(struct linked_list *list, int num) { int cnt = 0; struct linked_list *l = list; if ( (num < 1) || (list == NULL) ) return(NULL); num--; for(cnt = 0; cnt < num; cnt++) { if (l == NULL) return(NULL); l = l->l_next; } return(l->data.th); } void ur_write_object_stack(FILE *savef, struct linked_list *l) { int cnt; ur_write_long(savef, URS_STACKOBJECT); ur_write_int(savef, cnt = list_size(l) ); if (cnt == 0) return; while(l != NULL) { ur_write_object(savef, l->data.obj); l = l->l_next; } } void ur_write_bag(FILE *savef, struct linked_list *l) { int cnt; ur_write_long(savef, URS_BAGOBJECT); ur_write_int(savef, cnt = list_size(l) ); if (cnt == 0) return; while(l != NULL) { ur_write_object(savef, l->data.obj); l = l->l_next; } } struct linked_list * ur_read_object_stack(FILE *savef) { long id; int i,cnt; struct linked_list *l = NULL, *previous = NULL, *head = NULL; id = ur_read_long(savef); assert(id == URS_STACKOBJECT); cnt = ur_read_int(savef); for(i = 0; i < cnt; i++) { l = new_list(); l->l_prev = previous; if (previous != NULL) previous->l_next = l; l->data.obj = ur_read_object(savef); if (previous == NULL) head = l; previous = l; } if (l != NULL) l->l_next = NULL; return(head); } struct linked_list * ur_read_bag(FILE *savef) { long id; int i,cnt; struct linked_list *l = NULL, *previous = NULL, *head = NULL; id = ur_read_long(savef); assert( id == URS_BAGOBJECT ); cnt = ur_read_int(savef); for(i = 0; i < cnt; i++) { l = new_list(); l->l_prev = previous; if (previous != NULL) previous->l_next = l; l->data.obj = ur_read_object(savef); if (previous == NULL) head = l; previous = l; } if (l != NULL) l->l_next = NULL; return(head); } void ur_fixup_monsters(struct linked_list *l) { while(l != NULL) { if (l->data.th->chasee_index == -1L) l->data.th->t_chasee = &player; else l->data.th->t_chasee = find_thing(mlist, l->data.th->chasee_index); l->data.th->t_horde = find_object(lvl_obj, l->data.th->horde_index); l = l->l_next; } } void ur_write_monsters(FILE *savef, struct linked_list *l) { int cnt; ur_write_long(savef, URS_MONSTERLIST); cnt = list_size(l); ur_write_int(savef, cnt); if (cnt < 1) return; while(l != NULL) { ur_write_thing(savef, l->data.th); l = l->l_next; } } struct linked_list * ur_read_monsters(FILE *savef) { long id; int i,cnt; struct linked_list *l=NULL, *previous = NULL, *head = NULL; id = ur_read_long(savef); assert(id == URS_MONSTERLIST); cnt = ur_read_int(savef); if (cnt == 0) return(NULL); for(i = 0; i < cnt; i++) { l = new_list(); l->l_prev = previous; if (previous != NULL) previous->l_next = l; l->data.th = ur_read_thing(savef); if (previous == NULL) head = l; previous = l; } if (l != NULL) l->l_next = NULL; return(head); } void ur_write_monster_stats(FILE *savef, struct mstats *m) { ur_write_long(savef, URS_MONSTERSTATS); ur_write_short(savef, m->s_str); ur_write_long(savef, m->s_exp); ur_write_int(savef, m->s_lvl); ur_write_int(savef, m->s_arm); ur_write_string(savef, m->s_hpt); ur_write_string(savef, m->s_dmg); } struct mstats * ur_read_monster_stats(FILE *savef) { long id; struct mstats *m; id = ur_read_long(savef); assert(id == URS_MONSTERSTATS); m = ur_alloc( sizeof(struct mstats) ); m->s_str = ur_read_short(savef); m->s_exp = ur_read_long(savef); m->s_lvl = ur_read_int(savef); m->s_arm = ur_read_int(savef); m->s_hpt = ur_read_string(savef); m->s_dmg = ur_read_string(savef); return(m); } void ur_write_monster(FILE *savef, struct monster *m) { int i; ur_write_long(savef, URS_MONSTER); ur_write_string(savef, m->m_name); ur_write_short(savef, m->m_carry); ur_write_int(savef, m->m_normal); ur_write_int(savef, m->m_wander); ur_write_char(savef, m->m_appear); ur_write_string(savef, m->m_intel); for(i = 0; i < 