/* status.c - functions for complex status determination of monsters/objects UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1992, 1993, 1995 Herb Chong All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include "rogue.h" /* has_defensive_spell() has monster cast a defensive spell. Any flags added here must also be in player_powers[]. */ int has_defensive_spell(struct thing th) { if (on(th, HASOXYGEN)) return(TRUE); if (on(th, CANFLY)) return(TRUE); if (on(th, CANINWALL)) return(TRUE); if (on(th, CANREFLECT)) return(TRUE); if (on(th, CANSEE)) return(TRUE); if (on(th, HASMSHIELD)) return(TRUE); if (on(th, HASSHIELD)) return(TRUE); if (on(th, ISHASTE)) return(TRUE); if (on(th, ISREGEN)) return(TRUE); if (on(th, ISDISGUISE)) return(TRUE); if (on(th, ISINVIS)) return(TRUE); if (on(th, NOCOLD)) return(TRUE); if (on(th, NOFIRE)) return(TRUE); if (on(th, ISELECTRIC)) return(TRUE); return(FALSE); }