10; i++) ur_write_long(savef, m->m_flags[i]); ur_write_string(savef, m->m_typesum); ur_write_short(savef, m->m_numsum); ur_write_short(savef, m->m_add_exp); ur_write_monster_stats(savef, &m->m_stats); } struct monster * ur_read_monster(FILE *savef) { struct monster *m; struct mstats *mstats; m = ur_alloc( sizeof(struct monster) ); m->m_name = ur_read_string(savef); m->m_carry = ur_read_short(savef); m->m_normal = ur_read_int(savef); m->m_wander = ur_read_int(savef); m->m_appear = ur_read_char(savef); m->m_intel = ur_read_string(savef); ur_read(savef, &m->m_flags[0], 10*sizeof(long)); m->m_typesum = ur_read_string(savef); m->m_numsum = ur_read_short(savef); m->m_add_exp = ur_read_short(savef); mstats = ur_read_monster_stats(savef); m->m_stats = *mstats; ur_free(mstats); return(m); } void ur_write_trap(FILE *savef, struct trap *t) { ur_write_long(savef, URS_TRAP); ur_write_coord(savef, t->tr_pos); ur_write_long(savef, t->tr_flags); ur_write_char(savef, t->tr_type); ur_write_char(savef, t->tr_show); } struct trap * ur_read_trap(FILE *savef) { struct trap *t; long id; id = ur_read_long(savef); assert(id == URS_TRAP); t = ur_alloc( sizeof(struct trap)); t->tr_pos = ur_read_coord(savef); t->tr_flags = ur_read_long(savef); t->tr_type = ur_read_char(savef); t->tr_show = ur_read_char(savef); return(t); } void ur_write_stats(FILE *savef, struct stats *s) { ur_write_long(savef, URS_STATS); ur_write_string(savef, s->s_dmg); ur_write_long(savef, s->s_exp); ur_write_int(savef, s->s_hpt); ur_write_int(savef, s->s_pack); ur_write_int(savef, s->s_carry); ur_write_int(savef, s->s_lvl); ur_write_int(savef, s->s_arm); ur_write_int(savef, s->s_acmod); ur_write_int(savef, s->s_power); ur_write_int(savef, s->s_str); ur_write_int(savef, s->s_intel); ur_write_int(savef, s->s_wisdom); ur_write_int(savef, s->s_dext); ur_write_int(savef, s->s_const); ur_write_int(savef, s->s_charisma); } struct stats * ur_read_stats(FILE *savef) { struct stats *s; long id; id = ur_read_long(savef); assert(id == URS_STATS); s = ur_alloc(sizeof(struct stats)); s->s_dmg = ur_read_string(savef); s->s_exp = ur_read_long(savef); s->s_hpt = ur_read_int(savef); s->s_pack = ur_read_int(savef); s->s_carry = ur_read_int(savef); s->s_lvl = ur_read_int(savef); s->s_arm = ur_read_int(savef); s->s_acmod = ur_read_int(savef); s->s_power = ur_read_int(savef); s->s_str = ur_read_int(savef); s->s_intel = ur_read_int(savef); s->s_wisdom = ur_read_int(savef); s->s_dext = ur_read_int(savef); s->s_const = ur_read_int(savef); s->s_charisma = ur_read_int(savef); return(s); } void ur_write_thing(FILE *savef, struct thing *t) { int i; ur_write_long(savef, URS_THING); ur_write_bag(savef, t->t_pack); ur_write_stats(savef, &t->t_stats); ur_write_stats(savef, &t->maxstats); ur_write_int(savef, t->t_ischasing); if (t->t_chasee == &player) ur_write_long(savef, -1L); else if (t->t_chasee == NULL) ur_write_long(savef, 0L); else { long m; m = find_thing_index(mlist, t->t_chasee); ur_write_long(savef,m); } ur_write_long(savef, find_list_index(lvl_obj, t->t_horde)); ur_write_coord(savef, t->t_pos); ur_write_coord(savef, t->t_oldpos); ur_write_coord(savef, t->t_nxtpos); for(i = 0; i < 16; i++) ur_write_long(savef, t->t_flags[i]); ur_write_int(savef, t->t_praycnt); ur_write_int(savef, t->t_trans); ur_write_int(savef, t->t_turn); ur_write_int(savef, t->t_wasshot); ur_write_int(savef, t->t_ctype); ur_write_int(savef, t->t_index); ur_write_int(savef, t->t_no_move); ur_write_int(savef, t->t_rest_hpt); ur_write_int(savef, t->t_rest_pow); ur_write_int(savef, t->t_doorgoal); ur_write_char(savef, t->t_type); ur_write_char(savef, t->t_disguise); ur_write_char(savef, t->t_oldch); } struct thing * ur_read_thing(FILE *savef) { long id; int i; struct thing *t; struct stats *s; id = ur_read_long(savef); assert(id == URS_THING); t = ur_alloc( sizeof(struct thing) ); t->t_pack = ur_read_bag(savef); s = ur_read_stats(savef); t->t_stats = *s; ur_free(s); s = ur_read_stats(savef); t->maxstats = *s; ur_free(s); t->t_ischasing = ur_read_int(savef); t->chasee_index = ur_read_long(savef); t->horde_index = ur_read_long(savef); t->t_pos = ur_read_coord(savef); t->t_oldpos = ur_read_coord(savef); t->t_nxtpos = ur_read_coord(savef); for(i = 0; i < 16; i++) t->t_flags[i] = ur_read_long(savef); t->t_praycnt = ur_read_int(savef); t->t_trans = ur_read_int(savef); t->t_turn = ur_read_int(savef); t->t_wasshot = ur_read_int(savef); t->t_ctype = ur_read_int(savef); t->t_index = ur_read_int(savef); t->t_no_move = ur_read_int(savef); t->t_rest_hpt = ur_read_int(savef); t->t_rest_pow = ur_read_int(savef); t->t_doorgoal = ur_read_int(savef); t->t_type = ur_read_char(savef); t->t_disguise = ur_read_char(savef); t->t_oldch = ur_read_char(savef); return(t); } void ur_write_window(FILE *savef, WINDOW *win) { int i,j; ur_write_long(savef, URS_WINDOW); ur_write_int(savef, win->_maxy); ur_write_int(savef, win->_maxx); for(i=0; i < win->_maxy; i++) for(j = 0; j < win->_maxx; j++) ur_write_ulong(savef, mvwinch(win,i,j)); } void ur_read_window(FILE *savef, WINDOW *win) { int i,j; int maxy, maxx; long id; id = ur_read_long(savef); assert(id == URS_WINDOW); maxy = ur_read_int(savef); maxx = ur_read_int(savef); for(i=0; i < maxy; i++) for(j = 0; j < maxx; j++) mvwaddch(win,i,j,ur_read_long(savef)); } void ur_write_daemons(FILE *savef) { int i; int id=0; ur_write_long(savef, URS_DAEMONS); for(i = 0; i < MAXDAEMONS; i++) { ur_write_int(savef, d_list[i].d_type ); ur_write_int(savef, d_list[i].d_when ); ur_write_int(savef, d_list[i].d_id); if (d_list[i].d_id == FUSE_UNSUMMON) id = find_thing_index(mlist, d_list[i].d_arg); if (d_list[i].d_id == DAEMON_DOCTOR) id = find_thing_index(mlist, d_list[i].d_arg); ur_write_int(savef, id); ur_write_int(savef, d_list[i].d_time ); } } void ur_read_daemons(FILE *savef) { long id; int i; demoncnt = 0; id = ur_read_long(savef); assert(id == URS_DAEMONS); for(i = 0; i < MAXDAEMONS; i++) { d_list[i].d_type = ur_read_int(savef); d_list[i].d_when = ur_read_int(savef); d_list[i].d_id = ur_read_int(savef); id = ur_read_int(savef); d_list[i].d_time = ur_read_int(savef); if ((d_list[i].d_type != EMPTY) && (d_list[i].d_id == FUSE_UNSUMMON)) { d_list[i].d_arg = find_thing(mlist,id); if (d_list[i].d_arg == NULL) d_list[i].d_type = EMPTY; } if ((d_list[i].d_type != EMPTY) && (d_list[i].d_id == DAEMON_DOCTOR) ) { if (id == 0) d_list[i].d_arg = &player; else d_list[i].d_arg = find_thing(mlist, id); if (d_list[i].d_arg == NULL) d_list[i].d_type = EMPTY; } if (d_list[i].d_type != EMPTY) demoncnt++; } } void save_file(FILE *savef) { int i,weapon,armor,ring=0,room= -1,monster; ur_write_string(savef, save_format); ur_write_string(savef,"\nScroll Names\n"); for(i = 0; i < MAXSCROLLS; i++) ur_write_string(savef,s_names[i]); ur_write_string(savef,"\nPotion Colors\n"); for(i = 0; i < MAXPOTIONS; i++) ur_write_string(savef,p_colors[i]); ur_write_string(savef,"\nRing Stones\n"); for(i = 0; i < MAXRINGS; i++) ur_write_string(savef,r_stones[i]); ur_write_string(savef,"\nStick types\n"); for(i = 0; i < MAXSTICKS; i++) ur_write_string(savef,ws_made[i]); ur_write_string(savef,"\nStick types\n"); for(i = 0; i < MAXSTICKS; i++) ur_write_string(savef,ws_type[i]); ur_write_string(savef, "\nTraps on this level\n"); ur_write_int(savef, MAXTRAPS); for(i = 0; i < MAXTRAPS; i++) ur_write_trap(savef, &traps[i]); ur_write_string(savef,"\nRooms on this level\n"); ur_write_int(savef, MAXROOMS); for(i = 0; i < MAXROOMS; i++) { ur_write_room(savef, &rooms[i]); if (&rooms[i] == oldrp) room = i; } ur_write_int(savef,room); /* save for recovery of oldrp */ ur_write_string(savef,"\nThe Rogue\n"); ur_write_thing(savef, &player); ur_write_string(savef,"\nObjects on this level\n"); ur_write_bag(savef, lvl_obj); ur_write_string(savef,"\nRogue's Familiar, if any \n"); ur_write_monsters(savef, fam_ptr); ur_write_string(savef,"\nMonsters on this level\n"); ur_write_monsters(savef, mlist); monster = find_thing_index(mlist, beast); ur_write_int(savef, monster); ur_write_string(savef,"\nItems in use by rogue\n"); weapon = find_list_index(player.t_pack, cur_weapon); armor = find_list_index(player.t_pack, cur_armor); ur_write_int(savef, weapon); ur_write_int(savef, armor); for(i=0; i < 10; i++) { if (cur_ring[i] == NULL) ring = find_list_index(player.t_pack, cur_ring[i]); ur_write_int(savef, ring); } ur_write_string(savef,"\nActive Daemons and Fuses\n"); ur_write_daemons(savef); ur_write_string(savef, "\nMisc\n"); for(i = 0; i < 10; i++) ur_write_string(savef, msgbuf[i]); ur_write_int(savef, msg_index); ur_write_int(savef, foodlev); ur_write_int(savef, ntraps); ur_write_int(savef, dnum); ur_write_int(savef, max_level); ur_write_int(savef, lost_dext); ur_write_int(savef, no_command); ur_write_int(savef, level); ur_write_int(savef, see_dist); ur_write_int(savef, no_food); ur_write_int(savef, count); ur_write_int(savef, food_left); ur_write_int(savef, group); ur_write_int(savef, hungry_state); ur_write_int(savef, infest_dam); ur_write_int(savef, lost_str); ur_write_int(savef, hold_count); ur_write_int(savef, trap_tries); ur_write_int(savef, has_artifact); ur_write_int(savef, picked_artifact); ur_write_int(savef, luck); ur_write_int(savef, resurrect); ur_write_int(savef, fam_type); ur_write_int(savef, mons_summoned); ur_write_char(savef, PLAYER); ur_write_char(savef, take); ur_write_char(savef, runch); ur_write_int(savef, char_type); ur_write_int(savef, inv_type); ur_write_int(savef, pool_teleport); ur_write_int(savef, inwhgt); ur_write_int(savef, after); ur_write_int(savef, waswizard); ur_write_int(savef, canwizard); ur_write_int(savef, playing); ur_write_int(savef, running); ur_write_int(savef, fighting); ur_write_int(savef, wizard); ur_write_int(savef, wiz_verbose); ur_write_int(savef, moving); ur_write_coord(savef, delta); ur_write_int(savef, levtype); ur_write_int(savef, purse); ur_write_int(savef, total); ur_write_window(savef, cw); ur_write_window(savef, hw); ur_write_window(savef, mw); ur_write_window(savef, stdscr); ur_write_string(savef,"\nGame Options\n"); ur_write_int(savef, terse); ur_write_int(savef, door_stop); ur_write_int(savef, doorstop); ur_write_int(savef, jump); ur_write_int(savef, firstmove); ur_write_int(savef, askme); ur_write_string(savef,whoami); ur_write_string(savef,fruit); ur_write_string(savef,file_name); ur_write_string(savef,score_file); ur_write_string(savef,"\nEnd of UltraRogue Game State\n"); } #define DUMPSTRING { str = ur_read_string(savef); /*printf("%s",str);*/ ur_free(str); } int restore_file(FILE *savef) { int i,j; char *str; struct trap *t; struct room *r; struct thing *p; str = ur_read_string(savef); if (strcmp(str, save_format) != 0) { printf("Save Game Version: %s\n", str); printf("Real Game Version: %s\n", save_format); printf("Sorry, versions don't match.\n"); return(FALSE); } DUMPSTRING for(i=0; i < MAXSCROLLS; i++) s_names[i] = ur_read_string(savef); DUMPSTRING for(i=0; i < MAXPOTIONS; i++) p_colors[i] = ur_read_string(savef); DUMPSTRING for(i=0; i < MAXRINGS; i++) r_stones[i] = ur_read_string(savef); DUMPSTRING for(i=0; i < MAXSTICKS; i++) ws_made[i] = ur_read_string(savef); DUMPSTRING for(i=0; i < MAXSTICKS; i++) ws_type[i] = ur_read_string(savef); DUMPSTRING i = ur_read_int(savef); assert(i == MAXTRAPS); for(i=0;i